Switch Theme:

Anyone tried/going to try Apoc rules for 2k points level games?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Ancient Venerable Dreadnought




San Jose, CA

nomadimp wrote:
Another point for people worried about taking a ton of min size detachments to generate card draw is that some of the missions in Apoc will heavily punish that kind of skew. The night march mission specifically, you'll run out of places to deploy all your tiny detachments (each gets their own deployment zone on a board edge) and the rest will have to deploy in reserve, where they won't be generating cards. Likewise, I'm pretty sure the Exterminatus mission forces you to re-organize your army into 2 detatchments of roughly equal PL, so you can't do any detatchment shenanigans there either.

The missions seem to penalize various types of skew and encourage bringing a well-rounded force if you're going to randomly determine which mission you play.


I hope they really limit the number to cards you can draw.
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

Characters:

Yes, many characters do not match their cost and die to an accidental Orbital Strike......having said that, in Apoc, getting as many blast markers you can on a target is vital. Abilities like rerolling hits and wounds is huge.

In my last game I rolled the Warmaster trait of extending my aura 6". My opponent and I both agreed that was an incredible trait to conbine with Lugft Huron's reroll hits ability while he was within 12" of two detachments. (He hid behind some crates and was out of LOS. My opponent had Wall of Martyrs, but never did target Huron).

Captains and Lieutenants are vital for their rerolls

Librarians are vital for asset cards

Ancients are vital for Leadership passing (bigger deal than we expected and they are characters for generating cards)

Astra Mil Commanders have draw card abilities which is solid. I like Commissar Yarrick as he has leadership ability and rerolls of 1

This message was edited 2 times. Last update was at 2019/07/15 20:11:27


70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in us
Norn Queen






Character can die very quickly and sometimes they are just unkillable. My swarmlord only has 2w and a 5+ save (actually really great as far as characters go) but hes heavy so no obscured bonus.

Between defensive cards including a nid regeneration card, tyrant guard taking blasts off him, and adrenal glands helping to throw him and his detachment into melee asap he survived the entire game ending at full health.

I think its less that characters are hyper vulnerable and more that people need to rethink how best to position and use them.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

 Lance845 wrote:
Character can die very quickly and sometimes they are just unkillable. My swarmlord only has 2w and a 5+ save (actually really great as far as characters go) but hes heavy so no obscured bonus.

Between defensive cards including a nid regeneration card, tyrant guard taking blasts off him, and adrenal glands helping to throw him and his detachment into melee asap he survived the entire game ending at full health.

I think its less that characters are hyper vulnerable and more that people need to rethink how best to position and use them.


I agree and when you have one or two Super Heavies stomping down at you, turning some vital weapons towards such an easy model to kill is a hard choice in itself. I found that a lot of my stuff survived longer than they should have because other big targets were often "Over hit".

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
 
Forum Index » 40K General Discussion
Go to: