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Made in us
Longtime Dakkanaut





PenitentJake wrote:
Murder hornets are tyranid vanguard organisms.

Truth.


I knew it, purge them with flame !
   
Made in us
Hurr! Ogryn Bone 'Ead!





Better idea: engage the Magos Biologis to create armored, flying cyberbadgers to hunt the hornets and destroy their nests with laser eyes. What could possibly go wrong?

OT: No, because AFAIK the first book doesn't have anything for the Guard. Also no for any later book/s that do, because the relevant rules/etc will get placed somewhere public soon after said book's release, and I don't feel a particular need to purchase campaign books.

This message was edited 2 times. Last update was at 2021/03/28 19:01:08


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Still on sale.

D'ya think they'll bother with "collector's" editions for the other book/s in this series?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Fixture of Dakka




NE Ohio, USA

 H.B.M.C. wrote:
Still on sale.

D'ya think they'll bother with "collector's" editions for the other book/s in this series?


Yes.
   
Made in gb
Fixture of Dakka







Question, given the title of the thread - there's been a lot of talk about the dislike of the Book of Rust, but relatively little either way regarding Plague Purge.

I can probably guess the answer, but I figure I'll ask the question anyway - are people happier with books like Plague Purge and Beyond the Veil than they are the Book of Rust?

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Because they're Crusade books. They're a campaign book with specific Crusade rules for that campaign. They're not DLC for existing armies.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ca
Longtime Dakkanaut





I found BoR to be better than Plague Purge. There isn't a heck of a lot of Crusade content in it; the largest chunk is, of course, missions. Trouble is, there isn't anything inherently "Crusade" about missions. What Crusade content there is amounts to a handful of requisitions that mostly facilitate the use of strategems that are only available in campaign battles.

I might skip the next mission pack. There's just too much reprint of basic rules eating up pages that could be put to such better use.

By contrast, the BoR has given me much more to work with.
   
Made in us
Longtime Dakkanaut




 Dysartes wrote:
Question, given the title of the thread - there's been a lot of talk about the dislike of the Book of Rust, but relatively little either way regarding Plague Purge.

I can probably guess the answer, but I figure I'll ask the question anyway - are people happier with books like Plague Purge and Beyond the Veil than they are the Book of Rust?


Because they do one thing, and you don't have to buy them if you're not interested in that one thing. If you want crusade campaign rules you buy them, if you don't, you don't. They're not day-1 $60 DLC for a $50 codex that GW has cravenly put into an otherwise narrative book to try to extract more cash from people who wouldn't otherwise buy it.

I mean for all I know Plague Purge is a terrible release too, but I literally don't care because I don't play crusade so it doesn't concern me either way.

This message was edited 1 time. Last update was at 2021/03/29 05:54:41


 
   
Made in us
Terrifying Doombull




A book dedicated to it's premise at a lower price point is inherently less offensive. It seems annoying that they dumped the basic rules into it (same as previous mission packs), but it's got 55 pages of missions in a mission book,and about 15 pages of other crusade stuff.

That seems workable, if not excellent. A buyer is getting what it says on the tin.
Someone who isn't into crusade rules and crusade missions isn't being told they're missing out on the latest thing if they don't buy it.

This message was edited 1 time. Last update was at 2021/03/29 06:07:34


Efficiency is the highest virtue. 
   
Made in gb
Regular Dakkanaut




I bought the Charadon book as I play Drukhari and wanted access to the Cult of Strife supplement, and I can't say I would recommend it at its price base.

Very small page count (less pages than a white dwarf)

Only a few pages of actual rules, handful of pages on Crusade and the rest is fluff and art, the art is all gorgeous in typical GW style, but really not sure its worth it.

Actually feel its a bit shady from GW it feels a bit pay to win, When you purchase the codex for your army you shouldn't have to fork out for another book to unlock certain elements.

Also GW have repeatedly acknowledged in the past that they don't like players having to bring 3-4 rulebooks to a game, and this is very much heading down that slippery slope again.

I'd steer clear or perhaps pool with your mates to unlock the code for the app.

By and large loving 9th but if GW is listening Quality trumps quantity every single time
   
Made in gb
Longtime Dakkanaut






Pickled_egg wrote:
Quality trumps quantity every single time

Not if they sell it either way.
   
Made in ca
Longtime Dakkanaut





I'm going to try really hard to get enough models ready and play through all of these resources to just actually give it an honest try. I have all the stuff- Piety and Pain, Book of Rust, Plague Purge, and all the flashpoints. Ideally, I'd be able to put together enough games to try using each resource separately and then refight using a combination of the resources to see which gives me the best experience, but that's a lot of games, and I've got my own original campaign to play and develop, so I doubt I'll take it that far.

The campaign Rules in the BoR don't talk about which games/ missions fit into which phase of the campaign; they leave it up to the players... Which is probably for the best. For my part, I think it's cool that they built it in layers like this- some people will disagree, because their attitude will be "It should have all been in the same book so I would only have to buy one."

But from my point of view, I think it was a great move- literally no two Charadon Campaigns will ever look the same. Even if you compare groups of players using the same resources, because we make the decisions about how they fit together, there's no way it's going to synch up exactly with any other group, which is great. It also gives people the option for different levels of participation; the purchase of a single WD is going to give you 3 Theatres of War that relate to the campaign, and maybe that's as far as you go. Put it all in the same book, and that's no longer an option.

So quick breakdown for those who don't have all the stuff:

The BoR lays out a campaign, allowing you to play it matched or crusade. The campaign has three phases, and each phases provides a Theatre of War representing the shifting balance of power as the campaign grinds on rather than specific geography. It also tells you the Story of the Campaign, listing key battles and a rough chronological order, though of course there's plenty of overlapping action. As mentioned, it doesn't tell you which battles fall in which phase.

The action starts with invasions of 3 systems- Chromyd, Duralim and Alumax. These systems are distraction battles essentially- none of them are directly connected to Metalica, which is the jewel of the subsector. For me, these battles make good candidates for round one of the campaign.

From there, Typhus hits the Metalican gates- the three systems which guard warp routes to the Metalican system. Ongoing fighting an stuborn resistance at Chromyd keep Typhus from hitting Rhodior, but they do hit Feiror and Brezantius. At the same time, Imperial Forces are still engaged on the phase one targets, and many are forced to nearby fall-back positions. These are good phase two battles.

All of these battles- even those against the gates- were all just cover for a huge ritual that opens a gate directly into the Metalican system. The book names a few planets within the Metalican system. These make good phase three battles.

The BoR also provides 3 Legendary Missions; these are key battles, and it is suggested that these can make good "end of phase battles."
So, with 24 missions in Plague Purge, 3 in the BoR and two in Piety and Pain gives us 2 more, for a total of 29. Add in one one additional mission, and that takes us to 30 fights- ten per campaign phase, with BoR missions at battles 10, 20 and 30.

So looking at phase one, we have 3 systems to fight in, and wouldn't you know it, WD gives us Flash Points for two of those three systems- Chromyd and Alumax, and there are 3 planets, each with a Theatre of War in each system. Finally, Piety and Pain's Missions, which only include the units in the box, are set on Martyr's Rest in the Chromyd Sector- one of the three planets in WD Flashpoint.

This makes Martyr's Rest absolute spoiled for Theatre of War rules: you can use the location based ones from the Flashpoint, the Urban Arena from Piety and Pain or the phase-based Theatre from the BoR. Now my personal preference here is to use the phase-based Theatres on the end-of-phase battles, and other battles where there are no other options.

So here is what phase one looks like:

Battle 1:
Location: Chromyd Sector, Martyr's Rest
Theatre of War: Urban Arena (Piety and Pain)
Mission: Soul Hunt (Piety and Pain)

Note: there's a story thread here, so unless the Sisters score at least a minor Victory, it doesn't make sense to proceed. If you need to refight until the Sisters locate a clue, you should.

Battle 2:
Location: Chromyd Sector, Martyr's Rest
Theatre of War: Urban Arena (Piety and Pain)
Mission: Enough is Enough (Piety and Pain)

Note: If the Sisters win, they push the DE out in the next battle; if the DE win, they push the Sisters out.

Battle 3:
Location: Chromyd Sector, Martyr's Rest
Theatre of War: Martyr's Rest (WD 460)
Mission: Run Them Down (Plague Purge)

Note: The winner here is essentially the winner of Martyr's Rest. The Warrior Bones relic from WD 460 are tied to this location, and make a good prize.

Battle 4:
Location: Chromyd Sector, Dryock's Reach
Theatre of War: Dryoch's Reach (WD 460)
Mission: Infiltrate the Ring (Plague Purge)

Battle 5:
Location: Chromyd Sector, Dryock's Reach
Theatre of War: Dryoch's Reach (WD 460)
Mission: Survivors of the Fallout (Plague Purge)

Battle 6:
Location: Chromyd Sector, Dryock's Reach
Theatre of War: Dryoch's Reach (WD 460)
Mission: Tech Relic (Plague Purge)

Note: Given the nature of the Mission, the Lost Archeotech Relic from WD is a good reward here, but weapon upgrades from BoR work too.

Battle 7:
Location: Chromyd Sector, Okharium
Theatre of War: Okharium (WD 460)
Mission: Seed Malignifier (Plague Purge)

Battle 8:
Location: Chromyd Sector, Okharium
Theatre of War: Okharium (WD 460)
Mission: Raid for Supplies (Plague Purge)

Note: This is the last Mission for Combat Patrol Sized or smaller games, so this is the place where PL can finally get to 50

Battle 9:
Location: Chromyd Sector, Okharium
Theatre of War: Okharium (WD 460)
Mission: Tech Hunt (Plague Purge)

Note: The next battle is end-of-phase, and all of these missions were written for Strike Force/ Onslaught Games, and right now armies are only Incursion levels, so I'd suggest Team play.

Battle 10:
Location: Chromyd Sector, Okharium
Theatre of War: Phase 1 (BoR)
Mission: Rout on Okharium (BoR)

Note: The Resilient Cuirass from WD 460 is tied to this location, but it is an Antiquity Relic, and at this size of battle, it's possible that there will not be a heroic level Character to use it; I'd recomend allowing the item to be added to the Order of Battle until such time as a character becomes experienced enough to use it.

So there are the interactions of all the sources for one possible phase 1 of a Charadon Crusade. This post is huge already, so I'm going to wrap it here.

I know that Dakka isn't crawling with Crusade players, and that much of the audience here are more concerned with the Matched Play game. That being the case, I'll let responses to this post dictate whether or not I bother writing up Phase 2 and 3. If no one cares enough about Charadon, my time is probably better spent building the terrain and painting the models to play it.

At the same time, I'd love to hear how other people are using the resources too- obviously, your phase one might look nothing like mine. And if anyone wants to present a phase two of their own before I get there (if I get there), I'd love to get a look at that too.

And of course, we're less than a week away from WD and 3 more WD Theatres of War. Curious to see where they go.




This message was edited 1 time. Last update was at 2021/04/11 01:22:07


 
   
Made in gb
Dakka Veteran



Dudley, UK

That's really neat, Jake, thanks!
   
Made in ca
Longtime Dakkanaut





One of the weird things about the phase one I described above is that it's all Chromyd sub-sector fights, even though Alumax and Duralim were also a part of the opening attack.

One of the WD Flashpoints is for Alumax- so those battles could also fit in phase one... but there are just so many phase one resources.
   
 
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