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Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 LordofHats wrote:
Gotta admit. It would be kinda cool

LEGO's
No wait we something cheeper!

Space Wolf Player Since 1989
My First Impression Threads:
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Made in au
Stealthy Space Wolves Scout





Sydney

 Anpu42 wrote:
 karlosovic wrote:
Anpu42 wrote:What I would like to see with Grey Hunters [and Blood Claws] is a for some points to upgrade a Grey Hunter to a Wolf Guard Battle Leader and then for every five models a choice off the Special Melee/Ranged Weapons.
Or just upgrade the capacity on Rhinos from 10 to 12 (like Chimeras) to you can include a leadership model. This would actually jell quite well with the tribal nature of Space Wolves lore - representing a unit acting as the retinue for each hero/champion.
Actually - didn't GW play with that idea once before? - introducing an early form of FOC where you basically picked a character, then a unit for him to lead? Maybe it was in WHFB or something... can't remember
That is what Independent Characters became.
Na that's not what I mean.
There were *always* character models of the type we now call "Independent Character".
What I meant is a form of FOC where you picked a Character, and then a squad/unit for him to lead.... I'm sure it was a system called something to do with "Retinue".

Maybe it was more to do with WHFB, but I feel like it was around the time.... or maybe just before 3rd edition was launched.
Or maybe it was just a promotion they did in stores. I remember something about these cards they gave you, and when you bought new things, they'd stamp that entry and when you completed the card you got something free.... maybe that was the retinue thing?

So long ago, I can't really remember

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Made in au
Sure Space Wolves Land Raider Pilot





Wolves will definitely get several new kits.

Maybe a vehicle kit like the infantry ones, that lets you wolf up an existing vehicle type.

A space wolf specific dreadnought kit would be good for this, let you build dread/venerable/ironclad/Bjorn from it, with parts left over to add to other vehicles.
then give dreads the option to add a cyclone missile or another missile launcher arm and let them take flakk missiles, that would fulfill the niche for AA, as well as flakk missiles becoming available for long fangs.

Bringing back the Leman Russ exterminator and giving it skyfire if it doesn't move would be a viable option too.

No MC, if the space marines didn't get one wolves won't either.

No Flyer, this is something unique to the chapter, if they were meant to have them hey would have been FAQ'd already.

Frost weapon point reductions, to seperate the axe from the powerfist.

wolf tail talisman, just let it give adamantium will.

bloodclaws point reduction, and i reckon they will get rage and maybe something like hatred or crusader special rule, to offset their ws3

would cheaper drop pods be too much to ask for? say 30 points each.

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DOOMONYOU wrote:

No Flyer, this is something unique to the chapter, if they were meant to have them hey would have been FAQ'd already

Space Wolves already can take Forgeworld's flyers.
There is no mention whatsoever of the Space Wolves not using or disliking flyers, and they already use landspeeders and jump packs.
The fighting with their feet on the ground thing is mentioned in regard to teleportation because they mistrust such 'arcane' tactics, not to flyers.
The Space Wolves use lots of flyers in the fluff. They even have a Great Company that specialises in ship-to-ship boarding actions.
Space Wolves do not dislike aircraft or space ships. They are the Space Wolves after all.

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Made in au
Sure Space Wolves Land Raider Pilot





 Iron_Captain wrote:
DOOMONYOU wrote:

No Flyer, this is something unique to the chapter, if they were meant to have them hey would have been FAQ'd already

Space Wolves already can take Forgeworld's flyers.
There is no mention whatsoever of the Space Wolves not using or disliking flyers, and they already use landspeeders and jump packs.
The fighting with their feet on the ground thing is mentioned in regard to teleportation because they mistrust such 'arcane' tactics, not to flyers.
The Space Wolves use lots of flyers in the fluff. They even have a Great Company that specialises in ship-to-ship boarding actions.
Space Wolves do not dislike aircraft or space ships. They are the Space Wolves after all.


Sorry, you have misunderstood.

I am not saying the above from the "fight with feet on the ground" comment. I am saying it from a gaming perspective. GW had the opportunity to include SW in the updates for 6th. The fact that they didn't give them the stormraven or stormtalon might mean that they have bigger plans for them, like not giving them any flyer option at all, regardless of wether fluffwise they use them.

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Black Templars got Storm Talon and Storm Raven, but were then rolled into the Space Marine book

Dark Angels were given neither Storm Raven or Storm Talon but soon had their own fliers.

Blood Angels and Grey Knights have Storm Raven but not Storm Talon.

Based on the above precedents, just being a Marine chapter doesn't garuntee the Storm Raven or the Storm Talon. Indeed, those without either got their own custom flyers with the codex update. So its doubtful that the wolves won't have a flyer come their way. What it will be is up for debate. Possibly a variant design of the Talon/Raven, possibly a super-Land Speeder, possibly something completely custom and a throw back to the Great Crusade/Heresey.

Tau and Space Wolves since 5th Edition. 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

DOOMONYOU wrote:
Wolves will definitely get several new kits.
Maybe a vehicle kit like the infantry ones, that lets you wolf up an existing vehicle type.

I like this one

A space wolf specific dreadnought kit would be good for this, let you build dread/venerable/ironclad/Bjorn from it, with parts left over to add to other vehicles.

YES! I have a old school 45lb Björn that I picked up off eBay. With the Hull Points the Assault Cannon is suicidal to take so I want to go to the Plasma Cannon, but I could never match the paint style so have have just saying he has one as a “Proxy” if I could get a Plastic Björn with the Plasma Cannon I would be a happy puppy.

Then give dreads the option to add a cyclone missile or another missile launcher arm and let them take flakk missiles, that would fulfill the niche for AA, as well as flakk missiles becoming available for long fangs.

Like the Contemptor, yes, I have an old Chuck I would love to pull out.

Bringing back the Leman Russ exterminator and giving it skyfire if it doesn't move would be a viable option too.

That would be cool.

No MC, if the space marines didn't get one wolves won't either.

Only if the MC is something like a Woolly Mammoth or a Dragon [the dragon one comes from the joke that we have that the Dragon Riders of Burk are actually on Fenris.]

No Flyer, this is something unique to the chapter, if they were meant to have them hey would have been FAQ'd already.

A special flying transport would be nice. Maybe a giant Drop Pod???

Frost weapon point reductions, to seperate the axe from the powerfist.

And add Frost Maul, and Frost Spear.

Wolf Tail Talisman, just let it give Adamantium will.

This would be nice an simple.

Blood Claws point reduction, and I reckon they will get rage and maybe something like hatred or crusader special rule, to offset their ws3

Or Combat Shields

Would cheaper drop pods be too much to ask for? Say 30 points each.

And Rhinos!

Space Wolf Player Since 1989
My First Impression Threads:
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Made in au
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I await the giant mechanical wolves and flying wolf head so that GW can keep to the pattern of New Codex, New Flyer, New big thing.
   
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Sweden

Speaking of Frost Weapons, drop them. Space Wolves are already "Space Marines +1", there's no need to have better Power Weapons than everyone else "just because". Make them Master-Crafted Power Weapons or something.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 AlmightyWalrus wrote:
Speaking of Frost Weapons, drop them. Space Wolves are already "Space Marines +1", there's no need to have better Power Weapons than everyone else "just because". Make them Master-Crafted Power Weapons or something.

Frost Weapons are the Space Wolf's verson of Relic Blades. I like the varaity you get with the Frost Weapons.
The only real Advantage of the Frost Axe is that you get the +1 Attack with a Bolt Pistol or a second CCW.

Space Wolf Player Since 1989
My First Impression Threads:
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Made in au
Grizzled Space Wolves Great Wolf





 AlmightyWalrus wrote:
Speaking of Frost Weapons, drop them. Space Wolves are already "Space Marines +1", there's no need to have better Power Weapons than everyone else "just because". Make them Master-Crafted Power Weapons or something.
I like Frost Weapons, maybe just because I've been playing since 2nd edition and they were in the 2nd edition codex. I'd prefer to see them stay, but I wouldn't mind if they were more limited than they are now.
   
Made in se
Ferocious Black Templar Castellan






Sweden

 Anpu42 wrote:
 AlmightyWalrus wrote:
Speaking of Frost Weapons, drop them. Space Wolves are already "Space Marines +1", there's no need to have better Power Weapons than everyone else "just because". Make them Master-Crafted Power Weapons or something.

Frost Weapons are the Space Wolf's verson of Relic Blades. I like the varaity you get with the Frost Weapons.
The only real Advantage of the Frost Axe is that you get the +1 Attack with a Bolt Pistol or a second CCW.


It's a Power Axe, except it's better. At least a Relic Blade has a tradeoff for the increase in Strength. There need to be drawbacks, not just stuff that's more powerful just because.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
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Drawback is they cost more if nothing else.

This message was edited 1 time. Last update was at 2014/01/26 16:19:31


 
   
Made in se
Ferocious Black Templar Castellan






Sweden

As do Relic Blades.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 AlmightyWalrus wrote:
 Anpu42 wrote:
 AlmightyWalrus wrote:
Speaking of Frost Weapons, drop them. Space Wolves are already "Space Marines +1", there's no need to have better Power Weapons than everyone else "just because". Make them Master-Crafted Power Weapons or something.

Frost Weapons are the Space Wolf's verson of Relic Blades. I like the varaity you get with the Frost Weapons.
The only real Advantage of the Frost Axe is that you get the +1 Attack with a Bolt Pistol or a second CCW.


It's a Power Axe, except it's better. At least a Relic Blade has a tradeoff for the increase in Strength. There need to be drawbacks, not just stuff that's more powerful just because.

The current Drawack is the Frost Weapons cost as much as a Power Fist.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in se
Ferocious Black Templar Castellan






Sweden

 Anpu42 wrote:
 AlmightyWalrus wrote:
 Anpu42 wrote:
 AlmightyWalrus wrote:
Speaking of Frost Weapons, drop them. Space Wolves are already "Space Marines +1", there's no need to have better Power Weapons than everyone else "just because". Make them Master-Crafted Power Weapons or something.

Frost Weapons are the Space Wolf's verson of Relic Blades. I like the varaity you get with the Frost Weapons.
The only real Advantage of the Frost Axe is that you get the +1 Attack with a Bolt Pistol or a second CCW.


It's a Power Axe, except it's better. At least a Relic Blade has a tradeoff for the increase in Strength. There need to be drawbacks, not just stuff that's more powerful just because.

The current Drawack is the Frost Weapons cost as much as a Power Fist.


Same as Relic Blades, except a Frost Axe (or Sword) is strictly better than a Power Sword (or Axe).

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in au
Grizzled Space Wolves Great Wolf





I'm not 100% sure all Space Marine chapters need to be equal. Space Wolves, to me, should be the Marines that were still good at shooting, better in combat, but paid for it with less options and higher prices.
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 AlmightyWalrus wrote:
 Anpu42 wrote:
 AlmightyWalrus wrote:
 Anpu42 wrote:
 AlmightyWalrus wrote:
Speaking of Frost Weapons, drop them. Space Wolves are already "Space Marines +1", there's no need to have better Power Weapons than everyone else "just because". Make them Master-Crafted Power Weapons or something.

Frost Weapons are the Space Wolf's verson of Relic Blades. I like the varaity you get with the Frost Weapons.
The only real Advantage of the Frost Axe is that you get the +1 Attack with a Bolt Pistol or a second CCW.


It's a Power Axe, except it's better. At least a Relic Blade has a tradeoff for the increase in Strength. There need to be drawbacks, not just stuff that's more powerful just because.

The current Drawack is the Frost Weapons cost as much as a Power Fist.


Same as Relic Blades, except a Frost Axe (or Sword) is strictly better than a Power Sword (or Axe).

I Get:
Power Fist: Sx2 AP2, Specialist Weapon, Unwieldy
Frost Axe: S+2 AP2, Unwieldy
Frost Blade: S+1 AP3
Relic Blade: S+2 AP3 Two Handed
Looks like they all are about the same in the long run.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
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 Anpu42 wrote:
What of you want from the Space Wolves 6th Edition Codex?

Tyranid power level.
   
Made in ca
Trustworthy Shas'vre




I think the Frost blades and Frost Axes should stay, and be priced between the power fists and power weapons. Either keep them as +1 Strength or maybe Mastercraft them or some other little goodie that isnt a huge bump over a Power Weapon but is enough to justify the points.

I think maybe change the Wolf Claws to regular Lightning Claws that reroll to hits when used as a pair instead of the current arrangement would be simpler and easier to play with and make them competative with the frost weapons and power fists again.

Space Wolves really don't have weapons that aren't found in all the other chapters besides the Frost Weapons and Wolf Claws so keeping those distinct weapons is important. There are no Wolf Missiles or Frost Cannons to seperate out their ranged capability, so they need to stay distinct in close combat.

Tau and Space Wolves since 5th Edition. 
   
Made in us
Locked in the Tower of Amareo




For once, I'd like to see them weaker than C:SM. Just once.
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

 Iron_Captain wrote:
DOOMONYOU wrote:

No Flyer, this is something unique to the chapter, if they were meant to have them hey would have been FAQ'd already

Space Wolves already can take Forgeworld's flyers.
There is no mention whatsoever of the Space Wolves not using or disliking flyers, and they already use landspeeders and jump packs.
The fighting with their feet on the ground thing is mentioned in regard to teleportation because they mistrust such 'arcane' tactics, not to flyers.
The Space Wolves use lots of flyers in the fluff. They even have a Great Company that specialises in ship-to-ship boarding actions.
Space Wolves do not dislike aircraft or space ships. They are the Space Wolves after all.

More to the point, in the fluff they don't even really like being called the Space Wolves (during the Heresy era anyway), they refer to themselves as the Sky Warriors.

   
Made in au
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Sydney

Jefffar wrote:
I think maybe change the Wolf Claws to regular Lightning Claws that reroll to hits when used as a pair instead of the current arrangement would be simpler and easier to play with and make them competative with the frost weapons and power fists again.
Wolf Claws are better than Lightning Claws because you can choose to re-roll either hits or wounds. The reason that is good is because there are other ways to get re-roll on hits - like preferred enemy, or prescience - then you're not wasting the ability because you can switch the re-rolls to wounding

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Made in ca
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Canada

 karlosovic wrote:
Jefffar wrote:
I think maybe change the Wolf Claws to regular Lightning Claws that reroll to hits when used as a pair instead of the current arrangement would be simpler and easier to play with and make them competative with the frost weapons and power fists again.
Wolf Claws are better than Lightning Claws because you can choose to re-roll either hits or wounds. The reason that is good is because there are other ways to get re-roll on hits - like preferred enemy, or prescience - then you're not wasting the ability because you can switch the re-rolls to wounding

Sometimes you have a worse chance to hit than to wound too (4+ to hit, 3+ to wound), or you're statistically better off rerolling those hits anyway (3+ to hit, 3+ to wound).

   
Made in us
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Louisville, Ky

 Andilus Greatsword wrote:
 karlosovic wrote:
Jefffar wrote:
I think maybe change the Wolf Claws to regular Lightning Claws that reroll to hits when used as a pair instead of the current arrangement would be simpler and easier to play with and make them competative with the frost weapons and power fists again.
Wolf Claws are better than Lightning Claws because you can choose to re-roll either hits or wounds. The reason that is good is because there are other ways to get re-roll on hits - like preferred enemy, or prescience - then you're not wasting the ability because you can switch the re-rolls to wounding

Sometimes you have a worse chance to hit than to wound too (4+ to hit, 3+ to wound), or you're statistically better off rerolling those hits anyway (3+ to hit, 3+ to wound).


But when I can manage to do both because of the ability to choose IE: Preffered enemy, a Lone Wolf's abilities against toughness 5 MC or Walkers, Wolf priests giving off their preffered enemy ETC Its great to me that when I charge with WGT and a Wolf Priest I can re roll both if I need to.

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My idea was to have them reroll hits as a pair, they'd still reroll wounds in single and pair use.

Tau and Space Wolves since 5th Edition. 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

I have been starting to take a Power Fist and Wolf Claw, that has been working well.

I am also thinking of taking a Lone Wolf in Terminator with a Chain Fist and Wolf Claw.

Space Wolf Player Since 1989
My First Impression Threads:
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IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
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I want Wolves to retain their CC advantage, and have Rune Priests nerfed into the dirt while their CC units (Skyclaws, TWolves, etc.) become better. Please make another assault army viable. Don't give them the DA treatment...


 
   
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I would be amused if they got the DA treatment. It's about time...
   
Made in us
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Riverside CA

 jifel wrote:
I want Wolves to retain their CC advantage, and have Rune Priests nerfed into the dirt while their CC units (Skyclaws, TWolves, etc.) become better. Please make another assault army viable. Don't give them the DA treatment...

True they are a good Close Combat Army. I keep saying though they are a Great Mid Range Shooty Army with Great Counter-Attack ability with a few exptions like Blood Claws [all types] and Thunderwolves.


Space Wolf Player Since 1989
My First Impression Threads:
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I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
 
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