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Made in gb
Leader of the Sept







Hmm… struggling with the final mission of the first campaign on Aliens. Two grunts didn’t cut it, and a doc and a technician failed spectacularly tonight. Next up is trying out the smart gun operator. We need to level our duders up a bit more methinks. Or, just be better at shooting stuff

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

What is with this game (hearts of iron 4)? I hate ww2 as a setting and hate the semi neutering of the super evil bad guy flag of mustache man by using an iron cross. I dunno it’d be like if Jesus got a slap on his wrist during his trial on the cross and left with a stern warning. Seriously don’t neuter villains or lots of things. We might not take it so seriously otherwise and while I hate seeing people always offended mr super bad should be portrayed that way .

If you want to go the extra mile and show the world was falling apart due to morons in govt or business and how getting screwed In a war and not being able to put food on the table can get people to trust something far worse due to desperation that complex and smarter people probably look at and chat with each other and I’m gonna hope they don’t instantly fall back on mustache man pure evil with no one possible to fix him at any point.

Anyway I sort of went off on a rant. I played as France and I somewhat get it I think. Radio in certain ranges shows enemy movements and planes. I’m not sure on level of info for encryption and decryption. I’ve also understood somewhat the point of putting forts down on borders since they see not too expensive and could force hitler to switch what he does.

If you plan to defend hard high defense generals and commanders are great for entrenching purposes. If I had to do it again I’d have made a wall of land forts near the small countries the Germans just rolled over.

It’s fun to learn with but definitely a hard mode and I’d suggest only learning it in single player once you figure out what each thing does.

Not online is right though about feeling like I get better playing it. Maybe in a few solo French wins I might even win or get close.

Maybe my co op buddy would like a uk and France bro shipping. Oddly in some ways France feels weaker but easier. All your lands aren’t put in such a good awful spot to be attacked like the uk.

Also timing could help a lot with Spanish civil war.

Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
Made in nz
Blood Angel Terminator with Lightning Claws






New Zealand

Been playing some Assassinorum: Execution Force on Table Top Simulator with the extra Daemon rules again and this time having a lot of fun. I also house rule that the Vindicare Assassin gets 2d6 in close combat instead of 1d6 as it doesn't make much sense a random cultist with a close combat weapon gets a better cc stat than a highly trained Assassin who hits on 2+ in close combat in the table top game. Changing that has been a life saver on a few occasions. But still want to use him as a sniper when not moving with 1d6+2 dam and dealing two wounds especially if it's a Chaos Marine.

"The best way to lie is to tell the truth." Attelus Kaltos.
My story! Secret War
After his organisation is hired to hunt down an influential gang leader on the Hive world, Omnartus. Attelus Kaltos is embroiled deeper into the complex world of the Assassin. This is the job which will change him, for better or for worse. Forevermore. Chapter 1.

The Angaran Chronicles: Hamar Noir. After coming back from a dangerous mission which left his friend and partner, the werewolf: Emilia in a coma. Anargrin is sent on another mission: to hunt down a rogue vampire. A rogue vampire with no consistent modus operandi and who is exceedingly good at hiding its tracks. So much so even the veteran Anargrin is forced into desperate speculation. But worst of all: drive him into desperate measures. Measures which drives Anargrin to wonder; does the ends, justify the means?

 
   
Made in us
Executing Exarch




 flamingkillamajig wrote:
What is with this game (hearts of iron 4)? I hate ww2 as a setting and hate the semi neutering of the super evil bad guy flag of mustache man by using an iron cross.


Putting in the swastika causes legal problems in some European countries. For example, the game would likely be completely banned in Germany. As for the rest... what are you going to do? Put in political decisions as Nazi Germany and the USSR where you send millions of your population to camps where they're starved and worked to death? Where Japanese soldiers randomly murder massive numbers of civilians in occupied countries? Yes, it can sometimes be troubling that the inhumane misdeeds of some participants in this conflict are swept under the rug. But if you actually put decisions involving that into the game, players would be understandably upset, and it would be disrespectful to the victims.

   
Made in ch
The Dread Evil Lord Varlak





Eumerin wrote:
 flamingkillamajig wrote:
What is with this game (hearts of iron 4)? I hate ww2 as a setting and hate the semi neutering of the super evil bad guy flag of mustache man by using an iron cross.


Putting in the swastika causes legal problems in some European countries. For example, the game would likely be completely banned in Germany. As for the rest... what are you going to do? Put in political decisions as Nazi Germany and the USSR where you send millions of your population to camps where they're starved and worked to death? Where Japanese soldiers randomly murder massive numbers of civilians in occupied countries? Yes, it can sometimes be troubling that the inhumane misdeeds of some participants in this conflict are swept under the rug. But if you actually put decisions involving that into the game, players would be understandably upset, and it would be disrespectful to the victims.



you realise that if you are fascist or communist you can change occupation laws to, well, how to put it, not nice contraproductive behaviour ...

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Assassin with Black Lotus Poison





Bristol

Not Online!!! wrote:
Eumerin wrote:
 flamingkillamajig wrote:
What is with this game (hearts of iron 4)? I hate ww2 as a setting and hate the semi neutering of the super evil bad guy flag of mustache man by using an iron cross.


Putting in the swastika causes legal problems in some European countries. For example, the game would likely be completely banned in Germany. As for the rest... what are you going to do? Put in political decisions as Nazi Germany and the USSR where you send millions of your population to camps where they're starved and worked to death? Where Japanese soldiers randomly murder massive numbers of civilians in occupied countries? Yes, it can sometimes be troubling that the inhumane misdeeds of some participants in this conflict are swept under the rug. But if you actually put decisions involving that into the game, players would be understandably upset, and it would be disrespectful to the victims.



you realise that if you are fascist or communist you can change occupation laws to, well, how to put it, not nice contraproductive behaviour ...

Only fascists get the brutal oppression occupation law, communists get Liberated Workers.

But that isn't the same as clicking the button to set up Treblinka at a railway stop, or open Auschwitz and then when it is full and you can't kill the jews, communists, roma, slavs etc. fast enough you can then expand and open Birkenau. You're not making use of the new railway system to ensure you can transport millions of people to their deaths in overstuffed cattle cars with no food, no water and only what possessions they could throw into a suitcase (which will be promptly stolen from them when they arrive and all those valuables will be sent back to Germany).

This message was edited 1 time. Last update was at 2022/01/28 20:34:40


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in ch
The Dread Evil Lord Varlak





 A Town Called Malus wrote:
Not Online!!! wrote:
Eumerin wrote:
 flamingkillamajig wrote:
What is with this game (hearts of iron 4)? I hate ww2 as a setting and hate the semi neutering of the super evil bad guy flag of mustache man by using an iron cross.


Putting in the swastika causes legal problems in some European countries. For example, the game would likely be completely banned in Germany. As for the rest... what are you going to do? Put in political decisions as Nazi Germany and the USSR where you send millions of your population to camps where they're starved and worked to death? Where Japanese soldiers randomly murder massive numbers of civilians in occupied countries? Yes, it can sometimes be troubling that the inhumane misdeeds of some participants in this conflict are swept under the rug. But if you actually put decisions involving that into the game, players would be understandably upset, and it would be disrespectful to the victims.



you realise that if you are fascist or communist you can change occupation laws to, well, how to put it, not nice contraproductive behaviour ...

Only fascists get the brutal oppression occupation law, communists get Liberated Workers.

But that isn't the same as clicking the button to set up Treblinka at a railway stop, or open Auschwitz and then when it is full and you can't kill the jews, communists, roma, slavs etc. fast enough you can then expand and open Birkenau. You're not making use of the new railway system to ensure you can transport millions of people to their deaths in overstuffed cattle cars with no food, no water and only what possessions they could throw into a suitcase (which will be promptly stolen from them when they arrive and all those valuables will be sent back to Germany).


you do kinda, with the wasted compliance and by extention spikes in resistance and higher ressource gather quotes in exchange for long term damage to compliance and infrastructure.
That being said shadow hitler is a necessity for paradox if they want to sell HOIV in germany.

Alas yes HOIV is and should stay on the fun simulator side and not depict the war for the sake of it in an unrealistic way entirely, since it also is a type of sandbox and for that is infinetly more fun and replayable.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Assassin with Black Lotus Poison





Bristol

Not Online!!! wrote:
 A Town Called Malus wrote:
Not Online!!! wrote:
Eumerin wrote:
 flamingkillamajig wrote:
What is with this game (hearts of iron 4)? I hate ww2 as a setting and hate the semi neutering of the super evil bad guy flag of mustache man by using an iron cross.


Putting in the swastika causes legal problems in some European countries. For example, the game would likely be completely banned in Germany. As for the rest... what are you going to do? Put in political decisions as Nazi Germany and the USSR where you send millions of your population to camps where they're starved and worked to death? Where Japanese soldiers randomly murder massive numbers of civilians in occupied countries? Yes, it can sometimes be troubling that the inhumane misdeeds of some participants in this conflict are swept under the rug. But if you actually put decisions involving that into the game, players would be understandably upset, and it would be disrespectful to the victims.



you realise that if you are fascist or communist you can change occupation laws to, well, how to put it, not nice contraproductive behaviour ...

Only fascists get the brutal oppression occupation law, communists get Liberated Workers.

But that isn't the same as clicking the button to set up Treblinka at a railway stop, or open Auschwitz and then when it is full and you can't kill the jews, communists, roma, slavs etc. fast enough you can then expand and open Birkenau. You're not making use of the new railway system to ensure you can transport millions of people to their deaths in overstuffed cattle cars with no food, no water and only what possessions they could throw into a suitcase (which will be promptly stolen from them when they arrive and all those valuables will be sent back to Germany).


you do kinda, with the wasted compliance and by extention spikes in resistance and higher ressource gather quotes in exchange for long term damage to compliance and infrastructure.
That being said shadow hitler is a necessity for paradox if they want to sell HOIV in germany.

Alas yes HOIV is and should stay on the fun simulator side and not depict the war for the sake of it in an unrealistic way entirely, since it also is a type of sandbox and for that is infinetly more fun and replayable.


But Germany isn't forced to use Brutal Oppression, is it? If they were locked to that occupation law you might have a point, but they can use the normal ones such as local police force for the balance between garrison manpower, resistance suppression and compliance like everyone else. Them being locked to an occupation law which requires double the manpower and equipment and trashes your compliance gain could be a good balance between historically accurate and wehraboo-ism.

This message was edited 2 times. Last update was at 2022/01/28 21:00:31


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in ca
Rampaging Carnifex





Toronto, Ontario

I think the better question is if you hate ww2 as a setting what the hell are you doing playing HOI?
   
Made in us
Calculating Commissar




pontiac, michigan; usa

 creeping-deth87 wrote:
I think the better question is if you hate ww2 as a setting what the hell are you doing playing HOI?


I'm asking myself that question and i dunno what this game has done to me but strategy games seem not to fall under the ww2 frenzy that grasped the Shooter Genre in the early 2000's and therefore i don't mind ww2 strategy games as much (company of heroes or Steel Division). Normally i prefer cold war-ww3 simulations like Wargame but there's not that many of those games left. I also heard WARNO the spiritual successor to Wargame is kinda looking balls right now. Ofc i suppose Russia as the bad guy has been done a lot but i'm not super fond of Shooter games either. At least some Call of Duty games based around the Cold War are fun though.

Also i don't know what it is but alernate cold war-ww3 really interests me. I think it's because it's timed around the 80's or 90's and i have great nostalgia for that time period when i was still just a young dude. Also the tech is modern enough and the enemies on pretty equal terms that you can still get some good tech but this is before drones and serious cyber warfare. Honestly it generally just hits all the right vibes for me between usa and soviet equipment. I have a great interest in equipment from both groups during that time period. Also since it's alternate history like with Wargame it can come from multiple different time periods and history nuts can't complain something is inaccurate because well....it never happened. I suppose they'd just whine if their favorite units aren't represented as well as they could be but Wargame imo had so many units that making them all super unique would be a bit difficult.

------

I suppose my one comment caused an entire thread derail. At worst i only really want ww2 games to hint at bad things going on or show the actual flag. It just feels like neutering the villains when you're not. Don't get me wrong i don't care what you guys do with most ww2 games as i normally don't like them anyway.

This message was edited 2 times. Last update was at 2022/01/28 21:34:14


Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
Made in ch
The Dread Evil Lord Varlak





 A Town Called Malus wrote:
Not Online!!! wrote:
 A Town Called Malus wrote:
Not Online!!! wrote:
Eumerin wrote:
 flamingkillamajig wrote:
What is with this game (hearts of iron 4)? I hate ww2 as a setting and hate the semi neutering of the super evil bad guy flag of mustache man by using an iron cross.


Putting in the swastika causes legal problems in some European countries. For example, the game would likely be completely banned in Germany. As for the rest... what are you going to do? Put in political decisions as Nazi Germany and the USSR where you send millions of your population to camps where they're starved and worked to death? Where Japanese soldiers randomly murder massive numbers of civilians in occupied countries? Yes, it can sometimes be troubling that the inhumane misdeeds of some participants in this conflict are swept under the rug. But if you actually put decisions involving that into the game, players would be understandably upset, and it would be disrespectful to the victims.



you realise that if you are fascist or communist you can change occupation laws to, well, how to put it, not nice contraproductive behaviour ...

Only fascists get the brutal oppression occupation law, communists get Liberated Workers.

But that isn't the same as clicking the button to set up Treblinka at a railway stop, or open Auschwitz and then when it is full and you can't kill the jews, communists, roma, slavs etc. fast enough you can then expand and open Birkenau. You're not making use of the new railway system to ensure you can transport millions of people to their deaths in overstuffed cattle cars with no food, no water and only what possessions they could throw into a suitcase (which will be promptly stolen from them when they arrive and all those valuables will be sent back to Germany).


you do kinda, with the wasted compliance and by extention spikes in resistance and higher ressource gather quotes in exchange for long term damage to compliance and infrastructure.
That being said shadow hitler is a necessity for paradox if they want to sell HOIV in germany.

Alas yes HOIV is and should stay on the fun simulator side and not depict the war for the sake of it in an unrealistic way entirely, since it also is a type of sandbox and for that is infinetly more fun and replayable.


But Germany isn't forced to use Brutal Oppression, is it? If they were locked to that occupation law you might have a point, but they can use the normal ones such as local police force for the balance between garrison manpower, resistance suppression and compliance like everyone else. Them being locked to an occupation law which requires double the manpower and equipment and trashes your compliance gain could be a good balance between historically accurate and wehraboo-ism.


Honestly i never understood why paradox didn't implement occupation law tieing to ideology.
Like local police force, labour quotas etc for the totalitarian states, local autonomy for colonies and democracies, Civil oversight should only be available if you have a Base compliance, etc.

Because right now occupation is basically if territory occupied then-->
Civil oversight or op local authonomy.
If slight resistance boosts Like France or poland, local police force if you didn't get a collaboration government in.
If you got a collaboration government don't bother at all.



Automatically Appended Next Post:
 flamingkillamajig wrote:
 creeping-deth87 wrote:
I think the better question is if you hate ww2 as a setting what the hell are you doing playing HOI?


I'm asking myself that question and i dunno what this game has done to me but strategy games seem not to fall under the ww2 frenzy that grasped the Shooter Genre in the early 2000's and therefore i don't mind ww2 strategy games as much (company of heroes or Steel Division). Normally i prefer cold war-ww3 simulations like Wargame but there's not that many of those games left. I also heard WARNO the spiritual successor to Wargame is kinda looking balls right now. Ofc i suppose Russia as the bad guy has been done a lot but i'm not super fond of Shooter games either. At least some Call of Duty games based around the Cold War are fun though.

Also i don't know what it is but alernate cold war-ww3 really interests me. I think it's because it's timed around the 80's or 90's and i have great nostalgia for that time period when i was still just a young dude. Also the tech is modern enough and the enemies on pretty equal terms that you can still get some good tech but this is before drones and serious cyber warfare. Honestly it generally just hits all the right vibes for me between usa and soviet equipment. I have a great interest in equipment from both groups during that time period.

------

I suppose my one comment caused an entire thread derail. At worst i only really want ww2 games to hint at bad things going on or show the actual flag. It just feels like neutering the villains when you're not. Don't get me wrong i don't care what you guys do with most ww2 games as i normally don't like them anyway.


Theres a Lot and i mean a Lot of mods out there that fit that bill, nvm the really Big overhaul mods that shake the game up in timeframe massively.

This message was edited 1 time. Last update was at 2022/01/28 21:34:12


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Calculating Commissar




pontiac, michigan; usa

Oh apparently when i said what is with this game i meant "What is with hearts of Iron 4 and what has it done to me?". This is referring to me hating ww2 as a setting and yet somehow i'm really finding myself coming back to it despite the 3 year gap of no fighting for Democracies after so far only exclusively playing them, despite evil mustache man being sorta neutered and despite a bunch of things and yet here i am....addicted.

I blame you guys esp. Not_Online. You guys are enablers....but this time i thank you for it .

This message was edited 1 time. Last update was at 2022/01/28 21:45:25


Join skavenblight today!

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Made in gb
Leader of the Sept







Whaddaya know… smart guns makes gunning down waves of close combat drones super easy, barely an inconvenience

Planning to try out my new micro-rpg launcher tonight! The. Saving up for the plasma rifle

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

 Flinty wrote:
Whaddaya know… smart guns makes gunning down waves of close combat drones super easy, barely an inconvenience

Planning to try out my new micro-rpg launcher tonight! The. Saving up for the plasma rifle
Plasma rifle is a lot of fun, maybe disgustingly so as it has good damage, accuracy and rate of fire. Stun-lock certain elites and you can quite handily eat away at both their armour and health before they can recover.

I've been plugging away at levelling the big flamethrower myself, I've found the other heavy weapons not really doing it for me. Though the smartgun also starts to lag behind at later instances sadly. Then again, shotgun engineer with flamethrower turret for life.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Leader of the Sept







I’m just starting in the game. What do you get for levelling the weapons?

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in ca
Stone Bonkers Fabricator General






Played Backbone. Bizzare narrative game set in post apocalyptic Vancouver. It was pretty interesting.

 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

 Flinty wrote:
I’m just starting in the game. What do you get for levelling the weapons?
You get the most mileage out of your guns by putting the right upgrades in there that work for you. Levelling guns only gives you minor buffs that vary from weapon to weapon (+5% something -> +5% something -> +5% something -> +X% something that stacks X-amount of times). All in all though, most weapons work well enough, especially when paired with class perks, which again give certain bonuses, which can stack.

If you want a filthy good gun, use the bog standard pump-action shotgun, it carried me through the entire game, bar one section where I was up against nothing but ranged enemies, but even then, it has amazingly good range. Pair this shotgun with either the gunner class or have someone else play as one, use the overclock ability when confronted by elites and slamfire that bastard into a paste. If timed right you can empty a shotgun twice into the same target, just ignore the insanely fast reloading animation as your marine smashes shells into the gun.

Just, don't play as a medic. That class is as of right now a bit useless due to how you need to recharge your first aid station.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

Played my second run as France in Hearts of Iron 4 in 1936 and lasted till about July 1940 when my country was about to capitulate. Honestly it'd have gone much better if the UK actually decided to land troops in France at any time esp. during the war but for some reason they completely left me alone even when my country started to fall apart in the italian sphere. I tried pulling back in my colonies to reinforce in France but some of my units were encircled and destroyed by Italy. Honestly i would've done infinitely better if i had made more forts on the Italian border but i figured Italy wouldn't be quite so hard and that those lines wouldn't start falling so fast.

It's a real shame because if i had actual British help in France i actually could've held off both the Germans and Italy instead of being sort of screwed and being forced to re-direct forces which forced multiple lines to collapse.

We also managed to win the Spanish Civil War for Republican Spain which helped but would've been nicer if they actually decided to help me in my war with anybody once i helped to save them. In fact despite what i did for em they had a negative opinion towards me. I suppose i went the more democratic path but even so that was a bit messed up they wouldn't help me when i was there making sure they'd win their war. What a bunch of jerks.

This message was edited 1 time. Last update was at 2022/01/29 22:45:49


Join skavenblight today!

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Made in gb
Mad Gyrocopter Pilot





Northumberland

 BrookM wrote:
 Flinty wrote:
I’m just starting in the game. What do you get for levelling the weapons?
You get the most mileage out of your guns by putting the right upgrades in there that work for you. Levelling guns only gives you minor buffs that vary from weapon to weapon (+5% something -> +5% something -> +5% something -> +X% something that stacks X-amount of times). All in all though, most weapons work well enough, especially when paired with class perks, which again give certain bonuses, which can stack.

If you want a filthy good gun, use the bog standard pump-action shotgun, it carried me through the entire game, bar one section where I was up against nothing but ranged enemies, but even then, it has amazingly good range. Pair this shotgun with either the gunner class or have someone else play as one, use the overclock ability when confronted by elites and slamfire that bastard into a paste. If timed right you can empty a shotgun twice into the same target, just ignore the insanely fast reloading animation as your marine smashes shells into the gun.

Just, don't play as a medic. That class is as of right now a bit useless due to how you need to recharge your first aid station.


I had a huge amount of fun as the gunner, the shoulder rockets are quite literally a blast. Me and two buddies went as gunner, medic and I think engineer? great combo. We have yet to finish it but I think we are at the end of the story mode or thereabouts. It's become extremely HR Giger.

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in ch
The Dread Evil Lord Varlak





 flamingkillamajig wrote:
Played my second run as France in Hearts of Iron 4 in 1936 and lasted till about July 1940 when my country was about to capitulate. Honestly it'd have gone much better if the UK actually decided to land troops in France at any time esp. during the war but for some reason they completely left me alone even when my country started to fall apart in the italian sphere. I tried pulling back in my colonies to reinforce in France but some of my units were encircled and destroyed by Italy. Honestly i would've done infinitely better if i had made more forts on the Italian border but i figured Italy wouldn't be quite so hard and that those lines wouldn't start falling so fast.

It's a real shame because if i had actual British help in France i actually could've held off both the Germans and Italy instead of being sort of screwed and being forced to re-direct forces which forced multiple lines to collapse.

We also managed to win the Spanish Civil War for Republican Spain which helped but would've been nicer if they actually decided to help me in my war with anybody once i helped to save them. In fact despite what i did for em they had a negative opinion towards me. I suppose i went the more democratic path but even so that was a bit messed up they wouldn't help me when i was there making sure they'd win their war. What a bunch of jerks.


British Ai is Hardcoded to not send divisions into france to avoid it getting completly Cut off and destroyed.
Spain btw is , if you Run historical, completly irrelevant for your run.
Indeed Nationalist spain is safer because it ain't a soviet puppet and the soviet tree is and it's behaviour are far more unpredictable.

Also if you do army reform as France , you literally always should pick the Air branch... Cas and green Air will Ruin germany, whilest logistical strikes will slow it down to manageable levels.

This message was edited 1 time. Last update was at 2022/01/29 23:20:51


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Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
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pontiac, michigan; usa

Odd. Considering the amount of air units the Germans were using i'd have figured a fighter approach would be nice to start with to keep the enemy grounded and forced through a wall of forts. Not to mention if you have over 50% naval strength in a region anywhere near your coasts you should be able to prevent any invasions by sea which means they'll be stuck at your borders unable to do anything. Ofc even if i don't have over 50% naval power in my coasts i can still have units plink away at any incoming troop invasions by sea.

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 flamingkillamajig wrote:
Odd. Considering the amount of air units the Germans were using i'd have figured a fighter approach would be nice to start with to keep the enemy grounded and forced through a wall of forts. Not to mention if you have over 50% naval strength in a region anywhere near your coasts you should be able to prevent any invasions by sea which means they'll be stuck at your borders unable to do anything. Ofc even if i don't have over 50% naval power in my coasts i can still have units plink away at any incoming troop invasions by sea.


Fighters are needed, you didn't do wrong, but France has not a war industry to afford a whole lot.
Preferntially you build 21 widths for every thing.
(21 widths are 9inf /1 arty per division.)
Optimally you add engineers to them, Aa support.
Avoid pushing with these Divisions, for that a handfull of 27s ( 3 Art, rest inf) is better.

The majortity of your war industry should go into fighters and for every 4 fighters you should have one cas producing Facility.

It is advisable to use the bombers and naval bombers you got from the start, to prepare them over the med.
Cas can help out aswell.

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A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
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pontiac, michigan; usa

Yeah I sorta messed up. Went a little too hard on forts this time by a lot without the forces to hold the enemy back. More military factories to build more fighters would’ve helped a lot.

I did get rid of the economy problem France has but I think I went down the wrong paths at the wrong time. My stability got a lot better though. I keep trying to save republican Spain and did manage it again. When you have the proper forces forcing enemies into pockets you can destroy them in is really good. It’s a bit tricky but you can cut them off from supplies and then wipe out multiple enemy units rather than having them fall back all the time.

If I try this again I might extend the magninot line through focuses rather than doing it the frustrating way but even that may be a waste of time.

I still think it’s bs the British didn’t send anything to help in France despite what you say. They could’ve sent one army group my way. Hell I sent more help to republican spain in their civil war as volunteers. God that’s so dumb.

This message was edited 1 time. Last update was at 2022/01/30 08:28:27


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Extending the maginot focus is locked behind the worst reform focus tree though, you can always build lvl 2 forts on your own in better terrain.

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A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
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Cozy cockpit of an Imperial Knight

 Olthannon wrote:
I had a huge amount of fun as the gunner, the shoulder rockets are quite literally a blast. Me and two buddies went as gunner, medic and I think engineer? great combo. We have yet to finish it but I think we are at the end of the story mode or thereabouts. It's become extremely HR Giger.
If it looks like a xeno sneezed all over it, you're going in the right direction.

Gripes about the medic mechanic aside, so far I've had fun with all classes bar the phalanx. Engineer for life though, but already maxed that one out, along with a handful of pistols and CQW's.



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Tried out the first of the Giants missions with the microburst launcher. I dont like it as much as the smart gun, so swapped back for the second Giants mission. Very glad I had paired it up with the DMR as there is a lot of longer ranged work. And now I know why they bothered with the cover mechanic. It was not necessary in the first 3 missions

I do like how the perks you unlock In Each class have at least some overlap to other classes, so you do t need to go all the way back to the start if you want to swap out a bit.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

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Cadre Coronal Afterglow w1;d0;l0 
   
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The Dread Evil Lord Varlak





1938 french run, did Napoleon, fixed the economy, have the british, dutch, dutch east indies, belgium and the raj as puppets.

Got me the oil island from the dutch and puppeted Egypt to maintain the suez indefinately.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

 Flinty wrote:
Tried out the first of the Giants missions with the microburst launcher. I dont like it as much as the smart gun, so swapped back for the second Giants mission. Very glad I had paired it up with the DMR as there is a lot of longer ranged work. And now I know why they bothered with the cover mechanic. It was not necessary in the first 3 missions

I do like how the perks you unlock In Each class have at least some overlap to other classes, so you do t need to go all the way back to the start if you want to swap out a bit.
For a while I ran engineer with two identical CQW perk blocks, which really worked well for me with the shotgun.

And yes, some weapons work better in certain campaigns, even the useless sniper rifles have their uses in the Giants missions, they're awfully crap everywhere else. DMR is a good allrounder, I gladly lugged that around any mission.



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pontiac, michigan; usa

Not Online!!! wrote:
Extending the maginot focus is locked behind the worst reform focus tree though, you can always build lvl 2 forts on your own in better terrain.


Yikes I found that out the hard way. Honestly looking at regular enemy ai they don’t seem to have much anti tank (unless it’s air based). A bunch of good high tier medium tanks with support infantry might wreck em as long as I keep my tank tech top notch.

You did say most enemy ai have issues handle one stack of heavy tanks. I’ll figure it out at some point. Looks like tanks are best for breakthroughs too.

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I've got back into a game that I haven't played for years. Cataclysm DDA.

Back then I didn't really know how to play it. And now I really don't know how!

Had to turn off the graphics though. Too fancy.
   
 
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