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Made in us
Brainy Zoanthrope




Boston, MA

Reemule wrote:
TO answer your questions...

Cerastus Viable? In a word yes, but, like anything your milage might vary depending on your meta. They are more balanced to Close Combating big things over shooting. Your normal Questoris class has much better firepower overall, and maybe even a bit better HTH with a Gallant, but the Cerastus class is faster, tougher and has some like advancing very fast.

Not sure on Counts as. I'd say yes, but you might have some modeling ideas that make it work.


So here were my thoughts for counts-as equivalents for the knights:

1. Atrapos / Castellan (gonna add some carapace guns to sell the Castellan aspect of it, but it's got the two shooty arms)
2. Acheron / Valiant / Gallant (making the flamer arm swappable for a giant Kill Saw for the Gallant, and the chainfist arm for possibly the Lancer's lance to be the Thundercoil Harpoon)
3. [Based on Atrapos] Castigator / Gallant (has the arms of a Gorkanaut, with a big claw added onto the mega-shoota arm)
4. [Based on Atrapos] Lancer / Gallant / Paladin / Errant / Warden (gonna make the lance a type of gunlance, with the shield arm swappable for either a gun or a fist to make into one of the other basic knights)

Does that make sense as long as I were to convert it properly? Am I missing anything?

This message was edited 1 time. Last update was at 2019/01/09 16:50:54


   
Made in ca
Been Around the Block



So Cal

Attending my first tourney soon here and just wanted some eyes on my list for possible improvements.

IG Battalion
Cadians
2x Company Commander, 1 with Aquila
3x10 Infantry Squads
1x3 Mortar squad

Knights:
House Taranis
1x Castellan, Cawls Wrath, Ion Bulwark
1x Crusader, Endless Fury
2x Gallant, 1 with Longstrider

I can always drop the Castellan into its own detach for house Raven, would that be worth it? Taranis soaks up so many extra wounds with 4 knights and holding cp to stand up is huge when one of your Gallants gets gunned down turn 1. I also plan to run this list or something close to this at LVO after running this first tourney to get a feel for it. Originally I was going to run Custodes, but Knights feel so much better.

 
   
Made in gb
Longtime Dakkanaut




Radikus wrote:
Attending my first tourney soon here and just wanted some eyes on my list for possible improvements.

IG Battalion
Cadians
2x Company Commander, 1 with Aquila
3x10 Infantry Squads
1x3 Mortar squad

Knights:
House Taranis
1x Castellan, Cawls Wrath, Ion Bulwark
1x Crusader, Endless Fury
2x Gallant, 1 with Longstrider

I can always drop the Castellan into its own detach for house Raven, would that be worth it? Taranis soaks up so many extra wounds with 4 knights and holding cp to stand up is huge when one of your Gallants gets gunned down turn 1. I also plan to run this list or something close to this at LVO after running this first tourney to get a feel for it. Originally I was going to run Custodes, but Knights feel so much better.

You will take an absolute beat down from Aeldari soup, haywire plus doom is no joke and Tarranis doesn't get that FNP vrs MW spam. Not to mention that you're light on infantry for keeping CC monster's out of your knights, it should be a fun list, but your probably going to have a number of bad match ups.
   
Made in ca
Been Around the Block



So Cal

Ice_can wrote:
Radikus wrote:
Attending my first tourney soon here and just wanted some eyes on my list for possible improvements.

IG Battalion
Cadians
2x Company Commander, 1 with Aquila
3x10 Infantry Squads
1x3 Mortar squad

Knights:
House Taranis
1x Castellan, Cawls Wrath, Ion Bulwark
1x Crusader, Endless Fury
2x Gallant, 1 with Longstrider

I can always drop the Castellan into its own detach for house Raven, would that be worth it? Taranis soaks up so many extra wounds with 4 knights and holding cp to stand up is huge when one of your Gallants gets gunned down turn 1. I also plan to run this list or something close to this at LVO after running this first tourney to get a feel for it. Originally I was going to run Custodes, but Knights feel so much better.

You will take an absolute beat down from Aeldari soup, haywire plus doom is no joke and Tarranis doesn't get that FNP vrs MW spam. Not to mention that you're light on infantry for keeping CC monster's out of your knights, it should be a fun list, but your probably going to have a number of bad match ups.


One of my friends who I play with regularly runs Dark Eldar + Harlie bikes. The large bike unit can help be mitigated by the 5+ vs MW start, but still hurts really bad. Going first and if I can (hopefully) see them I delete em fast. The screens for melee is a big issue, you are correct but I am hoping 2 gallants rushing at the enemy lines will draw the melee to them to be shot in subsequent turns. The only way to get more screen bodies is to drop a Gallant, might be worth it in that case. 350 points of more guardsmen and mortars? Or anything special that you recommend?

 
   
Made in gb
Longtime Dakkanaut




Radikus wrote:
Ice_can wrote:
Radikus wrote:
Attending my first tourney soon here and just wanted some eyes on my list for possible improvements.

IG Battalion
Cadians
2x Company Commander, 1 with Aquila
3x10 Infantry Squads
1x3 Mortar squad

Knights:
House Taranis
1x Castellan, Cawls Wrath, Ion Bulwark
1x Crusader, Endless Fury
2x Gallant, 1 with Longstrider

I can always drop the Castellan into its own detach for house Raven, would that be worth it? Taranis soaks up so many extra wounds with 4 knights and holding cp to stand up is huge when one of your Gallants gets gunned down turn 1. I also plan to run this list or something close to this at LVO after running this first tourney to get a feel for it. Originally I was going to run Custodes, but Knights feel so much better.

You will take an absolute beat down from Aeldari soup, haywire plus doom is no joke and Tarranis doesn't get that FNP vrs MW spam. Not to mention that you're light on infantry for keeping CC monster's out of your knights, it should be a fun list, but your probably going to have a number of bad match ups.


One of my friends who I play with regularly runs Dark Eldar + Harlie bikes. The large bike unit can help be mitigated by the 5+ vs MW start, but still hurts really bad. Going first and if I can (hopefully) see them I delete em fast. The screens for melee is a big issue, you are correct but I am hoping 2 gallants rushing at the enemy lines will draw the melee to them to be shot in subsequent turns. The only way to get more screen bodies is to drop a Gallant, might be worth it in that case. 350 points of more guardsmen and mortars? Or anything special that you recommend?

I don't want to say deffinatly do X or Y as I personally don't run a castellen, but it's not like it's a weakness in your list.

What I would say is Assasins Vanguard 2 Clexus and a callidus,
Making doom a 9+ instead of 7 changes the game on haywire spam, also hand for removing said caster aswell and a cheeky +1CP to agent's of vect (engage smug mode).

Also ironstorms the terrain rules for LVO seriously favour infantry especially NLOS infantry, I believe some people have even discussed wyverns being viable for LVO
   
Made in gb
Fresh-Faced New User





Hey all,

I'm mainly a guard player but was gifted a canis rex kit at Christmas! Excited to get it made, magnetised and painted for a small tournie with my guard in a month or so, and was wondering if anyone had any ideas what might run best with this guard list:

2 company commanders
2 psykers
2 tank commanders
6 Bullgryn with a priest
7 infantry squads
1 basilisk
1 wyvern

Was thinking either a terryn gallant with Landstrider and sanctuary, raven crusader with ion bulwark and endless fury or least warden with ion bulwark and endless fury/paragon gauntlet/headsman's mark depending on opponent's list.

Which would you go for?
   
Made in us
Longtime Dakkanaut




With a single questoris, your going to be stuck with 3 real options. Either a Crusader, Gallant, or Canis Rex.

Each has benefits. The Crusader can give you a big boost to Firepower, the Gallant gives you a credible HTH threat, and the Canis Rex, is hardest to use, but has some options, and has that 2+/2+ that makes him hit hard.

Really, You need to look at what your meta has, but your guard list seems weak on Anti armor. You might go Crusader, and Keep the Thermal, and if you can upgrade it to Fury of Mars. Add in the Darkest Hour Strat, and chances are good you will get an extra turn with its shooting. Make sure to give it Ion Bulwark.
   
Made in gb
Regular Dakkanaut




Been thinking of changing my knights with air cav list that I've been eyeing up for a while switching from elysian to the new MT formation.

Looking at a battalion of two valkyries carrying a 2 5man squads armed with 2 plasma guns and a plasma pistol each supported by a tempestor with command rod.

It's the knight household I'm not sure of, thinking of 2 crusaders and a knight lancer warlord now they are a bit cheaper. The warlord can have a 3++ from shooting and combat with rotate ion shield and bulwark. Also work well with full tilt due the speed and not sacrificing much in the way of shooting for a first turn charge.

Just not sure if it's worth taking heavy bolter off the valkyries to replace the lancer with crusader for more ranged fire power though it makes the list a little duller. Also not sure what house hold trait to give them, taranis seems tempting to improve survabilty but also thinking best defense is a good offence and going vulker for better shooting
   
Made in gb
Longtime Dakkanaut



Glasgow

id read the AM thread if I were you their's a debate about whether the detatchment works at all
   
Made in gb
Regular Dakkanaut




U02dah4 wrote:
id read the AM thread if I were you their's a debate about whether the detatchment works at all

Cheers, I've been posting on that thread recently as I'm looking ceasing to use my stormtroopers as Dkok. While I understand the argument for the detachment being broken, in practice it's so pants-on-head stupid I can't see any tournament organisers going with that RAW interpretation and will most likely use some common sense.

Going back to tactics, this list doesn't rely on that formation and could function as a normal battalion granted the bonuses would be nice.
   
Made in us
Been Around the Block



So Cal

Anyone had any experience with the Emps Wrath Artillery Company detach from Vigilus? Rather than the typical ally in guard + mortars, can take some wyverns instead. The 1cp strat allows you to cancel overwatch and half the movement speed on an infantry unit. Besides genestealers, what infantry units would we want to half speed on? Harlie bikes are bikes, same as custodes etc..

 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Bloodletters, but they DS and charge.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Hey guys, just came back to the hobby and still have the knight-lancer that I unsuccessfully tried to sell when I quit lying around.

Is it any good in 40k? Was thinking of perhaps pairing it with Custodes to provide them with some real high octane hitting power.

I hope this is the right place to ask.

This message was edited 1 time. Last update was at 2019/01/27 22:48:06


I should think of a new signature... In the meantime, have a  
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

Pretty sure the Knight Lancer has s still pretty awesome, so you should be fine.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in gb
Regular Dakkanaut




Been proxy-ing a lancer in a list I've been trialing. I really enjoy it as it can be ridiculously durable with a constant 3++ with RIS and bulwark and you will be in the enemies lines turn one with flank speed and full tilt and the shooting is so poor you don't need to bother with raven to preserve it.
The down side is although you'll be able n their lines there's normally enough chaff to stop you getting at good targets so it's not as good as the castellan for eliminating threats, where it seems to shine is panicking inexperienced players but better players will be able to maintain a screen for the first couple of turns. Unless you have a considerable amount of dakka to clear a route.
   
Made in us
Devestating Grey Knight Dreadknight




 Ashiraya wrote:
Hey guys, just came back to the hobby and still have the knight-lancer that I unsuccessfully tried to sell when I quit lying around.

Is it any good in 40k? Was thinking of perhaps pairing it with Custodes to provide them with some real high octane hitting power.

I hope this is the right place to ask.

If you're pairing it with Custodes, I'd recommend taking it in a superheavy detachment with 2 helverins or warglaives...you can use the CP and the smaller knights work pretty well. Bikes give you chaff-clearing firepower, and knights provide high-strength attacks (melee and shooting). I've been running knights along a full outrider of bikes and they pair together a lot better than I thought...in some cases shockingly so.

Hope is the first step on the road to disappointment. 
   
Made in us
Longtime Dakkanaut




Custodes is a hard pair for Knights. In general your going to want to pair to gain CP.

I'd recommend something like... Lancer, Paladin, Warden. That is about 1350 points. With the remaining points go with perhaps a Space Marine battalion with some bells and whistles, or Admech, or Guard. That will let you drop on the table with 14 CP, and you can then warlord up, and pick some relics and Heirlooms.

   
Made in us
Regular Dakkanaut




Hello folks! Was just gifted with a good portion of knights by a friend exiting the hobby and am new to them, having principally just used one renegade on occasion with my chaos folks.

I'd like to get the shake on a good knight list, with some limitations in mind. I'd like it to be a pure knight list (no allies) and I'd like to not use a castellan. I am well aware both of these are core to competitive lists, but I'd more or less like to make a list with just little knights and mediums knights (preceptor would be fine).

Recommendations?
   
Made in us
Fresh-Faced New User




You're probably going to want at least one of the Forge World knights in my opinion, in order to not have too many soft targets available. One Knight Styrix is a great option as it essentially comes with Ion Bulwark and Sanctuary, on top of having excellent close and long range firepower. Pair that with something like a fully kitted-out Crusader with Ion Bulwark and a fairly bare bones Gallant and you've got a knight lance with no obvious soft targets of opportunity in it. You've got points left over afterwards, and if it were me, I'd grab either a second Styrix, a Lancer, or an Atropos to start filling out a second detachment, and see what I can do with Armigers.
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Do we have some kind of tierlist for the knight variants, from most to least useful?

I should think of a new signature... In the meantime, have a  
   
Made in us
Stealthy Warhound Titan Princeps






 Ashiraya wrote:
Do we have some kind of tierlist for the knight variants, from most to least useful?


I don't think there's a tier list... but if there was... I'd do:

Castellan -> Gallant - > Crusader -> Warden -> Paladin -> Valiant - > Preceptor -> Errant

With a fairly large gap between the Crusader and the Warden. I am thinking about running a House Terryn Paladin eventually though, since with the Relic gun it becomes much better, and I'm already running a pair of Terryn Gallants with my Guard army.
   
Made in gb
Longtime Dakkanaut





UK

Armiger Helverines pack some great firepower that is handy for dealing with pesky targets, particularly multiwound stuff with an invulnerable save.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

That's useful. Where would you place the FW knights in there?

Edit: @Horst

This message was edited 1 time. Last update was at 2019/02/12 20:53:34


I should think of a new signature... In the meantime, have a  
   
Made in us
Stealthy Warhound Titan Princeps






 Ashiraya wrote:
That's useful. Where would you place the FW knights in there?

Edit: @Horst


Eh, good question. I don't know much about the FW ones, but I'd put them all at mid to low tier rank, since they're all fairly points-heavy, and don't really do anything the other knights don't already do for fewer points.
   
Made in gb
Longtime Dakkanaut




The main issue I have with the idea of tiering knights is that they vary widely depending on mono codex, major codex, with +32/+17 or as an Army + Knight.

As they play very different, mono knights are not easy to win with, but frustrating to play against for number of players.
Mono+ gives you a touch more options.

But army + knight only has 1 answer as per LVO AM +Castelle Iwon't miss that awaiting super over neff in next FAQ now.
   
Made in us
Stealthy Warhound Titan Princeps






Ice_can wrote:
The main issue I have with the idea of tiering knights is that they vary widely depending on mono codex, major codex, with +32/+17 or as an Army + Knight.

As they play very different, mono knights are not easy to win with, but frustrating to play against for number of players.
Mono+ gives you a touch more options.

But army + knight only has 1 answer as per LVO AM +Castelle Iwon't miss that awaiting super over neff in next FAQ now.


Scott Horras posted 6 wins (guess he didn't have enough points to get into top 8 though)? with a list that had 4 tank commanders, and a Terryn detachment with a Lancer and 2 Warglaives. Really interesting list, you can see it here https://imgur.com/a/moyMjO0#2WuflKL

I'm trying something similar with a pair of gallants instead of the lancer, and 2 helverins instead of Pask... looking forward to seeing how good it does! I don't think you have to go AM + Castellan to win though, you can go AM + Melee knights and post up pretty good results too apparently.
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

12 Armigers at 2000pts (3 Helverin, 9 Warglaives).

12 midget Superheavies and 3 CP for the total F U to any meta. And yes, I’d burn those CP with extra traits.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Tunneling Trygon





The House that Peterbilt

 Horst wrote:
Scott Horras posted 6 wins (guess he didn't have enough points to get into top 8 though)? with a list that had 4 tank commanders, and a Terryn detachment with a Lancer and 2 Warglaives. Really interesting list, you can see it here https://imgur.com/a/moyMjO0#2WuflKL

I'm trying something similar with a pair of gallants instead of the lancer, and 2 helverins instead of Pask... looking forward to seeing how good it does! I don't think you have to go AM + Castellan to win though, you can go AM + Melee knights and post up pretty good results too apparently.

LVO had too many players for 9 round event so they had a ghost round after game 6 of players ranked 5-12. Winner goes on to top 8, loser is out. So Scott lost in the ghost round to a standard ynnari list piloted by a Matt A who is very good player out of texas. Frontline gaming FB page has some phone cam videos of the ghost round (all 4 games Pablo kinda walked by and kept tabs) if you are interested. I only skimmed them to find out the results.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Stealthy Warhound Titan Princeps






 winterman wrote:
 Horst wrote:
Scott Horras posted 6 wins (guess he didn't have enough points to get into top 8 though)? with a list that had 4 tank commanders, and a Terryn detachment with a Lancer and 2 Warglaives. Really interesting list, you can see it here https://imgur.com/a/moyMjO0#2WuflKL

I'm trying something similar with a pair of gallants instead of the lancer, and 2 helverins instead of Pask... looking forward to seeing how good it does! I don't think you have to go AM + Castellan to win though, you can go AM + Melee knights and post up pretty good results too apparently.

LVO had too many players for 9 round event so they had a ghost round after game 6 of players ranked 5-12. Winner goes on to top 8, loser is out. So Scott lost in the ghost round to a standard ynnari list piloted by a Matt A who is very good player out of texas. Frontline gaming FB page has some phone cam videos of the ghost round (all 4 games Pablo kinda walked by and kept tabs) if you are interested. I only skimmed them to find out the results.


Ah, I see. I was kinda confused because I saw his 6 wins and no losses, and thought it was off.

Still though, I think melee knights + Guard for ranged support looks like a fun combo, so I'm gonna have fun with it anyway and just hope I don't fight any Ynnari.
   
Made in gb
Longtime Dakkanaut




 Horst wrote:
 winterman wrote:
 Horst wrote:
Scott Horras posted 6 wins (guess he didn't have enough points to get into top 8 though)? with a list that had 4 tank commanders, and a Terryn detachment with a Lancer and 2 Warglaives. Really interesting list, you can see it here https://imgur.com/a/moyMjO0#2WuflKL

I'm trying something similar with a pair of gallants instead of the lancer, and 2 helverins instead of Pask... looking forward to seeing how good it does! I don't think you have to go AM + Castellan to win though, you can go AM + Melee knights and post up pretty good results too apparently.

LVO had too many players for 9 round event so they had a ghost round after game 6 of players ranked 5-12. Winner goes on to top 8, loser is out. So Scott lost in the ghost round to a standard ynnari list piloted by a Matt A who is very good player out of texas. Frontline gaming FB page has some phone cam videos of the ghost round (all 4 games Pablo kinda walked by and kept tabs) if you are interested. I only skimmed them to find out the results.


Ah, I see. I was kinda confused because I saw his 6 wins and no losses, and thought it was off.

Still though, I think melee knights + Guard for ranged support looks like a fun combo, so I'm gonna have fun with it anyway and just hope I don't fight any Ynnari.

Don't get me wrong here I really like scott's list appart from the Astra Millicheese part but thats a personal hatred.
The Carestus Lancer is no joke but it does have some bad match ups.
He obviously built a good list and played it well.
   
 
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