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Made in jp
The Hammer of Witches





A new day, a new time zone.

<h2>Alpha Recon – 1000 points </h2>

Chaos List:
Chaos LT: Plasma Pistol
Chaos Marines[A] x 10: Flamer, Banner, Plasma Pistol, Power Fist
Chaos Marines x 8: Plasma Pistol x2, Power Fist, Icon Bearer
Obliterator
Havoc Squad x 5: Heavy Bolter x 2
Dreadnought: Plasma Cannon
Bloodletters x 7
Plaguebearers x 6

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<!--[if !supportEmptyParas]-->

[b]Necron List:
Lord: Resurrection Orb, Veil of Darkness
Warriors[A] x 10
Warriors x 10
Scarabs x 6
Destroyers x 4
Heavy Destroyers x 3
<!--[if !supportEmptyParas]-->Phase Out: 7 Models <!--[endif]-->

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One of my heavy destroyers lost its targeter in transit.  Other than that, they fared much better than the nids did.

Chaos won the dice off, and chose first turn.

[b]Chaos 1:
Movement:

Both Marine squads and the Oblit moved forward, the Havocs and Dread staying where they were.
Shooting:
The Dread missed Warriors with it’s plasma cannon.  The Oblit attempted to Las the Destroyers, but setting a trend that would continue the rest of the game, it failed its Leadership check to bypass the closer target, and instead vaporized one of Warriors[A].  <!--[if !supportEmptyParas]-->The Havoc’s Heavy Bolters manage to clip one member of Warriors[B]. <!--[endif]-->

[b]Necron 1:
Warriors’s casualty sticks his legs back on and pops back up.  The Lord and Destroyers teleport out.  The Dreadnought worried me, but was too close to the corner to risk trying to teleport behind, so instead I had them reappear in front of it, scattering forward 4”.  With a front armor of 12, that meant I’d be relying on 6s from the Destroyers to hurt it.
[b]Movement:

The Scarabs went forward, hugging the edge of the middle hill, ready to charge in and tar pit whatever unit I decided was deserving.  The rest of the Necrons cut to the right, Warriors[A] hopping onto the hill recently vacated by the Scarabs, Warriors moved into the spaceship wreckage. I was hoping to force the Marines to string themselves out as they came after me, so I could concentrate my firepower.
[b]Shooting:

The Heavy Destroyers discombobulate two of the Havocs.  While the Destroyers have no problem hitting the Dreadnought, the penetration rolls are terrible, and only one 6 shows up.  <!--[if !supportEmptyParas]-->I got lucky, and rolled another 6 on the glancing table, scrapping the dread. <!--[endif]-->

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<!--[if !supportEmptyParas]-->

Chaos 2:
The Plaguebearers put in an appearance, apparating on the opposite side of the hill my Scarabs are lurking against.
Movement;
Both Marines and the Oblit marched forward again.  Not once in the whole game did the Obliterator move less than 5” in a turn.  Once again, the Havocs stayed where they were –
Shooting:
-blasting away at Warriors, knocking down the same guy just as he was dusting himself off from the last fall.  The Oblit tried to line up a lascannon shot at my Heavy Destroyers, whiffed the priority check and instead melted a hole through the face of another member of Warriors[A].
[b]Assault:

Plaguebearers charged my Scarabs, making 24 attacks, wounding with 10.  <!--[if !supportEmptyParas]-->Using nothing but a 5+ save, the Scarabs managed to soak 7 of them, losing only one base, while killing 2 Plaguebearers back.

Necron 2:
Hacking up a couple of Heavy Bolter shells, Warrior’s casualty popped back up like a Gauss armed jack-in-the-box.  The Lord and his Destroyer posse teleported a mere 10” forward, bringing the Havoc squad into range of the Lord’s Staff of Light.
[b]Movement:

The rest of my army kept drifting to the right, Warriors getting hung up in the spaceship wreckage with a terrible difficult terrain check, a problem that would bedevil them for the rest of their brief existence.
[b]Shooting:

The Destroyers and Lord managed to drop just a single Havoc between them, leaving it up to the Heavy Destroyers to Gauss-filet the last two.

<!--[if !supportEmptyParas]-->

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<!--[if !supportEmptyParas]-->

Assault:
The Plaguebearers inflicted five more wounds on the Scarabs, who saved four of them, the plucky little mecha-bugs refusal to die starting to draw attention from nearby spectators, as well as my opponent’s ire.  <!--[if !supportEmptyParas]-->They then managed to tear one more Plaguebearer apart into itty bits of random immaterium. <!--[endif]-->

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Chaos 3
Movement:
All the marines continued their steady march forward, Marines[A] heading towards the combat to see what the Plaguebearers were having so much trouble with, Marines sliding towards the left side of the table.

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[b]Shooting:
Since he seemed so good at it, the Obliterator lased another member of Warrior[A], intentionally this time.
Assault: The scarabs’ luck ran out.  They saved only 1 out of 4 wounds inflicted on them by the Plaguebearers. When Marines[A] charged in, they only inflicted three wounds, but the Scarabs managed to soak neither them nor the extra two wounds they took for being out numbered during resolution.

<!--[if !supportEmptyParas]--><!--[endif]-->

Necron 3:
Here’s where things started going wrong.  Getting cocky, Lord and his posse teleported in to get a firing angle on the Obliterator, scattering directly towards it and ending up way too close.
Movement:
Heavy Destroyers tubro-boosted across the board to come up behind the Destroyers, giving them a line on the Obliterator.  Both Warrior squads tried to drop towards the back of the board, but Warriors got a 1 on their difficult terrain check to withdraw from the wreckage.
[b]Shooting:

Lord and Posse served the Obliterator up a heaping helping of weaksauce.  I’m not sure it even noticed it was being shot at.
Assault:
So much for plucky bugs.  The Marines and Plaguebearers squish the remaining Scarabs, and then roll doube 6s on their consolidation move, the Marines heading towards Warriors and the Plaguebearers edging around the hill in a move that I realize will quite possibly get them into charge range of my Heavy Destroyers.

<!--[if !supportEmptyParas]-->

[b]Chaos 4:
Oh look, the Bloodletters finally decided to check their messages, and show up at the battle.  Oh look, they scattered directly into charge range of the Lord and Destroyers. Yeah, I screwed the pooch on that one all right.  In fact, it’s still spinning as we speak.

<!--[if !supportEmptyParas]-->

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<!--[if !supportEmptyParas]--> <!--[endif]--> Movement:
The Plaguebearers keep on hugging the hill, heading towards my Heavy Destroyers. Marines[A] bear down on Warriors while the LT and Marines[B] take a less direct route down the left side of the table, coming towards Warriors[A] from their flank. The Obliterator takes a few ponderous steps towards the Destroyers.

<!--[if !supportEmptyParas]-->

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<!--[if !supportEmptyParas]-->

[b]Shooting:
Marines inflicts one casualty on Warriors[B] with their flamer.  <!--[if !supportEmptyParas]--><!--[if !supportEmptyParas]-->The Obliterator twin-linked Meltaed a Destroyer, just to make sure it took.
[b]Assault:

The Plaguebearers charged, but the Heavy Destroyers shrugged off both their attacks, and the effects of Nurgle’s Rot.  The Bloodletters charged, and ripped the Destroyers apart.  Fortunately, the Lord was tucked in the middle of all those flying bases, and was out of reach and unscathed, leaving the Oblit with its Powerfist up it’s butt when Intiative 1 finally rolled around.  With all the negative modifiers, he had to roll below 5 to keep from breaking.  Coming up with a cool 3, he told the daemons to bring it, confident in the power of the Res Orb to return his Destroyers to life.  Marines[A] dog pile Warriors, knocking down 5 Necrons, the Aspiring Champion’s powerfist liquefying one more.  <!--[if !supportEmptyParas]-->The Warriors hold fast, and everyone piles in.


[b]Necron 4:
Fun Fact: When no one was looking, the Deciever replaced the Lord’s Res Orb with a luminescent bowling ball.  This explains how all four Destroyers failed their WBB roll, leaving the Lord standing there all by his lonesome with a goofy look on his face.  My backup plan was to have the Lord teleport out of there with the Heavy Destroyers, saving them from the Plaguebearers, but they turned out to be 6.5 inches away.  So, the Lord said, “Screw you guys, I’m going home,” and teleported back to the deployment zone, reappearing on the hill with Warriors[A]. 

<!--[if !supportEmptyParas]-->

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<!--[if !supportEmptyParas]-->

<!--[if !supportEmptyParas]-->Meanwhile, two members of Warriors made their rolls, and climbed back to their feet.
[b]Movement:

<!--[if !supportEmptyParas]-->Warriors[A] Headed towards the left edge of the hill to engage Marines, but only six shots were in range, none of them managing to wound.
[b]Assault:

The Marines knocked down three more Warriors from , the Powerfist crunching a fourth.  Still no casualties inflicted in return.  I made a Leadership roll of 3, and the squad held fast to keep on fighting.

<!--[if !supportEmptyParas]-->

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<!--[if !supportEmptyParas]-->

[b]Chaos 5:
Movement:

<!--[if !supportEmptyParas]-->The Obliterator reversed course (rolled a six for movement again), heading back for my side of the table. The Chaos LT and Marines moved forward into rapid fire range.
[b]Shooting:

The Obliterator opened fire on Warriors[A] using a Heavy Bolter to try for maximum casualties (after all, with the Lord there, there was no advantage to using the Lascanon when more shots would be more effective).  Still only managed to knock down one.  A flurry of rapid fire plasma from Marines took down four more Warriors.

<!--[if !supportEmptyParas]-->

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<!--[if !supportEmptyParas]-->

[b]Assault:
Marines[A] knocked down one more warrior, and then the Aspiring Champions Powerfist finished off the last survivor of Warriors.  The Bloodletters charged the Heavy Destroyers and had their twisted way with the Necron’s attractively shaped discharge conduits.  At this point, I had only three models left on their feet.  The only way I could avoid Phase out would be for all five fallen Warriors to make their WBB roll next turn.

[b]Necron 5:
Well look who finally figured out how to turn on a Resurrection Orb.  All five Warriors get back to their feet, ready to make a final stand.

<!--[if !supportEmptyParas]-->

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<!--[if !supportEmptyParas]-->

Movement:
The Lord takes the lead, and the remaining Warriors line up at the edge of the hill to pour atomically disassociating death down on the Chaos Lieutenant and his lackeys.
Shooting:
The Lord’s Staff of Light left one Chaos Marine with a smoking hole where his torso used to be, gauss fire flaying five more down to their constituent atoms.

<!--[if !supportEmptyParas]--> <!--[endif]-->

Assault:
With nothing left to lose, the Lord and Warriors charged, getting a 6 on their difficult terrain roll to make it down the hill and pile into the Lieutenant and his two remaining Marines.

<!--[if !supportEmptyParas]-->

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<!--[if !supportEmptyParas]-->

 After the brilliance of their shooting, one warrior gets knocked out before getting to attack, the Lord misses completely, and the warriors fail to cause any wounds before the Aspiring Champion’s power fist squishes one more warrior.  I make one last roll for Leadership, the Necrons break, and are run down.

<!--[if !supportEmptyParas]-->

Final thoughts:
Y’know, I don’t think that there’s a single game I’ve lost with Necrons that you cannot point to stupid teleporter tricks as the initial cause of my undoing.  I knew that I was going to have to work to keep the Chaos units at a distance and whittle them down. My initial tactic of popping around the Destroyer squad, where they would have a 36” field of fire to decimate select targets worked quite well (although I simply got lucky in regards to taking down the dreadnought).  I screwed up by getting way too close to the Obliterator, although I would’ve had a pretty decent chance to recover from that, had not the Bloodletters appeared just then.  That was a good half my army I lost to daemons.  I was trying to minimize my vulnerability by sneaking around behind my opponent, but in order to do that, I had to sacrifice the so very needed range advantage, and employing the Destroyers against the Obliterator wasn’t a very effective choice of targets anyway.  If I had taken both Destroyer units back to the left side of the table, I would’ve been able to target the Obliterator with the Heavy Destroyers (who would’ve probably proven more effective against it’s 2/5+ save) and had the Destroyers use their volume of fire to greater effect against ranks of more space marines.  Not only would the Warriors havethen been available for additional support, but it would’ve kept the Lord in the thick of my forces, where his special abilities could’ve been brought to bear wherever hot spots developed, instead of being all the way across the table, and unable to react in an effective manner.


"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..."
Thought for the Day - Never use the powerfist hand to wipe. 
   
Made in ie
Frightening Flamer of Tzeentch





I never really got the whole porting Destroyers. They are quite fast as it is are they not?

DR:80+S++G+MB--IPw40k00#-D++++A+++/aWD100R+T(D)DM++++

Church: So it is a sword, It just happens to function like a key in very specific situations.
Caboose: Or it's a key all the time, and when you stick it in people, it unlocks their death.  
   
Made in us
Omnipotent Lord of Change





Albany, NY

Posted By Bookwrack on 03/07/2007 3:13 AM

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<!--[if !supportEmptyParas]-->

Movement:
The Lord takes the lead, and the remaining Warriors line up at the edge of the hill to pour atomically disassociating death down on the Chaos Lieutenant and his lackeys.
Shooting:
The Lord’s Staff of Light left one Chaos Marine with a smoking hole where his torso used to be, gauss fire flaying five more down to their constituent atoms.

Assault:
With nothing left to lose, the Lord and Warriors charged, getting a 6 on their difficult terrain roll to make it down the hill and pile into the Lieutenant and his two remaining Marines.

"The Last Stand" is my favorite pic, partially because of the CSM looking around in all directions but mostly because it's blurry as hell

Here's the thing about the above turn though.  You had a great round of shooting, downing 6 CSM, very nice.  Then you say you jumped down into combat too ... which I'm pretty sure you can't do after firing rapid fire weapons.  In fact, you'd need "slow and purposeful" to do that, but last I looked Necron warriors don't have that ...

All the same, another great report, thoroughly enjoyable.  And go Chaos!

- Boss Salvage


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Been Around the Block





Great report, but you need to check some rules issues. The rapidfire then charge was mentioned above, but you also rolled WBB for your destroyers even though all of them had been downed. You need to have a living Necron of the same type within 6" to attemp WBB. You failed them all, so it wasnt a big deal for this game, but you should be aware of when you are allowed to try for WBB.

Veiling accidents are indeed the undoing of many Necron battles, so it is always a good idea to keep in mind that deepstriking is highly unpredictable.
   
Made in jp
The Hammer of Witches





A new day, a new time zone.

D'oh! My brain still must have been lingering in Tyranid mode, where of course you can always assault after shooting. The Destroyer thing was just plain forgetfullness on my part. Obviously, in that case, the dice knew what they were doing better than I did.

"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..."
Thought for the Day - Never use the powerfist hand to wipe. 
   
Made in us
Fate-Controlling Farseer





Fort Campbell

I'm confused about the Teleporting Destroyers. With a 12" movement, and 36" firing range, they shouldn't of had a problem lining any targets up. By jumping around like that you where putting your guys at serious risk of teleporting into something they shouldn't have. With such a small game, and how mobile your force already was, I think I would have just left the Veil at home and used the points on a couple more warriors.

A great report though. Wish it wouldn't cost me more then a grand to get down to Osaka for one of those things.

Full Frontal Nerdity 
   
Made in jp
The Hammer of Witches





A new day, a new time zone.

The way the board was set up, the only good firing lanes I could've gotten with the destroyers would've been on the left side, where all his troops were moving up, which also would've exposed them to the Obliterator. The teleporting path I took, initially after the dreadnought and the Havocs got them into firing position, and shielded them from the rest of the army. I also pushed them closer so that the Lord might be able to get some Staff of Light shots off too.

"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..."
Thought for the Day - Never use the powerfist hand to wipe. 
   
 
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