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2021/12/01 16:46:07
Subject: Mortarion's sons Death Guard tactica 9th ed
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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broxus wrote:One other thing I would love to see them change is out inability to take 2 lords in the same detachment. It seems silly they gave us some random restriction no one else has. I hate that if I want to take a battalion that I’m forced to take a faster. I would love to take a LoC and LoV in the same detachment. No one else has? Space marines of all flavors, GK, orks, nids and tau all have similar rules.
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This message was edited 2 times. Last update was at 2021/12/01 16:48:47
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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2021/12/01 18:12:30
Subject: Mortarion's sons Death Guard tactica 9th ed
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Longtime Dakkanaut
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Jidmah wrote:broxus wrote:One other thing I would love to see them change is out inability to take 2 lords in the same detachment. It seems silly they gave us some random restriction no one else has. I hate that if I want to take a battalion that I’m forced to take a faster. I would love to take a LoC and LoV in the same detachment.
No one else has? Space marines of all flavors, GK, orks, nids and tau all have similar rules.
I do apologize then, but they also have numerous options to choose from. For example Space Marines have captains, lieutenants, librarians, chaplains, techmarines, etc to choose from. Death Guard don’t have any HQ options, so this literally makes no sense. It would be nice if we could take some of our elite options and make them HQ options to allow us to diversify. Another option would be to reclassify some of our ‘Lords’ to some other category, especially the LoV and instead make him something else.
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2021/12/01 19:38:50
Subject: Mortarion's sons Death Guard tactica 9th ed
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Crazed Spirit of the Defiler
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Space Marines can take two captains in one detachment by making one a chapter master.
Tau have a sept that can take two Commanders per detachment.
It would be less of an issue if Abhor the Witch and Wrath of Magnus were better made (and whatever that GK secondary is that just gives you 15 for showing up and wishing your opponent a good game). If Wrath of Magnus was only selectable vs armies with no psykers and was 2 VP per non psyker unit killed and 3 VP per non psyker character killed so directly opposing Abhor then this wouldn't matter.
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2021/12/01 23:45:39
Subject: Mortarion's sons Death Guard tactica 9th ed
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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You could just run multiple patrols, like orks have to do because all their non-warboss options suck. Many armies also have soft-limits on their HQs because they are only worth bringing in combination with specific relics and/or warlord traits, effectively making them 0-1 choices.
It's not like I enjoy this limitation in any way, but it isn't something that only DG suffer from, and there are ways to get around it.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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2021/12/02 03:08:19
Subject: Mortarion's sons Death Guard tactica 9th ed
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Longtime Dakkanaut
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I think it does add some flavor to our lists. So I don't mind it.
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2021/12/02 12:51:59
Subject: Mortarion's sons Death Guard tactica 9th ed
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Regular Dakkanaut
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It's a bit odd that the famously anti-psyker Primarch's legion can only take 1 non-psyker HQ per detachment!
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2021/12/02 13:15:20
Subject: Mortarion's sons Death Guard tactica 9th ed
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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That anti-psyker primarch is both a psyker and established in the a lore as a massive hypocrite.
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This message was edited 1 time. Last update was at 2021/12/02 13:16:03
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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2021/12/03 14:43:23
Subject: Mortarion's sons Death Guard tactica 9th ed
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Regular Dakkanaut
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Don't be silly Jidmah, that's numerology which is clearly different to having psyker powers. He even asked Russ, who gave it the thumbs up, so it must be legit.
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2021/12/06 14:08:11
Subject: Mortarion's sons Death Guard tactica 9th ed
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Longtime Dakkanaut
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Have you guys looked at the new way primaries work and some of the new tweaked secondaries? Warpcraft may look quite interesting for us now, with the new interrogate secondary now no longer requiring line of sight. DG lists tend to run at least one psyker anyway, if not more.
This adds to the potential secondaries DG can take. I think the new tweaks are a positive for DG in general.
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2021/12/06 19:12:09
Subject: Mortarion's sons Death Guard tactica 9th ed
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Longtime Dakkanaut
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Where did you see the list of new secondary and primary objectives?
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2021/12/07 00:20:33
Subject: Mortarion's sons Death Guard tactica 9th ed
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Longtime Dakkanaut
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Its here.
https://www.goonhammer.com/the-grand-tournament-2022-secondary-objectives/
A lot of changes. And I would say overall, definitely a plus for DG. I think although DG is slower relatively, but when we get to an objective, it tends to be really hard to get us off it. And we are not that big on retrieve data and engage on all fronts anyway. We are also interestingly enough, quite killy once we get into range. So, we benefit from the buff to the kill secondaries as well. Plus the buff to the warp secondary interrogate too.
Most of our lists involve having to bring at least one Malignant plague castor, so the buff to Interrogate benefits us because warpcraft becomes a stronger pick now as a secondary.
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2021/12/07 16:12:06
Subject: Mortarion's sons Death Guard tactica 9th ed
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Regular Dakkanaut
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Less points for the primary is bad news for us IMO, sitting on objectives is what we do best. But overall I think it will good to see the more overused secondaries tooled down a bit and some other options (like the aforementioned interrogate). I did like to use single model spawn for engage thought, so that's out the window...
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2021/12/08 04:37:33
Subject: Mortarion's sons Death Guard tactica 9th ed
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Longtime Dakkanaut
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Fergie0044 wrote:Less points for the primary is bad news for us IMO, sitting on objectives is what we do best. But overall I think it will good to see the more overused secondaries tooled down a bit and some other options (like the aforementioned interrogate). I did like to use single model spawn for engage thought, so that's out the window...
Hmm, I think it depends. Last time, people could sit on 2 objectives and get a comfortable 10 for 4 turns, and on turn 5, or one of the turns, they try and go for that 15 VP. Now you can't do that, because you will only get 8 for the 3 turns and 12 on one turn. DG likely has it easier to try and aim for a 12VP on more turns because we tend to try and dominate our objectives.
This is just based on the hold objectives part. For the "bonus" VP. Like I said, DG can be pretty killy once we get into range. So, its quite possible for DG to kill 3 units in one round, etc. Meanwhile, with DG being so tanky, it might be quite challenging for our opponent to kill 3 of our units in one round.
So previously, our opponents can choose to sit on two back objectives and get a comfortable 40 VP. And there was very little we can do to that because DG armies tends to be too slow for us to get all the way to our opponent's deployment zone to fight them. But now, that same strategy will only get you 32 points in four turns. Meanwhile, if we do what DG likes to do and dominate the center, we could score quite a lot more over 4 turns.
Hence why I think its overall a benefit to DG, all these new mission changes.
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This message was edited 1 time. Last update was at 2021/12/08 04:37:56
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2021/12/08 11:29:10
Subject: Mortarion's sons Death Guard tactica 9th ed
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Locked in the Tower of Amareo
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broxus wrote:One other thing I would love to see them change is out inability to take 2 lords in the same detachment. It seems silly they gave us some random restriction no one else has. I hate that if I want to take a battalion that I’m forced to take a faster. I would love to take a LoC and LoV in the same detachment.
Like marines can't take 2 captains in same detachment? SOB can't take two canoness?
Yeah just randomly just to death guard. No-one else has it...wait except they have.
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2024 painted/bought: 109/109 |
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2021/12/08 17:58:33
Subject: Mortarion's sons Death Guard tactica 9th ed
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Longtime Dakkanaut
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tneva82 wrote:broxus wrote:One other thing I would love to see them change is out inability to take 2 lords in the same detachment. It seems silly they gave us some random restriction no one else has. I hate that if I want to take a battalion that I’m forced to take a faster. I would love to take a LoC and LoV in the same detachment.
Like marines can't take 2 captains in same detachment? SOB can't take two canoness?
Yeah just randomly just to death guard. No-one else has it...wait except they have.
I already acknowledged that in a previous post, but other facts one again have way more options to choose from than the DG. The lack of DG HQs options makes it especially brutal and unnecessary for the Death Guard. Automatically Appended Next Post: So are the DG winning or even placing at any events any longer? They seem to have fallen off a cliff recently. All I am seeing is Drukari, Grey Knights, Thousand Sons, Orcs, Ad Mech, and a very light sprinkling of some SM chapters winning.
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This message was edited 1 time. Last update was at 2021/12/08 18:00:58
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2021/12/09 07:58:27
Subject: Mortarion's sons Death Guard tactica 9th ed
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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They were a no-show last week, but the weeks before there always were a few of them found in the lower top ranks.
To me this looks like there are some hard-counters to DG in the meta right now and if I had to guess I'd say it's GK and TS.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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2021/12/09 19:46:26
Subject: Mortarion's sons Death Guard tactica 9th ed
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Pestilent Plague Marine with Blight Grenade
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To that point - I've been brewing lists that can run Abhor the Witch, in order to stand a plausible chance vs Grey Knights and in particular Thousand Sons.
I'd love to see more HQs in future, as the inability to run Abhor without jumping through hoops is certainly a pain point for competitive DG.
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Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.
Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it. |
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2021/12/10 17:42:29
Subject: Mortarion's sons Death Guard tactica 9th ed
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Longtime Dakkanaut
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Jidmah wrote:They were a no-show last week, but the weeks before there always were a few of them found in the lower top ranks.
To me this looks like there are some hard-counters to DG in the meta right now and if I had to guess I'd say it's GK and TS.
What about GKs hurts DG? Seems if you can screen with poxwalkers that all the GK 2 damage weapons doesn’t help them much. I know many factions struggle against the dreadknights, hopefully the get a points increase. It seems our terminators march up against GK, at least in paper.
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2021/12/11 02:34:22
Subject: Mortarion's sons Death Guard tactica 9th ed
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Longtime Dakkanaut
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broxus wrote: Jidmah wrote:They were a no-show last week, but the weeks before there always were a few of them found in the lower top ranks.
To me this looks like there are some hard-counters to DG in the meta right now and if I had to guess I'd say it's GK and TS.
What about GKs hurts DG? Seems if you can screen with poxwalkers that all the GK 2 damage weapons doesn’t help them much. I know many factions struggle against the dreadknights, hopefully the get a points increase. It seems our terminators march up against GK, at least in paper.
The mortal wounds go straight through all our DG defenses. It ignores all our high toughness, terminators saves and disgustingly resilient. I guess you could screen with poxwalkers. But the GK bolters will likely thin out or remove the poxwalker screens within one round. GK has a lot of bolters.
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2021/12/11 09:53:12
Subject: Mortarion's sons Death Guard tactica 9th ed
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Yep, that is pretty much my experience. GK have good tools to remove poxwalkers and can pretty much kill terminators at will with MW.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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2021/12/12 21:02:04
Subject: Mortarion's sons Death Guard tactica 9th ed
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Contagious Dreadnought of Nurgle
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same happen with TS, if not worst, they remove easily screens with bolters and warpflamers then massacre you with mortal wound spam, last but not least they can easily threathen anything anywhere with the mobility they get.
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This message was edited 1 time. Last update was at 2021/12/12 21:03:10
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2021/12/13 17:58:56
Subject: Mortarion's sons Death Guard tactica 9th ed
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Oozing Plague Marine Terminator
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A Daemon Prince is The CSM/DG equivalent of a Chapter Master... sort of.
But I agree, different names for the Lords should make for different units.
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2021/12/26 09:59:27
Subject: Mortarion's sons Death Guard tactica 9th ed
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Liche Priest Hierophant
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My friend play death guard. He has something that ignores auras. Where can I find it in the codex?
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2021/12/26 10:53:55
Subject: Mortarion's sons Death Guard tactica 9th ed
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Sword-Wielding Bloodletter of Khorne
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Niiai wrote:My friend play death guard. He has something that ignores auras. Where can I find it in the codex?
The warlod trait Living Plague turns off non-psychic auras within 3"!
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World Eaters: 5780pts
Khorne Daemons: 3450pts
Chaos Knights: 2000pts
Sisters of Battle: 5000pts
Imperial Agents: 410pts
Gloomspite Gitz: 7190pts
Blades of Khorne Daemons: 3810pts
Skaven: 1270pts
Destruction Mercenaries: 470pts
Endless Spells and Incarnates: 1380pts |
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2022/01/05 10:46:44
Subject: Mortarion's sons Death Guard tactica 9th ed
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Regular Dakkanaut
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Any rumours of the upcoming (I assume?) CA changes? What do we expect for points changes to DG?
I'd like to see points drops for Plague Marines, Blighthaulers and a small drop for possessed. I don't think we need any point increases right now, we're not exactly lighting the world on fire compared to the other 9th edition codexs.
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2022/01/20 19:12:27
Subject: Mortarion's sons Death Guard tactica 9th ed
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Regular Dakkanaut
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So Plagueburst crawler going down in points in next chapter approved.
Personally I think it is fine points wise. Would much prefer a 15 to 20 pts drop on MBHs and bloat drones.
Increase for foul blightspawn won't really make a difference imo. Still well worth it. Would be nice to see some of the other elite characters that aren't used and possessed to get a cut in points.
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2022/01/20 19:49:55
Subject: Mortarion's sons Death Guard tactica 9th ed
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Pestilent Plague Marine with Blight Grenade
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It seems the Contemptor's Volkite Culverin is going up 10 points each - as long as it retains CORE I think there will still be a place for it, especially as The Inexorable have so much support for it.
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Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.
Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it. |
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2022/01/22 03:23:08
Subject: Mortarion's sons Death Guard tactica 9th ed
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Mutated Chosen Chaos Marine
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With the new change to deploying faction terrain, is the Miasmic Malignifier an option now? The new change only effects deploying in your deployment zone, so the deep strike ability is still probably not usable. But using it in your deployment zone to make objectives hard to take is interesting. As is deploying towards the edge of your deployment zone to block line of sight. Probably still not worth the points but could give Tau railguns something to waste a shot on 1st turn.
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This message was edited 2 times. Last update was at 2022/01/22 03:26:39
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2022/01/22 10:35:42
Subject: Mortarion's sons Death Guard tactica 9th ed
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Beast of Nurgle
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Welp we got more nerfs than buffs
Blightspawn up 15
Death shroud up 5pts
Blightlords up 2
Poxwalkers up by 1
Only thing that got decrease are pbc going down 15pts and blight haulers going down 10pts
What a joke
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In granting those who oppose me death I am giving them the mercy of Nurgle.
Releasing my enemies from the bonds of fear and oppression , from the shame of betrayal, I preform a kindness I erase contempt, regret, sorrow, insanity all the burdens of life, embrace death and be free or reject Nurgles gift and be destroyed.
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2022/01/22 13:39:04
Subject: Mortarion's sons Death Guard tactica 9th ed
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Longtime Dakkanaut
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Yep I’m done. I just have no idea why they nerfed the army that isn’t doing great. However they did nothing for the broke armies. So pissed off about this. Leaving 40K I’ll check back in 6 month.
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