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Played about 5 games in total while the Beta played out. People probably aren't interested in my opinion by now, nor would they be surprised. Much like how Arch Warhammer said, DOW3 is incredibly similar to how Starcraft plays, and even features MOBA like play in both the game mode and the elite units. Personally I'm not a fan of either of those, and that's fine; the question I would have which I debated with my friend after we played DOW3 together is "why would you want to play DOW3 over Starcraft 2?". We couldn't think of a good answer other than the universe.
My biggest bug with the game is how little control you really have over the fighting. Other than triggering abilities, there's very little you can do to alter the course of a battle; nothing gains levels, so it doesn't matter much when they die and you have a float of resources (which you probably will have), and there's no cover other than the heavy cover to give you an advantage over other units. Basically blob your forces and keep spamming infantry and tanks and you can't go far wrong.
I won't be buying this one. DOW2 is really the last Dawn of War game, and I will enjoy playing that instead while it still has a community.
Interestingly, there's a new filter for Dawn of War III on the GW website. Looks like Jain Zar will be making an appearance, as well as the Deathwatch...
angelofvengeance wrote: Interestingly, there's a new filter for Dawn of War III on the GW website. Looks like Jain Zar will be making an appearance, as well as the Deathwatch...
So you mean they finally started advertising their video games characters as models or similar? That took them what only 30 years?! 30 years to understand maybe the gamers would want to buy the actual GW minis of what game they played and possibly as a way to get them into the tabletop hobby.
This message was edited 1 time. Last update was at 2017/04/24 09:33:20
Well, they may be a bit reluctant after the whole Fire Warrior debacle.
I remember when they hyped that one up quite a bit, only for the game to turn out to be super gak. I can't even call it a guilty pleasure, that's how bad it is.
But this is how GW rolls. They may support the game, but in limited quantity. Freeblade got support in form of a decal sheet, which is something I suppose.
Maybe GW is waiting for the reviews to pour in before really getting into things?
BrookM wrote: Well, they may be a bit reluctant after the whole Fire Warrior debacle.
I remember when they hyped that one up quite a bit, only for the game to turn out to be super gak. I can't even call it a guilty pleasure, that's how bad it is.
But this is how GW rolls. They may support the game, but in limited quantity. Freeblade got support in form of a decal sheet, which is something I suppose.
Maybe GW is waiting for the reviews to pour in before really getting into things?
Just saying even if it took 6 months it'd be something. I mean Total War: Warhammer hyped GW more than GW hyped its total war game. GW just didn't do anything to really advertise their game. Well i mean i think that was CA and Sega doing the advertising.
This message was edited 1 time. Last update was at 2017/04/24 09:39:50
BrookM wrote: Well, they may be a bit reluctant after the whole Fire Warrior debacle.
I remember when they hyped that one up quite a bit, only for the game to turn out to be super gak. I can't even call it a guilty pleasure, that's how bad it is.
But this is how GW rolls. They may support the game, but in limited quantity. Freeblade got support in form of a decal sheet, which is something I suppose.
Maybe GW is waiting for the reviews to pour in before really getting into things?
It wasn't that bad, it was just very, very average.
I played the PC version, so I may have been cursed with a poor port. It was certainly prone to crashing and having the player character getting stuck in awkward places.
About the only good thing from that game was the voice acting. Tom Baker, BRIAN BLESSED, Burt Kwouk, Peter Serafinowicz and Sean Pertwee.
Automatically Appended Next Post: Back on topic, got my key just now and entered it into Steam, so that's sorted then. I wonder if they'll let us pre-load the game a day in advance or not.
This message was edited 1 time. Last update was at 2017/04/24 15:53:11
I'm not much of a multiplayer RTS player, but I actually enjoyed the open beta.
Stuff I liked:
I really enjoyed fighting over contestable resource points. I haven't played much StarCraft, honestly, but I think it's more interesting to fight over a resource point in the center of the map than basically have the same income for most of the game.
I liked the unit selections and how they worked, generally.
I really like the elites mechanic. It's pretty exciting to summon in an elite to turn the tide of a close fight.
Though, I will admit it is far more fun to be on the delivering, rather than receiving, end of this tactic.
Stuff I didn't like:
Base building exists, but is honestly somewhat limited. Unlike SC or DOW1, there's not really a tech tree. At least for orks, there's only about 6 constructible buildings, and they only seem limited by how many waaaagh towers you have.
So, it's not very complex.
Zoomed in graphics of individual units don't seem great for basic infantry, though big stuff looks good. I honestly don't know how that compares to, say, SC. I'm not sure how SC marines stack up to DOW3 marines graphically, but it's not a deal breaker to me.
While I like struggling over contestable resource points, it seems that whoever manages to grab them first gains pretty much unstoppable momentum.
Lastly, what concerns me most is that I've heard the campaign is a glorified tutorial, around 14 missions spread over all 3 races. It seems they put all their eggs in the multiplayer/e-sports basket, and didn't leave much for the single player, and that's all I've ever really played of DoW and RTS games in general.
Overall, I thought it was fun, though. I will probably get it.
Automatically Appended Next Post:
General Annoyance wrote: Played about 5 games in total while the Beta played out. People probably aren't interested in my opinion by now, nor would they be surprised. Much like how Arch Warhammer said, DOW3 is incredibly similar to how Starcraft plays, and even features MOBA like play in both the game mode and the elite units. Personally I'm not a fan of either of those, and that's fine; the question I would have which I debated with my friend after we played DOW3 together is "why would you want to play DOW3 over Starcraft 2?". We couldn't think of a good answer other than the universe.
My biggest bug with the game is how little control you really have over the fighting. Other than triggering abilities, there's very little you can do to alter the course of a battle; nothing gains levels, so it doesn't matter much when they die and you have a float of resources (which you probably will have), and there's no cover other than the heavy cover to give you an advantage over other units. Basically blob your forces and keep spamming infantry and tanks and you can't go far wrong.
I'm honestly not trying to pick an internet fight, but I am curious. I've played a bit of SC2 and of DoW3 now, and how do they compare?
In your criticisms you mention that there's little control over fighting other than triggering abilities. How is SC2 different in this regard? As I recall, SC2 has about the same, or fewer, triggered abilities, in general. In what ways does SC2 control the fight better than DoW3?
For cover - does SC2 have a cover mechanic at all? I know DoW1 did, but DoW3 does, a bit, but it's hard to criticize DoW3 for having some when SC2 has none. At least, that I can recall.
As far as blobbing forces and spamming infantry and tanks - isn't that basically how all RTS games play, more or less?
Perhaps I'm betraying my ignorance of SC2, it's been a while since I've played.
This message was edited 1 time. Last update was at 2017/04/24 16:13:47
"Hope is the first step on the road to disappointment." Words to live by.
Come now, comparing SC/SC2 to any of the DoW games is like comparing a polished turd to actual gems.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Kap'n Krump wrote: I'm honestly not trying to pick an internet fight, but I am curious. I've played a bit of SC2 and of DoW3 now, and how do they compare?
The point there I was making is why would you play DOW3 over SC2, when they have such similar playstyles and mechanics?
Don't forget that Wings of Liberty is free to play now either. I'm not personally a fan of Starcraft, but I respect the game nonetheless. To call DOW3 a heavily inspired Starcraft game would not be far from the truth, apart from a few elements here and there.
Regarding that Blood Ravens painting video... Y'all know Karak Stone is closer to the unique bone colour of the Blood Ravens, right?
BrookM wrote: Who knows, maybe they'll do decals again for a set amount of time, like they did with Freeblade.
Considering the effort it took to get my BR decal sheet, I hope not
This message was edited 1 time. Last update was at 2017/04/24 18:31:49
For me it's all about the setting. I like Wings of Liberty, but if there's a 40k game out there, my choice is made. I may or may not be a slave to it, as to date I have played most of the games put out with "40K" in the title, even a lot of the bad ones.
I honestly think this game is a mixture of the art style of starcraft 2, tower defense (heroes, units and important key buildings to destroy and protect) and a bit of Dawn of War 1 (the base building part). That's actually the best way to describe it.
I played 2vs2 orks (us) vs marines earlier when the open beta was still around and it was tough. We did lose. It was only my first game with orks and if i get this right the loot you can salvage (your dead vehicles and buildings or the enemies as well as timed drops from waaagh! banners) with your boyz improve their armor or hp and it seems at least the mekboy can do something with the salvage (turn them into turrets for a timed period making him defensive unless you wreck a lot of enemy buildings).
Perhaps this is weird but waaagh! banners esp. with loot and a mekboy can make the orks a disgustingly potent defensive force which doesn't make much sense. You can construct waaagh! banners anywhere just like all buildings but it takes time and would be best if you do so to secure ground. In most cases you still need an army to defend but Waaagh! banners also work up ork units into a frenzy.
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If i had to give my opinion i'd say eldar are surprisingly resilient (more than they should be with those shields) and are pretty powerful. Marines are also fairly powerful. Orks are probably the least powerful but honestly i think it needs more synergy with the loot and waaagh! banners which is strange to me. Lootaz also seemed really good and could handle marines in droves.
Orks being defensive somewhat, basic marines kinda sucking and eldar being fairly resilient makes no sense to me. Orks can be spammy but most of the basic troops suck. Oddly the only resilient ones may be eldar and that just blows my mind.
This message was edited 1 time. Last update was at 2017/04/24 19:30:20
Oh yes, Orks need some special attention to really shine. Just throwing mobs at something is not going to work, as my brother discovered when he fed several mobs into a grinder made up of three Dreadnoughts.
Yeah, I played a few games with orks, and I think they really have to make good use of scrap.
And that mek's scrap turret ability can be amazing. I built waaagh banners, which spawn scrap at my outlying req points, and when they came under attack 5-6 scrap turrets put out some big damage. Almost killed gabe in like 15 seconds, though he was the only target.
"Hope is the first step on the road to disappointment." Words to live by.
Hero units are powerful, but not overly so thankfully. My Gabriel got taken out like a bitch by several mobs of orks. Funny death though, I made him leap towards a mob with his hammer held high, he landed, did his thing and then dropped dead.
The Gorkanaut is a tough fether though, my brother threw his against my Solaria and he, through the sneaky use of its abilities, effortlessly managed to destroy her.
BrookM wrote: For me it's all about the setting. I like Wings of Liberty, but if there's a 40k game out there, my choice is made. I may or may not be a slave to it, as to date I have played most of the games put out with "40K" in the title, even a lot of the bad ones.
Obviously we all understand the pull of 40k here (hopefully). Still, I'd rather go to a game that pays a level of respect to either 40k or Fantasy. Hell, Vermintide was so well done in that regard that I'm now interested in Fantasy, where before I remained far away from it for years and years.
DOW3 doesn't really pay any homage to 40k like the last 2 DOW's did, and that's what probably bugs me most. It doesn't help that there's such a stash of 40k/30k shovelware out there too; Carnage, Storm of Vengeance, Drop Pod Assault to name a few, as well as plenty of disappointments (Deathwing, Eternal Crusade).
Relic were pretty much the only devs with the 40k licence who looked like they cared about the universe just as much as players. I see little of that care in DOW3. In fact, the only lore-y thing I enjoyed in DOW3 is the notifications from other faction commanders on your side when they take points or send you pings.
angelofvengeance wrote: Interestingly, there's a new filter for Dawn of War III on the GW website. Looks like Jain Zar will be making an appearance, as well as the Deathwatch...
So you mean they finally started advertising their video games characters as models or similar? That took them what only 30 years?! 30 years to understand maybe the gamers would want to buy the actual GW minis of what game they played and possibly as a way to get them into the tabletop hobby.
Congratulations, you've found out that the CEO changed. Also, GW is actually not that big and thus isn't really able to do any publicity close to what CA/Sega did, so there's that too.
This message was edited 1 time. Last update was at 2017/04/25 11:46:07
Nice tutorial - gotta love that blue-grey colour scheme
The ironic bit for me in that video is DOW2's "To Battle Brothers" at the start. Goes to show how nondescript the soundtrack for DOW3 is compared to it.