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Made in ie
Norn Queen






Dublin, Ireland

You get 10 books though so about 60-70 quid a book.
Not too shocking considering a GW codex is what 40 quid? and FWs HH series are 100 a pop.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in se
Stern Iron Priest with Thrall Bodyguard






Wait, are they really doing an AoS rpg based on anctual plastic models?
GW must really really hate individual creativity in AoS. I get the miniature game dont allow for any options, but seeing only established models in the rpg art is just ridiculous.

This message was edited 1 time. Last update was at 2019/05/30 10:43:37


Trolls n Robots, battle reports på svenska https://www.youtube.com/channel/UCbeiubugFqIO9IWf_FV9q7A 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

I believe the regular editions of the campaign book will be around £35.


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in gb
Fixture of Dakka






 Fayric wrote:
Wait, are they really doing an AoS rpg based on anctual plastic models?
GW must really really hate individual creativity in AoS. I get the miniature game dont allow for any options, but seeing only established models in the rpg art is just ridiculous.


What are you referring to?
   
Made in us
Veteran Knight Baron in a Crusader




Oakland, CA

That's $15 a book. Steep up front investment, but really very reasonable.
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury




mention of a new adventure campaign too, about the 23rd minute mark.


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

https://www.cubicle7games.com/wfrp-the-enemy-within/



Game Trade Magazine recently published the above article from Cubicle 7 CEO Dominic McDowall on Warhammer Fantasy Roleplay and The Enemy Within. We have printed it below for you to read more easily!


It’s no secret that we here at Cubicle 7 Entertainment only work on games we love. I admit that it can be limiting —we’ve passed up quite a few big licenses over the years, mainly because they weren’t something we’d absolutely loved beforehand. I need to know I’ll be able to bring genuine passion to the property so I can guarantee to other fans that they will love what we are doing.


Warhammer Fantasy Roleplay (WFRP– we pronounce it WuffRupp) is the first RPG I ever played, so it has an incredibly special place in my heart. I have so many awesome gaming memories featuring the (always doomed) voyages of the Emperor Luitpold as it made its way sluggishly up the River Talabec. This is something I share with my WFRP 4e co-designer, Andy Law. We have both been huge Warhammer fans from the 1980s onwards. So, when we were talking about the supplements we wanted to make for the game, our thoughts turned to the Enemy Within campaign.

This campaign is one of the biggies. One of the gaming experiences discussed in awed tones; a legendary tour de force full of epic moments. And it was just about to celebrate its 30th anniversary! We decided that the time was right to revisit this classic and bring it to a new audience. And we wanted to revisit it in a meaningful way, but not to stray too far from the original intent behind the project. Cue WFRP legend Graeme Davis.

I’d worked with Graeme on our Cthulhu Britannica game line a few years ago, and we’d been in touch after Cubicle 7announced the fourth edition of WFRP. He was working with us on the rulebook, and as one of the core contributors to the original Enemy Within, he was the perfect person to help us bring back the campaign in style. The Director’s Cut was born!

There were two main factors that we had to consider. The first was that many people had played the campaign already, and so might be walking spoilers. And the second was that the last two parts of the campaign had taken the plot in directions that weren’t universally popular. At Cubicle 7, we like efficient stone to bird ratios, and as Graeme revealed that he had some alternative plans for parts four and five from back in the day, a plan was born: we wouldn’t just rework the existing campaign into a new Director’s Cut, adding the results of thirty years of playtesting to the table, we’d also rewrite the last two books completely, bringing them in line with Graeme’s original intention.

Graeme also had the genius plan of working in ‘Grognard Boxes’. Sprinkled generously throughout the campaign, these snippets of text provide alternative plots and explanations that can completely change what’s going on, and so mess with anyone’s prior knowledge of events. The most dastardly of Gamemasters can even use these boxes to deliberately troll anyone who knows too much! Which is as WFRP as it gets. The Grognard Boxes also offer alternative scenes and campaign options for those playing the campaign for the first time, making the whole experience deeper, and more easily tailored to individual gaming preferences.

So, we immediately set to work, examining every aspect of the campaign, from top to bottom, making sure we presented the very best version we could. We re-examined very character, every location, every scene, and asked what they brought to the table, and what was needed to ensure they were as fully developed as possible. It was very important to all of us that the whole campaign hung together as a single piece, with the plot elements introduced at the beginning leading directly through to the very end, from the start of Mistaken Identity to the end Empire in Ruins. And what we came up with is epic, gritty, awe-inspiring, horrendous, and in every way, WuffRupp!

Dominic McDowall runs award-winning publisher Cubicle 7 Entertainment. He’s co-designer of Warhammer Fantasy Roleplay and the man who brought Middle-earth and D&D together at last, with Adventures in Middle-earth™.



I do have very fond memories of the Enemy Within campaign.

In fact the elven wardancer I was playing -- who pretty much single handedly kick the crud out of the LoC in the last adventure -- possibly saved my life in fact.


Just not sure my current group would really go for this edition -- haven't really played that much 2nd edition and was quite happy with that TBH.


Ah well.. maybe one day...

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in gb
Mighty Vampire Count






UK

Well Elf Wardancers were incredably powerful and they even said don't use them in normal campaigns iiRC

This message was edited 1 time. Last update was at 2019/06/13 11:17:42


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury



welll...



Spoiler:






and he had to do a lot of the heavy lifting as the only other vaguely competent fighter had... 3..... maybe 4.. different mental disorders/similar IIRC.


Reasonably certain a head wound had left him either frenzied or..talking to mice as he thought they were from a different planet ..?

something like that anyway.




The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

https://www.cubicle7games.com/age-of-sigmar-soulbound-witch-aelf/?fbclid=IwAR3BMRRY48H9A917ZvTQEOWJ2ha7ju03Ee4hJpFEHVq9c7ZH6rq5XcDI0g4



Age of Sigmar: Soulbound -Witch Aelf

Today Cubicle 7 producer Emmet Byrne discusses a previously revealed Archetype for Warhammer Age of Sigmar: Soulbound — the deadly Witch Aelf of the Daughters of Khaine.

Cold and Merciless

A bloodthirsty zealot of Khaine you exist to nourish the bloody-handed god, one blood sacrifice at a time.

Few of the mortal races can match the Aelves for agility or grace, but there are few even amongst the Aelves who can rival the lethal sublimity of a Witch Aelf of Khaine. For them the shedding of blood is an ecstatic act, and even their combat exercises are imbued with the weight and deadly seriousness of sacred rites. Though most right-thinking folk find the Khainites’ practices deeply disturbing, there is no organisation outside of the Stormhosts of Azyr more fiercely opposed to the encroachment of Chaos and few boasting warriors so deadly. Temples to the Murder God can be found in most Free Cities, the most famous being run by the larger Khainite sects such as Hagg Nar, Khelt Narr, or Draichi Ganeth. There are, however, innumerable smaller sects, each with their own favoured way of giving proper honour to the god of Murder.

“I know they look cold now, son, but wait until that brayherd comes over the hill and the blood starts spraying – just thank Sigmar they’re on our side, and that the captain put us on the other side of the battlefield.” – Freeguild Sergeant Hallas Farrim

While many Witch Aelves will be based with their coven in their sect temples, others, such as the Khailebron or the Kraith, are devoted wanderers, performing as blade dancers or gladiatorial fighters throughout the Mortal Realms. Additionally, every Khainite is expected to make a pilgrimage to the first temple of Hagg Nar in the Umbral Veil of Ulgu at least once in their life. Their society is strictly hierarchical however and an individual Witch Aelf would likely require special dispensation from her Hag Queen in order to go adventuring of her own volition. As an alternative, they could be assigned as emissaries or spies to one of the Free Cities, or dispatched on a quest to recover an artefact of import – perhaps even one of the priceless Shards of Khaine.

What Next?

Next week we’ll be revealing a brand new archetype for Age of Sigmar: Soulbound. Be sure to sign up to our newsletter so you don’t miss out.



[Thumb - aelf.jpg]

This message was edited 1 time. Last update was at 2019/06/19 10:13:02


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

https://www.cubicle7games.com/age-of-sigmar-soulscyrer-reveal/



Today Cubicle 7 producer Emmet Byrne reveals a brand new Archetype for Age of Sigmar: Soulbound. We are delighted to bring you these regular updates on Age of Sigmar. Why not jump over to our Facebook and Twitter pages and let us know what you think of this one? If you missed last weeks post you can catch up here.

Hi All, today we’re revealing a brand new Archetype for Age of Sigmar: Soulbound — the relentless Soulscyrer of the Idoneth Deepkin.

Seekers and Guides

A diviner and an arcane tracker, by the light of their soul you hunt your quarry from across any distance.

A Soulscryer can see even in pitch darkness, able to navigate across any distance and through any obstacle if guided by the light of a single mortal soul. The Soulscryers are the priests of the Idoneth enclaves. To them falls the responsibility for guiding travellers through the whirlways, communicating with their fellow Soulscryers in distant enclaves, and divining the unfortunate targets of their Akhelian’s next raids. Many Soulscryers will accompany the Idoneth phalanxes, guiding them unerringly towards the battlefield and, once there, singling out the strongest souls for plunder. Others are more circumspect, highly adept at divining the true nature of another beings soul, and it is soulscryers such as these who will mark young Idoneth as being Isharannor Akhelion. Those Soulscryers of a more aggressive character may, in time, find themselves drawn to the path of the Soulrender, a more combative breed of Isharann with the power of ripping a mortal’s soul from their body.

“You cannot run from the Briomdar. Their soulscryers could follow the soul of a fly through the Garden of Nurgle. And guide the phalanx there to retrieve it.”

– Lurien Soultaker, King of Briomdar

The Idoneth are an insular people with next to no interest in material wealth or dealings with those from beyond their watery borders. However, many enclaves, particularly the outward-looking Ionrach and their descendants, see the benefit in maintaining limited relations with trusted allies. The Soulscryer’s ability to maintain a magical connection with their home enclave makes them perfectly suited to such roles. Their ability to locate and find a single soul from anywhere in the Realms makes them highly sought after by the likes of Witch Hunters or just about anyone with an individual to track down or a grudge to settle. A Soulrender, meanwhile, might be content to prowl a Free City to plunder the souls of its dregs, or join a party of like-minded adventurers to terrorise a common foe.

What Next?

Over the coming weeks we’ll continue to share information on Age of Sigmar: Soulbound. Be sure to sign up to our newsletter so you don’t miss out.

Artist Info

Rune Johansson. Find out more here or on Twitter.




and some FAQs for wfrp
https://www.cubicle7games.com/wfrp-faq/

[Thumb - soulscry.jpg]


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

Might as well change the thread title, given half the updates in here have nothing to do with WFRP.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

link


WFRP4: Upcoming Releases and Exciting Projects!

It may not be Wednesday but we have a WFRP update today from producer Pádraig Murphy, listing many of the exciting titles you can look forward to in the future!

Hi all, I thought it would be a good time to share an overall update with you on WFRP – while it can sometimes seem quiet from the outside, behind the scenes it has been anything but! There are numerous exciting projects in the works – below I have listed some, though not all, of what’s on the slate for the year ahead. We have held a few things back, as it wouldn’t do to rob you of all our surprises, but I hope this gives a good indication of where WFRP is headed right now.

You’ve probably heard of these before:

The Enemy Within – Death on the Reik

The campaign continues with Death on the Reik and its companion volume. The events of Bogenhafen, and perhaps Bogenhafen itself, are but a memory as our Characters explore the opportunities afforded by the rivers and canals of the Empire! Death on the Reik will see it’s digital release quite soon, and we’ll be sharing some layouts previews very shortly.

The Enemy Within – Power Behind the Throne

The campaign continues with Power Behind the Throne and its companion volume.

Middenheim – City of the White Wolf

An updated sourcebook for Ulric’s chosen city, packed with new content, and including a section detailing the political situation in the city both before and after the events of The Enemy Within

The Enemy Within – The Horned Rat

The campaign continues with The Horned Rat and its companion volume

Altdorf (Working title)

The most complete WFRP source book for Altdorf ever created, detailing its many districts, important NPCs and locations, and the political and social issues that drive Sigmar’s chosen city.

The Enemy Within – Empire in Ruins

The campaign comes to its thrilling conclusion with Empire in Ruins and its companion volume.

But we haven’t spoken as much about these:

Archives of The Empire Vol I

In a private room at the Great Hospice, a deft hand has gathered information from across the Empire. Archives of The Empire Vol I features articles on Halflings and Dwarfs, an exploration of The Laurelorn, rules for mass combat, and more.

Archives of the Empire Vol II

Our collector continues to compile missives on life throughout The Empire, with articles on voracious Ogres, enchanted items, and more.

Career Compendium

An expanded career compendium, including new options for existing careers, as well as new careers for Characters to pursue. New careers including Alchemists, Doomsayers, and Barber-Surgeons feature alongside updated options and alternatives for existing careers.

The Imperial Zoo

The Imperial Zoo of Altdorf is home to a plethora of fantastic and dangerous beasts from across the Old World. But before they were caged for the edification of Altdorf’s paying citizens, someone had to capture them. A bestiary of monsters, threats, and terrors of The Old World, with commentary from The Imperial Zoo’s own talented acquisitions team. Having scoured the Old World to locate and capture the Zoo’s catalog, these hardy souls have not been left unscathed by the horrors they have witnessed, and it would be a foolhardy adventurer indeed who failed to heed their sage advice.

Monuments of The Empire

A short digital release exploring six intriguing monuments which can be dropped into any ongoing campaign.

One Shots of The Reikland

A short digital release detailing short one session adventures set in various locations from Buildings of the Reikland.

The Winds of Magic

A history of the lore and practice of magic in the Empire, the High Magic of the Elves, and the runes of Dwarfs. Expanded careers for all eight varieties of human Wizard, as well as additional spells. Finally, an alternate magic system is included, allowing daring casters to create and customise their own spells and rituals!

Reikland Adventures

A series of adventures set around the Reikland.

Any details on unreleased products are subject to change as Morrslieb waxes and wanes. Attempts to infer a precise order of release from the above is likely to result in madness and mutation – you have been warned!

Pádraig.



Despite it never happening in any of the previous editions of WFRP, perhaps I'll finally see a proper Ulthuan sourcebook

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
 
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