UP THE BLOODY BOOT
– Linked table Campaign
[Campaign build totals]
Build totals are 1500, 1750 & 2000 points or listed in missions.
Axis
Allies have taken a Italian sea port push them back into the sea at all costs. Our Rail guns will supply support!
Rail gun bombardment available;
Due to the extremely slow rate of fire the rail gun can only fire once per battle and not until the 4th turn of the game. It counts as a 6 gun off board artillery battery with AT-5 and a 1 + Firepower.
A single jeep and observer (your choice) is provided to the company this is the only unit capable of observing.
Allies
Secure the seaport with the help of the navy then push the German army past Roman taking out rail guns so rest of forces can continue without delay to Rome.
Naval Gun Bombardment available;
Six Gun Battery of Naval Guns AT4 and 2+ firepower An observer and a jeep is provided to the company and must be attached to a platoon. Naval guns can fire once per battle.
Naval guns can “fire direct” from the coastal town only, site from the table edge. ROF 3 for whole battery AT-13/FP 2+
The battlefield:
There will be three tables marked for the league in the store.
A submarine port & coastal town table (allied)
A Monte casino table (axis)
And a coliseum ruins table (axis)
Mission Selection:
First Mission/Battle
Table: Monte Casino
d6=1-4 Screening Action
d6 = 5-6 King of the hill
2nd Mission/Battle
Allies won last battle = Table: Coliseum Ruins/ Mission: Envelopment
Axis won last battle = Table: Coastal town / Meeting: engagement
All other Battles roll d6
1-2 Free for all- 3-4 Screening Action 5-6 King of the hill
Weather & Air Support
Role a D6 if the result is
5 -6 clear skies = air support avail.
1-4 overcast = NO air avail. This game!
Players do not buy air support as part of their force. Instead air support is available depending on the weather.
In battles where the weather is clear air support is available
Air support is automatically allocated to each side as follows.
• Attacker: Limited Air Support
• Defender: Sporadic
Players may choose the type of planes that are available.
Ending the Battle between two opponents in the Campaign:
When a player has total control of all territory or after your third battle, roll a single die on a 5+ your contribution to this battle is finished. As your battles continue add one die more to the roll for every battle thereafter thus you roll one die the first time two the second and so on…. any 5+ rolled ends the battle.
And new orders will be issued! (You’re assigned a new opponent.)
Deciding Who Won: Determining who won is based upon territory (table) ownership, not victory points.
Axis Minor Victory if -Allies control one territory/table
Axis Major Victory if – if allies don’t hold any territory. ( allies were pushed off all tables/territory)
Allied Minor Victory if –control two territories
Allied Major Victory if- if allies control all territories ( Axis was pushed off all territories)
Comments:
Missions mentioned above are available on-line at
We will have tables set up constantly for this league.
Entry cost is $12.95 per person includes unlimited game play for league games saving you $5.00 per day on our daily rates. Any questions please call 627-4263