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Made in us
Decrepit Dakkanaut






SoCal, USA!

SJG knows for a fact that Munchkin is, by far, the most popular-selling thing that they do. It's been topping their annual report for years.

What SJG didn't know is how many Munchkin fans want miniatures, hence KS.

   
Made in us
[DCM]
Longtime Dakkanaut





Saw on their FB page that this starts the 29th.
   
Made in gb
Decrepit Dakkanaut




UK

https://www.kickstarter.com/projects/cmon/munchkin-dungeon?ref=5c4egm

Munchkin Dungeon is a hilarious adventure game designed by Andrea Chiarvesio and Eric M. Lang where 2 to 5 players explore the Dungeon and have to push their luck, facing not only hordes of monsters but also their friends' treacherous tricks! The celebrated hit card game Munchkin and its infamous characters come to life on your tabletop with amazing miniatures!



well it's live for any who are interested, I'm not interested enough to run a separate thread but if you are please go for it

 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc





Orem, Utah

Ok, the Bullrog mini looks pretty great, but I don't think the Munchkin style really speaks to me as a painter.


I can imagine a lot of Munchkin fans really wanting minis, though. And for painters, they are nice meta-breakers (like Chibi miniatures, Stuffed Fables and things like that- painting them would be very different from other things).

I feel like the painted examples are WAY below CMON's usual quality level, though. I wonder if they decided that was more appropriate for this, or what.

This message was edited 1 time. Last update was at 2019/01/29 22:14:51


 
   
Made in us
[DCM]
Longtime Dakkanaut





I think the painting level is appropriate. They're trying to mirror how it's colored in the original art. This game isn't targeting the normal mini's crowed so I think it's smart to show similar painting. Something that's very achievable by most people.
   
Made in gb
RogueSangre



West Sussex, UK

its been up about 12 hours and still struggling to reach its funding goal. Given the casual gaming Munchkin audience this is aimed at I think they would have been much better going straight to retail rather than Kickstarter.
   
Made in gb
Dakka Veteran





It certainly hasn't leapt out the blocks like most Cmon KSs. Suppose it suffers from being too much of a niche within a niche. Plus, there may be a perceived lack of value from the usual cmon fans given there's not actually a huge amount of models in the box (compared to, say, Blood Rage.

Still, it's not exactly limping over the line just because it hasn't funded in the first 12-15 hours. If it barely moves by the 48 hour mark then it's probably more concerning (though still in very little danger of not funding).

I suspect cmon may be learning to temper their expectations after ASOIAF didn't quite make as much as they appeared to have been expecting.
   
Made in us
Incorporating Wet-Blending






Lessee...
* There's already a SJG Munchkin dungeon-themed boardgame called Munchkin Quest. IIRC, The miniatures in the CMON KS are only sorta compatible with the standees in the SJG game.
* SJG already has various Munchkin miniatures (and meeples), though not as much variety as the KS.
* SJG recently released a Munchkin CCG, as well as continued expansions.
* SJG continues to release Munchkin card game expansions, including through KS.

Munchkin's been around for so long, the iconic characters and monsters (Where's the potted plant? (: have been diluted. The art isn't by the original artist, John Kovalic, so there's no Dork Tower tie-in (unless SG's say otherwise), and, even then, SJG released Dork Tower miniatures.

IIRC, While Munchkin sells quite well, it's sales are not as strong as before.

If the SG's don't get hit, yeah, retail. I've picked up CMON base games at 1/2 of the pledge plus shipping price of a CMON KS.

This message was edited 1 time. Last update was at 2019/01/30 09:56:39


Crimson Scales and Wildspire Miniatures thread on Reaper! : https://forum.reapermini.com/index.php?/topic/103935-wildspire-miniatures-thread/ 
   
Made in gb
Decrepit Dakkanaut




UK

Well it's funded and crawling on slowly and they've already dropped in a paid expansion

I wonder if it will have the old hockey stick shaped graph on kicktrack as knowledge of it starts to reach people who actually want a munchkin dungeon game ?

or if the price is just basically to high compared to 'normal' munchkin stuff

This message was edited 1 time. Last update was at 2019/02/02 16:18:04


 
   
Made in gb
Decrepit Dakkanaut




UK

Getting to the end with 32 hours to go

$560,000 achieved so far via a slow but steady increase

 
   
Made in ie
Fixture of Dakka






Next KS

Bloodborne: The Board Game is CMON's next Kickstarter campaign coming soon! This brand-new board game is based on the critically acclaimed action role-playing Playstation 4 game Bloodborne, published by Sony Interactive Entertainment.




[Thumb - 4DF93986-29BE-4A17-8E4F-D2068029DBD4.png]

   
Made in de
Experienced Maneater






 DaveC wrote:
Next KS

Bloodborne: The Board Game is CMON's next Kickstarter campaign coming soon! This brand-new board game is based on the critically acclaimed action role-playing Playstation 4 game Bloodborne, published by Sony Interactive Entertainment.



This probably delivers before the last Dark Souls stretch goals^^ (and probably is a better game)

   
Made in ca
Experienced Saurus Scar-Veteran





California the Southern

I guess I can retire the not- hunter from Rum & Bones now that we'll have a legit one in tabletop scale.

I probably should get around to playing it too, seeing as how I've owned it for a few months now...

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
Fixture of Dakka





Super curious that Steamforged isn't doing that one...
   
Made in de
Experienced Maneater






 LunarSol wrote:
Super curious that Steamforged isn't doing that one...

Seeing how much Steamforged cashed in for Dark Souls, I think Sony might have upped the licence fees. That and Steamforged is nowhere near completion 2 years after the promised delivery date for Dark Souls and simply won't have the manpower to take on another big project for the next 2 years.

   
Made in us
Thermo-Optical Tuareg





California

 Hanskrampf wrote:
 LunarSol wrote:
Super curious that Steamforged isn't doing that one...

Seeing how much Steamforged cashed in for Dark Souls, I think Sony might have upped the licence fees. That and Steamforged is nowhere near completion 2 years after the promised delivery date for Dark Souls and simply won't have the manpower to take on another big project for the next 2 years.


What are you talking about? They just completed Resident Evil 2, AND got it deliveredas planned around the same time the remake of the video game hit shelves. That wasn't exactly a small project and what delays they did have were pretty minor.

Not sure how I feel about CMON announcing Bloodborne. They already have multiple Kickstarters than need to be fulfilled with several more planned to launch soon. Them pretty much dumping all of their own IPs makes on top of that makes me kind of wary of sending more money their way.

   
Made in de
Longtime Dakkanaut





Wasn't HATE pretty much on time? That's the last one I backed and I recently got my copy and some of those minis are just ACE.

Bloodborne is way too tempting, especially if they do those floor crawling crows. I built a winged, plague mask-wearing mutant for my Nurgle furies because the concept is so disturbing, the real deal would be an instant buy.

Looking for a Skaven Doomwheel banner to repair my Nurgle knights.  
   
Made in us
Experienced Saurus Scar-Veteran





California the Southern

I'd much prefer CMON doing it than Steamforged. CMON will have sharper details at the very least, and hopefully a bigger pile of loot when all is said and done.

RE2 may have delivered, but Dark Souls is still in limbo as to when everything will be finished.

Most of CMON's current crop seem to be not to heavily delayed and HATE should be hitting us stateside pretty soon.

Other than that, there's what, Starcadia, Invader, and Cthulhu which are all due late spring or summertime. Project ELITE just barely finished its pledge manager. Munchkin just wrapped up.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
Fixture of Dakka





 Hanskrampf wrote:
 LunarSol wrote:
Super curious that Steamforged isn't doing that one...

Seeing how much Steamforged cashed in for Dark Souls, I think Sony might have upped the licence fees. That and Steamforged is nowhere near completion 2 years after the promised delivery date for Dark Souls and simply won't have the manpower to take on another big project for the next 2 years.


Beyond Dark Souls, a lot of the curiosity stems from the fact they already make a Bloodbourne card game.
   
Made in us
[DCM]
Longtime Dakkanaut





 Hanskrampf wrote:
 LunarSol wrote:
Super curious that Steamforged isn't doing that one...

Seeing how much Steamforged cashed in for Dark Souls, I think Sony might have upped the licence fees. That and Steamforged is nowhere near completion 2 years after the promised delivery date for Dark Souls and simply won't have the manpower to take on another big project for the next 2 years.


SONY owns the license for BB and CMoN has had this for table top for quite some time (they also have a card game). Darksouls is owned by Namco. Even though the dev studio is the the same.
   
Made in us
Experienced Saurus Scar-Veteran





California the Southern

Which still makes for a curious situation as Sony worked with Steamforged on the Horizon Zero Dawn game.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
[DCM]
Longtime Dakkanaut





CMON has had the license for boardgames since at least 2016 when they put out the card game (so probably 2015). That's the only real explanation as to why CMoN is making the boardgame -- they bought the rights first.

This message was edited 1 time. Last update was at 2019/02/19 18:41:47


 
   
Made in us
Fixture of Dakka





Oh duh. I forgot cmon did the card game. I get it confused with the dark souls card game sfg put out around the same time.
   
Made in us
Been Around the Block




I thought that Trudvang was going to be the next kickstarter for CMoN. That is the one I am really looking forward to.
   
Made in us
Stoic Grail Knight





Central Cimmeria

madzerker wrote:
I thought that Trudvang was going to be the next kickstarter for CMoN. That is the one I am really looking forward to.


Yeah, same here. I just doubt that there will be many interesting miniatures (for me) in Bloodborne since it is a video game property ( hence over designed in every way possible) and my tastes lie more classical design wise.
   
Made in us
Longtime Dakkanaut




North Carolina

 Gallahad wrote:
madzerker wrote:
I thought that Trudvang was going to be the next kickstarter for CMoN. That is the one I am really looking forward to.


Yeah, same here. I just doubt that there will be many interesting miniatures (for me) in Bloodborne since it is a video game property ( hence over designed in every way possible) and my tastes lie more classical design wise.


 DaveC wrote:
So I've repurposed the Expo thread for this as it didn't seem worthwhile to start a new thread.

Recent CMON games news


Trudvang Legends Board Game - KS Q2 2019




CMON Limited will be launching a Kickstarter campaign for Trudvang Legends, an upcoming storytelling board game based on the successfully crowdfunded Swedish RPG: Trudvang Chronicles. Steeped in epic Nordic and Celtic myths and sagas, players will take the roles of legendary heroes who make their mark on a dynamic, everchanging fantasy world.

Designed by Eric M. Lang, Guilherme Goulart, and Fel Barros, Trudvang Legends thrusts players into a cycle of epic sagas, where their achievements will change not only the world itself, but the very rules by which gods, peoples and nature interact. They will quest through an interwoven series of Adventure Books, and the results of their choices will echo through history: changing the relationships between sovereign nations, usurping kings, creating new waygates, or even locking and unlocking parts of the map.

Change in Trudvang Legends manifests physically, as parts of the board actually change, making the actions of previous hero generations affect future sagas. However, the changes are only as permanent as long as history remembers them, which makes the game endlessly replayable, and even playing the same Adventure Book repeatedly will have a completely different feeling, because the world itself has changed. Heroes, following a path of destiny, will even become historical fixtures as they become Kings, Guildmasters or even Gods!

Trudvang Legends features incredible art by Paul Bonner, Alvaro Tapia, Gio Guimarães, and Henning Ludvigsen and graphic design by Fabio de Castro and Júlia Ferrari. Heroes and monsters will be represented by highly-detailed miniatures sculpted by Juan Navarro Perez, Arnaud Boudoiron, Edgar Ramos, and Aragorn Marks.

“We, at RiotMinds, could not ask for a better partner than CMON to elevate the Trudvang franchise.” says Theodore Bergquist, co-founder of RiotMinds. “The work we’ve seen so far is absolutely stunning and all the Trudvang fans out there will see the world come to life for sure.”

“The world of Trudvang presents us with an exciting opportunity to create a really innovative game based on the cycles of history and legend,” said Lang. “We’re looking to push some boundaries with this game, and really commit to the concept of a living world.”

Trudvang Legends will launch on Kickstarter in Q2 of 2019.




Mundus vult decipi, ergo decipiatur
 
   
Made in gb
Decrepit Dakkanaut




UK



wonder if this means they've decided to carry on as an online seller or whether this will transition into no more webstore except for their own stuff

 
   
Made in us
Longtime Dakkanaut




Maryland

So, Bloodborne design diary:

Design Diary (Part 1): Where Did It All Begin?

“Bloodborne? I mean, I’m familiar with it, but no, I haven’t played it. I do know the basics, though. The setting is interesting, and people like the mechanics… Punishing but fair. You lose, it’s because you messed up, not because the game cheap-shotted you. I can get behind that.

Board game adaptation? Yeah, I’d have some ideas.”

I’m not sure how long ago that was, time sort of runs together from the beginning of a project to its end (heh, end, as if we’re there yet!) But the beginning does stand out, mixed together with initial design and concept sessions, art briefs, and, in a unique case to this project, acquiring a PS4 and the subsequent eleven+ Full Completion runs of the game.

Looking back, it does still feel like we started this project only a few months ago- time runs together as I said- and it takes Eric (Lang. Might have heard of him) reminding me that it has, in fact, the specific event I’m remembering took place over a year ago, and that wasn’t even near the actual beginning.

So where did it all begin? Well, specifics of that are not really all that interesting, so let’s fast forward a bit to one of our initial design meetings, and show a snippet of just where this game was born. Sadly, I do not remember exactly which convention it was at, but myself and Eric were sitting down in the later hours at our hotel, literally the only available time for these things, given how frantic conventions tend to be. This was one of the rare opportunities where we were physically in the same part of the world, so we had to make these sessions count. Fixing myself a complimentary cup of hotel-quality coffee (black) while Eric procured a sugar-laden fruit juice (little known fact: Eric Lang is part Fruit-fly), we sat down and began to compile the snippets of ideas and thoughts we’d been sharing over the last week or so:

“Alright, so as I said before, you know something I’ve always wanted to do? A dice-less, card-driven dungeon crawl. Remove as many aspects of “luck” as possible. Make it so your choices are what determine success and failure. Just so happens, that also describes Bloodborne.” I said, in a completely natural “this was not written as exposition and intro” way (again, my memory sometimes warps events).

Deck-building. If we’re going to use cards, then let’s go all out. Not just have cards be a part, but be an essential part. We have a chance here to make something truly unique. Aww man, I’m gonna be honest, I’m super excited for this.” Eric replied, pulling a notebook from his backpack and flipping it open. Unsurprisingly, there were already scribbled notes and bullet points laid out- thoughts and ideas collected over the last week, pulled from nearly two-decades worth of game-design experience.

Before long, we had come to realize our initial “light design chat”, had spilled over into 3am… This did not bode well for the next day, convention still in full swing… But as I mentioned before, these face-to-face sessions were rare, and what was a couple nights without sleep in the grand scheme of the project? It’s not like those would be the only ones- oh no, far from it. Even then, we both knew this would be the new “normal” if we wanted to make this the best we could- and we weren’t going to accept anything less than that.

But for now, we had the beginning of an idea… And, despite usually trying to remain neutral when it came to projects, I had to admit I walked away excited.

Returning to my room, I brought up Youtube on my phone. The time was 3:15am, the video, something along the lines “The Lore of Bloodborne” clocked in at over 45 minutes… But hey, what was another hour in the grand scope of the project?


Emphasis mine. Those looks like interesting design choices. So a dice-less, deck-building dungeon crawler? Maybe the game focuses on the beginnings of the Healing Church looting the Chalice Dungeons?

This message was edited 1 time. Last update was at 2019/02/28 20:22:47


   
Made in ie
Fixture of Dakka






Lannister Heroes 2 for ASOIAF due for release March 29th.

Includes:

King Joffrey with both combat and NCU cards
7 Kingsguard - each are unique heroes includes
- Ser Jaime Lannister
- Ser Boros Blount
- Ser Barristan Selmy




THE KING MARCHES TO WAR

Officially born as the son of Robert Baratheon, King Joffrey is a Lannister down to his core. Not much more than a boy, Joffrey now sits on the Iron Throne of Westeros, but can be found occasionally taking up sword against the enemies of the crown and House Lannister. Fortunately for his highness (and those supporting his rule), the white-cloaked Kingsguard are never far from his side, protecting his majesty whilst on the battlefield. This month, the lions of House Lannister can choose to test the young king’s mettle in battle or as a distant commander, adding King Joffrey Baratheon and his mighty Kingsguard unit to the A Song of Ice and Fire: Tabletop Miniatures Game. Let’s peek at how this unique all-character unit changes how House Lannister wages war.

Before looking at the Kingsguard as a unit, let’s look at the golden-haired reason why they would join up and stand against an opposing army, King Joffrey himself. Like some other Heroes in A Song of Ice and Fire: Tabletop Miniatures Game, Joffrey can be added to a House Lannister army in two different ways.

Joffrey Baratheon can be chosen either as the Lord of the Seven Kingdoms, a Non-Combat Unit orchestrating the ins and outs of battle from the Iron Throne, or as the First of His Name, the heart of the unique Kingsguard Combat Unit. When taking with the Kingsguard unit, he does so as the Army Commander. Joffrey brings his own flavor of Tactics Cards to the army, each showing the powerful influence of the King’s commands as well as the toll that serving the little tyrant has upon his own troops.

In addition to his potent tactical demands, the Non-Combat Unit version of Joffrey has the full might of the Iron Throne behind his decisions. No matter where on the Tactics Board Joffrey is placed as his action, the Lord of the Seven Kingdoms is also considered to be controlling the Crown zone, even if an opponent’s miniature is already controlling it! Exerting such control from King’s Landing reminds his own troops that the Boy King is watching, disquieting some soldiers who might fear Joffrey’s decisions as much as the enemy’s blades.

When King Joffrey dons his gilded armor and summons the Kingsguard to battle, he joins with SEVEN distinct heroes to form a single devastating Combat Unit. The Kingsguard are a deadly combination of skill, duty, and the best equipment the royal coffers can buy. As a unit with 8 non-restorable Wounds, the Kingsguard are utterly Fearless (never suffering penalties to Morale and are immune to the Panicked condition completely!) and will battle to their last breaths to protect the King, fighting at full offensive ability to the very last man, having a massive 8 dice melee Attack that hit naturally on 2+! That isn’t all, since their thick armor can withstand punishment like that of some cavalry, and once per round the Kingsguard can choose to strike back against those they defend successfully with automatic Hits.

The Kingsguard unit also flies the banners of the King’s official house, the rearing Baratheon stag. These four royal flag miniatures are unique to this unit, being removed to grant the Kingsguard one additional benefit per round when a banner is removed. These range from allowing the unit to Maneuver or Retreat for free, crippling a foe before a single swing is made, and more. While each banner triggers an ability only once, they could be all that it takes to break the enemy utterly if chosen at the right moment. Little can withstand the combined might of the Kingsguard unit in a melee, their white cloaks returning to King’s Landing stained scarlet with the enemy’s blood, but these Heroes can alternatively be chosen individually as Attachments! As long as the Kingsguard Combat Unit is not being fielded, any or all of the seven unique Kingsguard may be chosen as Attachments to lead other House Lannister Combat Units!

Each Kingsguard member is different. Ser Boros Blount inflicts automatic Wounds to enemies that attack his unit while House Lannister controls the Crown. The expert dueling skills of Ser Jaime Lannister inflicts extra damage on enemy units and can even outright slay Attachments that could be leading them! You might desire the veteran tenacity of Ser Barristan Selmy, who restores Wounds to his unit in the name of the Crown and bolsters their bravery. All seven Kingsguard members have their own reason for being called upon to lead a unit, possibly even being a greater asset than when they join up and fight as one to protect the impetuous King Joffrey.

No matter which way you choose to integrate the Kingsguard into your army, they will be a powerful force in combat and lets the enemy know that all of King’s Landing is against them on the field.

The Lannister Heroes II unit box will be available March 29.
   
Made in us
Legendary Master of the Chapter





SoCal

The ASOIAF minis are really great quality, and these have the high fantasy look I enjoy.

   
 
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