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Made in us
Decrepit Dakkanaut






SoCal, USA!

Heroic-scale "28mm" GW heads should be essentially the same size as 32mm (eye) scale heads. The main difference will be in the longer, finer limbs.

   
Made in us
Infiltrating Prowler





Portland, OR

There are pros and cons no matter which direction. The advantage of separate heads is the possibility of capability with other heads on the market and head swaps. We can give helmet or unhelmeted options, without having to print/create a whole separate torso for the new head.

Some of the disadvantages are that the head sculpts are limited. With the scouts we did, because they have cloth and pieces that drape over the chest, it makes it harder to do as a separate head. You can sacrifice the options you have to the head, limited to helmets, no helmets but not something that might tie into the chest/back part without being creative.

That is why we want these models to be in hand first. Then we can see what variations we can do with the method we have. How bad or good it will look. It also lets us evaluate a few other things that we want to take into consideration with the miniature as a whole. Then we'll look at what path we continue down. We might do both, have it depend on the miniature or just stick with one method but we want to at least consider all the options pros/cons.
   
Made in gr
Thermo-Optical Spekter





Greece

For me GW heads are closer to 1/32 heads than to true scale 32mm (to eyes) heads.


Automatically Appended Next Post:
 Dark Severance wrote:

Some of the disadvantages are that the head sculpts are limited. With the scouts we did, because they have cloth and pieces that drape over the chest, it makes it harder to do as a separate head. You can sacrifice the options you have to the head, limited to helmets, no helmets but not something that might tie into the chest/back part without being creative.


You might want to see Hassassin Govads on a solution for that problem.

This message was edited 1 time. Last update was at 2016/06/04 19:26:39


 
   
Made in us
Infiltrating Prowler





Portland, OR

 PsychoticStorm wrote:
You might want to see Hassassin Govads on a solution for that problem.
It isn't impossible to do, just takes consideration. When you are working with someone in-house or someone you've worked closely with as a sculptor it becomes easier. When you are limited on resources doing contracts then it is a bit harder.

There are some things that I will want to change moving forward but it is good to finally have some of these in hand. For now this is all I have time to put together and show since I'm heading to Origins Game Fair in a couple days. Once I get back from that, then I'll have time to really go through them more thoroughly.










From left to right: YuJing Celestial Guard (older version) - Infinity, Blinq Scout (female) - Anazi Dynasty, Blinq Scout (male) - Anazi Dynasty, Weyland Yutani Commando - AvP, Lady Faye - Zombicide: Black Plague

This message was edited 1 time. Last update was at 2016/06/13 17:44:41


 
   
Made in gr
Thermo-Optical Spekter





Greece

Not bad, from what range is the 4th figure? the 5th is from cmon black plague?
   
Made in us
Infiltrating Prowler





Portland, OR

4th is AvP Weyland Yutani Commandos and yes the 5th is from Black Plague.
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

The painted model is Infinity?

   
Made in us
[DCM]
-






-

It is - looks like something from the NOMAD range!

   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Thank you!

   
Made in us
Infiltrating Prowler





Portland, OR

It is from Infinity (updated post with label) but not a Nomad. It is an older model, I believe from the Yu-Jing Celestial Guard pack . It was the older sculpt so not the newest pack they have now.
   
Made in us
[DCM]
-






-

That explains why I couldn't find it!

(Well, that and I don't collect Yu-Jing outside of JSA!)

   
Made in gr
Thermo-Optical Spekter





Greece

Really? wow AVP sculpts look chunky.
   
Made in us
Infiltrating Prowler





Portland, OR

Things have been incredibly busy with con season going on. After Origins Game Fair we pretty much just kept running and busy so it has been quiet on our front. We have Gen Con coming up shortly, possibly have another project at PAX Prime and then Rose City Comic Con.

I am happy with the results. There are some minor things that I don't like which I'll go into in another post after GenCon. We are early enough in the process that I think it is important to make the adjustments to create an overall excellent product. Don't get me wrong I am really happy with the initial set and design but need a couple tweaks. There are a just a couple gaps, which may not be noticeable after painting, some minor quirks and a couple fiddly bits I'd like to change. The quality, details and look match up with exactly what we are aiming for but if I can make corrections to improve something... then I feel it is important to do so instead of just saying "oh well".

We are already working on some new artwork and the next set of designs are underway. Now that we've underlined and vetted the process for the miniatures designs we are confident to move forward at a faster rate with reasonable deadlines in place. We've been working hard on fine tuning the history and lore while grinding through various design tests to the rules. I would have liked to released an Alpha Version for them sooner but they just aren't there yet. We have favorable results from our testers but I'll want to release them to get a more wider look because we want to continue to make them better.

Scout_Male 03 - Batch 01


Scout_Female 01 - Batch 01


Version A


Version B


Group Shots



The arms for each of the miniatures can technically fit and be used along with any combination of legs/torso options. It provides a lot of versatility with the designs. For obvious reasons though some arm poses won't match with the torso/legs pose but there is still quite a bit of variety. We didn't get as much range or motion with the separated torso/legs as we would have liked. For the future we think just separate arms will give us the range we would want. As I was assembling though I realize personally I really don't like putting together arms/weapons when they are two hands holding a weapon. That goes for any kit though just a preference but sometimes something you can't avoid.

Edit: Fixing odd double post...

This message was edited 2 times. Last update was at 2016/07/25 02:43:21


 
   
Made in gr
Thermo-Optical Spekter





Greece

Not bad, yes some gaps are visible, but its an accepted flaw, better if it gets fixed indeed.

What I do not like is the female rifle pistol grip, it seems oddly aligned especially in comparison with the male version.
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Wow, that is really nice! Kudos!

   
Made in us
Infiltrating Prowler





Portland, OR

 PsychoticStorm wrote:
Not bad, yes some gaps are visible, but its an accepted flaw, better if it gets fixed indeed.

What I do not like is the female rifle pistol grip, it seems oddly aligned especially in comparison with the male version.
I am probably a bit picky and I know I'm my harshest critic. The gaps aren't too bad, but it is just something I zero in on. When I compare them to others, after they have some paint they almost vanish.

That is definitely a valid criticism. I'll take a few more pictures of different angles to see if that changes the opinion. It is something I'll take into consideration. The male was designed to be more in a ready to fire position, while the other was in a more relaxed state, not quite in a snapped into a fire stance.

 JohnHwangDD wrote:
Wow, that is really nice! Kudos!
Thank you. Hopefully we continue to improve, introduce and make nice miniatures to add to the groups.

We're working on the Federated powersuits first as they will require the least touch up to the 3d models that we have. I also wanted an opposing miniatures for testing, playing, pictures, etc. Then we'll be going back to the Anazi faction and finishing up that faction before moving to the next faction and so forth.
   
Made in us
[DCM]
-






-

Looks really good so far!

Maybe a pic of an assembled and primed miniature - to show what the gaps look like at that stage?

   
Made in us
Infiltrating Prowler





Portland, OR

Just a short update on things.

After GenCon there was a few days to catch up and put things in order at work before going to Disney World for the family vacation. We got back last night, but today we drive up to Seattle for PAX Prime, then following week is Rose City Comic Con which I am working both events. Things have been busy but wanted to do a short update.

Primed miniatures, started applying base coats and they are coming along. Need to do a wash, some edge highlights and more blending and should be done but just haven't had the time. I did send a couple batches away to some people. Since I'm not a professional painter, I am working on getting a couple studio pieces done.

Vacation hasn't been a full vacation either. While on the plane and at various points I've been in discussions with testers and which we've been going through each part of the game rules. I've written up some information and questions which I've made posts in a couple discussions that have been going on in the Game Design section. Not sure if that will change what we've initially done but it is always good to take a step back and look over everything.

I hope to have a better update with pictures in 3-4 weeks once all the traveling and events have died down. It is good to have an active stable internet connection when doing so.

Re-examining Dice

Currently we are using three types of dice (regular d10, 2 sets of custom d10). Although I am used to WH40K and having 30+ dice i wanted to get thoughts on what we use.

We use normal D10 for Unit Initiative. Players roll 1d10 per unit. A unit is either a single model or fireteam, so if the player had 2 models and 2 fireteams (consisting of 4 models each) they roll 4d10. Then they would assign the priority order to the units to show which ones could activate first.

Then we have symbol dice, although we do include a translation to use regular D10, we felt using custom dice sped up and streamlined gameplay especially for newer players. There are two sets of dice, Attack Dice (red) and Defense Dice (blue). Most of the time because of the action/reaction system most rolls are contested rolls with both players facing off to determine success or failure.

For example Player-A active player is shooting Player-B. Player-A would normally roll using red attack dice, the number rolled determined by their Range weapon skill. Player-B would roll depending on what their reaction was. If they choose to shoot, they roll attack dice, if they choose evade or withstand they use blue defense dice.

Shoot actions are fairly straightforward. Active players gets full rate of fire dice pool, while Reactive player gets half. They are attempting to cancel hits with hits.

Evade actions are similar, except the reactive player is rolling blue defense dice. Evades will cancel out the other player hits and if the reactive player survives, his unit can move up to 2” in any direction.

An Endure reaction is similar to evade, except the reactive player is not only rolling blue defense dice but they also get extra dice as they hunker down defensively.

Is that considered too many dice for a game? When compared to miniatures board games like SDE or Imperial Assault it doesn't seem like a lot but not a lot of miniatures games that I know are known for multiple types of dice other than XWing.

This message was edited 2 times. Last update was at 2016/09/01 15:32:48


 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

It is awesome that you took a vacation - that's good!

WRT custom dice, if that is your vision, then you should stick to it. That said, I do OK with plain d6s, 3 per player.

SDE is overproduced, with far too many components, and far too many minor rules. And rather poor rules design (thought they finally have a pro working on rules). However, the 3 levels of dice, and the multiples of each are not the problem with it.

When we talk about miniatures games, 40k 2E / WFB 5E had a handful of d6, a full suite of polyhedrals, custom Scatter dice, custom Artillery dice and custom Sustained Fire dice. AoS just uses the d6.

IMO, the Star Wars dice are poorly designed, and should have been a single die with the opposite use on the blank faces. One custom die could do it all.

   
Made in us
Infiltrating Prowler





Portland, OR

I will end up making an official post later this week, adding in more information as we get closer but wanted to at least post something here since that is what we've been working on, trying to get everything in place and setting up an official date for launch.

This message was edited 2 times. Last update was at 2017/02/25 23:36:15


 
   
Made in gr
Thermo-Optical Spekter





Greece

Nice, that jackal looks quite good.
   
Made in us
[DCM]
-






-

Agreed!

I'm a big Anubis fan, so, I'm in!

   
Made in us
Infiltrating Prowler





Portland, OR

Unfortunately been neglecting updates here. There have been quite a few things keeping me busy as I deal with a recouping from surgery dog. We've also been busy with the Kickstarter, which trying to keep communications between sculptors, production, artists is pretty much a full time job on top of the other full time job I do. There are a few discussion and articles on designs I've been working on, they need to be completed so I can update.

We also have a new project, not for profit or business, but more for the hobby as a whole that we have been working on finalizing specifics. For my son's 16th birthday we got him a lower end 3D printer. It was meant to be a kit that he can work on, learn about them. Because of his autism we aren't quite sure what he will be doing in the future, so sort of a long term goal was to keep in interested in 3d sculpting, design or his music he likes to put together (mostly EDM). The printer was a means to help him. As a side part, we got the idea as I was printing some terrain that we can showcase various print levels of detail, how they paint up as well as doing reviews on lower end printers. Terrain pieces don't really need a SLA/DLP printer so this seemed like an interesting project so we'll see where it leads.

In the meantime enjoy some WIP of some painted miniatures as well as concept art for the updating the design of one of the units in the game I'm working on.






   
Made in us
Lord of the Fleet





Seneca Nation of Indians

I hate to necro, but anyone know what happened with this, or did it just vanish?


Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
Made in ca
Decrepit Dakkanaut





Given the last project update on the KS I'd say that the success of the project probably killed it:

https://www.kickstarter.com/projects/295466104/code-zero/posts/2512717
   
Made in us
Lord of the Fleet





Seneca Nation of Indians

Ouch. Damn, I was just hoping some of those horned female heads were available separately or something. Was looking at doing some beastmen guard.


Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
 
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