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Made in us
Omnipotent Necron Overlord






 wuestenfux wrote:
I seriously doubt it. You're still looking at a basic Marine costing the same as an Intercessor. Those Smites are good but even with the bonus to cast you'll fail probably 1 a turn and have another denied and then your MSU units start falling apart quickly under regular SM fire. I think the new GK stuff makes them better for sure but I don't see them dominating SM without GW doing something to fix the absurd power of the various SM armies.

This is certainly the issue GK players will face despite the announced changes.
The army will fall apart, maybe not as easy as now but the ways to counter this are limited.
IH and IF are still out of reach.

Glass cannon for sure.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Glass cannon for sure.

This is certainly an appropriate final word for the discussion in this thread.
Let's see how much mileage we will get out of the supplement.

Former moderator 40kOnline

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Longtime Dakkanaut




Well, everything in 40K outside of a handful of things that have a "can't shoot this-strat", an Alpha-Legion-Disco-Lord -4 hit combo to take you out shooting threats despite re-rolls or a half-damage/iron-stone-style combo of resiliance is a glass cannon in 40K these days.

Most "old" benchmarks of defensiveness, whether it's Culexus Assassins, Plaguebearer blobs, 4++ Knights or -2/-3 Eldar planes these days just get leaf-blowered off the table as quickly as any random Guardsquad did at the beginning of the edition.

Question is, is the cannon part of the glasscannon good enough to win the games if you go first. That's about it.
   
Made in ch
The Dread Evil Lord Varlak





Sunny Side Up wrote:
Well, everything in 40K outside of a handful of things that have a "can't shoot this-strat", an Alpha-Legion-Disco-Lord -4 hit combo to take you out shooting threats despite re-rolls or a half-damage/iron-stone-style combo of resiliance is a glass cannon in 40K these days.

Most "old" benchmarks of defensiveness, whether it's Culexus Assassins, Plaguebearer blobs, 4++ Knights or -2/-3 Eldar planes these days just get leaf-blowered off the table as quickly as any random Guardsquad did at the beginning of the edition.

Question is, is the cannon part of the glasscannon good enough to win the games if you go first. That's about it.


Goes to show how killy the game has become, can't outright deny targeting, =glasscannon.

Imo a rather sad state of affairs.

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GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
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Kharn_The_Betrayer_87 wrote:

On the official warhammer 40k Facebook page they said yesterday there will be a release regarding GK primaris in the future.



Noooooooooooooooooooooo.
   
Made in us
Regular Dakkanaut




The_Real_Chris wrote:
Kharn_The_Betrayer_87 wrote:

On the official warhammer 40k Facebook page they said yesterday there will be a release regarding GK primaris in the future.



Noooooooooooooooooooooo.


No, no they didn't.

It's the only time GW has responded to this question from the community, and they didn't promise a damn thing, or even say it's in our future.
Edit: Why do people want Primaris GKs? Just make them better, in the lore GKs are about a foot shorter than normal marines. If anything they should be smaller.

This message was edited 1 time. Last update was at 2020/01/16 12:14:18


 
   
Made in us
Decrepit Dakkanaut





MiguelFelstone wrote:
The_Real_Chris wrote:
Kharn_The_Betrayer_87 wrote:

On the official warhammer 40k Facebook page they said yesterday there will be a release regarding GK primaris in the future.



Noooooooooooooooooooooo.


No, no they didn't.

It's the only time GW has responded to this question from the community, and they didn't promise a damn thing, or even say it's in our future.
Edit: Why do people want Primaris GKs? Just make them better, in the lore GKs are about a foot shorter than normal marines. If anything they should be smaller.


What was the statement?
   
Made in ie
Virulent Space Marine dedicated to Nurgle






 Daedalus81 wrote:

What was the statement?


The one I saw was:

it's possible that we may see Primaris Grey Knights in the future, but we don't have anything to share on them at the moment

 
   
Made in us
Decrepit Dakkanaut





 nurgle5 wrote:
 Daedalus81 wrote:

What was the statement?


The one I saw was:

it's possible that we may see Primaris Grey Knights in the future, but we don't have anything to share on them at the moment


Thanks, yea, that is as noncommittal as it gets. Unsurprisingly got spun by people who like to read what they want to see.
   
Made in us
Sure Space Wolves Land Raider Pilot




Somerdale, NJ, USA

Not saying it should happen or not but I'm not sure why GK can't be primaris at this point in the story.

Originally iirc it was stated that there wasn't enough primaris marines with psyker ability to reinforce the GK; okay, fine but what about make new primaris psykers from existing "scouts".

Now, after the 100+ years of the Indomitus Crusade, you have multiple chapters with characters that have transitioned from normal marine to primaris marine. Each chapter that was visited was given the means to create primaris marines from trained scouts and the technology to upgrade standard marines.

In the fluff it takes 50 years of training before a GK is promoted to battle brother, what is the disconnect in the timing here? Why haven't the GK been allowed to make primaris marines from their existing "scout" cadre?

This message was edited 1 time. Last update was at 2020/01/16 17:43:34


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 Lord Clinto wrote:
Not saying it should happen or not but I'm not sure why GK can't be primaris at this point in the story.

Originally iirc it was stated that there wasn't enough primaris marines with psyker ability to reinforce the GK; okay, fine but what about make new primaris psykers from existing "scouts".

Now, after the 100+ years of the Indomitus Crusade, you have multiple chapters with characters that have transitioned from normal marine to primaris marine. Each chapter that was visited was given the means to create primaris marines from trained scouts and the technology to upgrade standard marines.

In the fluff it takes 50 years of training before a GK is promoted to battle brother, what is the disconnect in the timing here? Why haven't the GK been allowed to make primaris marines from their existing "scout" cadre?


This isn't exactly cannon, but it explains a lot. Starts @ 4:36


   
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Fixture of Dakka




 Lord Clinto wrote:
Not saying it should happen or not but I'm not sure why GK can't be primaris at this point in the story.

Originally iirc it was stated that there wasn't enough primaris marines with psyker ability to reinforce the GK; okay, fine but what about make new primaris psykers from existing "scouts".

Now, after the 100+ years of the Indomitus Crusade, you have multiple chapters with characters that have transitioned from normal marine to primaris marine. Each chapter that was visited was given the means to create primaris marines from trained scouts and the technology to upgrade standard marines.

In the fluff it takes 50 years of training before a GK is promoted to battle brother, what is the disconnect in the timing here? Why haven't the GK been allowed to make primaris marines from their existing "scout" cadre?


GK don't have a scout cadre, you go straight from aspirant to battlebrother. The mind scrubing takes a long time, and the recreation of a new personality. If the turning you in to primaris regenerates you, there maybe a problem of the old personality coming back, and GK would not like that.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
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Ottawa, Canada

Cawl has access to the gene seed from all the Primarchs, but does he have the Emperor's gene seed too? Without it he wouldn't be able to make GK Primaris.

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Somerdale, NJ, USA

Karol wrote:
 Lord Clinto wrote:
Not saying it should happen or not but I'm not sure why GK can't be primaris at this point in the story.

Originally iirc it was stated that there wasn't enough primaris marines with psyker ability to reinforce the GK; okay, fine but what about make new primaris psykers from existing "scouts".

Now, after the 100+ years of the Indomitus Crusade, you have multiple chapters with characters that have transitioned from normal marine to primaris marine. Each chapter that was visited was given the means to create primaris marines from trained scouts and the technology to upgrade standard marines.

In the fluff it takes 50 years of training before a GK is promoted to battle brother, what is the disconnect in the timing here? Why haven't the GK been allowed to make primaris marines from their existing "scout" cadre?


GK don't have a scout cadre, you go straight from aspirant to battlebrother. The mind scrubing takes a long time, and the recreation of a new personality. If the turning you in to primaris regenerates you, there maybe a problem of the old personality coming back, and GK would not like that.


I know they don't have a scout cadre; that's why I put it in quotes. I just used the term "Scout Cadre" to represent the decades of training they get before becoming a battle brother.

And I must say Karol that that hands down has to be one of the best arguments/reasons I've ever heard for no GK Primaris so far.


Automatically Appended Next Post:
MiguelFelstone wrote:

This isn't exactly cannon, but it explains a lot. Starts @ 4:36



I'll check that our when I get done work, thanks! =)

This message was edited 1 time. Last update was at 2020/01/16 20:15:01


"The only problem with your genepool is that there wasn't a lifeguard on duty to prevent you from swimming."

"You either die a Morty, or you live long enough to see yourself become a Rick."

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 Orodhen wrote:
Cawl has access to the gene seed from all the Primarchs, but does he have the Emperor's gene seed too? Without it he wouldn't be able to make GK Primaris.


Correct me if i'm wrong but the Primaris gene-seed is a combination of all 20 Primarchs, both the fallen and loyal, including the lost chapters. I think this inherent difference is why we won't see Primaris GKs any time soon, as the Emperor is effectively their Primarch.
   
Made in ca
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 Orodhen wrote:
Cawl has access to the gene seed from all the Primarchs, but does he have the Emperor's gene seed too? Without it he wouldn't be able to make GK Primaris.


furthermore when the primaris project began it's possiable the grey knights may not have been known about, so Cawl's orders may not have allowed him to do so "ArchMagos Cawl, make a new better space marine from the geneseed of each of the legions" would put grey knights specificly outside his remit.

So it could well be now that Gulliman is back and has modified the orders Cawl's got people working on creating primaris geneseed for grey knights but it may well take time

Opinions are not facts please don't confuse the two 
   
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MiguelFelstone wrote:
 Orodhen wrote:
Cawl has access to the gene seed from all the Primarchs, but does he have the Emperor's gene seed too? Without it he wouldn't be able to make GK Primaris.


Correct me if i'm wrong but the Primaris gene-seed is a combination of all 20 Primarchs, both the fallen and loyal, including the lost chapters. I think this inherent difference is why we won't see Primaris GKs any time soon, as the Emperor is effectively their Primarch.


If by combination you mean a collection of all 20 then yes. It's not like neapolitan Geneseed.

Also as far as I can see in the most recent codex there's no mention of where the Geneseed for GK comes from. I know people say that it comes from the emperor but I can't really get behind that idea since didn't he have to dilute his own DNA to make the Primarchs and then use their DNA to make their respective legion's?

   
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 fraser1191 wrote:
MiguelFelstone wrote:
 Orodhen wrote:
Cawl has access to the gene seed from all the Primarchs, but does he have the Emperor's gene seed too? Without it he wouldn't be able to make GK Primaris.


Correct me if i'm wrong but the Primaris gene-seed is a combination of all 20 Primarchs, both the fallen and loyal, including the lost chapters. I think this inherent difference is why we won't see Primaris GKs any time soon, as the Emperor is effectively their Primarch.


If by combination you mean a collection of all 20 then yes. It's not like neapolitan Geneseed.

Also as far as I can see in the most recent codex there's no mention of where the Geneseed for GK comes from. I know people say that it comes from the emperor but I can't really get behind that idea since didn't he have to dilute his own DNA to make the Primarchs and then use their DNA to make their respective legion's?



Personally i think it's one of the Knights Errant, not the Emperor, but that's good enough for me.
   
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Fresh-Faced New User




MiguelFelstone wrote:
The_Real_Chris wrote:
Kharn_The_Betrayer_87 wrote:

On the official warhammer 40k Facebook page they said yesterday there will be a release regarding GK primaris in the future.



Noooooooooooooooooooooo.


No, no they didn't.

It's the only time GW has responded to this question from the community, and they didn't promise a damn thing, or even say it's in our future.
Edit: Why do people want Primaris GKs? Just make them better, in the lore GKs are about a foot shorter than normal marines. If anything they should be smaller.


That’s my bad guys, apologies I misheard the YouTube clip tired as I was on my way to work in the morning. Regarding primaris GK though from a storyline and product standard personally I believe the transition to primaris is inevitable. Why would GW just maintain first gen marines for only GK? It doesn’t make sense. It does from a purely fanatical lore perspective but profit and ease of replication through different product lines trumps lore any day.
   
Made in us
Steadfast Ultramarine Sergeant






MiguelFelstone wrote:
 fraser1191 wrote:
MiguelFelstone wrote:
 Orodhen wrote:
Cawl has access to the gene seed from all the Primarchs, but does he have the Emperor's gene seed too? Without it he wouldn't be able to make GK Primaris.


Correct me if i'm wrong but the Primaris gene-seed is a combination of all 20 Primarchs, both the fallen and loyal, including the lost chapters. I think this inherent difference is why we won't see Primaris GKs any time soon, as the Emperor is effectively their Primarch.


If by combination you mean a collection of all 20 then yes. It's not like neapolitan Geneseed.

Also as far as I can see in the most recent codex there's no mention of where the Geneseed for GK comes from. I know people say that it comes from the emperor but I can't really get behind that idea since didn't he have to dilute his own DNA to make the Primarchs and then use their DNA to make their respective legion's?



Personally i think it's one of the Knights Errant, not the Emperor, but that's good enough for me.


In one of the HH books isn't there a reference to Omegon having an unpainted suit of power armor? Personally I'd say that makes things a lot more interesting for an origin than them being spawned from the holiest of holy.
   
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Regular Dakkanaut




Kharn_The_Betrayer_87 wrote:
MiguelFelstone wrote:
The_Real_Chris wrote:
Kharn_The_Betrayer_87 wrote:

On the official warhammer 40k Facebook page they said yesterday there will be a release regarding GK primaris in the future.



Noooooooooooooooooooooo.


No, no they didn't.

It's the only time GW has responded to this question from the community, and they didn't promise a damn thing, or even say it's in our future.
Edit: Why do people want Primaris GKs? Just make them better, in the lore GKs are about a foot shorter than normal marines. If anything they should be smaller.


That’s my bad guys, apologies I misheard the YouTube clip tired as I was on my way to work in the morning. Regarding primaris GK though from a storyline and product standard personally I believe the transition to primaris is inevitable. Why would GW just maintain first gen marines for only GK? It doesn’t make sense. It does from a purely fanatical lore perspective but profit and ease of replication through different product lines trumps lore any day.


I do think well get Primaris GKs(GW sales will drive this), but it might not happen in 9th, or at least at release (any time soon).
   
Made in ie
Virulent Space Marine dedicated to Nurgle






MiguelFelstone wrote:
in the lore GKs are about a foot shorter than normal marines. If anything they should be smaller.


Is this the same type of lore that had Tomb Kings as 8 foot tall superhumans to excuse their old, out of scale kits?

 
   
Made in us
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We won't get GK Primaris before DA/BA/SW get chapter specific units. Look at all Primaris releases so far (barring characters) they're for all marine armies. GK Primaris can only be sold to GK players
   
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Ladies Love the Vibro-Cannon Operator






Hamburg

Frankly, we need intersserorororeers for 17 pts and 2W.
They would make GK less a glass cannon.

Former moderator 40kOnline

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 wuestenfux wrote:
Frankly, we need intersserorororeers for 17 pts and 2W.
They would make GK less a glass cannon.



"The only problem with your genepool is that there wasn't a lifeguard on duty to prevent you from swimming."

"You either die a Morty, or you live long enough to see yourself become a Rick."

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 wuestenfux wrote:
Frankly, we need Intersorcerers for 17 pts and 2W.
They would make GK less a glass cannon.

Fixed that for you.

Hope is the first step on the road to disappointment. 
   
Made in gb
Decrepit Dakkanaut







 Daedalus81 wrote:
 nurgle5 wrote:
 Daedalus81 wrote:

What was the statement?


The one I saw was:

it's possible that we may see Primaris Grey Knights in the future, but we don't have anything to share on them at the moment


Thanks, yea, that is as noncommittal as it gets. Unsurprisingly got spun by people who like to read what they want to see.


Not only that, it's one of the social media staff responding to a question - as opposed to the time earlier in 8th where the question was asked to Studio staff, and got a flat "No." as an answer.

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 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
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 nurgle5 wrote:
MiguelFelstone wrote:
in the lore GKs are about a foot shorter than normal marines. If anything they should be smaller.


Is this the same type of lore that had Tomb Kings as 8 foot tall superhumans to excuse their old, out of scale kits?


Definitely not speaking to the validity of their ideas, just pointing out it's all over the map.

 wuestenfux wrote:
Frankly, we need intersserorororeers for 17 pts and 2W.
They would make GK less a glass cannon.


My vanguard detachment would like to have a word with you
Spoiler:

This message was edited 3 times. Last update was at 2020/01/18 05:33:13


 
   
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My vanguard detachment would like to have a word with you

don't they cost like 20-25pts? That is maybe not cheap, but hardly very expensive. My termintors cost over 30 pts, and I don't even use falchions that would buff their costs 2pts each.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
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Karol wrote:
My vanguard detachment would like to have a word with you

don't they cost like 20-25pts? That is maybe not cheap, but hardly very expensive. My termintors cost over 30 pts, and I don't even use falchions that would buff their costs 2pts each.


Paladins are 44 points for Halberd models, Falchions on anything with a base attack of 2 or greater is a waste. 472 points for a squad of 10. With the new buffs, stratagems. spells & litanies they can be:
-1 to hit
-1 to wound
-1 damage reduction
ignoring cover saves and negative hit modifiers
16x S9 -3AP 2DMG shots, on top of 40 S6 -2AP 2DMG bolter rounds
30 wounds @ T4
4+ invul, 3+ in combat
50 S6 -2AP D3 melee attacks
revenge fight on death
reroll hit rolls for ranged weapons at half distance (rapid fire range)

This message was edited 4 times. Last update was at 2020/01/18 16:31:31


 
   
 
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