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Made in si
Foxy Wildborne







Orlanth is MVP of this thread for sure

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Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

 Grumpy Gnome wrote:

The more Mrs. GG and I play with the D&L 2 pieces the more we are finding the connectors fiddly. We do think we can make some buildings once we get some D&L 3 roofs but we will likely have to glue them together, removing the modularity.


Watch out for the doorways, they go first. That has yet to happen to me but I hear it a lot. I am considering filing the nubs of the doorways down to a looser fit. It will be a balance between stiff doorways likely to break vs loose rattly doorways. Not got around to it yet, and can't be arsed frankly; I have awesome dragons to build and paint.

 Grumpy Gnome wrote:

For dungeons we are going to stick with Dwarven Forge.


I could not afford Dwarven Forge. Warlock looks good but is also pricey. I will stick with D&L. It has value on its side.

Prior to D&L I was experimenting with making my own modular terrain. It never went beyond paper planning stage but I can visualise things and keep the imagery in my head so I was able to 'virtual 3d model it'. It was a matter of where to add genericity and modularity. If you make tiles you can get a wide variety of builds similar to old 70's era squared paper dungeons, but there is a flatness to them. Larger units meant freer builds but restrictions on the modularity.
What I found with paper modelling and draft was that dungeons are fairly simple and can be abstrated down into sections then assembled with individual sections.

How to describe this without pictures.....
The flow chart dungeon.

Ok. Let us take a very simple old school dungeon. You have an entranceway, either a short corridor or room, then an ante-chamber (A), connecting to another corridor and interior room (B) then on to a boss room (C). A-B-C. It matters less than you might think if the connecting corridors are 30' or 100' if the rooms are round or square and if there is a 90 degree turn in one of the corridors or whether the entrances to room B are opposite each other or at right angles. It will make a difference to LOS in some places and you must be careful the sections don't loop on each other and be mindful of play area, but by and large there is little difference between.

So what does make a difference?

The real differences come with junctions.

A
I
B-B
I
C

Here we have a small variation that actually matters. You have two interior rooms, or room sections. When at the first you have a major tactical decision. Which way to go? Which way to the boss and do we need to defend this junction in order to not have our retreat cut off. Up until now the colour shape and composition of the dungeon could have been anything, from columned halls to dripping caverns filed with stalactites, to an Egyptian tomb setting or the basement of a castle. The rooms could be any shape or colour, trap filled or empty, until this point there has been little consequence of the basic dungeon shape.

We could go further:

A
I
B-B
I...I
C-B

[Ignore dotted line]Now we have the second variant, and yes there are only two, the loop. Now you have two routes to the same place. The Boss room may be in the loop or beyond it. A loop provides mobility, each additional loop provides more mobility. Not only do you have a choice of tactical direction remaining after you know where you want to end up, but defenders have tactical choices of mobility also. Two simple loops adds a lot of tactical complexity in a relatively simple design.

Now you can have linear sections, multiple junctions and multiple loops in one dungeon, and each or any B node or even the boss area C might contain its own mini-junctioned or loop tactical space., but in reality those are the only distinctions you actually have. Linear, junction and loop. Whether large or small whether each section is one room or corridor or many, or neither, just a cave or continuous wide halls. Everything else is just furniture. So think of it like a flow chart. Everything is automatic until you reach a decision box or run out of hit points getting there. A flow chart might have myriad functionalities and styles but the building blocks to get there are elementary.

So why do we need tiled dungeons?
I dont think we do, we can function quite well with pre built rooms and pre built corridors, so long as they link together properly.
Games such as Warhammer Quest are built on this basic principal, and while that game was crude to the extreme it served its purpose well.

So I am keeping some tiles to make sure everything links together but gluing down permanent chambers and corridors with set up for critical decisions by the party.
By gluing corridors and rooms you have fewer connector points to deal with, so set up is faster and you can more easily customise your larger tile areas. add a torch and then paint dynamic lighting. Glue in the torture equipment for a one piece set up for torture/rescue point/ basic background on the way to the boss.

I have decided to prebuild 80% of my D&L stuff, enough for all the customisation I actually need, and if the same tortuyre chamber is used over and over, does it matter? If you make the torture chamber of of the same tile set is that not still copy-pasta?

I would not dare glue Dwarven forge it is too expensive to be used that way. But D&L, why not. The only real downside I envisage is that you can pack a lot of tiles into a shoebox, but fewer complete corridors and rooms.

 Grumpy Gnome wrote:

Here is a photo of it next to a Hagglethorn Hollow hut.




I haven't built my Woodhaven preview stretchgoal bonuses, but looking at that the connectors are ugly.
Don't get me wrong those are nice bitz for a build, but a build that is glued and made mostly of something else.

D&L dungeons are mostly invisibly connected, you are limited to square grid but the effect is fairly seamless, you will have some connector overhang by linking dungeon levels, but that is minimum, but these pokey little buildings limited to two tiles wide with their extra chunky rims have the aesthetics of toy blox but little of the versatility.

I will have enough rooms 'spare' to go with my sewers that Intend to get some woodhaven room sets. I want some wooden floors and alternative stone floors in my dungeon tile mix, and will mix in some castle wall and doorways into the dungeon and might mod them to blend in better with core set like I do with the Warlock room set.


 ced1106 wrote:

My guess is that Archon saw a recent earlier KS, of some plastic miniatures of dressed-up animal companions, and did their usual thing of copying someone else's idea. This was back in 2018.
https://www.kickstarter.com/projects/russrmc/animal-adventures-tales-of-dungeons-and-doggies


Ahh so that is why. What a waste. Trouble is functional familiars would be useful they could have added that to a set of useful miniatures, like adventurers or generic dungeon monsters appropriately.

This message was edited 3 times. Last update was at 2021/05/07 11:36:55


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in ie
Fixture of Dakka






They’ve added a €590k stretch goal for 6 Gnolls (3 designs) (currently at €580k)

[Thumb - 08F811F4-5960-4363-A6DA-147BB46B6DCC.jpeg]

   
Made in si
Foxy Wildborne







The two copies of each makes me worry that they're doing some poor layout planning again. As there are no other x2 NPCs in the Stretch Goals yet, these might share a sprue with some x2 terrain bits and mixing figures and terrain will surely cause issues down the line. Let's hope not and there are other x2 figures coming up to share a sprue with these guys.

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Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

 DaveC wrote:
They’ve added a €590k stretch goal for 6 Gnolls (3 designs) (currently at €580k)



Good, that is actually useful. By the time you have two stretchgoal boxes and covert some for variety you have a good selection for a monster line up. 12-18 Gnolls is more than enough for a lot of adventure.

Personally I dont need them, I have masses of 'gnolls', aka prepainted plastic Confrontation wolfen. But because I had many I could get up enough gnoll focused adventures to satisfy even a Minsc. Fun times. Sometimes you more than just the odd monster, you need a workable warband or tribe.

Two thumbs up.


Automatically Appended Next Post:
 lord_blackfang wrote:
The two copies of each makes me worry that they're doing some poor layout planning again. As there are no other x2 NPCs in the Stretch Goals yet, these might share a sprue with some x2 terrain bits and mixing figures and terrain will surely cause issues down the line. Let's hope not and there are other x2 figures coming up to share a sprue with these guys.


Itys a sign of something good.
Archon appear to be learning. Some stretchgoal sprues are to be duplicated it makes sense to add the most generic items to that sprue. Now I would add tables and chairs rather than gnolls, but will take gnolls if offered.
In D&L2 you got two beds, useful items because they came on a sprue with duplicate stuff, however the duplicate sprue could have had other things on it that needed spamming. At least we didn't just get one bed.

Maybe Archon will give us a gnoll leader mini on another sprue totaling seven, then if they have sense put a different generic gnoll on the doubled sprue and promote the shaman to an individual sculpt.

This message was edited 3 times. Last update was at 2021/05/07 12:47:35


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in si
Foxy Wildborne







I'm just saying I hope they don't repeat some serious layout snafus from last time, like the holograms and stone bridges sharing a sprue, that make creating coherent retail kits in the future a total mess.

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Decrepit Dakkanaut




UK

I backed D&L1 specifically for the familiars/animal companions/mimic vending machines,

(and Animal Adventures which i'm sure did inspire them as you suggest got solid backer numbers so even if you don't like them there are plenty that do)

my disappointment with them was that they didn't do the scale right so some stuff was too small for what it was meant to be so consigning them to familiar only status

This message was edited 1 time. Last update was at 2021/05/07 13:10:24


 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

 lord_blackfang wrote:
I'm just saying I hope they don't repeat some serious layout snafus from last time, like the holograms and stone bridges sharing a sprue, that make creating coherent retail kits in the future a total mess.


You can buy fantasy only D&L2 stretchgoals, but with so many hybrid sprues I cant tell what that means. With five full stretchgoals from last project I havent asked, but if you are thinking about buying the D&L2 strtchgoal add on I would query Archon to find what you get.

 OrlandotheTechnicoloured wrote:
I backed D&L1 specifically for the familiars/animal companions/mimic vending machines,


Each to their own, no offence intended. For the record they are gak, but there will be people who think they are gold. Your opinion is no less valid.

 OrlandotheTechnicoloured wrote:

my disappointment with them was that they didn't do the scale right so some stuff was too small for what it was meant to be so consigning them to familiar only status


In fairness they are familiars.

Lets break it down from a grognards point of view.

Vending machine mimic - Don't add the tongue. Its a vending machine. Add to any public room in a cyberpunk/shadowrun/Star Wars or moderns game. Use cyberstrength/force powers/magic to manipulate it as a bullet sponge,, roadblock or missile. A+++
Chest mimic - Classic mimic. Why add the fething ring to its tongue though. Had to convert mine to something with more manace. B+ potentially high A.
Safe mimic - Safe looks too modern for a mimic, and not tech enough for Shadowrun. Too hard to convert into a real safe. D
Fantasy monkey - This is straight out of Journey to the West. Handle with care, that creature is actually a demi-god, and irrepressable. up to A if you want that content.
Fantasy bear - Why not armour up your bear animal companion. One of the few familiars that is worth while right out of the box. A
Fantasy eagle - Also reasonable to apply armour to. But hard to make servicable. Useful for Frostgrave as there is a hireling that has a bird pet ranged attack. B/A if you play Frostgrave.
Fantasy weasel - PIty about the hood, but good that he has stolen keys. That is what weasel familiars are for. Marc Singer would apparove. B
Goblin - Why not add him to the rest. C
Almost everything else - Mostly E/F Though the contraband owl is hard not to like, and you can make an Eldar Gyrinx with a little work.
Space bear - Has a spacesuit that wont even keep in farts. Z

I had four sets of that crud. I gave away one set to someone who actually liked it. Salvaged the vending machines and about half a dozen other minis and binned the rest. They didn't even make the bitz box.

This message was edited 1 time. Last update was at 2021/05/07 13:48:15


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in ie
Fixture of Dakka






 lord_blackfang wrote:
I'm just saying I hope they don't repeat some serious layout snafus from last time, like the holograms and stone bridges sharing a sprue, that make creating coherent retail kits in the future a total mess.


They can and have clipped individual parts from shared sprues in the past and just put them in zip lock bags so they may do this for retail sets as well. I ordered the D&L 1 column set and got 4 columns that had been clipped from the shared sprue also for Rampart 2 I got 15 Kazumi toppers which share sprues with toppers from the other themes again all 15 were clipped out and bagged.

They do make mistakes and some sprues are badly laid out for retail but they can work around it. Once the sprue is tooled it’s cheap to produce so they can probably afford to waste some parts when splitting up sprues again not ideal for Archon but once the customer gets the right parts that’s all that matters.
   
Made in de
Dakka Veteran





Again Orlanth you make some good points.

The prebuilt sections with more durability for dungeons is a good idea. Fair trade of modularity for durability and aesthetics.

The Woodhaven buildings will need to be attached to the streets or have bases built by hand for them.

The boxy little shrine I threw together was an experiment to see how the roof trim worked but makes a decent roadside shrine or guard post. It will look better with appropriate post hole decorations. And is cost effective.

Edit: I really wanted to like that space bear but the partial spacesuit ruined it for me. You get a gold star for the Marc Singer reference.

This message was edited 2 times. Last update was at 2021/05/07 17:06:25


Rick, the Grumpy Gnome

https://thegrumpygnome.home.blog/ 
   
Made in gb
Regular Dakkanaut




I remember back in rampart 1 making comments about sprue layout. It doesn't seem like they've learnt much!

It seems crazy that they aren't interested in retail sales, but when these Kickstarters do so well, perhaps they don't care?

They've managed to use previous campaigns to by loads of plastic kit (CNC + injection machines). I feel like all of this is just biding time for chronoshards. Back when most of the company was prodos they wanted to get their sci-fi game going, but needed the ability to produce good quality plastic kits. Maybe rampart and D&L are just practice?
   
Made in si
Foxy Wildborne







As far as I know the plan had been to fund the machinery and then cast minis for other companies. This might have changed when Soda Pop stuck them with a warehouse of cast but never paid miniatures.

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Made in ca
Experienced Saurus Scar-Veteran





California the Southern

I've been wondering if they've been doing the casting for the newer Para Bellum kits.

The sprue layouts feel similar to me. I can't think of many other eastern European plastic mini manufacturers either at this point.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in si
Foxy Wildborne







Yes the Conquest sprues say Made in Poland, and I can't imagine there secretly being a second wargaming injection mold factory there.

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Fixture of Dakka






New room theme added - Lava Caverns available in a choice of translucent plastic. Nice addition but not a building or building part which should be the focus of the KS.

The classic market stall won the vote it will also be available as an add on once unlocked (60mm x 60mm footprint)

Current total €673k

[Thumb - 041E9434-BD0E-4836-9071-4354E323D0DC.jpeg]

[Thumb - F523ED05-17E2-4FF8-AA6F-C1FC1AD7F1F0.jpeg]

This message was edited 2 times. Last update was at 2021/05/10 15:19:53


 
   
Made in si
Foxy Wildborne







Personally I'm thankful we're coming back to terrain at all, it feels like this whole modular town thing has just been a backdrop for a crate of random NPCs ala Reaper Bones or Lasting Tales/Fantasy Collection. From the skyrocketing total I guess there's still big money to be made on the concept. But all the unique NPCs also make it unappealing to get multiple Stretch Goal sets which was the big draw for me... bit of a dud there. I really really really hope they split the mins and terrain as Add Ons.

There's also been some talk that any figures marked as "Encounter pack" are multipart, poseable with options. So far I think that's the Gnolls, Kobolds and... Child Adventurers?


This message was edited 1 time. Last update was at 2021/05/10 20:27:10


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Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

 DaveC wrote:
New room theme added - Lava Caverns available in a choice of translucent plastic. Nice addition but not a building or building part which should be the focus of the KS.


Honestly the theme is 'fantasy' rather than 'buildings'. More dungeon zones is a topical addition.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

While I have some interest in the streets, sewers and roofs, I'm hoping the next one swings strongly back to "Lasers".

It's really hard to find decent sci-fi modular terrain and the first was a real blessing in creating a Nostromo-style ship. Hoping we'll see a "Far, far away Empire" style (i.e., Star Wars) or Bright Future (i.e., Star Trek) style next time around.

It never ends well 
   
Made in us
Incorporating Wet-Blending






Next KS should be sf

No details afaik

Crimson Scales and Wildspire Miniatures thread on Reaper! : https://forum.reapermini.com/index.php?/topic/103935-wildspire-miniatures-thread/ 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

But do understand you will be getting zero moderns or SF content in this campaign. And no fantasy in the next.

I prefer this because while I love Dungeons and Lasers SF items they are all industrial. I would really like to see upper decks/corporate tower sets to add to what we have got. By narrowing the scope the more likely we will get those items.

As the MO for Woodhaven will work far better for modular space frontier buildings and corpo offices than they do fantasy/medieval.


Automatically Appended Next Post:
 lord_blackfang wrote:

There's also been some talk that any figures marked as "Encounter pack" are multipart, poseable with options. So far I think that's the Gnolls, Kobolds and... Child Adventurers?


Yes please! But no child adventurers, drop the tat Archon. Do gnomes instead.

This message was edited 1 time. Last update was at 2021/05/11 11:17:26


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
[DCM]
-






-

I'm in it for the building...so, could some kind soul figure out what the best way to do that would be?

I'm currently in for a Town Pledge, which I think I'd use to get a mix of 5 actual room sets (not sure if castle, wooden or Tudor) and 2 roof sets, figuring in at least a few 2 story buildings...

Does this sound about right?

   
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Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

 Alpharius wrote:
I'm in it for the building...so, could some kind soul figure out what the best way to do that would be?

I'm currently in for a Town Pledge, which I think I'd use to get a mix of 5 actual room sets (not sure if castle, wooden or Tudor) and 2 roof sets, figuring in at least a few 2 story buildings...

Does this sound about right?


It sounds very wrong.

Town grants you 11 rooms, 1 Townsfolk and 1 stretchgoal set for 169 Euro.
2x Village grants you 10 rooms, 2 Townsfolk and 2 stretchgoals for 170 Euro

Dilute all City or Town pledges into multiple villages. To buy the extra room for a Village pledge will cost 17 Euro, to buy an extra stretchgoal costs 25 Euro.

For a double village two roof sets will cover eight room sets to provide four 4x2 tile two storey buildings (or equivalent).
I recommend you also buy one set of Woodhaven set of doors (4 Euro) for the above buildings.

There is a lot else I could recommend you but that is for you to decide. however some tips:

1. More stretchgoals are better, and you would be advised to pick up D&L1 and D&L2 stretchgoals as they will furnish your buildings.
2. Woodhaven will grant you only a handful of buildings unless you make them all small and pokey, Village pledge will NOT make a Village, Town pledge will NOT make a Town.
3. Woodhaven seems to do best if you make an antfarm starting with a dungeon working up to sewers then streets and buildings.

However to do this at any reasonable scale will require an ENORMOUS investment. Remember the maths a 5x5 tile grid is twice (more or less) a 4x4 tile grid which is twice more or less a 3x3 grid. When you add 3d and multiple storeys it can get crazy fast. To make a decent tile set for a good sized playable dungeon you need to drop at least $400 on D&L. Less if you destroy and reuse assets behind you, which is frankly not recommended. To make a decent urban set up with streets and buildings some sewers but no dungeon will cost at least $600 to do a reasonable job and the resulting settlement will not get a 'town' feel with an investment of less than $1000. A 3d printer costs $250 with all the bells and whistles and plenty of ammo, plus another $50 for a decent selection of stl files to print.

This message was edited 1 time. Last update was at 2021/05/11 21:32:40


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in si
Foxy Wildborne







2x Village should cover about a 30x30 inch area solid (assuming Fantasy Core Sets) but once you go to multiple stories and even spend room slots for roofs it might start looking a lot thinner.

This message was edited 1 time. Last update was at 2021/05/11 22:38:23


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Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

 lord_blackfang wrote:
2x Village should cover about a 30x30 inch area solid (assuming Fantasy Core Sets) but once you go to multiple stories and even spend room slots for roofs it might start looking a lot thinner.


Less because the ratios of floor to walls is different, and there is no need for multi levelling or roofs for most of the play area., though you have functionality to do this, and dungeon stairs in the stretchgoal boxes. Core sets offer better value for money on a volume basis than rooms and the building sets are based on rooms.

Buildings lose their charm if you don't add multiple storeys which cuts functional volume by half straight away.

I still stick with my estimate 1 Village = 2 buildings, with 1x Town = 2x Village and 1x City = 3x Village, but with less stretchgoals than multiple villages.

That being said I would like to offer alternatives to my backtalk on Woodhaven buildings.
1. Those are decent roof sections, there is a lot of model availability for walls, less for roofs. You could use homemade heavy card walls for your buildings and add Woodhaven roofs to them for a quality upgrade.
2. Woodhaven buildings can serve as dungeon tiles and thus expand the variety. I advise building your dungeons mostly around core sets but with room sets for variation, you don't need a lot of room sets to make the dungeon tiles more interesting, and beyond the sewers floor tiles and the dwarven mines you don't need to keep any room set to itself.
3. You can more easily make a single focal building with tactical space with Woodhaven than if you use a prebuild or 3d printed building. If players are not forewarned about the layout of a manor house or keep you can surprise them as they move from room to room and level to level. While trying to make a town or village with Woodhaven is pretty pointless, making a single large manor as a 'boss building' can make sense, and use other products for the generic structures.
4. You can use the extended clips in D&L2 and the rim extensions from this product to turn dungeon tiles into a stone manor or castle space. Having a few Woodhaven room kits will accentuate that with the result being a 'Germanic' castle with a single large keep with stone walls on multiple levels with some parts of the upper stories wood frame fechwerk (sp?). This could get nasty as you can build a large impressive single building and get your players to run the gauntlet in 3d space.

For the record I will be buying several village pledges likely three to four. I expect to get:
- my single uniques like the ghost dragon and giant
- several Townsfolk boxes to give me an army and assorted population.
- several stretchgoals to ensure that those things I need multiples of I have multiples of.
- A sewer with every set, so I can add a large sewer set up. I have enough fantasy core.
- One of each Woodhaven building room for variation.
- One roof per set for permanent prebuilds.
- Rest in whatever else comes, larva rooms maybe.

I do expect to use Woodhaven building sets to add variety in dungeons, even if some walls are not very useable. However I can see the merit in reversing this and building a castle out of dungeon tiles. As many rooms are prebuilt it will be more like lego and stick together well.

I should be able to make a foot cube keep with added wings. It will be a very dangerous above ground dungeon for adventurers who have not pre-scouted the place.

Just some thoughts.

This message was edited 1 time. Last update was at 2021/05/11 23:14:29


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
Incorporating Wet-Blending






> New room theme added - Lava Caverns available in a choice of translucent plastic. Nice addition but not a building or building part which should be the focus of the KS.

IIRC, Archon did a FB poll of translucent designs, and lava won out. Yay, FB. :/

> I'm currently in for a Town Pledge, which I think I'd use to get a mix of 5 actual room sets (not sure if castle, wooden or Tudor) and 2 roof sets, figuring in at least a few 2 story buildings...

Roughly, each Room set is 9 game tiles, and each Roof set is 20 game tiles. I guess I'm concerned if a Roof set has enough tiles for the configuration you want -- roofs (and circular structures) are *hard* to design right, because of the angle of the roof.

Also, I guess it also depends on if you're going to put furniture inside of it. The Reaper church from their graveyard set looks great as a terrain piece, but it's too small to put my Mantic church terrain inside.

And if you wanna cheat, you can always do a facade! Build up some village walls, paint them different shades and colors to suggest more than one building adjacent to each other. Even today, historical old buildings were narrow and had no space between them!

Time to get out the graph paper and plan a city, I suppose...

Spoiler:


Finally, Woodhaven has doors! Closed door set.



This message was edited 3 times. Last update was at 2021/05/11 23:43:03


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 Orlanth wrote:

It sounds very wrong.

Town grants you 11 rooms, 1 Townsfolk and 1 stretchgoal set for 169 Euro.
2x Village grants you 10 rooms, 2 Townsfolk and 2 stretchgoals for 170 Euro

Dilute all City or Town pledges into multiple villages. To buy the extra room for a Village pledge will cost 17 Euro, to buy an extra stretchgoal costs 25 Euro.

SNIP

1. More stretchgoals are better, and you would be advised to pick up D&L1 and D&L2 stretchgoals as they will furnish your buildings.


Thanks a bunch for this comment. I didn't realise difference this would make.
Definitely going to do this to take advantage of duplicated Stretch Goals and Villagers at the cost of 1 room.

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 Orlanth wrote:

However to do this at any reasonable scale will require an ENORMOUS investment. Remember the maths a 5x5 tile grid is twice (more or less) a 4x4 tile grid which is twice more or less a 3x3 grid. When you add 3d and multiple storeys it can get crazy fast. To make a decent tile set for a good sized playable dungeon you need to drop at least $400 on D&L. Less if you destroy and reuse assets behind you, which is frankly not recommended. To make a decent urban set up with streets and buildings some sewers but no dungeon will cost at least $600 to do a reasonable job and the resulting settlement will not get a 'town' feel with an investment of less than $1000. A 3d printer costs $250 with all the bells and whistles and plenty of ammo, plus another $50 for a decent selection of stl files to print.


This is why I'm really not sure what the hell to actually get in this KS. I'm basically in it for the townfolk and stretch goals. I already got the dragons last time, and buying a 3d printer and some STL files seems a far better idea than trying to make buildings out of these dinky little tiles, or even "dungeon floorplans" for that matter. I mean, I'm backed for a "village" but the themes and parts all look like a high quality waste of time unless you're willing to part with the price of a used car so I dunno. 1x Sewers and 3x City Streets?

   
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 Vain wrote:
 Orlanth wrote:

It sounds very wrong.

Town grants you 11 rooms, 1 Townsfolk and 1 stretchgoal set for 169 Euro.
2x Village grants you 10 rooms, 2 Townsfolk and 2 stretchgoals for 170 Euro

Dilute all City or Town pledges into multiple villages.


Thanks a bunch for this comment. I didn't realise difference this would make.
Definitely going to do this to take advantage of duplicated Stretch Goals and Villagers at the cost of 1 room.


Archon have not made any of the higher pledge levels attractive with exception of Dragon's Lair. That is a recurring feature.


 Azazelx wrote:
 Orlanth wrote:

However to do this at any reasonable scale will require an ENORMOUS investment. Remember the maths a 5x5 tile grid is twice (more or less) a 4x4 tile grid which is twice more or less a 3x3 grid. When you add 3d and multiple storeys it can get crazy fast. To make a decent tile set for a good sized playable dungeon you need to drop at least $400 on D&L. Less if you destroy and reuse assets behind you, which is frankly not recommended. To make a decent urban set up with streets and buildings some sewers but no dungeon will cost at least $600 to do a reasonable job and the resulting settlement will not get a 'town' feel with an investment of less than $1000. A 3d printer costs $250 with all the bells and whistles and plenty of ammo, plus another $50 for a decent selection of stl files to print.


This is why I'm really not sure what the hell to actually get in this KS. I'm basically in it for the townfolk and stretch goals. I already got the dragons last time, and buying a 3d printer and some STL files seems a far better idea than trying to make buildings out of these dinky little tiles, or even "dungeon floorplans" for that matter. I mean, I'm backed for a "village" but the themes and parts all look like a high quality waste of time unless you're willing to part with the price of a used car so I dunno. 1x Sewers and 3x City Streets?


We are in the same boat here. You recognise the value of the stretchgoals and see them as the main point in turning up.
I cannot advise you as to what you want. I am getting Sewers for all my village core options, my main question is how many village pledges do I want, which is linked to how many multiple stretchgoal sets and townsfolk army units do I need to make use of them properly*. Its the guiding factor.
Which rooms to buy is a true afterthought. Roofs can be handy, but city streets are a waste of plastic, get a two sided gaming mat with cobbles on one side for your urban terrain. Also your streets will have a hard edge with connectors. You can ignore the connectors edge if they are in the 'void' of a dungeon wall on the black cloth mat, or other neutral surface. But the legoised edge of a continuous terrain piece that blends onto more terrain would be jarring.



* Unless things change in the stretchgoals, or things are shaken up by a new room type that needs a lot of attention, the answer appears to be three.

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I initially came for just the stretch goals, with anything else being more or less a freebie, but the SG pack isn't shaping up the way I want, far too many NPCs and not enough terrain bits. If I wanted a KoW Kingdoms of Men army then multiples of the base townsfolk pack would be pretty epic but I don't.

So what am I even pledging for now, dungeon tiles I don't even need, out of pure FOMO on a good deal...?

I'd feel a lot better if someone put out a D&L-to-openLOCK transition set so I would know I can at least easily expand the dungeon if I want to.

This message was edited 2 times. Last update was at 2021/05/12 10:13:55


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The stretchgoals are quite good and we are only halfway there. Projects like this make most of their money in the first 24 hours and the last 48.
Expect more.

Even so there is a lot of good stuff on offer, most of the best add ons are only seen as discrete pencil drawings but look to be promising additions.

The forge will probably be quite big, as will the throne, bed, sewer entrance in 3d, multi part tavern counter and weapons racks.

It is certainly more than keeping pace with the stretchgoals of D&L2, minus the dragon spam, and far exceeds D&L1 and doesnt waste miniature sculpts on animal mascots.

Furniture add ons are more discrete than in D&L2 campaign, but appear to ber about the same volume. Which means we will be looking at a four box stretchgoal again including Townsfolk.

Still if you want extra furnishings 25 Euro isnt a bad price for the box if you didn't get enough last time.

Did you get larger pledges for D&L2, or did you buy multiple 99 Euro pledges? Buy tactically then as now and you will not be short of furnishings.



n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
 
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