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![[Post New]](/s/i/i.gif) 2017/02/07 10:07:56
Subject: Anti-genestealer tactics
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Stealthy Kroot Stalker
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I doubt marine lists will change much because of GSC. you either have razorback spam in which case players aren´t that worried with their armour shell or have drop pods which will help counter the initial ambush. Automatically Appended Next Post: SonsofVulkan wrote:Well most walkers like IK, dreadnought or any T8 GMC can hold them if they don't have HnR or Iron priests support. Thats why my version of Gladius + barkstar is smaller but has Celestine to give HnR. Point is a 20 man GSC unit might hold them for a turn top.
an IK or WK are good if they can catch them and not get destroyed before hand. A proper psychic barkstar won´t have much of an issue I don´t think against 1-2 big things. A non psychic one has a little bit of a harder time (but have a lot of points available within the army to have other counters for them.
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This message was edited 1 time. Last update was at 2017/02/07 10:13:08
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![[Post New]](/s/i/i.gif) 2017/02/07 10:18:14
Subject: Anti-genestealer tactics
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Longtime Dakkanaut
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SonsofVulkan wrote: In Dawn of War, yes maybe but much bigger bubble (2" between each horrors and cultists) and because the VSG is a lot bigger. Like I wrote earlier 1/3 of your 14 units should be rolling 1-2 on ambush table, and don't assume all your 20 and 10 man units won't be rolling 1-2s. In ITC/Nova tables, those 2 terrains wouldnt be place there like that.
The deployment on the photo is a "hammer and anvil' deployment. How can you increase your armies bubble in 'dawn of war'? It's only 12 inch from the table edge?
You don't like the terrain setup,
These army-setup photo's are actually deployment/cult ambush rolls I made, but you don't like them because there are not enough 1/2 results,
Let's see, I also did roll for the daemon psychic powers;
first fate weaver:
head 1:
biomancy: 4
Telepathy: 0 (got 3 so went for primaris)
Malefic: 1
head 2:
pyromancy: 0
Divination:4
malefic: 0 (got 5 so went for primaris)
LOC: Tzeentch powers: 1,2,5
herald: malefic: 0-3
Sorcerer: Malefic: 0-5
Horrors: tzeentch powers: 1
Let me guess, you don't like this either....
Must be nice if everything goes your way. For sum reason my cult ambush should suck more but your Nova's always kill 10 models a turn.
Their's indeed no point to go on about this because you only let me know what you don't like, and that you would not set up like that and that you don't use terrain like that...
I give it one last go:
dawn of war + relic and this is your side:
With reroll I manage to get +1 seize + reroll reserve (strategic).
GSC psychic powers:
magus1 + chroughling: broodmind powers: 1,2,3
magus2: broodmind powers 1,4.
patriarch1 (warlord): broodmind powers: 6 (summoning) + telepathy: 0(schriek)
Patriarch2: telepathy 2,5(Invisibility)
You want me to do your psychic dice?If so I would first do fateweaver and then herald + sorcerer on malefic and then LOC for tzeentch. you can also do it yourself..
And would you deploy like this (magnus is on the bigger VSG like donkey kong..)?
If not then please let me know what you would do instead. Rock terrain is 5+ coversave, small wall 4+ cover, and also a small ruin at the right. You like?
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This message was edited 1 time. Last update was at 2017/02/07 10:55:58
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![[Post New]](/s/i/i.gif) 2017/02/07 10:48:42
Subject: Anti-genestealer tactics
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Stealthy Kroot Stalker
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I would place FW and LoC 15" apart if possible so that if you managed to block me in I can still switch places and be flying. seekers and herald would bubble wrap magnus looking to push 2" away from him.
first cultist unit 4" out from LoC. first model 3" from board edge and looping round to meet the second cultist unit and looking to go past FW. blue horror units doing the same 2-3" further out from the cultists. Adjustments would be made to ensure the blue horrors get all the way round with some cultists pushing out along the edges 3" from board edge if spare.
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![[Post New]](/s/i/i.gif) 2017/02/07 10:49:01
Subject: Anti-genestealer tactics
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Longtime Dakkanaut
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SonsofVulkan wrote:Well most walkers like IK, dreadnought or any T8 GMC can hold them if they don't have HnR or Iron priests support. Thats why my version of Gladius + barkstar is smaller but has Celestine to give HnR. Point is a 20 man GSC unit might hold them for a turn top.
This depends on how many psykers the barkstar got and if any are level 3(azreal or tigerius?). If GSC psykers can pull of 'mass hypnoses' than its Initiative 4 against Initiative 3 and wolfs go down before the can strike. If the GSC get first turn it's going to be rough for the barkstar I think. GSC can also just surround the barkstar first turn and let them assault the bubblewrap and next turn all GSC units assault the barkstar. Nowhere to hit and run with a big blob of GSC surrounding you.
Dakka Wolf wrote:Might start seeing some Dreadnoughts around to counter the nasty GSC.
I'd be curious if the Cult can re-define what units are deemed auto-includes.
S4 rending means every 6 gets you a Strenght 10 + d3 strenght hit. It's not hard to get furious charge from the icon and metamorphs get +2 strenght claw with rending. Rending is also not ap2 so there will not be to many explosions except for open topped vehicles. It all depends on the rending hits. I once killed a landraiders with a 55 point metamorph unit but also been fighting for 3 turns with 15 acolytes against an armor 13 dreadnought.
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![[Post New]](/s/i/i.gif) 2017/02/07 10:56:26
Subject: Anti-genestealer tactics
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Stealthy Kroot Stalker
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I would look to setup across a position where I have a terrain and there is terrain more that 5" away from me. From the picture I would look to setup wide around the tower to the right if this was Hammer and Anvil as that looks roughly 48" wide. Dawn of war little more complicated possible same side slightly but as I wouldn´t be able to completely cover the ruins base push out slightly to the wall again staying 5-6" away from that rock pile so that:
1. you deploy a little further away but are in cover so have a chance of failing some charges but get cover or are in the open for garunteed charge but no cover
Automatically Appended Next Post:
shogun wrote:SonsofVulkan wrote:Well most walkers like IK, dreadnought or any T8 GMC can hold them if they don't have HnR or Iron priests support. Thats why my version of Gladius + barkstar is smaller but has Celestine to give HnR. Point is a 20 man GSC unit might hold them for a turn top.
This depends on how many psykers the barkstar got and if any are level 3(azreal or tigerius?). If GSC psykers can pull of 'mass hypnoses' than its Initiative 4 against Initiative 3 and wolfs go down before the can strike. If the GSC get first turn it's going to be rough for the barkstar I think. GSC can also just surround the barkstar first turn and let them assault the bubblewrap and next turn all GSC units assault the barkstar. Nowhere to hit and run with a big blob of GSC surrounding you.
They have a 4++ probably with reroll saves if they have been hypnotised
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This message was edited 2 times. Last update was at 2017/02/07 10:59:53
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![[Post New]](/s/i/i.gif) 2017/02/07 10:59:28
Subject: Anti-genestealer tactics
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Longtime Dakkanaut
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rawne2510 wrote:I would place FW and LoC 15" apart if possible so that if you managed to block me in I can still switch places and be flying. seekers and herald would bubble wrap magnus looking to push 2" away from him.
first cultist unit 4" out from LoC. first model 3" from board edge and looping round to meet the second cultist unit and looking to go past FW. blue horror units doing the same 2-3" further out from the cultists. Adjustments would be made to ensure the blue horrors get all the way round with some cultists pushing out along the edges 3" from board edge if spare.
damn forgot to place the screamer unit...
Adjusted the picture.. placed the LOC and fateweaver 13 inch apart so that the can fly to the side without being in each other way. bubblewrap I got to keep like this because the models on the side need to be within 12 inch Void shield and in the middle/front I got to keep 3 bubble wrappings because its possible to shoot at these units if the GSC get within the Void shield bubble.
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![[Post New]](/s/i/i.gif) 2017/02/07 11:00:56
Subject: Anti-genestealer tactics
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Stealthy Kroot Stalker
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not worried about the horrors in the bubble wrap Automatically Appended Next Post: if anything I don´t mind them getting shot a bit extra models to push out further. Automatically Appended Next Post: in that case the cultists push out to the sides 12" away from the generator 2 lines deep each side with the horror max 12" from board edge across the front.
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This message was edited 2 times. Last update was at 2017/02/07 11:06:20
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![[Post New]](/s/i/i.gif) 2017/02/07 11:45:47
Subject: Anti-genestealer tactics
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Longtime Dakkanaut
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rawne2510 wrote:They have a 4++ probably with reroll saves if they have been hypnotised
But the dont get reroll save if the get assaulted first GSC turn. The got 4+ inv save + 5+ feel no pain for being close to an objective. Even one unit metamorphs within 12 inch of the primus (hatred) can kill 15 wolfs.
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![[Post New]](/s/i/i.gif) 2017/02/07 11:56:43
Subject: Anti-genestealer tactics
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Stealthy Kroot Stalker
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Yes they do from the priest that is usually in there
Automatically Appended Next Post:
how many models are in this metamorph unit of yours?
Automatically Appended Next Post:
to get 15 kills you are looking at about 35-40 wounds without the rerolls
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This message was edited 3 times. Last update was at 2017/02/07 11:58:49
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![[Post New]](/s/i/i.gif) 2017/02/07 12:10:04
Subject: Anti-genestealer tactics
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Ancient Space Wolves Venerable Dreadnought
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shogun wrote:SonsofVulkan wrote:Well most walkers like IK, dreadnought or any T8 GMC can hold them if they don't have HnR or Iron priests support. Thats why my version of Gladius + barkstar is smaller but has Celestine to give HnR. Point is a 20 man GSC unit might hold them for a turn top.
This depends on how many psykers the barkstar got and if any are level 3(azreal or tigerius?). If GSC psykers can pull of 'mass hypnoses' than its Initiative 4 against Initiative 3 and wolfs go down before the can strike. If the GSC get first turn it's going to be rough for the barkstar I think. GSC can also just surround the barkstar first turn and let them assault the bubblewrap and next turn all GSC units assault the barkstar. Nowhere to hit and run with a big blob of GSC surrounding you.
Dakka Wolf wrote:Might start seeing some Dreadnoughts around to counter the nasty GSC.
I'd be curious if the Cult can re-define what units are deemed auto-includes.
S4 rending means every 6 gets you a Strenght 10 + d3 strenght hit. It's not hard to get furious charge from the icon and metamorphs get +2 strenght claw with rending. Rending is also not ap2 so there will not be to many explosions except for open topped vehicles. It all depends on the rending hits. I once killed a landraiders with a 55 point metamorph unit but also been fighting for 3 turns with 15 acolytes against an armor 13 dreadnought.
I run traditional Nids and Space Wolves - I know how rending works, I also know Lady Luck to be a fickle bitch. I've had a unit of ten Genestealers with scything talons piled in on a Dread before and truth be told the only reason the Dread didn't break loose from flattened Genestealers is because it was early last year and Dreads still packed two attacks. That said Lady Luck can be fickle and a Dread might also get shredded before it even gets an initiative step.
Too bad Venerable Dreads aren't characters.
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I don't break the rules but I'll bend them as far as they'll go. |
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![[Post New]](/s/i/i.gif) 2017/02/07 13:15:57
Subject: Anti-genestealer tactics
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Longtime Dakkanaut
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Ah I see, the can do this at the start of the assault phase.
rawne2510 wrote:
Automatically Appended Next Post:
how many models are in this metamorph unit of yours?
Automatically Appended Next Post:
to get 15 kills you are looking at about 35-40 wounds without the rerolls
No it's a little less then that, think I forgot 5+ feel no pain.
Only if the can pull of 'mass hypnosis'. 10 metamorphs got 40 attacks with reroll (primus within 12 inch), wskill 4 against wskill 3 (mass hypnoses)
So thats about 35 hits, then wounding on a 2+ (Strenght 6 against Toughness 4)= about 30 wounds.
with reroll 4+ inv and 5+ feel no pain you're looking at 5 dead wolfs.
Best thing is that the wolfs only move 3 inch in their initiative step and its hard to kill 10 metamorphs with 'mass hypnoses wolfs'. Let's say 10 wolfs are within reach:
20 attacks (counterattack +1 but 'mass hypnoses' -1), 10 hits, reroll with zaelot= 15 hits, Strenght 4 against toughness 3= 10 wounds, 5+ save for the GSC with possible 6+ feel no pain = 5/6 casualties.
I know about a barkstar with the dark angels librarian conclave but dont know how the priest/adepta version would look like (at 1850 points)?
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![[Post New]](/s/i/i.gif) 2017/02/07 13:21:45
Subject: Anti-genestealer tactics
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Stealthy Kroot Stalker
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check out the guys list who came second in LVO. it is a full lion blades Dbl Demi detachment. the wolfkin formation and priest from imperial agents
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![[Post New]](/s/i/i.gif) 2017/02/07 13:59:08
Subject: Anti-genestealer tactics
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Longtime Dakkanaut
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rawne2510 wrote:check out the guys list who came second in LVO. it is a full lion blades Dbl Demi detachment. the wolfkin formation and priest from imperial agents
Found it... but thats not really a deathstar. But I can imagine that this kind of list does well in the LVO setting. Total field domination.
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![[Post New]](/s/i/i.gif) 2017/02/07 14:08:43
Subject: Anti-genestealer tactics
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Stealthy Kroot Stalker
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it isn´t a death star in the literal meaning (that it can destroy anything) which he was trying to ensure with people during the whole event. however its ability to survive and kill what it needs to kill and tie units up is resolute.
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![[Post New]](/s/i/i.gif) 2017/02/07 14:45:12
Subject: Anti-genestealer tactics
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Longtime Dakkanaut
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It's a board control/tarpit unit. And I think it won the event? (Unless I was misinformed).
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![[Post New]](/s/i/i.gif) 2017/02/07 15:24:09
Subject: Anti-genestealer tactics
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Stealthy Kroot Stalker
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no it lost in the final Automatically Appended Next Post: It will still destroy small GSC units that thinkn they can hold it up.
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This message was edited 1 time. Last update was at 2017/02/07 15:24:59
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![[Post New]](/s/i/i.gif) 2017/02/07 16:17:34
Subject: Anti-genestealer tactics
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Lead-Footed Trukkboy Driver
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Agreed that small units can't tie it up for a turn, and I didn't know about the re-roll invul saves, I thought it was more difficult then just picking the hq you want to get a priest in your army. Also in the two games I watched I never saw him roll a fnp so maybe he just wasn't standing on objectives or he picked a different warlord trait so either way I don't think that's quite as reliable as it sounds.
I still think that a 20 man unit of acolytes charging in would terrorize that unit if they get to strike first Also, doesn't the priest in there mean that he needs to pass a ld test on ld 7? It'd be nice if GSC had an easy ld debuff power or wargear.
What I think would happen is that the unit would bunch up tightly when it charged, kill all the models that could strike back, then in the following turns get beaten by the wolf star as their charge bonuses wear off. But they would significantly wear it down and if the wolfstar player isn't very careful, Azrael or the priests could get picked off and the unit would then fall apart.
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![[Post New]](/s/i/i.gif) 2017/02/07 17:45:34
Subject: Anti-genestealer tactics
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Rough Rider with Boomstick
USA
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shogun wrote: SonsofVulkan wrote: In Dawn of War, yes maybe but much bigger bubble (2" between each horrors and cultists) and because the VSG is a lot bigger. Like I wrote earlier 1/3 of your 14 units should be rolling 1-2 on ambush table, and don't assume all your 20 and 10 man units won't be rolling 1-2s. In ITC/Nova tables, those 2 terrains wouldnt be place there like that.
The deployment on the photo is a "hammer and anvil' deployment. How can you increase your armies bubble in 'dawn of war'? It's only 12 inch from the table edge?
You don't like the terrain setup,
These army-setup photo's are actually deployment/cult ambush rolls I made, but you don't like them because there are not enough 1/2 results,
Let's see, I also did roll for the daemon psychic powers;
first fate weaver:
head 1:
biomancy: 4
Telepathy: 0 (got 3 so went for primaris)
Malefic: 1
head 2:
pyromancy: 0
Divination:4
malefic: 0 (got 5 so went for primaris)
LOC: Tzeentch powers: 1,2,5
herald: malefic: 0-3
Sorcerer: Malefic: 0-5
Horrors: tzeentch powers: 1
Let me guess, you don't like this either....
Must be nice if everything goes your way. For sum reason my cult ambush should suck more but your Nova's always kill 10 models a turn.
Their's indeed no point to go on about this because you only let me know what you don't like, and that you would not set up like that and that you don't use terrain like that...
I give it one last go:
dawn of war + relic and this is your side:
With reroll I manage to get +1 seize + reroll reserve (strategic).
GSC psychic powers:
magus1 + chroughling: broodmind powers: 1,2,3
magus2: broodmind powers 1,4.
patriarch1 (warlord): broodmind powers: 6 (summoning) + telepathy: 0(schriek)
Patriarch2: telepathy 2,5(Invisibility)
You want me to do your psychic dice?If so I would first do fateweaver and then herald + sorcerer on malefic and then LOC for tzeentch. you can also do it yourself..
And would you deploy like this (magnus is on the bigger VSG like donkey kong..)?
If not then please let me know what you would do instead. Rock terrain is 5+ coversave, small wall 4+ cover, and also a small ruin at the right. You like?
I'm not here to play paper warhammer with you. Next time you play that infernal tetrad player or whatever Flying circus list at a tourney, try it out and see how you do....
In general, when you try to pull that mass surround off against ANY army base on dice averages 1/3 of your army should be rolling 1-2s. Yes you can roll better in some games but then you could also roll a lot worse as you experienced in that tournament. Instead of continuing trying to argue a mathematically un-reliable tactic, you should start thinking how to win reliably.
Shogun I don't think I saw many hand flamers in your list? Why would Brandon Grant's 40 wolf star even need to spread out, he could keep them all stack closer together, every time you charge the star, at least 25-30 wolves will bite back plus Azrael. On his turn, a bunch of marines is going to shred you up with bolters then charge you with the Dogs.
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![[Post New]](/s/i/i.gif) 2017/02/07 19:30:49
Subject: Anti-genestealer tactics
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Missionary On A Mission
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rawne2510 wrote:It will still destroy small GSC units that thinkn they can hold it up. That's what my friend thought about his IH Biker deathstar. I lost 17-18 units holding it in place but it was held nonetheless. The problem with deathstar armies is they often have no real targets for my 20-man summoned Neophyte units so they end up in the combat too. Barkstars are vulnerable to Mass Hypnosis and losing characters in challenges. Bring a Culexus and I'll kill him in CC ... after three pages of paper warhammer. Then you start talking about "averages" and quote the crude fractional probability you get when dividing the small number by the big number for a six-sided die. That's paper warhammer at its most pernicious and silly. Protip: If you want to talk about "average" results, pointing to the arithmetical mean isn't good enough. You roll the mean set of results a miniscule proportion of the time, you see, so planning around that is not a good idea. What you need to talk about are the range of rolls within 1 standard deviation about the mean, i.e. where most of your results will fall - so 2/3 of the dice rolling 1-2, 2/3 of the dice rolling 5-6, etc etc. When you do that for GSC, you find that in 60-70 percent of cases at least 1/3 of your army should be rolling 3-6 on the Cult Ambush table. If your army is 25, 30 models total that would be problematic - but shogun's isn't, is it? One third of his army is like 40 dudes or something. That's more than enough to box anyone into a corner, or at the very least thwart Swooping from behind an open deployment - which is to say it's enough to put you 1 turn behind the game, and more than enough to prevent you dmoinating or controlling the board at deployment. The corner case - all of his models roll 1-2 - means he deploys in a corner and comes in on turn two. The trick is to have a plan that covers the top 70% of cases, and an alternative that covers the bottom 30%. That's what you seem to think you're doing by assuming your Novas will kill everything **and** your Summons will all go off **and** you'll have Cursed Earth to prevent scatter **and** your Grimoire won't fizzle **and** Kairos can fish up a 9 or 10 on the Warp Storm table. As a GSC player I have to plan for all of that to happen - as a Daemons player you have to have a plan when none of it does. So what do you do when Shogun rolls 10 sixes on his Ambush and none of your powers go off? Blame the dice? Make a whinepost about how OP Genestealer Cults are? What's the plan?
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This message was edited 1 time. Last update was at 2017/02/07 19:32:14
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![[Post New]](/s/i/i.gif) 2017/02/07 20:32:37
Subject: Anti-genestealer tactics
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Rough Rider with Boomstick
USA
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BBAP wrote: rawne2510 wrote:It will still destroy small GSC units that thinkn they can hold it up.
That's what my friend thought about his IH Biker deathstar. I lost 17-18 units holding it in place but it was held nonetheless. The problem with deathstar armies is they often have no real targets for my 20-man summoned Neophyte units so they end up in the combat too.
Barkstars are vulnerable to Mass Hypnosis and losing characters in challenges. Bring a Culexus and I'll kill him in CC
... after three pages of paper warhammer.
Then you start talking about "averages" and quote the crude fractional probability you get when dividing the small number by the big number for a six-sided die. That's paper warhammer at its most pernicious and silly. Protip: If you want to talk about "average" results, pointing to the arithmetical mean isn't good enough. You roll the mean set of results a miniscule proportion of the time, you see, so planning around that is not a good idea. What you need to talk about are the range of rolls within 1 standard deviation about the mean, i.e. where most of your results will fall - so 2/3 of the dice rolling 1-2, 2/3 of the dice rolling 5-6, etc etc.
When you do that for GSC, you find that in 60-70 percent of cases at least 1/3 of your army should be rolling 3-6 on the Cult Ambush table. If your army is 25, 30 models total that would be problematic - but shogun's isn't, is it? One third of his army is like 40 dudes or something. That's more than enough to box anyone into a corner, or at the very least thwart Swooping from behind an open deployment - which is to say it's enough to put you 1 turn behind the game, and more than enough to prevent you dmoinating or controlling the board at deployment. The corner case - all of his models roll 1-2 - means he deploys in a corner and comes in on turn two.
The trick is to have a plan that covers the top 70% of cases, and an alternative that covers the bottom 30%. That's what you seem to think you're doing by assuming your Novas will kill everything **and** your Summons will all go off **and** you'll have Cursed Earth to prevent scatter **and** your Grimoire won't fizzle **and** Kairos can fish up a 9 or 10 on the Warp Storm table. As a GSC player I have to plan for all of that to happen - as a Daemons player you have to have a plan when none of it does. So what do you do when Shogun rolls 10 sixes on his Ambush and none of your powers go off? Blame the dice? Make a whinepost about how OP Genestealer Cults are? What's the plan?
Well I consider that term playing it out him rolling things behind a computer, if he wants a game maybe we can download Vassal.
He has 14 units of various sizes, rolling on a D6 table for each unit, he needs exactly the RIGHT amount of unit of the RIGHT size to cover the front. After that he needs to roll enough units of the right size on 4s and 5s, if he rolls too many 3s, 2s, and 1s then he is not going to have enough coverage. Why don't he roll that initial ambush deployment 10 separates times if you guys are so desperate to prove your tactics?
Also are you using that picture that he initially posted where he assume I'll deploy in the corner in small bubble wrap and that he has over 80% of his army on the board surrounding me? Did you see the most realistic deployment where the radius of my bubble wrap would be actually 6-8" wider? So now what, he'll need another 10% of his army on the surround to maintain coverage?
Now again you love to go back to the assuming game that only makes your argument look dumb. Yeah in a game of dice any thing could happen and luck do play a big part. But we are not playing a actual game in RL or on Vassal. This is a anti- GSC tactics thread, we are only talking most likely probabilities and averages. Did you read his bat rep where he went 1-2 at tourney because he admits he rolled badly on the ambush table and the one game he couldn't get summoning? Many times I see that happening for GSC players in my area....
If a GSC player decides to feed the majority of his army in front of me instead of playing the hiding game, I don't need all my powers to go off, I just need enough of them to go off to wipe out the smaller units and whittle down the bigger ones (not going to summon at all except maybe a chariot). And guess what if I'm not summoning, all the shooting powers are only WC1. The rest I'll take care of in the shooting/assault phase and using run moves and turbo boosts to prevent RttS.
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This message was edited 1 time. Last update was at 2017/02/07 20:33:19
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![[Post New]](/s/i/i.gif) 2017/02/08 00:13:12
Subject: Anti-genestealer tactics
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Missionary On A Mission
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SonsofVulkan wrote:Well I consider that term playing it out him rolling things behind a computer, if he wants a game maybe we can download Vassal. ... but you're dividng the small number by the big number and talking about "average" results being the way to "win reliably". He has models on the table and is rolling dice. It's all math-hammer, it's just that shogun's is a far more representative study than simple division because he's putting models on the table, measuring distances and rolling dice instead of doing dividing the small number by the big number and thinking that's "average". He has 14 units of various sizes, rolling on a D6 table for each unit, [snipped for brevity] Why don't he roll that initial ambush deployment 10 separates times if you guys are so desperate to prove your tactics? Because he doesn't need to. You're continually saying we should look at averages - so let's do that. Only let's do it properly. It's difficult to justify assuming that physical dice follow a normal distribution of results (because everyone uses different dice, rolls them differently, etc), and in reality I think you'd need a multivariate model to really sift through this, but YOLO, right? Assumptions in hand, the single most common result you should expect to see in an infinite number of rolls is 1/3 of shogun's army rolling a 1-2 on the Ambush table. That doesn't mean this is the result you should plan for. It just means it's the most common. I can't remember how to do the calculation or what tables to look on to find the answer, but "most common" doesn't mean "90% of the time". it's something like 30-40 percent, so 30-40 times out of 100 you can expect to see the mean result. The other 60 rolls will turn up some combination of rolls - 95% of which fall within 2 s.d. of the mean. If your plan covers all these cases, it's a good plan. Note that even in your "mean" case, 50% of shogun's army will land a 4-6 and thus will be within 6" of your front line. One sixth of it will be within 3" of your line. For an army of 14 units we'll say that's one unit with a 6, 1 unit with a 3, 6 units with 1-2 and 6 units with a 4-5. Is that enough to stop your dudes lifting off? Also bear in mind that any units arriving on a 2 which do so from your board edge can move to within 1" of your models ("following all rules for movement", says the FAQ!). That's the mean case. What about the majority of the time? Well, most of the results (95%) will be within 2 s.d. of the mean - without calculating, I'm going to assume 50% of units rolling 1-2 and 50% getting a 3 would be within 2 s.d. of the mean case. Even here 7 units are within 9" of your front line, which is 8" out or whatever. Your monsters can now fly, but their 9" Novas will hit a couple of dudes at best - maybe Warpflame will inflict a few more hits, maybe it won't. Either way your Swoopers are now locked into flying in specific directions or dropping to Glide in front of a Fearless GSC foot horde. So, yeah. In all but the most uncommon of cases the GSC player can quite safely push his models down your throat, dominate the centre, and force you onto the back foot. In the uncommon cases he can play the hiding game - or he can just Infiltrate normally and **still** beat you to the middle. Now again you love to go back to the assuming game that only makes your argument look dumb. Yeah in a game of dice any thing could happen and luck do play a big part. But we are not playing a actual game in RL or on Vassal. This is a anti-GSC tactics thread, we are only talking most likely probabilities and averages. ... except when it comes to Cult Ambush and rolling Telepathic Summons, in which case we must assume the GSC player can't ever get the results he needs to make his plan work (despite the fact he almost always will, see above). Either way your whole speil involves bullying a win out of the GSC with Magnus and Kairos. That's it. You're going to fly these dudes forward and just pwn all the Hybrids forever because they're so awesome. That's not a feasible "tactic" considering I can redeploy all my dudes at the drop of a hat. You can beat GSC with Daemons, and Novas will be an important part of doing that - but you're not just going to shove the Daemon Primarch forward and ask me to remove models. I can make it more difficult than that. Did you read his bat rep where he went 1-2 at tourney because he admits he rolled badly on the ambush table and the one game he couldn't get summoning? Many times I see that happening for GSC players in my area.... ... which is why you need a plan that will survive the corner cases, right? Y'know, those cases when you can't get a Nova past my Denials, your Summoned Daemons all get smashed inside a turn, thus you can't build up any board presence so your flyers are constantly having to drop and risk being thrown in the wood chipper. Like I said a couple pages ago, Telepathic Summons is supplemental for me. I can recover 20+ dudes a turn just by RttSing my chopped-up squads, which you just don't have the board presence to trap without Summoning Daemons. It's really useful and I like to have it, which is why I bring the Crouchling in addition to 12 Mastery levels so I get 13 shots at it, but I've failed to land it before. Shogun plays a different way than I do though. I don't know how heavily the 10-man units rely on Summons - they get less dudes back from Numbers Beyond Counting than I do (less units so less resurrection rolls).
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This message was edited 1 time. Last update was at 2017/02/08 00:15:45
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![[Post New]](/s/i/i.gif) 2017/02/08 00:49:12
Subject: Anti-genestealer tactics
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Longtime Dakkanaut
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Initially this was a good tactical thread on GSC vs Demons but I think we gotten into a "My deployment is better than yours" argument.
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![[Post New]](/s/i/i.gif) 2017/02/08 09:16:44
Subject: Anti-genestealer tactics
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Longtime Dakkanaut
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SonsofVulkan wrote:
He has 14 units of various sizes, rolling on a D6 table for each unit, he needs exactly the RIGHT amount of unit of the RIGHT size to cover the front. After that he needs to roll enough units of the right size on 4s and 5s, if he rolls too many 3s, 2s, and 1s then he is not going to have enough coverage. Why don't he roll that initial ambush deployment 10 separates times if you guys are so desperate to prove your tactics?
You do know that my big units are in the subterranean uprising, right? My 20 acolyte unit with primus roll 3x d6 and choose a result, and my other 20 acolyte unit + 3x 10 metamorph unit roll 2 x d6 and choose a result. In the first picture I posted I indeed got a 2 result with my 20 acolytes but the did outflank at the 'right' side. So I'am not saying it doesn't happen but I got 70 models that roll at least 2xd6 for cult ambush result. So, if you're all about math than it's not 1 out of 3 that roll a 1 or 2.
SonsofVulkan wrote:
Also are you using that picture that he initially posted where he assume I'll deploy in the corner in small bubble wrap and that he has over 80% of his army on the board surrounding me? Did you see the most realistic deployment where the radius of my bubble wrap would be actually 6-8" wider? So now what, he'll need another 10% of his army on the surround to maintain coverage?
You wrote "I would deploy in a corner in sum terrain" and then I showed you a picture in a dawn of war setup (12 inch deployment). You did not liked it so you showed me a big bubble in hammer and anvil setup. A big bubble also means your closer to cover and then my infiltrating units get a coversave with possible nightfight + first turn shrouded. You only let me know what you don't like, or would not do, so when I gave you a battlefield setup and let you choose you own deployment, suddenly you don't want to play anymore. Your just going to point at LVO results like that really means anything. You say: ' GSC got enough opportunity to test so if the were so good the should have done better' and at the same time you show me a picture of your army with almost only grey plastic models that would not even be allowed in a tournament.
SonsofVulkan wrote:
Now again you love to go back to the assuming game that only makes your argument look dumb. Yeah in a game of dice any thing could happen and luck do play a big part. But we are not playing a actual game in RL or on Vassal. This is a anti- GSC tactics thread, we are only talking most likely probabilities and averages. Did you read his bat rep where he went 1-2 at tourney because he admits he rolled badly on the ambush table and the one game he couldn't get summoning? Many times I see that happening for GSC players in my area....
You don't know anything about that tournament-setup so you should stop referring to that. In that tournament you could get kill-points in every round so thats also difficult for GSC to win a 20-0. With the daemons I choose to go for the wipe out and in the end my opponent only got 2 Daemon Princes with 2 wounds each ending in a 11-9 result. So it's not like the super-destroyed me. That Eldar game I didn't get first turn, no summoning, failed 2 x 4 inch assault moves, shot with 70 auto pistol shots and only got 1 dead eldar jetbike and also made a big mistake. So jeah, when sumthing like that happens its game over.
Meanwhile I don't see any of your tournament results with your grey unpainted daemon army.
SonsofVulkan wrote:
If a GSC player decides to feed the majority of his army in front of me instead of playing the hiding game, I don't need all my powers to go off, I just need enough of them to go off to wipe out the smaller units and whittle down the bigger ones (not going to summon at all except maybe a chariot). And guess what if I'm not summoning, all the shooting powers are only WC1. The rest I'll take care of in the shooting/assault phase and using run moves and turbo boosts to prevent RttS.
Are you reading this daemon players out there? Its just that easy!  But we are not going to show you how just take his word for it.
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![[Post New]](/s/i/i.gif) 2017/02/08 12:45:48
Subject: Anti-genestealer tactics
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Missionary On A Mission
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Fragile wrote:Initially this was a good tactical thread on GSC vs Demons but I think we gotten into a "My deployment is better than yours" argument. It still is a good thread. There's a lesson to be learned, and the lesson is you can't bully a win out of GSC with Magnus in two turns no matter what mission you're playing, because Magnus brings nothing to the table that a GSC army can't handle in spades. shogun wrote:subterranean uprising Forgot to include this in the calculations above. This being the case, the mean set of rolls is actually slightly less than 1/3 of the army rolling 1-2; and still 70% of the time at least 2/3 of shogun's army is landing within 9" of your front line, wherever that happens to be. Boxing people in works and is a reliable way to force opponents to chase the game, which is a good position for GSC to be in because if they can keep their numbers up they're the best army in 40k at controlling the table. It might be less effective if the army is putting out a tonne of Ignores Cover on the first turn, because your SubUp units lose Shrouded in that case, but your army just isn't doing that. Tau with 30-odd SMS shots on turn one might send me into a corner, but not Magnus and Kairos. Not models that might give me FNP, and which I can chase around the table. Even in the 30% of cases where the box fails there's still no "domination" going on from the Daemons side. You'll get flyers and jetbikes into the middle before I can, but there'll be no bubble wrap for them on turn two when all my dudes come back from the shadows. Like I said earlier, cut off a quarter, Summon like mad, and then start trying to kill dudes. Set out to bully a win with Magnus and you're going to have a bad time. Are you reading this daemon players out there? Its just that easy!  But we are not going to show you how just take his word for it. IKR. People still think they're just S4 Guardsmen. If you can beat 120 Conscripts or 300 Boyz, you can beat GSC... right?
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This message was edited 2 times. Last update was at 2017/02/08 12:47:17
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![[Post New]](/s/i/i.gif) 2017/02/08 13:47:55
Subject: Anti-genestealer tactics
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Rough Rider with Boomstick
USA
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BBAP wrote: SonsofVulkan wrote:Well I consider that term playing it out him rolling things behind a computer, if he wants a game maybe we can download Vassal.
... but you're dividng the small number by the big number and talking about "average" results being the way to "win reliably". He has models on the table and is rolling dice. It's all math-hammer, it's just that shogun's is a far more representative study than simple division because he's putting models on the table, measuring distances and rolling dice instead of doing dividing the small number by the big number and thinking that's "average".
He has 14 units of various sizes, rolling on a D6 table for each unit, [snipped for brevity] Why don't he roll that initial ambush deployment 10 separates times if you guys are so desperate to prove your tactics?
Because he doesn't need to. You're continually saying we should look at averages - so let's do that. Only let's do it properly.
It's difficult to justify assuming that physical dice follow a normal distribution of results (because everyone uses different dice, rolls them differently, etc), and in reality I think you'd need a multivariate model to really sift through this, but YOLO, right? Assumptions in hand, the single most common result you should expect to see in an infinite number of rolls is 1/3 of shogun's army rolling a 1-2 on the Ambush table. That doesn't mean this is the result you should plan for. It just means it's the most common. I can't remember how to do the calculation or what tables to look on to find the answer, but "most common" doesn't mean "90% of the time". it's something like 30-40 percent, so 30-40 times out of 100 you can expect to see the mean result. The other 60 rolls will turn up some combination of rolls - 95% of which fall within 2 s.d. of the mean. If your plan covers all these cases, it's a good plan.
Note that even in your "mean" case, 50% of shogun's army will land a 4-6 and thus will be within 6" of your front line. One sixth of it will be within 3" of your line. For an army of 14 units we'll say that's one unit with a 6, 1 unit with a 3, 6 units with 1-2 and 6 units with a 4-5. Is that enough to stop your dudes lifting off? Also bear in mind that any units arriving on a 2 which do so from your board edge can move to within 1" of your models ("following all rules for movement", says the FAQ!).
That's the mean case. What about the majority of the time? Well, most of the results (95%) will be within 2 s.d. of the mean - without calculating, I'm going to assume 50% of units rolling 1-2 and 50% getting a 3 would be within 2 s.d. of the mean case. Even here 7 units are within 9" of your front line, which is 8" out or whatever. Your monsters can now fly, but their 9" Novas will hit a couple of dudes at best - maybe Warpflame will inflict a few more hits, maybe it won't. Either way your Swoopers are now locked into flying in specific directions or dropping to Glide in front of a Fearless GSC foot horde.
So, yeah. In all but the most uncommon of cases the GSC player can quite safely push his models down your throat, dominate the centre, and force you onto the back foot. In the uncommon cases he can play the hiding game - or he can just Infiltrate normally and **still** beat you to the middle.
Now again you love to go back to the assuming game that only makes your argument look dumb. Yeah in a game of dice any thing could happen and luck do play a big part. But we are not playing a actual game in RL or on Vassal. This is a anti-GSC tactics thread, we are only talking most likely probabilities and averages.
... except when it comes to Cult Ambush and rolling Telepathic Summons, in which case we must assume the GSC player can't ever get the results he needs to make his plan work (despite the fact he almost always will, see above).
Either way your whole speil involves bullying a win out of the GSC with Magnus and Kairos. That's it. You're going to fly these dudes forward and just pwn all the Hybrids forever because they're so awesome. That's not a feasible "tactic" considering I can redeploy all my dudes at the drop of a hat. You can beat GSC with Daemons, and Novas will be an important part of doing that - but you're not just going to shove the Daemon Primarch forward and ask me to remove models. I can make it more difficult than that.
Did you read his bat rep where he went 1-2 at tourney because he admits he rolled badly on the ambush table and the one game he couldn't get summoning? Many times I see that happening for GSC players in my area....
... which is why you need a plan that will survive the corner cases, right? Y'know, those cases when you can't get a Nova past my Denials, your Summoned Daemons all get smashed inside a turn, thus you can't build up any board presence so your flyers are constantly having to drop and risk being thrown in the wood chipper.
Like I said a couple pages ago, Telepathic Summons is supplemental for me. I can recover 20+ dudes a turn just by RttSing my chopped-up squads, which you just don't have the board presence to trap without Summoning Daemons. It's really useful and I like to have it, which is why I bring the Crouchling in addition to 12 Mastery levels so I get 13 shots at it, but I've failed to land it before.
Shogun plays a different way than I do though. I don't know how heavily the 10-man units rely on Summons - they get less dudes back from Numbers Beyond Counting than I do (less units so less resurrection rolls).
So after all that you've proven my point that it is unlikely or uncommon for GSC to be able to consistently cover the kind of area to deny swooping movements completely.
Ofc I expect a GSC player to switch strats if he knows something is not working, that's what good players do and makes the game interesting and challenging. No where did I wrote Magus Is auto win against GSC.... in fact shogun was the one that wrote that in one of his earlier posts that GSC is auto win if FMC castle up In a corner. If you read the previous bunch of posts the debate, all was focusing mainly on GSC trying to deny swooping/movements out of corner deployment. You proved I was right basically.
Also BBAP, i don't know what list you run or assume how you would play. You keep saying how I would win using Novas or whatever, YES that is a big part of my game if a GSC player is dumb enough to stack units up like in the picture shogun posted.
I play to the mission, and if the mission is the relic, that is the focus. If i am 9" from 4-5 of your units surrounding the relic, ofc I'm gonna cast both nova. I have 17+ d6 dices, Magnus casts siphon magic, then everyone proceed to flame, flicker fire to rack up WC. I plan to throw 8-9 dice with fateweaver at it, re-roll 1s. If it generate 4-6 WC, your magus unit will need 8-12 to deny effectively. Magnus then throw 6-7 at the nova going off at 2+. Base on probabilities how many Novas can you deny?
Please stop saying how you will get your guys back by Rtts, i already wrote a good player will not shoot down a GSC unit that is too far away that he can't finish off or deny RttS. I will make sure my screamer star turbo boosts In order to deny as many units from rtts
@shogun, I never asked you to post any pics or 'pretend play'. You took the liberty of doing it yourself while assuming how I would deploy. Then I posted a pic of a true corner deployment far larger than your previous, then you decide to post a third pic of complete different type of deployment for me. And you get mad When I don't feel like playing your dumb forum game your trying to force on me? if you want a game we can play on vassal properly.
It doesn't matter if you roll 3d6 or 2d6 for those units. In order to cover the frontal circular arch of a big bubble wrap I shown, you MUST guarentee 6s for atleast 2-3 units every time. Of the 2-3 units, one must be atleast 10 man or larger. The next bunch of layers 6" away from my frontal arch you need even more units to roll 4s and 5s. Why don't you give up on this arguement that even BBAP failed to defend you. IT DOES NOT WORK on a consistent basis.
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This message was edited 1 time. Last update was at 2017/02/08 15:46:09
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![[Post New]](/s/i/i.gif) 2017/02/08 14:07:37
Subject: Anti-genestealer tactics
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Powerful Phoenix Lord
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So I was really worried about using my Eldar in tourneys because of GSC. But bless GW, they just gave Eldar another buff. Apparently there is a detachment of 1-4 units of Black Guardians (of which can all be Windriders). If you take 4 units, you can reserve them all and Deep Strike turn 1 with NO Scatter, well no Deep Strike Scatter at least. There will be plenty of Scatter....lasers. So it looks like Eldar can null deploy and give GSC first turn. Still tricky, but much better than deploying and having every single jetbike unit potentially wiped before even getting to shoot (aside from overwatch). -
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This message was edited 2 times. Last update was at 2017/02/08 14:08:42
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![[Post New]](/s/i/i.gif) 2017/02/08 16:13:35
Subject: Anti-genestealer tactics
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Longtime Dakkanaut
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SonsofVulkan wrote:
It doesn't matter if you roll 3d6 or 2d6 for those units. In order to cover the frontal circular arch of a big bubble wrap I shown, you MUST guarentee 6s for atleast 2-3 units every time. Of the 2-3 units, one must be atleast 10 man or larger. The next bunch of layers 6" away from my frontal arch you need even more units to roll 4s and 5s. Why don't you give up on this arguement that even BBAP failed to defend you. IT DOES NOT WORK on a consistent basis.
HA, blocking your FMC in that 'hammer and anvil' setup of yours is so easy it's not even a debate.
I use (normal) infiltrate for my patriarch units (18 inch) so that I got 2 fearless bubbles at the right spot.
Then my 20 acolyte unit + primus roll 2,2,3 and deploy 9 inch away in the middle.
Then my other 20 acolyte unit roll 2,4 and deploy 6 inch to your right.
Then my 10 metamorph roll 1,2 but outflank at the right side:
Then my 10 metamorph roll 2,3 and deploy 9 inch away at the other side
then my 10 metamorph roll 1,6 and deploy 3 inch away
How can you say it doesn't matter if I roll 2or3d6 for cult ambush? At this point I already closed of almost everyting.
Then I still got to roll (single dice) for my 2 genestealer units, 5 acolytes, 5 metamorphs And 2x10 neophytes.
I roll a 6 for my neophyte unit and a 5 for my genestealer (free run forward with fleet reroll).. and its closed...
If my big acolyte units (3xd6 + 2xd6) both only roll 1 or 2, then yes I'am going to deploy the rest in the back and just do it guerrilla style.
I don't even care if one of your FMC escapes as long as I can lock down the other 2 I'am good.
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This message was edited 1 time. Last update was at 2017/02/08 16:14:26
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![[Post New]](/s/i/i.gif) 2017/02/08 17:40:24
Subject: Anti-genestealer tactics
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Missionary On A Mission
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SonsofVulkan wrote:So after all that you've proven my point that it is unlikely or uncommon for GSC to be able to consistently cover the kind of area to deny swooping movements completely.
Moving goalposts? Bad form. If your point this whole time has been " GSC can't stop every possible Swooping move I can make at deployment if I deploy like so" then it's facile. GSC don't need to do that, just control your Swooping so it can't be used to deliver effective Novas into midfield. That, they can do. That's part of the reason you can't bully a win out of GSC with Magnus.
If your point has been "this will chase GSC out of the middle so I can dominate it" then you're wrong. Nobody's denying that you'll kill some dudes. Maybe you'll kill 20 dudes. Maybe you won't. Point is I don't care that you killed some dudes. They're Hybrids - they're supposed to get killed. You can't kill enough dudes to make me drop the Relic because I can deploy so your Novas won't get close enough, and can Deny one of them if they do.
Also SubUp units get Shrouded first turn wether or not Night Fighting is in effect so nobody cares about Flickering Fire or whatever. If they end up up front then you'll kill less dudes.
Also BBAP, i don't know what list you run or assume how you would play. You keep saying how I would win using Novas or whatever, YES that is a big part of my game if a GSC player is dumb enough to stack units up like in the picture shogun posted.
We're talking about a specific "anti-Genestealer tactic" which was proposed by you and some other Magnus player. No assumptions are being made - you've **said** this is what you'd do if the GSC deploy a certain way during a certain mission, right? Of course it is, you just said it again right there. What I'm saying is that I can set up to neutralise or limit the effectiveness of this tactic, and can do so while maintaining a reasonable position from which to tackle the rest of the game. What shogun's doing is showing you how he'd go about that.
Note that at no point has anyone said Magnus armies can't beat GSC. The point is, and always has been, that your specific tactic is not an effective way to htrow the GSC out of midfield. It's obvious and easy to get around, like the goons who think they can bubblewrap with a single Kroot squad or shove a Wraithknight at me and expect me not to charge it because " lol T8". It's probably the first thing I'd be trying to counter if I saw you playing Magnus, to be honest.
I play to the mission, and if the mission is the relic, that is the focus. If i am 9" from 4-5 of your units surrounding the relic, ofc I'm gonna cast both nova. I have 17+d6 dices, Magnus casts siphon magic, then everyone proceed to flame, flicker fire to rack up WC. I plan to throw 8-9 dice with fateweaver at it, re-roll 1s. If it generate 4-6 WC, your magus unit will need 8-12 to deny effectively. Magnus then throw 6-7 at the nova going off at 2+. Base on probabilities how many Novas can you deny?
In that situation I'd throw them all at Fateweaver's Nova and let Magnus' go off. That's the point, really - either you throw all your dice at killing some Neophytes out of the front ranks, because you're not close enough to do anything else, or you throw less dice at doing that, risking Denials, and try to do a bit of Summoning. I'd go with the latter myself, but if you're convinced Magnus can be used to bully out a win then have at it.
Either way - and this is the crucial thing - you're not dominating anything. You said you'd "dominate" and "control" the middle. Deploying on your doorstep allows me to prevent that. What you're doing is trying to wrest domination and control from me - which I can prevent at deployment.
Then again, if we're playing the mission and there's nothing in midfield I need to hold then I can deploy elsewise.
Please stop saying how you will get your guys back by Rtts, i already wrote a good player will not shoot down a GSC unit that is too far away that he can't finish off or deny RttS. I will make sure my screamer star turbo boosts In order to deny as many units from rtts
Protip: Denying RttS is a sacrifice move unless you're doing it with an actual CC unit. Five Screamers and a Herald is not a CC unit. It's a tawdry little annoyance, one that becomes infinitely less annoying when it's stuck in combat, which it will be if it flies into my front liners to deny them RttS. By all means dedicate some resources to unlocking it - anything you throw into the combat is something you're not throwing at my Relic-bearers.
In all fairness though, if I was playing your army this is what I'd do too. The difference is I spent Warp Dice turn one Summoning in Flesh Hounds and Daemonettes, so I have the resources to hand to snap the star out of it before a Patriarch gets an opportunity to one-shot the Grimoire Herald. You didn't. You Nova'd some Neophytes that nobody cares about and are now "dominating" an empty midfield while the Relic goes for a walk.
It doesn't matter if you roll 3d6 or 2d6 for those units. In order to cover the frontal circular arch of a big bubble wrap I shown, you MUST guarentee 6s for atleast 2-3 units every time. Of the 2-3 units, one must be atleast 10 man or larger. The next bunch of layers 6" away from my frontal arch you need even more units to roll 4s and 5s. Why don't you give up on this arguement that even BBAP failed to defend you. IT DOES NOT WORK on a consistent basis.
It does work on a consistent basis. your own "My First Division" efforts at numerical modelling suggest it's a reliable way to prevent the specific thing you think you're going to do.
tl;dr - Magnus is not intimidating, the tactic you're proposing is not a solid way to sort out GSC in a Relic mission - or indeed any other mission if they deploy on top of you - and it's time to look elsewhere.
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![[Post New]](/s/i/i.gif) 2017/02/08 17:56:21
Subject: Anti-genestealer tactics
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Powerful Phoenix Lord
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While I feel that Daemons are still a more competitive army than GSC, I have to agree that Magnus is not a good match for them. Magnus relies on there being more elite type units around to really get his points worth. Even with a potential 5 Witchfires per turn, Magnus is just too costly against MSU....which GSC seems to do better than any other army. A better answer to GSC for Daemon is to take it's own MSU, which is still pretty good. We have discussed the Skyhost full of Screamers, but there is also the Murder Horde full of Flesh Hounds. I could see a Tallyband full of Nurglings + a Murder horde preforming rather well against GSC. The Nurglings would provide the ability to Infiltrate to spread across the board 9taking turns with the GSC infiltrators) and the Hounds could scout forward to support them. Or the Murder Horde could huddle up and invite you to attempt assaulting and be brutally punished by the counter assault. Just some ideas -
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This message was edited 1 time. Last update was at 2017/02/08 17:57:26
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![[Post New]](/s/i/i.gif) 2017/02/08 18:59:44
Subject: Anti-genestealer tactics
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Lead-Footed Trukkboy Driver
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I actually played against a double gorepack army at a tournament and while it's not MSU daemon codex it's the same idea.
It's a pretty mean match up. The one huge advantage that you neglect to mention is grenades. I could stick to cover and just wait for my opponent to charge me.
Also in that match up, the GSC player has a WAY better primaris power in the form of mass hypynosis. I lost 2 models to the first of Khorne in assault, both to pistols over watch. Making the opponent -1 initiative is pretty darn good.
Those two things combined meant I was more than often swinging first which for my army is incredibly important as with so many mid to high strength attacks I can usually finish the fight before it starts if I swing first. If GSC were base I5 you see a whole lot more higher places.
With all that being said, I think it might have been the most fun game I've had with my GSC. So please, definitely play it. It's a blast.
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This message was edited 1 time. Last update was at 2017/02/08 19:14:08
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