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![[Post New]](/s/i/i.gif) 2010/02/22 07:40:02
Subject: The Tyranid Codex Fluff, aka The "Oh Yeah??" Codex
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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Tau certainly can be corrupted by the warp. They are living breathing beings after all. It's just that Tau don't have many pyskers. Nids could certainly be possesed by that potent powerful warpcraft. I suppose even necrons could be somewhat tainted if they were to slumber for millenia in the warp. If they can even travel into the warp.
Anyway, everything is susceptible to corruption, only through the Emperors Grace can we hope to stand and prevail!
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Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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![[Post New]](/s/i/i.gif) 2010/02/22 15:24:22
Subject: Re:The Tyranid Codex Fluff, aka The "Oh Yeah??" Codex
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Stalwart Veteran Guard Sergeant
Terra, circa M2
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Tau have really tiny warp signatures, so it's supposed to be hard to corrupt them, though it seems Kroot can be corrupted very easily. As for Necrons, the Warp was created to be a place that they couldn't exist in, so one would think they couldn't be corrupted and would just be "killed".
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Though my soul may set in darkness
It will rise in perfect light!
I have loved the stars too fondly
to be fearful of the night.
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![[Post New]](/s/i/i.gif) 2010/02/22 18:07:03
Subject: The Tyranid Codex Fluff, aka The "Oh Yeah??" Codex
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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Why do daemons bother to possess humans if they could possess cats or elephants or something?
They could possess bacteria and start a plague.
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![[Post New]](/s/i/i.gif) 2010/02/22 18:16:13
Subject: The Tyranid Codex Fluff, aka The "Oh Yeah??" Codex
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Oozing Spawning Vat
Doha, Qatar
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Why possess a creature to start a plague when you have grandfather Nurgle doing it for you?
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is all I have to say...
other than Nom... nomnom... nomnomnomnom. |
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![[Post New]](/s/i/i.gif) 2010/02/22 19:48:39
Subject: Re:The Tyranid Codex Fluff, aka The "Oh Yeah??" Codex
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Sniping Hexa
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Best I could do dakka....
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Inquisitor_Syphonious wrote:All I can say is... thank you vodo40k...
Zweischneid wrote:No way man. A Space Marine in itself is scary. But a Marine WITHOUT helmet wears at least 3-times as much plot-armour as a Marine with helmet. And heaven forbid if the Marine would also happen to have an intimidating looking, vertical scar. Then you're surly boned. Those guys are the worst. Not a chance I'd say.
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![[Post New]](/s/i/i.gif) 2010/02/22 20:17:29
Subject: The Tyranid Codex Fluff, aka The "Oh Yeah??" Codex
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Hungry Little Ripper
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All very, very interesting...
One thing I thought I should clear up is Shadow in the Warp (or my hypothesis thereof). The thing is, the warp is influenced by the emotions of sentient beings. Many Tyranid organisms are not sentient or even have complex brains, HOWEVER, the sheer mass of neurons in a Hive Fleet generates a disruptave ripple that overwhelms weak psykers and makes it harder. Of course, then you get into the nitty-gritty and what emotions or sentience are, which makes me dizzy...
Also, quick hypothi (word I made up) on the Hive Mind: it's either one governing body (I like to think of a star-sized brain in the intergalactic void) takes care of all Tyranids, or every complex brain (Hive Tyrants (I don't think they're fully sentient, btw), Hive Ships, Norn Queens, Zoanthropes) combine to form a conglomerate Hive Mind that amplifies with each relay and is sentient: greater than the sum of its parts.
And a note on the nature of the warp itself: I personally believe it's a kind of bubble around the galaxy and can only exist locally (of course, warp dimensions are completely wacko, but you know what I mean) with the psychic beings of our galaxy.
Phew. That was a lot. And all totally awesome.
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Kilkrazy wrote:Ronin wrote:Assuming he'd let you use an RPG on him.
I think the general concept of combat is that you don't wait for the enemy's permission to attack him. - Best quote ever |
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![[Post New]](/s/i/i.gif) 2010/02/22 20:18:47
Subject: Re:The Tyranid Codex Fluff, aka The "Oh Yeah??" Codex
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Longtime Dakkanaut
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MIKEtheMERCILESS wrote:...spun this around with "Despite the strengths of the various races, wether it be battleifeld expertise, technology, or other, well bucko, the Tyranids can do it better! And they're an unyeilding and innumerous foe!"..."Oh Yeah?" codex! ...
Yup, I agree. It's really dumb.
But then in this universe guys with guns need powerswords to hurt each other and 1k guys conquer a planet...
(There are already 6 billion people on earth, 60 million casualties in WW2, a full chapter is what only, 1000 marines?)
All the 40k fiction is pretty thin. I don't let the latest edition of nonsense and shenanigans bother me to much...
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![[Post New]](/s/i/i.gif) 2010/02/22 20:25:26
Subject: Re:The Tyranid Codex Fluff, aka The "Oh Yeah??" Codex
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Khorne Veteran Marine with Chain-Axe
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Solly wrote:As the younger generation nid players would say.....
nomnomnomnomnomnomnomnomnomnomnom
If it turns out the nids are a some kind of extension of the Necros then i'm quiting GW40K forever!
Then I'm gonna buy a boat and sail that boat untill I come to a country that doesn't know about 40k....
but Somalia is a terrible place!
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"Liberty is never unalienable; it must be redeemed regularly with the blood of patriots or it always vanishes." - Robert A. Heinlein
Acheron Tomb Legion (shelved until codex update)
Revenants of Khaine Corsair Fleet (2000 and growing)
Blood Reapers Chaos Warband (World Eaters, Iron Warriors, and Death Guard) The only army I actually win games with! |
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![[Post New]](/s/i/i.gif) 2010/02/22 20:26:58
Subject: The Tyranid Codex Fluff, aka The "Oh Yeah??" Codex
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Swift Swooping Hawk
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RxGhost wrote:I came in here to see a picture of a red carnifex bursting through a wall with a pitcher of kool-aid.
Instead I got NOTHING.
Thanks Dakka, thanks for framing my dreams for murder and sending them off to prison to be gang-raped in the laundry room for 2 cigarettes.
This actually caused me to stop reading and simply scroll through the thread, waiting for the Carnifex.
Though there was a kool-aid man / lictor comparison.
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The Battle Report Master wrote:i had a freind come round a few weeks ago to have a 40k apocalpocalpse game i was guards men he was space maines.... my first turn was 4 bonbaonbardlements... jacobs turn to he didnt have one i phased out. This space for rent, contact Gwar! for rights to this space.
Tantras wrote: Logically speaking, that makes perfect sense and I understand and agree entirely... but is it RAW? |
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![[Post New]](/s/i/i.gif) 2010/02/22 20:58:01
Subject: The Tyranid Codex Fluff, aka The "Oh Yeah??" Codex
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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@vodo40: That'll do lad, that'll do.
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Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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![[Post New]](/s/i/i.gif) 2010/02/23 03:15:48
Subject: The Tyranid Codex Fluff, aka The "Oh Yeah??" Codex
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[MOD]
Otiose in a Niche
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Great stuff in this thread. Yeah the nids have pretty much been the invincible fluff army since 2nd edition but this codex took it to the next level.
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![[Post New]](/s/i/i.gif) 2010/02/23 14:25:30
Subject: The Tyranid Codex Fluff, aka The "Oh Yeah??" Codex
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Stalwart Veteran Guard Sergeant
Edinburgh.
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Alright I think we've established the new 'nids are a bit "OMG WE ARE SOOOOO AWESOME THAT U WONT BELIEVE THE ONLY REASON WE HAVEN'T WON YET IS CAUSE WE'RE STILL WAKING UP LOL!!1!" but I love them anyway.
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All Between 750 and 3000 points: Nids, BA, Imperial Guard, Space Wolves, Orks, CSM, Tau, Ogres, Vampire Counts, Daemons, Skaven, Empire.
DR:90S++G++M+B--IPw40k01+D++A+++/eWD340R+++T(F)DM++
"When the going gets rough the sensible conceal themselves behind large pieces of furniture." |
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![[Post New]](/s/i/i.gif) 2010/02/23 16:57:08
Subject: The Tyranid Codex Fluff, aka The "Oh Yeah??" Codex
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Hungry Little Ripper
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I just realised the awesomeness of if nids were a C'tan project.
Wait for it...
NECRONIDS!
Skull faced robo-bugs from the 41st millenium.
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Kilkrazy wrote:Ronin wrote:Assuming he'd let you use an RPG on him.
I think the general concept of combat is that you don't wait for the enemy's permission to attack him. - Best quote ever |
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![[Post New]](/s/i/i.gif) 2010/02/23 18:07:33
Subject: Re:The Tyranid Codex Fluff, aka The "Oh Yeah??" Codex
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Reverent Tech-Adept
DakkaDakka.com
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Corvus wrote:Solly wrote:As the younger generation nid players would say.....
nomnomnomnomnomnomnomnomnomnomnom
If it turns out the nids are a some kind of extension of the Necros then i'm quiting GW40K forever!
Then I'm gonna buy a boat and sail that boat untill I come to a country that doesn't know about 40k....
but Somalia is a terrible place!
I was thinking Guam...
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Cease struggling so I can shoot you in the head Heretic |
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![[Post New]](/s/i/i.gif) 2010/02/23 21:18:16
Subject: The Tyranid Codex Fluff, aka The "Oh Yeah??" Codex
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Fireknife Shas'el
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Quick & dirty, but just as planned...
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![[Post New]](/s/i/i.gif) 2010/02/23 22:45:36
Subject: The Tyranid Codex Fluff, aka The "Oh Yeah??" Codex
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Smokin' Skorcha Driver
Up in your base, killin' all your doods.
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Oh yeeaah! Who wants some biomass?
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Deathskulls
Logan Grimnar's Great Company
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![[Post New]](/s/i/i.gif) 2010/02/23 23:56:03
Subject: The Tyranid Codex Fluff, aka The "Oh Yeah??" Codex
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Longtime Dakkanaut
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To bad the codex actually isn't nearly as capable as the fluff in it suggests. No wait, that's good.
Mutating to be immune to pulse rifles, what, they'd have to be T 9?
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![[Post New]](/s/i/i.gif) 2010/02/24 00:24:11
Subject: The Tyranid Codex Fluff, aka The "Oh Yeah??" Codex
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Longtime Dakkanaut
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Heh, the Hierophant titan is t9, maybe they just dropped them down?
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![[Post New]](/s/i/i.gif) 2010/02/24 00:48:32
Subject: Re:The Tyranid Codex Fluff, aka The "Oh Yeah??" Codex
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Monstrous Master Moulder
Sacramento, CA
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It wasn't becoming tough enough to be immune to pulse weapons, it was creating a specialized defense against pulse weapons. After doing that they were still vulnerable to things like Kroot rifles and lasguns. If it were put down in game terms it would be like keeping the statline the same but giving them the special rule: Immune to Pulse Weapons. Hive Fleet Gorgon basically noticed that most Tau weapons worked the exact same way and optimised its creatures accordingly.
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Agitator noster fulminis percussus est |
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![[Post New]](/s/i/i.gif) 2010/02/24 02:11:59
Subject: The Tyranid Codex Fluff, aka The "Oh Yeah??" Codex
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Smokin' Skorcha Driver
Up in your base, killin' all your doods.
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Yes, the carapace would basically reflect the moleculer structure of Tau weapons. Not be so tough it just doesn't hurt them.
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Deathskulls
Logan Grimnar's Great Company
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![[Post New]](/s/i/i.gif) 2010/02/24 09:31:46
Subject: Re:The Tyranid Codex Fluff, aka The "Oh Yeah??" Codex
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Stealthy Space Wolves Scout
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Silly Tau, never take a pulse weapon to do a Nemesis Force Weapon's job
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Emperor's Faithful wrote
- I would rather the Blood Angels have gone down the darker path of the Flesh Tearers than this new "Awesome Codex McBatnipples". *blegh*
6 Marine Armies and counting... Why do I do it to myself ? Someone help me I'm an addict |
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![[Post New]](/s/i/i.gif) 2010/02/24 11:14:38
Subject: The Tyranid Codex Fluff, aka The "Oh Yeah??" Codex
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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Sooner or later the nids will sprout some sort of arm or member to deal with those too.
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Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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![[Post New]](/s/i/i.gif) 2010/02/24 11:26:51
Subject: The Tyranid Codex Fluff, aka The "Oh Yeah??" Codex
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Stealthy Space Wolves Scout
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NOOOOOOOO!!!!!
Foiled Again :(
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Emperor's Faithful wrote
- I would rather the Blood Angels have gone down the darker path of the Flesh Tearers than this new "Awesome Codex McBatnipples". *blegh*
6 Marine Armies and counting... Why do I do it to myself ? Someone help me I'm an addict |
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![[Post New]](/s/i/i.gif) 2010/02/24 17:07:15
Subject: The Tyranid Codex Fluff, aka The "Oh Yeah??" Codex
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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dossome wrote:Why possess a creature to start a plague when you have grandfather Nurgle doing it for you?
Why possess any creatures then? Automatically Appended Next Post: Snikkyd wrote:Yes, the carapace would basically reflect the moleculer structure of Tau weapons. Not be so tough it just doesn't hurt them.
Pulse weapons fire plasma balls. There isn't a molecular structure. it's just another nonsensical piece of GW fluff.
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This message was edited 1 time. Last update was at 2010/02/24 17:10:05
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![[Post New]](/s/i/i.gif) 2010/02/24 18:05:04
Subject: The Tyranid Codex Fluff, aka The "Oh Yeah??" Codex
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Oozing Spawning Vat
Doha, Qatar
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The other gods possess creatures to gain their own glory, in different ways, the plague thing is purely nurgle.
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This message was edited 1 time. Last update was at 2010/02/24 18:05:45
is all I have to say...
other than Nom... nomnom... nomnomnomnom. |
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![[Post New]](/s/i/i.gif) 2010/02/24 18:45:46
Subject: The Tyranid Codex Fluff, aka The "Oh Yeah??" Codex
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Longtime Dakkanaut
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Kilkrazy wrote:dossome wrote:Why possess a creature to start a plague when you have grandfather Nurgle doing it for you?
Why possess any creatures then?
Automatically Appended Next Post:
Snikkyd wrote:Yes, the carapace would basically reflect the moleculer structure of Tau weapons. Not be so tough it just doesn't hurt them.
Pulse weapons fire plasma balls. There isn't a molecular structure. it's just another nonsensical piece of GW fluff.
That's it exactly, the Tyranid fluff is pretty dumb here.
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![[Post New]](/s/i/i.gif) 2010/02/25 10:48:59
Subject: The Tyranid Codex Fluff, aka The "Oh Yeah??" Codex
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Hierarch
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Kilkrazy wrote:Snikkyd wrote:Yes, the carapace would basically reflect the moleculer structure of Tau weapons. Not be so tough it just doesn't hurt them.
Pulse weapons fire plasma balls. There isn't a molecular structure. it's just another nonsensical piece of GW fluff.
http://www.nanowerk.com/spotlight/spotid=8308.php
There have been advances in Carbon Nanotubes that allow for their use in an application such as protection from energy-based weapons systems (namely lasers). Would it be so far fetched to think that the Hive mind, utilizing what are essentially organic compounds to begin with, to figure out how to spawn these nifty little bad boys as an integral part of the creature's structure?
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Things I've gotten other players to admit...
Foldalot: Pariahs can sometimes be useful |
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![[Post New]](/s/i/i.gif) 2010/02/25 12:26:26
Subject: The Tyranid Codex Fluff, aka The "Oh Yeah??" Codex
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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Well, they are talking about a theoretical application of nanotechnology to defend against lasers.
A plasma beam or ball is different. It contains actual subatomic particles which can physically degrade objects due to being at a very high temperature.
Of course, plasma weapons don't work IRL, because without a powerful magnetic containment field the plasma simply flies apart under its own pressure and rapidly cools down to a normal gas again.
If the fluff wants to have one impossible thing deflected by another impossible thing, it's fine really. It just makes a good story after all.
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![[Post New]](/s/i/i.gif) 2010/02/27 06:37:51
Subject: The Tyranid Codex Fluff, aka The "Oh Yeah??" Codex
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Regular Dakkanaut
California
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Thank you for the OP. That is brilliant. I laughed so hard.
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DEATHLEAPER and MAWLOC are born to WIN objective games! |
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