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![[Post New]](/s/i/i.gif) 2007/01/31 04:21:01
Subject: Vindicare Assassin Marksman Ability
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Regular Dakkanaut
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It says he can ignore any targeting restriction... So does that mean he can fire into close combat? I seem to remember that was mentioned in n faq long ago, but I think that was when there was a separate assassin's codex. seems far-fetched, but he does cost 110 points...
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The clever combatant imposes his will on the enemy, but does not allow the enemy's will to be imposed on him. |
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![[Post New]](/s/i/i.gif) 2007/01/31 04:41:26
Subject: RE: Vindicare Assassin Marksman Ability
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Longtime Dakkanaut
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Yes, it expressly says he ignores enemy models when targeting.
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![[Post New]](/s/i/i.gif) 2007/01/31 05:11:18
Subject: RE: Vindicare Assassin Marksman Ability
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Rough Rider with Boomstick
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Right but he still must have line of sight, and close combat blocks line of sight. He can fire at a model locked in close combat, but you must be able to draw line of sight to him
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![[Post New]](/s/i/i.gif) 2007/01/31 05:35:59
Subject: RE: Vindicare Assassin Marksman Ability
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Regular Dakkanaut
New Mexico
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Technically speaking, the model the Vindicare is targeting is in combat, and since LOS is blocked by combat, then LOS to that model is blocked. It may be right there on the edge of the combat, but as it IS in combat, the LOS is blocked.
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I think I like it RAW. |
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![[Post New]](/s/i/i.gif) 2007/01/31 06:24:43
Subject: RE: Vindicare Assassin Marksman Ability
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Longtime Dakkanaut
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Actually the line says it blocks LOS through them. So, as long as the target is on the edge or is of a size category greater than the other combatants he can be a valid target for the vindicare. Creating a tarpit for a monstrous creature, and taging it with the various super shots the vindicare has (usually starting with Turbo-penetrator) is a pretty cheesy tactic. Like you said though, he does cost 110 points and even more so if the required inquisitor is taken into account, so it's not that cheesy.
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![[Post New]](/s/i/i.gif) 2007/01/31 07:05:24
Subject: RE: Vindicare Assassin Marksman Ability
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Regular Dakkanaut
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Plus (according to my calculations), even if you fire all six turns at this monstrous creature, and use all three special rounds, assuming an average invulnerable save of 5+, you'll get less than 2.5 wounds per game on average. It would seem that the assassin is much better suited to picking off key one-wound models (or being satisfied with taking a single wound of ICs for the half victory points).
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"I didn't say I was ATTACKING the Umber Hulk. I said I was THINKING about it." -- Jimbo Jones as one of "The 12 Types of Fantasy Gamers" in "Comic Book Guy's Book of Pop Culture" |
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![[Post New]](/s/i/i.gif) 2007/01/31 07:34:57
Subject: RE: Vindicare Assassin Marksman Ability
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Regular Dakkanaut
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Yeah, I'm trying to weigh whether the option of *possibly* being able to take out a few hidden power fists is worth the couple hundred points, or if I want to take 2 extra min/maxed lasplas squads. the old fluff vs. effectiveness debate. I was just looking at all my options, and what they could bring to the game. by the way, here's what I was thinking: Shooty Infiltrating SM army plus Inq. Lord w/Emperor's Tarot & low cost weapons 2 Veteran guardsmen w/plasmaguns 1-2 mystics Vindicare Assassin
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The clever combatant imposes his will on the enemy, but does not allow the enemy's will to be imposed on him. |
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![[Post New]](/s/i/i.gif) 2007/01/31 07:48:09
Subject: RE: Vindicare Assassin Marksman Ability
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Incorporating Wet-Blending
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Posted By SunTzu on 01/31/2007 12:34 PM Yeah, I'm trying to weigh whether the option of *possibly* being able to take out a few hidden power fists is worth the couple hundred points, or if I want to take 2 extra min/maxed lasplas squads. the old fluff vs. effectiveness debate. I was just looking at all my options, and what they could bring to the game. by the way, here's what I was thinking: Shooty Infiltrating SM army plus Inq. Lord w/Emperor's Tarot & low cost weapons 2 Veteran guardsmen w/plasmaguns 1-2 mystics Vindicare Assassin
Well if the YMDC portion of your post has been answered to your satisfaction, the other really belongs inthe tactics forum. No offense.
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Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
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![[Post New]](/s/i/i.gif) 2007/01/31 08:45:33
Subject: RE: Vindicare Assassin Marksman Ability
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Regular Dakkanaut
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Yeah, you're right, sorry for that. No offense taken. I'll start a new post in the tactics section when I have a better idea of what my army is looking like. thanks
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The clever combatant imposes his will on the enemy, but does not allow the enemy's will to be imposed on him. |
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![[Post New]](/s/i/i.gif) 2007/01/31 09:15:51
Subject: RE: Vindicare Assassin Marksman Ability
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Longtime Dakkanaut
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I think this is the wrong call, the rules for the assasin clearly state he can ignore enemy models when targeting, in addition to saying he ignores normal targeting restrictions (in this case firing into a combat being a restriction, and cc blocking LOS as a restriction). Yes he can, he ignores targeting restriction: no firing into CC, because thats what the rule says.
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![[Post New]](/s/i/i.gif) 2007/01/31 10:57:00
Subject: RE: Vindicare Assassin Marksman Ability
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Longtime Dakkanaut
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All I've got is the Witch Hunters dex. In there it just says he "can target any model in range and line of sight, regardless of any targeting restrictions (such as independant characters within 6" of another unit)." To me that means he is still bound by normal LOS requirements with firing through CC being one of the factors. It wouldn't surprise me if it reads differently in the deamon hunter dex though. I would assume that this dex would trump the old assasins dex though if they differ. That's just my feeling though. No basis in rules there.
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![[Post New]](/s/i/i.gif) 2007/01/31 21:55:05
Subject: RE: Vindicare Assassin Marksman Ability
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Longtime Dakkanaut
Long Beach, CA
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Kind of a tangent. I think the Vindicare sux. I used him for like 5 games and he never did squat. He took out land speeder in a ravenwing army once. Thats it. He is just one shot per turn. Half the time I would roll a one anyways. He is like somone said good at taking out 1 wound/key models.
Like: The mekboy with shield generator would be good. Maybe a librarian, but I think they have 3. Necron lord but I think he has like 4 Powerfist guys,.....
As you see its hard to even think of anything. Most key models unsually have multiple wounds. Thats why I stopped taking him. Plus the inquisitor lord would take up either an elite or an HQ.
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"Do NOT ask me if you can fire the squad you forgot to shoot once we are in the assault phase, EVER!!!"
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![[Post New]](/s/i/i.gif) 2007/02/01 00:00:24
Subject: RE: Vindicare Assassin Marksman Ability
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Regular Dakkanaut
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Like the man told me, that probably belongs in tactics, but you are right, if used incorrectly, the vindicare does suck. It's all how you use them. I want him for taking out hidden power-fists, IG Junior officers, eldar warlocks, and finishing off monstrous creatures with a wound left, all from 36" away. They also have a fear factor that shouldn't be underestimated. but to each their own.
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The clever combatant imposes his will on the enemy, but does not allow the enemy's will to be imposed on him. |
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