Switch Theme:

Striking Scorpion Exarch Claw Strength?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Dakka Veteran




I was working out a list yesterday and I would like to know peoples opinions regarding the strength of the Exarch's power claw and the Phoenix Lords Power Claw. 

The way I read this the Chain Sword gives them a +1 strength and then the claw doubles that, however I could be wrong.  Either way though I will be using my glorious Kararandas and an unskilled exarch with 9 more Scorpions far into the future. 

The reason why is quite simple, after 4 games of charging different armies from space marines to IG, the on average of two dead Scorpions lead me to charge with 32 str 4 attacks, 5 power claw strikes, and 8 more power claw strikes.
   
Made in us
Plastictrees






Salem, MA

It's 6.

Let it go....

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

 

What Flavius is refering to is that this has already been disucssed a bit here:

http://www.dakkadakka.com/Forums/tabid/56/forumid/15/tpage/1/view/Topic/postid/123669/Default.aspx

 

 


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Deadly Dark Eldar Warrior





This is one of those rulings that goes around with certain codexes.  A similar ruling was issued for the Chaos dex.  The double happens first, and anything else is added later.  For the chaos codex it is like deamonic strength and anything that doubles the strength. 

I do not have the codex as of yet, but that is the way it normally goes.  Typically you cannot combine weapon effects, so you either use one or the other.  So you use one or the other on your attacks but someone else could have the codex and verify it for you.

"Confidence is my weapon, arrogance my armor"
 
   
Made in us
Dakka Veteran




Thank you for the direction to the other post, however that discussion was kind of undecided or was I missing something?
   
Made in us
Infiltrating Moblot







It was my understanding you could only benefit from one weapon's special rules per turn and that you had to choose which you were using.

Example: I have a Marine Terminator Commander with Thunder Hammer and Lightning Claw... he doesn't get to re-roll his thunder hammer wounds because he has a lightning claw... he's hitting them with the hammer!

Likewise, when attacking with his Powerclaw the Exarch isn't using his Scorpion Chainblade, and thus its special rules don't apply.

I never really thought this was confusing. It's the same as any unit with a choice of which close combat weapon.

You all don't understand. I'm not locked in here with you; you're all locked in here with me.

Follow me on YouTube!

Follow me on Facebook!


Check out my Blog at Guerrilla Miniature Games 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

Posted By citadel97501 on 01/29/2007 5:24 PM
Thank you for the direction to the other post, however that discussion was kind of undecided or was I missing something?



Well there may not be a happy resolution to the question, but if you start assuming that the Scorpion Chainsword's effect is not a "special close combat attack" then you really open up a bunch of issues across the board in every codex.

By far the easiest (and least advantageous way to play this unclear situation) is to say that the Scorpion Chainsword's +1Stregth bonus is indeed a "special close combat attack" and therefore may not be used along with the Scorpion Claw's ability.

 


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
 
Forum Index » 40K You Make Da Call
Go to: