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Made in ch
Warped Arch Heretic of Chaos





Eumerin wrote:
Not Online!!! wrote:

two tips for that achievement.
Go historical, no worries you are faster then japan.
From personal experience it's easier to go with the United tree to get acess to the whiterussian advisors and the further 7 full experienced units.

Basically build a 20 cav army (you get 3 via decision) that destroys the other jap puppet.
Build 40 inf divs (the 12 width ones), 20 visit the treaty ports, the other 20 storm korea.
Press the button for free civs, and fully upgrade the sneak attack plan, you will get rifles for this war there not via production.
You will have with the 5 peoples tree access to the banner divisions, these are very usefull to push especially initially.

After your first peacedeal which japan offers , you take that. then you pay a visit to the rest of china whilest you invest in bathtubs (uboat 1 spam) and Cas / fighters to bomb the japanese navy.
then you land on multiple spots, preferebly around Hiroshima, the lower island, and in the north to spread the japanese forces thin.

Someone with 3000+ hours of HOIV....




Just tried that after my Turkey game ended.

Two problems -

The first was that Japan and China went to war immediately following the Marco Polo Bridge Incident, and Japan was getting its tail handed to it. It was REALLY bad - to the point where Japan had effectively lost all of its initial holdings. Just before I declared independence, it managed to successfully perform two naval invasions further south, and was finally expanding there. But the northern holdings were gone, as was over half of the other puppet state.

That isn't bad. Indeed that is workable, it would be preferable when you got all the land via the backstab but that would still be salvageable.
The core problem there is that they have landed in the south successfully, which is a bitch to dislodge them there.


The other is that there was some sort of bug going on with the army deployment system. I'd tell my army to deploy along the border, and one of two things would happen. Either the *entire* army would deploy in one space at the far end of the border, or the army would ignore the deployment order completely. I've seen this in the past, but I've been able to get around it in the past by cancelling and reissuing the order to deploy along the border. I'm not sure, but I think what's happening is that for some reason the AI will *only* deploy in spaces that border a non-friendly (not necessarily hostile, but not actively friendly) country. If the space that occupies the end of the border also happens to share space with the Soviet border, then the entire army will be deployed to that space. If the spaces at the end of the border don't, then the AI just ignores the deployment order.

Jup, you found the fieldmarshall authelp deployer, since the game assumes you want to not fight someone in your own faction. you can bypass this with a general order that doesn't reach an area owned by an other faction (basically don't include the tiles next to another faction)


I got around this by manually placing my troops. This worked for an army that didn't have non-friendly territory in its assigned spaces. But the army that was assigned to the Eastern Korean border kept stripping most of the troops back out to move them to the eastern-most space (where the borders between Manchukuo, Korea, and the USSR all met together). And then when I declared independence (ironically, at the exact same time that Germany invaded Poland), the computer decided it needed to play musical chairs with my troops and reshuffle them along the border instead of invading Korea.

Know that feeling. Frankly i stopped bothering when i do special assignements that require speed with the general frontline or field marshall frontline.


If the bug persists, then I'll need to use fall-back lines next time. Micro-management is acceptable to a certain extent. But there are limits. And I really don't like fighting with the game when it's actively ignoring the rules about how it's supposed to work.

Its not a bug really, i think its an intended feature since the game assumes you want to help your ally. You can bypass it with orders from generals not touching the tiles that belong to another faction.

I can send you some images to better showcase what i mean if you want.

Thats the start what i did today.
https://steamcommunity.com/profiles/76561198040280149/screenshots/

This message was edited 1 time. Last update was at 2021/07/04 09:22:43


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.

 Daedalus81 wrote:

In the 41st millennium there is only overpriced hamberders.

 
   
Made in us
Executing Exarch




Not Online!!! wrote:

Its not a bug really, i think its an intended feature since the game assumes you want to help your ally. You can bypass it with orders from generals not touching the tiles that belong to another faction.

I can send you some images to better showcase what i mean if you want.



I went back with a new start, and got the achievement. I didn't get the Qing Dynasty achievement. But I did get the one for subjugating Japan (along with The Good, The Bad, and The Weird). The shooting started immediately after Marco Polo again, but this time Japan managed to hold out long enough for me to backstab them before China was at my border (though they were already starting to lose by the time that happened; Japan *really* needs an early game boost). I was having trouble taking out China after knocking out Japan, so I ended up joining the Axis. China fell at the end of 1948, but I had to split the warlord territories during the peace negotiations. The USSR had been knocked out, the Allies were still fighting, and the US never entered the war (since Japan never attacked).

I didn't take the peace settlement because Korea would have been left as a neutral. The only thing I would have gotten was Dailian(sp?).

As for the border deployment mess - the thing is, the game gives you the tools to do what it's trying to force you to do. If I want to place all of my troops at the edge of the border, I can do that. And the game will dynamically redeploy my troops if one of my neighbors pushes back the adjoining border with my other neighbor. The worst, though, is if there isn't a non-friendly border section that's adjacent to one of the territories you've mapped out. In that instance, the AI just ignores the deployment order and leaves your troops where they are. Also, I noticed that this issue only applies if you're in a faction with the neighbor in question. A puppet can go ahead and deploy troops along the border with their master nation, and the game will deploy the troops properly. It's only when you're in a faction that the game starts "helping out".


On one final note, the "fake intelligence" plot is *really* annoying when you use it. The game will tell you that your translucent units are being misidentified. What it doesn't mention is that the units don't actually exist at all. And on some terrain types, the translucence doesn't display well, and it looks like the units are real ones unless you look closely.

This message was edited 1 time. Last update was at 2021/07/04 21:56:30


 
   
Made in ch
Warped Arch Heretic of Chaos





Eumerin wrote:
Not Online!!! wrote:

Its not a bug really, i think its an intended feature since the game assumes you want to help your ally. You can bypass it with orders from generals not touching the tiles that belong to another faction.

I can send you some images to better showcase what i mean if you want.



I went back with a new start, and got the achievement. I didn't get the Qing Dynasty achievement. But I did get the one for subjugating Japan (along with The Good, The Bad, and The Weird). The shooting started immediately after Marco Polo again, but this time Japan managed to hold out long enough for me to backstab them before China was at my border (though they were already starting to lose by the time that happened; Japan *really* needs an early game boost). I was having trouble taking out China after knocking out Japan, so I ended up joining the Axis. China fell at the end of 1948, but I had to split the warlord territories during the peace negotiations. The USSR had been knocked out, the Allies were still fighting, and the US never entered the war (since Japan never attacked).

Congratulations on the achievement the Qing version of it is utter bollocks though because you will need to do a world conquest...
Japan is the far superior country to china and technically you too after your independence, simply through IC: The problem with japan initially is that it has a tendency to do Marco polo bridge and has too many divisions defending worthless islands and planning invasions instead of initially maintaining the border. Its also sluggish in regards to escalating the war for the debuffs and on occaision China gets large rifle shipments from the soviets and germany. It doesn't help that japans division templates are utter horsegak either.
May i ask what divisions and doctrines you used? Imo that is the most problematic issue as to why many achievements fail, especially in low infrastructure regions like china or when ressources don't meet the nations capability in ressources.


I didn't take the peace settlement because Korea would have been left as a neutral. The only thing I would have gotten was Dailian(sp?).

You get what you own as a core and what you controll. Ergo if you push the japs out of korea you get menjiang if you controll it, dailan. that bit before Bejing and taiwan.
Afterwards you just justify on korea since you have not generated any world tension you could've just taken it and justified on korea later on, The AI only intervenes with guarantees after you have created more than 10 world tension nvm that by that point the UK is preocupied and france tendencially no more.


As for the border deployment mess - the thing is, the game gives you the tools to do what it's trying to force you to do. If I want to place all of my troops at the edge of the border, I can do that. And the game will dynamically redeploy my troops if one of my neighbors pushes back the adjoining border with my other neighbor. The worst, though, is if there isn't a non-friendly border section that's adjacent to one of the territories you've mapped out. In that instance, the AI just ignores the deployment order and leaves your troops where they are. Also, I noticed that this issue only applies if you're in a faction with the neighbor in question. A puppet can go ahead and deploy troops along the border with their master nation, and the game will deploy the troops properly. It's only when you're in a faction that the game starts "helping out".


On one final note, the "fake intelligence" plot is *really* annoying when you use it. The game will tell you that your translucent units are being misidentified. What it doesn't mention is that the units don't actually exist at all. And on some terrain types, the translucence doesn't display well, and it looks like the units are real ones unless you look closely.


Yeah that thing is annoying the living hell out of me.. Same with a north to south invasion of greece, where suddendly before athens on the frontline magically disapears.

fake intelligence is imo worthless against the AI. Your better off with collaboration regimes and blueprint stealing . (especially initially as manchukuo stealing industrial blueprints will boost your already decent industrial base further considerably.)

This message was edited 1 time. Last update was at 2021/07/05 10:06:14


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.

 Daedalus81 wrote:

In the 41st millennium there is only overpriced hamberders.

 
   
Made in us
Purposeful Hammerhead Pilot




United States

So I recently watched all of the Clemps videos on the story of the Drakenguard and Nier games.

This sold me on the fact that I actually need to play the Nier games.

My wife and I just finished the part of Nier replicant ver1.22 since it was on sale for 25% off. Enjoying the game so far, the story is riveting, gameplay has been slow. I am trying to really hard to have myself set up for success with getting the different endings before I move onto Nier Automata.
   
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Executing Exarch




Not Online!!! wrote:

May i ask what divisions and doctrines you used? Imo that is the most problematic issue as to why many achievements fail, especially in low infrastructure regions like china or when ressources don't meet the nations capability in ressources.


I used the starter templates to kick out Japan (both because of resource reasons, and because I didn't have army experience to update the templates). I *think* I switched over to a ten rifle battalion infantry division for the invasion of Japan, and took the home islands with just a single twenty division army. And then I switched to the classic 7+2 infantry division build before I attacked China. Shortly after the war started, I added Engineers. But I took too long arming up against China. Through hard and clever fighting, I managed to get a little ways past Beijing (and moved the capitol), but then I started losing rifles and artillery faster than I could replace them, which meant that my units were constantly understrength. My cavalry had been bumped up to ten battalions, iirc, but it didn't really play a role for most of the fight against China as I had it dispersed throughout Japan. I had a handful of light tank divisions, but forgot to update the template until it was too late.

IIRC, I was using the Superior Firepower doctrine.

I also like to build a single port early on and start it building convoys since the Japanese will offer rifle Lend-Leases when I start building up my divisions. Manchukuo starts with just 5 convoys, which means that most of the Lend-Lease goes to waste, and there's more than enough steel at the start.

Amusingly, later on the US was offering me massive Lend-Lease proposals (even after I joined the Axis!), which I accepted... until I realized that Lend-Lease convoys have a higher priority than convoys that you're using for trade, and I was starving my production economy by accepting the American Lend-Lease offers. The American offers required over 1000 convoys.


You get what you own as a core and what you controll. Ergo if you push the japs out of korea you get menjiang if you controll it, dailan. that bit before Bejing and taiwan.


I was offered Dailan. Taiwan was mentioned, but I couldn't tell who was supposed to get it based on the text. Korea was definitely going neutral. Nothing else was mentioned in the peace proposal. But the Chinese army was nearly at my border anyway, since by the time I was able to go independent, the Japanese were already being pushed back. As it was, China got the offer at the same time. They accepted, and got the puppet, the buffer zone, and Taiwan.

Yeah that thing is annoying the living hell out of me.. Same with a north to south invasion of greece, where suddendly before athens on the frontline magically disapears.


Is that due to the "helpful" AI? Or is it due to the Greek geography? I drew a westward invasion into Greece from Turkey (never acted on it, though), and the geography made it look really bad.
   
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Liche Priest Hierophant






Just played a bit of Gunfire Reborn for the first time.

It's fun! Not a lot of substance, but the gameplay that's there is solidly entertaining to do. I'm glad of it.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

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A Protoss colony world

Picked up A Hat In Time on the Steam summer sale, after having considered it for a couple of years now. It's actually a really solid platformer game so far, reminding me a lot of my younger days playing Banjo-Kazooie, Donkey Kong 64, and others.

My armies (re-counted and updated on 9/25/20, including modeled wargear options):
Dark Angels: ~16000 | Space Marines (Blood Ravens and others): ~900 | Space Wolves: ~3800
Astra Militarum: ~800 | Officio Assassinorum: ~600 | Imperial Knights: ~1300 | Sisters of Battle: ~1900
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 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Executing Exarch




Back at it with Manchukuo in Hearts of Iron. This time, I took the peace agreement, reconquered Korea, and reminded the warlords running amok in various parts of China that they were subjects of the Qing Dynasty. Shanxi and Guangxi both duly acknowledged their responsibilities as subjects of the Manchu. The rest proved themselves faithless curs. So I gathered my armies, and declared war on Singkiang (the farthest one away). As a reward for their righteous obeisance to the throne, I allowed Shanxi and Guangxi to sit out the war.

And nothing happened. As a member of the United Front, Singkiang could call on the other Chinese states to help defend herself from my righteous wrath. And this was also somewhat critical since I couldn't actually reach Singkiang. So I followed up with a declaration of war against Xibei Shan Ma.

Still nothing happened.

With a sigh directed toward Chiang Kai Shek, who apparently was refusing to come to the aid of his fellow members of the United Front, I directed most of my troops to cross Shanxi, and set up to invade Xibei and Yunan. I'd need to involve Shanxi after all, since it provided the only access to the warlords I was at war with. But it would have to do.

And then, just as I started to pull the bulk of my troops off the border, Nationalist China *finally* declared war.

I got my troops back on the border in a hurry, and proceeded to overrun China. The United Front conceded before I was able to reach Singkiang, so Sinkiang's territory wasn't part of the peace settlement. But I annexed the other states. And then, before I could start assembling my armies for the final push against Sinkiang, and the likely response from the Soviets (Sinkiang likes to ally with the Soviets when threatened), and before the ink on the documents of submission to the Imperial Throne had even had a chance to dry, Japan declared war on Shanxi.

/Facepalm

Amusingly, Japan's peace offer agreement then fired almost immediately. But the only thing that would have happened if I'd agreed to it is that Korea would have been free again. Not happening!

A united China has the population to build massive armies. But it still needs lots of steel for it's factories, and that steel has to come from the Soviets, or the US. The Soviets stop exporting shortly after Germany invades. The US ships it past the Japanese Home Islands. Yeah, that's not going to work while at war with Japan.

It took me until 1945 to beat Japan, and I picked up Indochina, Siam, and Tibet (who I declared war on in the meantime) along the way. Now I just need to build up my armies for Sinkiang, Mongolia, and Vladivostok (the latter isn't on the territory list for China, but it was originally Chinese territory).

"The Empire, long divided, must unite;"

-- Luo Guanzhong

   
Made in ch
Warped Arch Heretic of Chaos





Eumerin wrote:
Not Online!!! wrote:

May i ask what divisions and doctrines you used? Imo that is the most problematic issue as to why many achievements fail, especially in low infrastructure regions like china or when ressources don't meet the nations capability in ressources.


I used the starter templates to kick out Japan (both because of resource reasons, and because I didn't have army experience to update the templates). I *think* I switched over to a ten rifle battalion infantry division for the invasion of Japan, and took the home islands with just a single twenty division army. And then I switched to the classic 7+2 infantry division build before I attacked China. Shortly after the war started, I added Engineers. But I took too long arming up against China. Through hard and clever fighting, I managed to get a little ways past Beijing (and moved the capitol), but then I started losing rifles and artillery faster than I could replace them, which meant that my units were constantly understrength. My cavalry had been bumped up to ten battalions, iirc, but it didn't really play a role for most of the fight against China as I had it dispersed throughout Japan. I had a handful of light tank divisions, but forgot to update the template until it was too late.

IIRC, I was using the Superior Firepower doctrine.

I also like to build a single port early on and start it building convoys since the Japanese will offer rifle Lend-Leases when I start building up my divisions. Manchukuo starts with just 5 convoys, which means that most of the Lend-Lease goes to waste, and there's more than enough steel at the start.

Amusingly, later on the US was offering me massive Lend-Lease proposals (even after I joined the Axis!), which I accepted... until I realized that Lend-Lease convoys have a higher priority than convoys that you're using for trade, and I was starving my production economy by accepting the American Lend-Lease offers. The American offers required over 1000 convoys.


Ressources as in rifles? Don't worry, just exchange initially into the 12 width (use the 3 widths to train more divisions for ballooning the army later on)
The classical 10 inf block is a decent and mainline army unit, especially with shovels, you should however avoid pushing with it.
7/2s are not longer really meta and should be avoided. One exception is manchukuo fighting in china for them albeit only with support arty and 7/2 using the integrated support side of the tree. Don't really bother with other support companies for those divisions however, since your material will be wasted and you will need to further diversify a mediocre industry, wich you realised bit you in regards to rifles and arty.

Cav is only really usefull until 38 maybee 39 or when you need to be somewhere fast.




Yeah that thing is annoying the living hell out of me.. Same with a north to south invasion of greece, where suddendly before athens on the frontline magically disapears.


Is that due to the "helpful" AI? Or is it due to the Greek geography? I drew a westward invasion into Greece from Turkey (never acted on it, though), and the geography made it look really bad.


Its a bit of both. Basically the tube that is the way from thessaloniki to Athens disolves your frontlines for no reason other than to annoy you. Something that if you are unaware can cost you dearly.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.

 Daedalus81 wrote:

In the 41st millennium there is only overpriced hamberders.

 
   
Made in gb
Battlefield Tourist





On an Express Elevator to Hell!!

trexmeyer wrote:Throwing this out there. The two expansions for Witcher 3, Blood and Wine and Hearts of Stone, have vastly superior main quests to the base game. Side quests throughout all are consistently good. Setting for Blood and Wine is much more visually impressive to me.


I would say the expansions for Witcher 3 are without a doubt some of the most impressive I have seen. I love that companies attitude to chargeable DLC; there is no crap expensive skins to try and take money for nothing, those expansions are genuinely worthwhile additions to the main game (and I agree, B &W is really quite beautiful).

Nerak wrote:I also struggle with the witcher 3. I like the dark souls combat analogy. It wants to be dark souls but pulls it of far worse mechanically. The "dance" in combat is just more clunky in witcher 3. The story is good and I have to respect the amount of work that's gone into the world. There's so many details and the side stories are so good. The rewards for various stories feel very lackluster though. I mean why would I care about a sword with +1% better at a particular sign? I'll probably finish it at some point but it's a bit of a struggle firing it up and getting into it.


I would say I probably tolerated the combat in W3 rather than really enjoyed it. I liked the concept of preparing for fights (using the correct oil type and weapon, thinking about an approach etc.) but the actual fights themselves kind of ruined the immersion for me. The rest of the game (the story and characters etc.) are so good that I kind of forgave it for that..

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
Small but perfectly formed! A Great Crusade Epic 6mm project: https://www.dakkadakka.com/dakkaforum/posts/list/694411.page
 
   
Made in us
Executing Exarch




Not Online!!! wrote:

Cav is only really usefull until 38 maybee 39 or when you need to be somewhere fast.


My understanding is that cavalry also works well when you need breakthrough divisions, but the local supply situation won't support large numbers of tanks - as is the case in Africa, and most of Asia.
   
Made in us
Calculating Commissar




pontiac, michigan; usa

Been playing barotrauma a bit.

Killed a hammerhead and an enemy pirate sub as well as lots of looting of the pirate sub and another corroded sub wreck. My online friend either accidentally took off his diving suit while under a lot of water pressure or there was a glitch and he died near instantly. Also a fairly expendable npc in our crew managed to burn himself to death somehow while we were gone from the sub looting. I had quite a bit of fun and my friend respawned in a shuttle that he took to our ship. Im unhappy he lost all his leveled skills that way.

Overall I feel it was an ok mission despite the couple deaths and an npc that was eventually stuck in the stairway (Which fixes at the mission's end). Normally the game works really well and without many glitches but npc allies have always been incompetent morons incapable of much free thought and need to be lead like sheep.

My online friend was quite unhappy with our missions though. Respawning takes like 5 or 6 minutes till you come back. At least everything was replaceable when he came back and we got a lot of salvage even if mostly crap. We already replaced the dead crew with a much better living one. Maybe we should've taken all the npc's gear and tossed the body out the air lock.

My friend did something much worse at one point. You see dead bodies can hold a lot of gear so if you lack crates you can haul around dead crew (does hostile, neutral or friendly matter at that point) and then collect all the valuable items and extra gear around an enemy ship and grab supplies and even take the corpse around with you to your sub like some psychopath that disrespects the dead. If you still lack humanity to store things I suppose you could leave their decomposing carcass loaded up like a shopping cart near the supply crate or in the middle of the hallway.

This message was edited 2 times. Last update was at 2021/07/08 05:03:30


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Trigger-Happy Baal Predator Pilot






Just clocked Disco Elysium and boy, what a ride, absolutely enjoyed it and I liked the ending, it felt...fitting, somehow.

"The best way to lie is to tell the truth." Attelus Kaltos.
My story! Secret War
After his organisation is hired to hunt down an influential gang leader on the Hive world, Omnartus. Attelus Kaltos is embroiled deeper into the complex world of the Assassin. This is the job which will change him, for better or for worse. Forevermore. Chapter 1.

The Angaran Chronicles: Hamar Noir. After coming back from a dangerous mission which left his friend and partner, the werewolf: Emilia in a coma. Anargrin is sent on another mission: to hunt down a rogue vampire. A rogue vampire with no consistent modus operandi and who is exceedingly good at hiding its tracks. So much so even the veteran Anargrin is forced into desperate speculation. But worst of all: drive him into desperate measures. Measures which drives Anargrin to wonder; does the ends, justify the means?

 
   
Made in ch
Warped Arch Heretic of Chaos





Eumerin wrote:
Not Online!!! wrote:

Cav is only really usefull until 38 maybee 39 or when you need to be somewhere fast.


My understanding is that cavalry also works well when you need breakthrough divisions, but the local supply situation won't support large numbers of tanks - as is the case in Africa, and most of Asia.


TBF, against the AI 10 width tankdivisions can work....
Because the AI has no idea how to supply.
Otoh, you soon can deny the AI supply from your chain in a region, forcing it out, which is great imo

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A Mostly Renegades and Heretics blog.

 Daedalus81 wrote:

In the 41st millennium there is only overpriced hamberders.

 
   
Made in us
Member of a Lodge? I Can't Say





Philadelphia PA

Downloaded the latest version of the Cinders mod for Dark Souls 3.

It's certainly experimental I'll say that. Like weapon reinforcement isn't a thing, weapons only get better with stat scaling. Magic still seems OP though.

I'm only towards the start (just killed the Rotted Greatwood) so I'll see how the changes pan out.
   
Made in us
Exalted Beastlord




Uninstalled Civ 6 tonight. Its been my go-to 'I've got 40-50 minutes before my next thing (dinner, laundry, etc),' but I'm sick to death of the stupid game crashing.

Its been five years, and patch after patch and there is no reason at all for it to be this unstable still.

Efficiency is the highest virtue. 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

Was playing cnc 3 but the Sarajevo mission with gdi on hard is pretty hard. I mostly have the hang of it now (upgraded zone troopers are pretty ridiculous esp. Combined with sniper units).

Sadly when I broke through I saw a wall of infantry or more of a carpet really. I may have to start laying minefields in the future or mortars on pit bulls or something because there are way WAY too many black hand flamethrower dudes to cut through for my anti infantry needs.

Against fanatics I think minefield use is gonna go way, Way up for me. I'll just have to put them near chokepoints the fanatics usually run through.

Simultaneously with breaking into nods base you get the juggernaut artillery which I probably should've used immediately to see if it could take care of all those infantry. They are really powerful last I used em. They can cut through most things pretty well but they're super slow and vulnerable to hit and run like stealth bombers or stealth tanks.

I kind of want to play as Nod again but I'm trying finish all 3 cnc 3 campaigns so I try out the expansion pack I never played. Is it weird this game feel better than a lot of games today. I'm not talking the graphics but aesthetics and gameplay and just how long the campaign is as well as different unit upgrades and abilities when sometimes combined with each other.

I think it was like at least 12 missions for gdi and 12 for nod with scrip being fun and a bit short. I dunno it feels like a lot of campaign even for an rts game. Only starcraft 1 and brood war had more.

This message was edited 1 time. Last update was at 2021/07/09 06:47:25


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Made in us
Executing Exarch




Finished up my Manchukuo campaign in Hearts of Iron 4. I had left off after taking the Japanese Islands, and the only major thing left to do was to incorporate Shanxi (still a vassal), and take Sinkiang, which was the only part of the Chinese Empire still not under my control (not counting Hong Kong and Macau). The USSR was slowly losing ground to Germany, but I still needed to watch my border with the USSR in case Sinkiang joined Comintern and brought the Soviets into the war (which they often do). So I positioned my armies on the borders of the USSR (up in Manchuria), Mongolia, and Sinkiang. The last of the three was there to conduct the invasion. The other two were to hold off the Communist hordes if they decided to intervene. Then I declared war on Sinkiang, and invaded.

The first thing that happened was that I ran smack into the *horrible* logistical situation in that region. While I had done some work upgrading the logistical grid on my side of the border, that hadn't happened on the other side. So by pushing the front line forward, I was outrunning my supplies. My field marshall managing that front actually kept most of my troops back from the front line because there wasn't enough supply capacity for them.
The second thing that happened was that the USSR capitulated not long afterwards. Since the Axis hadn't reached Mongolia, it remained free. So a Soviet intervention was no longer a problem.
The entire campaign to bring Sinkiang back into China took roughly all of 1946. The difficulty wasn't the enemy forces. The difficulty was the horrendous supply situation. I essentially spent the entire war building up the infrastructure behind the front lines so that enough supplies could be brought in to support the troops, pushing the front line forward, outrunning the supply lines again, and then having to build up more infranstructure. But the end was never in doubt, and I eventually took the capitol. Not long afterwards, the province capitulated. As Shanxi had already acknowledged my superior leadership and been directly annexed during the war with Sinkiang, I now controlled all of the Chinese states (excepting, again, Hong Kong and Macau), and was able to proclaim the reborn Empire of China under the Qing Dynasty.

Hail to the Qing achievement completed!

After that was done, I ran the Subjugate Mongolia national focus, and managed to conquer the country just before the end of 1947 (surprisingly, while Mongolia had virtually no army, it had a very high infrastructure - I'm guessing that the AI must have spent a lot of resources on that).

That left the newly reformed Qing Dynasty in control of all of China, the Japanese Home Islands, Okinawa, Southern Sakhalin, Mongolia, Tibet, Vietnam, Laos, Cambodia, and Siam. I then picked a fight with the Axis more or less because I could, but ended the game not long afterwards. The game stops counting points in 1948, which meant further progress wouldn't mean much. And while I was pushing back the Germans in the Siberia, the Italians somehow managed to overrun the British Raj before I even realized that they were in the area (I'm guessing that it was a naval invasion, since I can't figure out how else they got might have gotten troops there). I probably had more than enough free troops to keep the Italians in check. But I hadn't bothered to actually put any of them on the border with India, which turned out to be a mistake. Oops!


Comments -

1.) Generally, if Japan never attacks the Philippines, then the US never enters the war. This is bad for the Allies and Comintern, because it's difficult to oppose Germany without the US getting directly involved. Japan did attack some Allied southern possessions before I knocked them out, but they bypassed the Philippines. So the US sat it out.
2.) There needs to be a way for a united China to at least ask nicely for the return of Hong Kong and Macau. You can go to war over them. But getting a white peace in HoI4 is quite difficult. So if China tries to take Macau, the war with Portugal won't end until someone (probably not China, due to the distance) conquers Portugal. Other nations can ask for the return of some of their smaller bits of territory. It's surprising that China doesn't have this option.
3.) China should have a national focus that allows the annexation of Vladivostok, and it should be included after the One China section of the focus tree. The region was nominally controlled by China up until the mid-nineteenth century, when Russia took it in what is generally considered another of the unequal treaties.
4.) The biggest waste of time during the game was the war with Japan. Taking Japan (without nuking them, which I was *almost* ready to do when I finally beat them) requires building up a navy to deal with their navy and then landing troops on the home islands. Having naval fighters isn't enough. You *must* have at least a few ships in order to "control" a naval region so that you can launch a naval invasion (alternately you can use paratroopers to seize a Japanese port, but I kept landing mine right on top of major Japanese troop concentrations... >.<; and you still need to deal with the Japanese navy so that you can keep your troops supplied). Manchukuo starts with no ship technologies researched, and no ship designs. Because of this, in one of the dumber design decisions (imo), Manchukuo needs to design its first submarine (basically, attaching torpedoes to a submarine hull). But to do this, it needs naval experience. And the main way to get naval experience is by having your warships train or fight. Except that Manchukuo doesn't have any warships since it doesn't have any designs at the start of the game... The ordinary way around this is to get naval assistance from the US. One of the early events in this particular focus chain gives you a nice chunk of starting naval experience. But you need to have a minimum reputation with the US to start this process, and you literally cannot get your reputation high enough if you've raised world tension (say, by declaring independence from Japan...). Fortunately, Manchukuo also has access to a naval theorist, who grants "free" naval experience. But it's a slow process that takes quite a while. So I ended up losing far too much time just getting to the point where I could actually *start* building my navy in order to invade Japan.
   
Made in us
Calculating Commissar




pontiac, michigan; usa

Had a fun run of barotrauma but my internet cut off too soon and we lost all our progress. That was beyond infuriating.

I also finally managed to beat the Sarajevo mission as gdi. Now the alien scrin have invaded due to the tiberium explosion that killed millions. Well at least I won the mission and felt I did it well.

Played baro again and started up a new campaign with a troll sub a friend made. Was gonna test out how strong I could get a suit but human enemies seem strong when they have appropriate weapons. Most seem vulnerable to fire outside diving suits though. I found a really silly way to wipe out most people in a station though. Basically just take a plasma cutter and cut holes into the station and leak it. Most don't have enough diving suits so inevitably they either run outta air or are crushed by water pressure. Then finish off the rest with guns or whatever. If possible I’d like to detach the wires to their oxygen generators and then the bots will likely all suffocate if they can somehow restore power. If that’s not good enough maybe just burn the air till the all suffocate. Funniest bit is I think if you do most of these then they won’t even attack you since you didn’t attack via weapons fire.

This message was edited 3 times. Last update was at 2021/07/11 09:09:47


Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
Made in nz
Trigger-Happy Baal Predator Pilot






Finally began playing BlazBlue: Central Fiction the last of the quadrilogy. Only a little way in and already interested, despite the fact there's no English dub for this one, which is a shame as the English voices were the characters for me, but oh well.

"The best way to lie is to tell the truth." Attelus Kaltos.
My story! Secret War
After his organisation is hired to hunt down an influential gang leader on the Hive world, Omnartus. Attelus Kaltos is embroiled deeper into the complex world of the Assassin. This is the job which will change him, for better or for worse. Forevermore. Chapter 1.

The Angaran Chronicles: Hamar Noir. After coming back from a dangerous mission which left his friend and partner, the werewolf: Emilia in a coma. Anargrin is sent on another mission: to hunt down a rogue vampire. A rogue vampire with no consistent modus operandi and who is exceedingly good at hiding its tracks. So much so even the veteran Anargrin is forced into desperate speculation. But worst of all: drive him into desperate measures. Measures which drives Anargrin to wonder; does the ends, justify the means?

 
   
Made in it
Gargantuan Gargant




Italy

I started another run with Vampire The Masquerade Redemption, probably my 10th. Still one of my favorite games, despite being 20+ years old now!


 
   
Made in gb
Wise Ethereal with Bodyguard







D&D dark alliance. It was free on Gamepass… It is so unutterably awful that I won’t play it even if it is free…

Immortal Realms: vampire wars. Quite good fun. Totally cliched and pretty simple, but it scratches my turn based fantasy combat itch. You can level up your heroes into magic using beat sticks and it’s quite fun to smash stuff up

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in ch
Warped Arch Heretic of Chaos





I got stellaris gifted....
Made a democratic inteligent egalitarian fanatically military fungoid species.... (of course the leader is called a waaaaghboss.

Summa sumarum: I have no idea what i am doing but some of my researchers found an old cruiser and now my fleets have skipped destroyers seemingly.... Also someone please explain the whole building distrcits thingy ...

I have a tendency to overcommit and overstretch territory wise...

My general friendly attitude renders me mostly friendly with only ever really having issues with species that attempt to bully me.... turns out fallen empires (or what i believe are fallen empires) make for poor neighbours.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.

 Daedalus81 wrote:

In the 41st millennium there is only overpriced hamberders.

 
   
Made in us
Purposeful Hammerhead Pilot




United States

I have achieved Ending A of Nier Replicant and will probably finish Ending B in the next couple days. My wife no longers enjoys Nier because the ending B route is making her feel bad about killing the monsters and she dislikes being manipulated like this. Lol.

This message was edited 1 time. Last update was at 2021/07/12 11:49:04


 
   
Made in gb
Wise Ethereal with Bodyguard







Not Online!!! wrote:
I got stellaris gifted....
Made a democratic inteligent egalitarian fanatically military fungoid species.... (of course the leader is called a waaaaghboss.

Summa sumarum: I have no idea what i am doing but some of my researchers found an old cruiser and now my fleets have skipped destroyers seemingly.... Also someone please explain the whole building distrcits thingy ...

I have a tendency to overcommit and overstretch territory wise...

My general friendly attitude renders me mostly friendly with only ever really having issues with species that attempt to bully me.... turns out fallen empires (or what i believe are fallen empires) make for poor neighbours.


The building districts allow you to tailor your colonies to do certain things. They give you construction slots and allow housing and suchlike to help manage colony happiness and productivity. Some districts have "blockers" that restrict what you can do with them until you pay for the blocker to get removed. Things like poisonous lakes or carnivorous forests that need to be removed before you can reasonably build settler housing

Its also entirely non-graphical, so its really hard to work out what the building districts are actually doing in detail, or at least I found it so...

I have focused very much on finding bottlenecks in which to build massive sector fortifications. I haven't been to war yet, so I don;t know if it works or not (although this might be because opponents don;t want to take on the fortifications...)

This message was edited 1 time. Last update was at 2021/07/12 14:09:00


Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in nz
Trigger-Happy Baal Predator Pilot






I would be playing some Vampire: The Masquerade; Bloodlines. But when I go to do the mission where you infiltrate the ship to check the Ankaran Sarcophagus the Pier goes like this...
Spoiler:

And I can't leave the area. Anyone have any clues about what's wrong and how I can fix it? I'm using the Clan Quest Mod and the Unofficial Patch.

"The best way to lie is to tell the truth." Attelus Kaltos.
My story! Secret War
After his organisation is hired to hunt down an influential gang leader on the Hive world, Omnartus. Attelus Kaltos is embroiled deeper into the complex world of the Assassin. This is the job which will change him, for better or for worse. Forevermore. Chapter 1.

The Angaran Chronicles: Hamar Noir. After coming back from a dangerous mission which left his friend and partner, the werewolf: Emilia in a coma. Anargrin is sent on another mission: to hunt down a rogue vampire. A rogue vampire with no consistent modus operandi and who is exceedingly good at hiding its tracks. So much so even the veteran Anargrin is forced into desperate speculation. But worst of all: drive him into desperate measures. Measures which drives Anargrin to wonder; does the ends, justify the means?

 
   
Made in ch
Warped Arch Heretic of Chaos





 Flinty wrote:
Not Online!!! wrote:
I got stellaris gifted....
Made a democratic inteligent egalitarian fanatically military fungoid species.... (of course the leader is called a waaaaghboss.

Summa sumarum: I have no idea what i am doing but some of my researchers found an old cruiser and now my fleets have skipped destroyers seemingly.... Also someone please explain the whole building distrcits thingy ...

I have a tendency to overcommit and overstretch territory wise...

My general friendly attitude renders me mostly friendly with only ever really having issues with species that attempt to bully me.... turns out fallen empires (or what i believe are fallen empires) make for poor neighbours.


The building districts allow you to tailor your colonies to do certain things. They give you construction slots and allow housing and suchlike to help manage colony happiness and productivity. Some districts have "blockers" that restrict what you can do with them until you pay for the blocker to get removed. Things like poisonous lakes or carnivorous forests that need to be removed before you can reasonably build settler housing

Its also entirely non-graphical, so its really hard to work out what the building districts are actually doing in detail, or at least I found it so...

I have focused very much on finding bottlenecks in which to build massive sector fortifications. I haven't been to war yet, so I don;t know if it works or not (although this might be because opponents don;t want to take on the fortifications...)


Well run two with my species..
I slapped around a stagnating empire three times now because it wants a star gate i own... and have no idea how to use
Fleet is pretty easy... then again my species likes admirals.
I also figured out the districts.
I did win 3/ 4 wars sofar i partook... indiscrimnate orbital bombardment for multiple months for the win before my mushrooms landed.... being an egalitarian i seem to have no issue integrating conquered people, which is actually really good since i now have pops that actually like deserts, or arid environments... and most colonisable worlds were that... and i can't really terraform yet seemingly...........

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.

 Daedalus81 wrote:

In the 41st millennium there is only overpriced hamberders.

 
   
Made in at
Willing Inquisitorial Excruciator





Got No man sky to play it with a friend. It’s quite buggy. The game crashed a few times and the tutorial is a slog. We’re close to the end of the tutorial. Some cool things have happened. We found a huge crashed ship which you can apparently acquire. I don’t care super much but it’s fun to play with my friend and I like scanning things. It feels like a worse subnautica. I do enjoy the space combat. Most of the crafting is kind of tedious. Also why aren’t there dead planets, dead moons or gas giants? I don’t get why every planet has to be explorable. Also why does no planet feel like a proper planet? With clustered forests and fields? Or with different biomes depending on where you are? Every planet has it’s trees and such randomly dotted all over the place. It’s also all Ice planet, all jungle planet, all temperate planet and so on. I feel like each planet should, to an extent, have different biomes on them.

I can see a potentially amazing game here but for me it fails to simulate the exploration I want. That said I am going to keep playing it with my friend.

This message was edited 1 time. Last update was at 2021/07/14 19:59:27


His pattern of returning alive after being declared dead occurred often enough during Cain's career that the Munitorum made a special ruling that Ciaphas Cain is to never be considered dead, despite evidence to the contrary. 
   
Made in it
Gargantuan Gargant




Italy

 Adrassil wrote:
I would be playing some Vampire: The Masquerade; Bloodlines. But when I go to do the mission where you infiltrate the ship to check the Ankaran Sarcophagus the Pier goes like this...
Spoiler:

And I can't leave the area. Anyone have any clues about what's wrong and how I can fix it? I'm using the Clan Quest Mod and the Unofficial Patch.


I finished the game 8-10 times and never saw something like that. Played vanilla game and unofficial patch, never tried clan quest mod though.


 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

 Blackie wrote:
 Adrassil wrote:
I would be playing some Vampire: The Masquerade; Bloodlines. But when I go to do the mission where you infiltrate the ship to check the Ankaran Sarcophagus the Pier goes like this...
Spoiler:

And I can't leave the area. Anyone have any clues about what's wrong and how I can fix it? I'm using the Clan Quest Mod and the Unofficial Patch.


I finished the game 8-10 times and never saw something like that. Played vanilla game and unofficial patch, never tried clan quest mod though.


Could be a graphics card issue maybe? Shader not playing well with a particular driver?

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
 
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