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![[Post New]](/s/i/i.gif) 2007/01/29 11:16:16
Subject: Striking Scorpion Exarch Claw Strength?
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Dakka Veteran
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I was working out a list yesterday and I would like to know peoples opinions regarding the strength of the Exarch's power claw and the Phoenix Lords Power Claw. The way I read this the Chain Sword gives them a +1 strength and then the claw doubles that, however I could be wrong. Either way though I will be using my glorious Kararandas and an unskilled exarch with 9 more Scorpions far into the future. The reason why is quite simple, after 4 games of charging different armies from space marines to IG, the on average of two dead Scorpions lead me to charge with 32 str 4 attacks, 5 power claw strikes, and 8 more power claw strikes.
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![[Post New]](/s/i/i.gif) 2007/01/29 12:09:32
Subject: RE: Striking Scorpion Exarch Claw Strength?
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Plastictrees
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It's 6.
Let it go....
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"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
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![[Post New]](/s/i/i.gif) 2007/01/29 12:13:15
Subject: RE: Striking Scorpion Exarch Claw Strength?
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[ADMIN]
Decrepit Dakkanaut
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![[Post New]](/s/i/i.gif) 2007/01/29 12:23:56
Subject: RE: Striking Scorpion Exarch Claw Strength?
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Deadly Dark Eldar Warrior
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This is one of those rulings that goes around with certain codexes. A similar ruling was issued for the Chaos dex. The double happens first, and anything else is added later. For the chaos codex it is like deamonic strength and anything that doubles the strength. I do not have the codex as of yet, but that is the way it normally goes. Typically you cannot combine weapon effects, so you either use one or the other. So you use one or the other on your attacks but someone else could have the codex and verify it for you.
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"Confidence is my weapon, arrogance my armor"
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![[Post New]](/s/i/i.gif) 2007/01/29 12:24:12
Subject: RE: Striking Scorpion Exarch Claw Strength?
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Dakka Veteran
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Thank you for the direction to the other post, however that discussion was kind of undecided or was I missing something?
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![[Post New]](/s/i/i.gif) 2007/01/29 12:59:38
Subject: RE: Striking Scorpion Exarch Claw Strength?
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Infiltrating Moblot
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It was my understanding you could only benefit from one weapon's special rules per turn and that you had to choose which you were using.
Example: I have a Marine Terminator Commander with Thunder Hammer and Lightning Claw... he doesn't get to re-roll his thunder hammer wounds because he has a lightning claw... he's hitting them with the hammer!
Likewise, when attacking with his Powerclaw the Exarch isn't using his Scorpion Chainblade, and thus its special rules don't apply.
I never really thought this was confusing. It's the same as any unit with a choice of which close combat weapon.
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![[Post New]](/s/i/i.gif) 2007/01/29 14:05:11
Subject: RE: Striking Scorpion Exarch Claw Strength?
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[ADMIN]
Decrepit Dakkanaut
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Posted By citadel97501 on 01/29/2007 5:24 PM Thank you for the direction to the other post, however that discussion was kind of undecided or was I missing something? Well there may not be a happy resolution to the question, but if you start assuming that the Scorpion Chainsword's effect is not a "special close combat attack" then you really open up a bunch of issues across the board in every codex. By far the easiest (and least advantageous way to play this unclear situation) is to say that the Scorpion Chainsword's +1Stregth bonus is indeed a "special close combat attack" and therefore may not be used along with the Scorpion Claw's ability.
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