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Hunterindarkness wrote:How the war goes all is in which source you are using. As it stands at last point the nids where ground to a halt, but the orks where beginning to overwhelm them with numbers.
The fact remains unlike orks the nids need to win. They can't run off their own bio-mass forever, they loose some evey time they die and do not always get it all back. A stalling game puts it in favor the the orks.
And this is my biggest problem with the modern ork fluff. When another race takes over the Tyranid niche as the unstoppable, always reproducing in bigger numbers race, you know the game is suffering from sequelitis. Orks are supposed to be the galaxy's loud, disruptive neighbors with cars on blocks in the front yard, not the ominous creeping death. If there was to be one major fluff retcon in 40k, I think I would choose return the orks to their roots when they were funny and awesome, not some kind of unstoppable force that can out-last the friggin Tyranids.
^^ Agreed ^^
We have plenty of other races, like daemons and necrons that seem to be without number and whose sole purpose in the fluff is to destroy all sentient life in wanton bloodshed. Orks at least still are somewhat true to form of the old days since they're highly unlikely to ever be completely united.
This message was edited 1 time. Last update was at 2012/05/21 22:58:01
The Orks not only have to hold their ground against the Tyranids, they have to utterly shut off access and deny any biomass available to them in their retreat.
Are the Orks or the tyranids retreating in this scenario?
This message was edited 2 times. Last update was at 2012/05/21 23:07:50
Never heard of Tyranids under synapse retreating either. Again, we're arguing over half pennies here, neither side is going anywhere in the war of attrition, and they'll be plenty of food for the Tyranids to continue the war effort, just as the Orks will have plenty of pods to pop open from behind their own lines. It's like a herd of pigs cutting through thick grass that just keeps growing. Both sides are going to get really big, but in the end, it's just going to end up being dirt, gak, and bacon.... delicious delicious bacon....
This message was edited 2 times. Last update was at 2012/05/22 00:18:54
Hunterindarkness wrote:How the war goes all is in which source you are using. As it stands at last point the nids where ground to a halt, but the orks where beginning to overwhelm them with numbers.
The fact remains unlike orks the nids need to win. They can't run off their own bio-mass forever, they loose some evey time they die and do not always get it all back. A stalling game puts it in favor the the orks.
Correction: Both sides need to win to win. Any ground lost to the Tyranids equals more biomass fed into the machine. The Orks not only have to hold their ground against the Tyranids, they have to utterly shut off access and deny any biomass available to them in their retreat. Scortched earth tactics may not even work because Tyranids can still draw their resources from the fertile ash. This means its not easy to deny resources from the Tyranids considering any ground lost to the Tyranids counts as an automatic victory for them and only ground completely on lockdown by the Orks equals a victory for them. Otherwise it's still a coin toss for the outcome.
I do not really agree with all of this, it still comes out as a net loss to the nids. Sure they get some new bio-mass but the orks are coming in faster then the nids can grow replacements. Stalling does work for the orks, the orks must do nothing to "grow" new orks, the nids must harvest.
Engine of War wrote:Duct Tape! the Ommnisiahs blessed bindings!
You're right, the only thing that can really slow or stop the Tyranids is famine. Unfortunately, the Orks are basically an unlimited amount of food, as they can grow anywhere the Tyranids will find and feast upon them in their most vulnerable state. We're really just debating how to exploit these alien's weaknesses. Tyranids hunger, and the Orks are weak in their infancy, exploit either weakness and they fall.
Was able to multiply into a Tyranid army large enough to wipe out an entire planet of orks. Entire planet of Orks vs. A single Tyranid spore-ship = single Tyranid spore-ship winning.
Tell me again that the Tyranids can't reinforce faster than the Orks can. I need to laugh some more.
This message was edited 2 times. Last update was at 2012/05/22 02:54:26
No that single ship did kill off some orks..then used the whole planet to regain what fuel it used in taking it. But notice they are much less effective if they can not win.
The nids are damned effective, as long as they win and have more fuel. When they can not when however, they lose fuel per victory. They can't bring in over whemling numbers if they can't take the whole of a planet. They have to use some bio-mass for harvesting, They also do not reinforce each other. The orks however use no real amount of energy to create new troops and do infact reinforce each other in mass.
So yes, they can not out reinforce the orks.
Engine of War wrote:Duct Tape! the Ommnisiahs blessed bindings!
DemetriDominov wrote:You're right, the only thing that can really slow or stop the Tyranids is famine. Unfortunately, the Orks are basically an unlimited amount of food, as they can grow anywhere the Tyranids will find and feast upon them in their most vulnerable state. We're really just debating how to exploit these alien's weaknesses. Tyranids hunger, and the Orks are weak in their infancy, exploit either weakness and they fall.
You are literally saying that tyranids will win because they are fighting a force that is every bit as difficult to exterminate as them. It makes just as much sense to say the Orks will win because the Nids are hard enough to make the Orks grow and organize themselves properly.
Orks are the optimal force for meatgrinders. Full stop. It is their defining characteristic, IMO. Tyranids strength is in overwhelming force and the immediate conversion of the conquered world into armaments for the next battle.
Rilpikash has a really good analysis of the Ork/Nid relationship on page one of this. I think everyone should go read it again.
DemetriDominov wrote:You're right, the only thing that can really slow or stop the Tyranids is famine. Unfortunately, the Orks are basically an unlimited amount of food, as they can grow anywhere the Tyranids will find and feast upon them in their most vulnerable state. We're really just debating how to exploit these alien's weaknesses. Tyranids hunger, and the Orks are weak in their infancy, exploit either weakness and they fall.
You are literally saying that tyranids will win because they are fighting a force that is every bit as difficult to exterminate as them. It makes just as much sense to say the Orks will win because the Nids are hard enough to make the Orks grow and organize themselves properly.
Orks are the optimal force for meatgrinders. Full stop. It is their defining characteristic, IMO. Tyranids strength is in overwhelming force and the immediate conversion of the conquered world into armaments for the next battle.
Rilpikash has a really good analysis of the Ork/Nid relationship on page one of this. I think everyone should go read it again.
@ your analysis of my comment: You're right, I am. Nids are as hard to destroy as Orks and both races must achieve absolute and total victory over their planet to be completely safe. Genestealer cults seeded from larvae can grow themselves into a sizable army that can take on a planet lost to the Orks, it happens all the time in Space Hulks in a sort of perpetual battle for supremacy in exactly the sort of meat grinder you say the Orks are the best at, and proves that both sides can co-exist and resupply off of each other in even very close proximity from one another.
@ your comment on Rilpikash: I did and have expanded on his point multiple times. Orks are more susceptible to biological warfare as is now being discussed in another thread. Ork logistics are not as acute and instantaneous as the Hive Mind, and the Orks do not evolve at the same pace as the Tyranids.
@ your rebuttal: Therefore, Orks may be able to sustain the onslaught of a full scale Tyranid fleet, but they will not win the larger war because they will be surrounded, isolated, and consumed by the ever changing, ever adapting, and ever present vigilance of the Hive Mind that the Orks simply cannot contend with.
This message was edited 3 times. Last update was at 2012/05/22 05:13:29
I think that, for an answer that covers all aspects, you'll really have to have information that's just not available.
Like: How many more hive-fleets are waiting or approaching the galaxy? Are there any more at all?
What is the "investement" the 'nids can make to get to devour a planet? What kind of planet? A jungle world? A desert planet?
I believe that the numbers of dead ork bodies will not make up for the lack of biomass on a mostly barren world for the Tyranids.
And I tend to belive that a full fledged battle consumes much more energy than can be harvested.
It's not only biomass in terms of bodies you throw into a fight, it's the energy consumption. Thy could make up for their investement after they won and can cash in.
I'm pretty sure the aggressive advancement inicates that they just have to. They cannot stop to reconsolidate or whatever.
They have the advantage of not to have to defend supply lines, with the downside of not having supply lines.
This means that the nids can lose, even when they win the battle. You know, in terms of profit.
Orks can be overwhelmed, thats true. And if you presume that they want their planet to be secured, you are right that they have to win to win.
But they don't. They prefer a good ongoing war to fight in. In Ork terms that means they win as long they don't lose.
DemetriDominov wrote:@ your analysis of my comment: You're right, I am. Nids are as hard to destroy as Orks and both races must achieve absolute and total victory over their planet to be completely safe. Genestealer cults seeded from larvae can grow themselves into a sizable army that can take on a planet lost to the Orks, it happens all the time in Space Hulks in a sort of perpetual battle for supremacy in exactly the sort of meat grinder you say the Orks are the best at, and proves that both sides can co-exist and resupply off of each other in even very close proximity from one another.
Right, they're both great at surviving.
DemetriDominov wrote:@ your comment on Rilpikash: I did and have expanded on his point multiple times. Orks are more susceptible to biological warfare as is now being discussed in another thread. Ork logistics are not as acute and instantaneous as the Hive Mind, and the Orks do not evolve at the same pace as the Tyranids.
Which thread? I'd love to read it. As for logistics, the Orks have instantaneous telepathical communication through weirdboys using WAAGH energy, not to mention some of the fastest travel available in the setting, warp travel. Demonstrably faster than the Tyranids at least. This travel is available both on their actual fleet ships and used via 'mysterious WAAGH energy' random warps in reality.
As for their evolutionary speed. The orks are already the perfect organism for war. Their technological levels can go from stone age to the 40th millenium in a few generations, depending on their adversaries. The Ork meks and brainboys will be splicing carnifex and lictor DNA in no time at all.
DemetriDominov wrote:@ your rebuttal: Therefore, Orks may be able to sustain the onslaught of a full scale Tyranid fleet, but they will not win the larger war because they will be surrounded, isolated, and consumed by the ever changing, ever adapting, and ever present vigilance of the Hive Mind that the Orks simply cannot contend with.
Again, the Orks congregate faster than the tyranids so every fleet that hits an Ork settlement too voracious to consume immediately is going to be checked for a long time. The tyranids are additive, the orks are multiplicative.
I just want to add for those concerned about a 40k where every race is the uberdoom of everything and everyone else is totally fubared, the orks aren't that race. Orks fight each other and can be redirected via bribes. Orks avoid imperial garrisons because the Eye of Terror has better krumpin. The orks aren't going to blot out anybody ('cept maybe the Tau on accident); the necrons, tyranids and chaos are the ones who have no other end game than everyone being wiped out or corrupted. They're the ones you gotta look out for. They're the ones the Imperium will be forced to focus on in the high stakes game because they'll take everything if they win.
The Orks have already won because they've gone everywhere and fought everything and are having a grand time doing it while still constantly expanding in numbers and influence. The Orks have found a galaxy in a perpetual state of war and they've embraced it.
As long as 40k exists there will be war and there will be Orks because the Orks are War.
This message was edited 1 time. Last update was at 2012/05/22 19:18:12
Well a rather intresting match up , bythemselves i think it would almost be a standstill , Orks reproduce via Spores ( not an ork player so someone confirm this ) and Tyranids have mass spawning pools . In any case the stronger orks are much older then the gretchen ( which i assume are newly spawned ) in any manner orks would lose via attretion ( blasphamy no more Dakka ) the tyranids can replenish their numbers in a matter of hours ( Hammer of the Emperor with the Tarllens fighting Nids ) where it would take orks a matter of years , if the orks used strategy ok maybe but what the hell they are orks . But you would also have to consider intervention from outside forces from differnt theaters .
Motto of the Imperial Guard " If its worth bringing one its worth bringing three"
y
DemetriDominov wrote:
Even still... the Ork Empire fell millions of years ago.. not 10,000. All that is required to unite the entire Imperium is a way to bring back the Emperor which there are several theories as to how to do it, but nobody crazy enough to follow through with it. The Orks would need one hell of a Warboss to fully unite under the strains of an entire galaxy (mostly the Imperium) to connect every single stranded Ork colony / WAAAGH out there.
As for the OP, it would unquestionably be the Tyrannids who would win. There are literally hundreds of reasons I am dumbfounded we haven't seen been discussed.
Such as:
Spoiler:
The Orks would need to scientifically discover a way to sterilize the very planets they fought on (something they aren't particularly good at), or else the microscopic spores left behind by the Tyrannids would become parasites on the Orks, anything from burrowing tapeworms to Tryannid bacterial agents and toxins. Not only would the world itself revolt against them, it would infest the Ork race for centuries on the microscopic level and when these creatures enter the cerebral tissue of the Ork (who would be powerless to stop their slow advance through their bodies without advanced medicine, which they don't have) it would become a battle that the Hive Mind would end up winning because its effects are far stronger than the psychic link of the WAAGH. If that happened not only would the Tryannids gain control of many Orks simply because of brain bugs implanted in them separating them from the rest of Ork kind because the Hive Mind can smother it like warp energies with the Shadow of the Warp, they gain the abilities of Orks themselves - rapid spore based reproduction, the ability use technology, and apparently according to some people championing the Orks don't need any resources to survive, the ability to live without actually being alive. Can somebody please explain to me how a living creature can grow without in taking any type of fuel? I know Matt Ward didn't design the lore behind the original Orks, so there has to be a logical explanation to this conundrum. When you figure it out, consider that the Tyrannids are hands down the most efficient at doing the most basic, and yet hardest to sustain thing in the galaxy: Living.
Back on track, many people have been saying the Orks would adapt to fight the Tyrannids. True, but that's not the same as evolving, which occurs over centuries and involves hundreds if not thousands of adaptations. Not only this, the Tryannids can evolve much faster than any other known race in the galaxy, and if there's one that can do it even quicker, you can bet that'll change once the Tyrannids eat them. Which leads me to my next point, Orks can only Loot planets. Tyrannids consume them entirely. Any planet lost to the Green Tide only becomes a greater asset to the Great Devourer, but vs versa, any planet lost to the Tyrannids, is gone forever. Not only this, but the planets that are devoured give far more resources to the Tryannids and much faster than the Orks. Metals and stone all provide valuable minerals that are invaluable to the Tyrannids and are leeched, if not scoured clean along with the biomass of a fallen planet. It takes time to build, mine, refine, and then finally forge weapons and materials Orks would need to fight Tyrannids, because unlike every other force in the galaxy, the Tyrannids deny them of their greatest asset, the ability to Loot and continue the war effort, because they aren't particularly good at making their own weapons. I know someone is going to post the pic of a Mekboy riding a looted Carnefex, and apart form its virtual impossibility in the lore, the materials of the Ork's riding platform are in relatively short supply considering the other races (except for Chaos in the Eye of Terror) would either all be dead or consumed for this to happen. In short, the vast supplies of the galaxy favor the Tyrannids way more than they do the Orks. Therefore Tyrannids are far more adaptable than Orks are, and given the time constraints of pitting two enemies with virtually limitless power, it's going to be a very, very, very long war to sort out. Well beyond the time that it's going to take for the entire Tryrannid race evolving to become an aethema to the entire Ork race no matter what battlefield adaptation it can think of as it eventually runs out of things to Loot as the Tyrannids continue to destroy them and everything else.
Going back to the whole living thing I mentioned earlier. The Tyrannid race itself is geared towards the extinction of all other life. It is the dominant life form of the known universe even beyond the ambitious and formidable race that are the Orks. It achieves this by evolution, brutal efficiency, the permanent denial of others to gain resources, and even more importantly: unity of purpose. Orks strive for war. That's pretty much it. Even under one banner there will always be infighting, rivalries, brawls, and even civil wars to prove to each other their superiority. It's basically how one get's promoted to sergeant. You kill your sergeant. It's not efficient. It's not methodical. It may be effective in the 40k universe as it weeds the Ork race to be tough and strong, but against the Tyrannids it's suicide. Every available asset must be deployed at all times against the Tyrannid race or else they will steamroll over you, consume you, and then use your chummy bits to make more chummy bits, which in turn makes... yeah.
Though the Tryannids can be splintered momentarily from the Hive Mind, they will never fight against themselves as soon as a synapse creature regains it's link to the Hive Mind and is no longer feral. The Orks on the other hand would never be united long enough to fight a war that would last for millennia or more. It's just not going to happen under any circumstance, because Orks are Orks. They like killing. And if they're aren't killing Tyrannids, they're killing each other.
Alright, that's end of Portion 1. Here's the summary:
Argument portion 1, the Tyrannids win because they can evolve faster, are more united, vastly more efficient, and deny resources more effectively.
Argument portion 2 in case anyone wants to ask is: Time, Genetics, Biological Warfare, and Logistics.
I can go on...
Automatically Appended Next Post:
riplikash wrote:
Really the main difference between the two is the difference between raiders and cities. The ork cycle is self perpetuating. An ork world will keep producing more orks until its star goes out. They sacrifice short term gains for long term ones.
Tyranids instead strip a planet bare. While this provides massive short term resource gains, they wont reap nearly as much out of the world total. And as with any raiding culture, they can only maintain their system by perpetuating the raiding cycle.
You see this same tradeoff in the individuals of each species. Orks benefit from experience and growth, tyranids just produce what they want.
If we assumed both forces were even it would all come down to how the initial battles turn out. If the Tyranids could win the initial battles and maintain momentum they would win, as the Orks could not match the Tyranids raiding economy. If the orks superior defensive ability and stability ever broke the Tyranids war momentum, they would lose, as they could not match the orks more stable economy.
Interesting, I like this argument considering the Orks primarily loot things as their strategy for rearmament. I think it's more accurate to say that both sides are a raiding culture. One from a desire to survive, the Tyrannids, and the other to thrive, the Orks.
If they ever unplugged the emperor he would become a god of chaos, he would be so pissed at what the lords of terra have done in his name and making him into a deity that he would first deal with them and then be focused on the gods of chaos. I do not think that the imperium of man now or for a long while after the Emperor of man finally leaves his veggie body will they ever be able to fully unite and mobilize against the other races. I believe that the IOM will become like the Eldar, I think their high time has come and gone and their light will fade from the galaxy like the Eldar.
As for your logic on the nids winning over the Orks, I believe your logic is flawed. I am not saying there is an obvious answer, but I do believe the way Orks were originally genetically designed by the Brain Boyz and Old ones, that they are built to adapt the environment they live in to survive and thrive. As it states since Rogue Trader and 2nd ed. Wherever Orks go, fungus, Squigs and runts crop up too. It is true that lootas and death skulls do loot other armies things, but they do not kill a planet lifeless and move on, they just keep infecting other systems, so I do not believe they fit the raider category.
\
Well if the God Emperor was unplugged and he was awakened i think that there would be a hell of a lot more retribution from the Xenos and Hertic as well as that of his own people ( like if Jesus had been reseructed during the Crusades )i agree that he would be mortifyed by what the did in the name of the emperor , but i think Humanity as it is being taught of the emperor from cradle to grave i think the following would happen ------- Space Marine Chapters reunite into Legions at the Emperors comeing ( chapter seperation was the Lords of Terra i think ) And many Imperial Guard Regiments would fall into disorder = disrupted supplie chains from shock of the populance . Shortly inorder i think a cleansing of the Inquisition would follow under the Emperors orders and quite possibley me somehow might Unite ALL of the Imperial Battlegoups ( not in the same location just mission ) and Might Actually Put Resources where they are needed . I.E Sending Virus bombs to a fleet outside of a Tyranid infested planet rather then a Agri world under no threat but suspeected of heresy . Also i think a Reorganaztion of Imperial Military Forces would ensue , there is a level of inefficance about the Imperial Guard and Navy , There is far to much delay between the Chains of Command . Imperial Troops might wait Decades on a planet because noone there has the athority to launch the final attack . The Guard and Navy would most likly return to the Imperial Armies standard of a bit of everything ( Each Regiment has some armour , Artillary , ect. ) compared to the Guard's way of if you are in infantry regiment you have only infantry .
Motto of the Imperial Guard " If its worth bringing one its worth bringing three"
y
DemetriDominov wrote:@ your comment on Rilpikash: I did and have expanded on his point multiple times. Orks are more susceptible to biological warfare as is now being discussed in another thread. Ork logistics are not as acute and instantaneous as the Hive Mind, and the Orks do not evolve at the same pace as the Tyranids.
Which thread? I'd love to read it. As for logistics, the Orks have instantaneous telepathical communication through weirdboys using WAAGH energy, not to mention some of the fastest travel available in the setting, warp travel. Demonstrably faster than the Tyranids at least. This travel is available both on their actual fleet ships and used via 'mysterious WAAGH energy' random warps in reality.
As long as 40k exists there will be war and there will be Orks because the Orks are War.
Too tired at the moment to offer a levelheaded rebuttal. Most of what you said is true.. I'm just too exhausted to offer anything more lol... as you can tell by me somehow messing up the quote bubbles.
Edit: I'm also getting tired of repeating and quoting myself so I'll try not to anymore.
This message was edited 2 times. Last update was at 2012/05/23 02:14:48
Hunterindarkness wrote:But notice they are much less effective if they can not win.
That's tautological. Obviously, if someone can not win then they are not winning.
The nids are damned effective, as long as they win and have more fuel. When they can not when however, they lose fuel per victory. They can't bring in over whemling numbers if they can't take the whole of a planet. They have to use some bio-mass for harvesting, They also do not reinforce each other. The orks however use no real amount of energy to create new troops and do infact reinforce each other in mass.
The Tyranids lost their entire fleet and were reduced to a single spore-ship. They crash landed on a planet that was infested by orks, and within weeks managed to regain all of the bio-mass they had lost in space and take over the entire planet.
If the Tyranids are able to rebound into being stronger than ever after being outnumbered by the Orks a billion to one, what makes you think that they can't regain their numbers after losing some fights?
Furthermore, what makes you think that Orks can reinforce themselves after losing battles? They can't. It takes too long for spores to develop into orks for them to be a reliable form of reinforcement, and furthermore the spores also drift randomly across the entire planet, meaning that many of them are going to be turning into orks right in the middle of Tyranid territory anyway.
The primary method of Ork reinforcement derives from other orks across the Galaxy swarming to the battlefield and joining the Waagh. That is a much more inferior method of reinforcement than the Tyranid's process because for one, it takes months to years to warp-travel across the galaxy, and two, it requires the ork reinforcements to arrive in scattered leaderless waves, small chunks at a time. Whereas the Tyranid reinforcements are made right there in Tyranid base-camps, ready to join the front-line, in just a couple of days.
The orks disunity and erratic nature ensures that they can't outproduce the Tyranids in a war of attrition. And as far as winning battles, the Tyranid are a lot smarter than the orks are, on an individual level. There's more things in the Tyranid arsenal that the Orks have no answer for then there are things the Orks have that the Tyranids have no answer for.
This message was edited 2 times. Last update was at 2012/05/23 01:51:41
Hunterindarkness wrote:But notice they are much less effective if they can not win.
That's tautological. Obviously, if someone can not win then they are not winning.
The nids are damned effective, as long as they win and have more fuel. When they can not when however, they lose fuel per victory. They can't bring in over whemling numbers if they can't take the whole of a planet. They have to use some bio-mass for harvesting, They also do not reinforce each other. The orks however use no real amount of energy to create new troops and do infact reinforce each other in mass.
The Tyranids lost their entire fleet and were reduced to a single spore-ship. They crash landed on a planet that was infested by orks, and within weeks managed to regain all of the bio-mass they had lost in space and take over the entire planet.
If the Tyranids are able to rebound into being stronger than ever after being outnumbered by the Orks a billion to one, what makes you think that they can't regain their numbers after losing some fights?
Furthermore, what makes you think that Orks can reinforce themselves after losing battles? They can't. It takes too long for spores to develop into orks for them to be a reliable form of reinforcement, and furthermore the spores also drift randomly across the entire planet, meaning that many of them are going to be turning into orks right in the middle of Tyranid territory anyway.
The primary method of Ork reinforcement derives from other orks across the Galaxy swarming to the battlefield and joining the Waagh. That is a much more inferior method of reinforcement than the Tyranid's process because it requires the ork reinforcements to arrive in scattered leaderless waves, small chunks at a time. Whereas the Tyranid reinforcements are made right there in Tyranid base-camps, ready to join the front-line, in just a couple of days.
The orks disunity and erratic nature ensures that they can't outproduce the Tyranids in a war of attrition. And as far as winning battles, the Tyranid are a lot smarter than the orks are, on an individual level. There's more things in the Tyranid arsenal that the Orks have no answer for then there are things the Orks have that the Tyranids have no answer for.
Well im sorry but as a Guard player ( this hurts saying this ) Orks do have have something the Nids Can't hope to Counter , the power of the WAAAAGHHH , it is a essance of pyskic energy , unstoppable hell no , desisive yes , Tyranid Synapse messes with traditional pyskers not ork ones
Motto of the Imperial Guard " If its worth bringing one its worth bringing three"
y
Waaagh power was nowhere to be found when Skarrfang's mob was getting literally embarrassed by the Tyranids and he lost his entire planet to a couple thousand Tyranids.
The Waaagh-Field, much like the Orks themselves, are overrated imo.
This message was edited 1 time. Last update was at 2012/05/23 01:59:57
It's funny that it's mostly a bunch of guard players saying that the Tyranids would win - I'm one of them - I wonder what Tyranid players would say... since there's been about 1 or two this entire thread.
This message was edited 1 time. Last update was at 2012/05/23 02:13:59
It's funny that's mostly a bunch of guard players saying that the Tyranids would win - I'm one of them - I wonder what Tyranid players would say... since there's been about 1 or two this entire thread.
In order for anyone to truely Beat the Tyranids the Imperial Guard would have to form an Alliance with the Tau and elder and in turn the Elder forming a Alliance with the Orks , Which in anycase it would take the combine might of hundreds of space Marine Chapters , Billions of Guardsmen , basically a fully galactic effort to push the damn roachs back
Motto of the Imperial Guard " If its worth bringing one its worth bringing three"
y