auticus wrote:Right - the problem is that it doesn't even really help that because the strong armies ALSO take advantage of low drops to get the double turn as well.
Double turn isn't something that always goes to the weaker list. It can just as easily and often go to the stronger list as well.
Making the game pointless to play. If you're looking for a game won on strategy and tactics, this is a huge disappointment.
Right, but randomness is put into games to make worse player not FEEL hopeless. So that after a game they can think (or fool themselves
) "I could have won if I had had a bit more luck" instead of "I had no chance whatsoever from the beginning".
Having said this, I don't think
GW puts randomness in their games with specific design goals in mind. They seem to have the game design mindset firmly back in the 70's or 80's at best. I'm sure they have some motto like this: "Players want to be passengers of the game when it plays itself, not the drivers. Their hands are needed to throw dice, the rest is irrelevant"