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Made in gb
Longtime Dakkanaut






Once these books are out, does that mean it's just regular Chaos Space Marines left languishing in 1W purgatory, or have I forgotten someone?
   
Made in gb
Towering Hierophant Bio-Titan






 Nazrak wrote:
Once these books are out, does that mean it's just regular Chaos Space Marines left languishing in 1W purgatory, or have I forgotten someone?


Yep, this should be the remaining list of factions barring anything new like Black Templars or World Eaters.

Custodes (& SoS?)
Imperial Guard
Imperial Knights

CSM
Chaos Knights
Daemons

Craftworlds
GSC
Harlequins
Tyranids
Tau
Ynnari?
   
Made in gb
Longtime Dakkanaut






 xttz wrote:
 Nazrak wrote:
Once these books are out, does that mean it's just regular Chaos Space Marines left languishing in 1W purgatory, or have I forgotten someone?


Yep, this should be the remaining list of factions barring anything new like Black Templars or World Eaters.

Custodes (& SoS?)
Imperial Guard
Imperial Knights

CSM
Chaos Knights
Daemons

Craftworlds
GSC
Harlequins
Tyranids
Tau
Ynnari?

Thanks for confirming. Poor old CSM, eh?

After GK, TS, Orks and (presumably) the upcoming Black Templars supplement, am I right in thinking we've had no indication who, out of the above, is next in line for their 9E Codex?
   
Made in us
Boom! Leman Russ Commander





 Nazrak wrote:
After GK, TS, Orks and (presumably) the upcoming Black Templars supplement, am I right in thinking we've had no indication who, out of the above, is next in line for their 9E Codex?

The armies focused on in the War Zone Charadon books roughly aligned with the armies who received codexes first (Death Guard, Dark Eldar, Mechanicus, SoB), so there's a decent chance it'll be Tyranids and Guard next.
   
Made in de
Longtime Dakkanaut



Bamberg / Erlangen

We have no indication, but some clues:

- Death Korps are getting new models and got featured in the new Ork codex.
- Imperial Knights, CSM and Chaos Daemons are featured in campaign books with Armies of Renown / Codex supplements.
- Tyranids are supposed to feature in an upcoming warzone Octarius campaign book.

With these exceptions noted, all other armies in the campaign books are 9th edition.

This message was edited 2 times. Last update was at 2021/08/02 13:18:41


   
Made in us
Damsel of the Lady




Man, Custodes and Tau in the big fight for last Codex.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Audustum wrote:
Man, Custodes and Tau in the big fight for last Codex.
Don't count CSM out yet.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in de
Longtime Dakkanaut




Meanwhile, Ynnari still waiting on their 8th Edition book and still have no rules for the alternative builds in the Banshee and Incubi box.

Spoiler:


   
Made in gb
Infiltrating Broodlord





London

a_typical_hero wrote:
We have no indication, but some clues:

- Death Korps are getting new models and got featured in the new Ork codex.
- Imperial Knights, CSM and Chaos Daemons are featured in campaign books with Armies of Renown / Codex supplements.
- Tyranids are supposed to feature in an upcoming warzone Octarius campaign book.

With these exceptions noted, all other armies in the campaign books are 9th edition.


We've also got some models that are definitely Genestealer Cult in the rumour engine.

Which granted could be Kill Team, but I suspect GW would squeeze their codex out at the same time.
   
Made in us
Longtime Dakkanaut





Has this been posted already:

https://www.warhammer-community.com/2021/08/02/psychic-slugfest-grey-knights-and-thousand-sons-throw-down-with-new-powers/

New psychic powers specific to subfaction cult/brotherhood in addition to other psychic powers


This message was edited 2 times. Last update was at 2021/08/02 14:10:24


 
   
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Longtime Dakkanaut





Interesting to note that not a single one of these powers requires line of sight.
   
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Longtime Dakkanaut




The larger implication is that GK have some means to cast non-Smite powers multiple times per phase.
   
Made in gb
Regular Dakkanaut




Sterling191 wrote:
The larger implication is that GK have some means to cast non-Smite powers multiple times per phase.


I re-read the article and I can't see where that might be implied. I could be having a stupid moment. Would you mind pointing it out?

From what I read these powers are simply additional powers that are available to cast.
   
Made in fi
Locked in the Tower of Amareo





Noticed they used singular with ts, plural on gk. Let's see if writers just lazy or gk subfactions gets more powers, traits and relics than ts

2024 painted/bought: 109/109 
   
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Longtime Dakkanaut




The Black Adder wrote:

I re-read the article and I can't see where that might be implied. I could be having a stupid moment. Would you mind pointing it out?

From what I read these powers are simply additional powers that are available to cast.


Multiple GK powers are explicitly precluded from affecting a unit more than once per round. That stipulation is unnecessary (and absent from all other Psyker abilities to date) since a power can only be attempted once per round. The fact that it is there indicates some manner of avoiding said restriction on once per round casting.
   
Made in gb
Fixture of Dakka







Sunny Side Up wrote:
Meanwhile, Ynnari still waiting on their 8th Edition book and still have no rules for the alternative builds in the Banshee and Incubi box.

There were parts for Ynnari-ncubi in their box? I remember them getting called out for the Banshees, but not the Drew Carey unit.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in us
Decrepit Dakkanaut





Sterling191 wrote:
The Black Adder wrote:

I re-read the article and I can't see where that might be implied. I could be having a stupid moment. Would you mind pointing it out?

From what I read these powers are simply additional powers that are available to cast.


Multiple GK powers are explicitly precluded from affecting a unit more than once per round. That stipulation is unnecessary (and absent from all other Psyker abilities to date) since a power can only be attempted once per round. The fact that it is there indicates some manner of avoiding said restriction on once per round casting.


This is how I am reading it, too. And it would make some sense since they nerfed Cult of Time to only have the chance to rez one model. If all my units can bring back a model - spicy.
   
Made in gb
Regular Dakkanaut




Sterling191 wrote:
The Black Adder wrote:

I re-read the article and I can't see where that might be implied. I could be having a stupid moment. Would you mind pointing it out?

From what I read these powers are simply additional powers that are available to cast.


Multiple GK powers are explicitly precluded from affecting a unit more than once per round. That stipulation is unnecessary (and absent from all other Psyker abilities to date) since a power can only be attempted once per round. The fact that it is there indicates some manner of avoiding said restriction on once per round casting.


Thank you. I was definitely having a stupid moment then

It's odd then that there's no similar wording in the thousand sons powers. You would think they'd have a similar design philosophy, perhaps they get some other compensatory buff to their powers.
   
Made in us
Twisting Tzeentch Horror





Sterling191 wrote:
The Black Adder wrote:

I re-read the article and I can't see where that might be implied. I could be having a stupid moment. Would you mind pointing it out?

From what I read these powers are simply additional powers that are available to cast.


Multiple GK powers are explicitly precluded from affecting a unit more than once per round. That stipulation is unnecessary (and absent from all other Psyker abilities to date) since a power can only be attempted once per round. The fact that it is there indicates some manner of avoiding said restriction on once per round casting.


That is the first thing that jumped out at me as well. However, note that the first GK spell doesn't have the restriction language either. I am hoping there is a way to cast the Cult (I don't play GK) spells multiple times. That would actually explain the nerf to the Cult of Time spell by limiting it to only one model. There would be no point to cast the Cult of Knowledge spell more than once, and the other spell would just really be more mortal wounds (maybe stacking penalty to cast, but that would really not be a big deal to 90% of armies).
   
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 Daedalus81 wrote:


This is how I am reading it, too. And it would make some sense since they nerfed Cult of Time to only have the chance to rez one model. If all my units can bring back a model - spicy.


That would be pretty bonkers. The cult of manipulation would also be pretty bonkers if each casting dealt a sniping style mortal wound and reduced casting by 2. That's no fun at all for enemy psykers.

@xeen. You may not think stacking a penalty like that has much affect against 90% of armies and that may be right, but against the other 10% it's horrendous. The repeated mortal wound snipe also gets pretty obnoxious if you played MSU.

This message was edited 1 time. Last update was at 2021/08/02 15:49:24


 
   
Made in gb
Towering Hierophant Bio-Titan






The Black Adder wrote:
Sterling191 wrote:
The Black Adder wrote:

I re-read the article and I can't see where that might be implied. I could be having a stupid moment. Would you mind pointing it out?

From what I read these powers are simply additional powers that are available to cast.


Multiple GK powers are explicitly precluded from affecting a unit more than once per round. That stipulation is unnecessary (and absent from all other Psyker abilities to date) since a power can only be attempted once per round. The fact that it is there indicates some manner of avoiding said restriction on once per round casting.


Thank you. I was definitely having a stupid moment then

It's odd then that there's no similar wording in the thousand sons powers. You would think they'd have a similar design philosophy, perhaps they get some other compensatory buff to their powers.


Pretty much every GK unit is a psyker, so it kind of makes sense for them. However TS have lots of non-psyker units making up the bulk of their army so don't need an exception quite as much.
   
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Regular Dakkanaut




Really? I thought that all the rubric squads had psykers. Unless you Chuck in tzaangor that's essentially your entire army.
   
Made in us
Loyal Necron Lychguard





If you play without tzaangors every infantry and HQ choice has a psyker in it, yeah. I think what it might be is that GK gets to cast powers multiple times because they only have one list; KSons have 19 powers to pick from potentially so it's not as big of a deal to stick with normal psychic focus.
   
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Longtime Dakkanaut




The Black Adder wrote:
Really? I thought that all the rubric squads had psykers. Unless you Chuck in tzaangor that's essentially your entire army.


GK vehicles (with the exception of transports and flyers) are all Psykers. TS have no such analogs, in addition to the aforementioned mundane infantry (and disc) birbfolk.
   
Made in us
Decrepit Dakkanaut





The Black Adder wrote:
 Daedalus81 wrote:


This is how I am reading it, too. And it would make some sense since they nerfed Cult of Time to only have the chance to rez one model. If all my units can bring back a model - spicy.


That would be pretty bonkers. The cult of manipulation would also be pretty bonkers if each casting dealt a sniping style mortal wound and reduced casting by 2. That's no fun at all for enemy psykers.

@xeen. You may not think stacking a penalty like that has much affect against 90% of armies and that may be right, but against the other 10% it's horrendous. The repeated mortal wound snipe also gets pretty obnoxious if you played MSU.


I would imagine you would only be able to cast a spell once with each caster, but still can cast multiples so getting enough casters in range of a single character would be pretty cumbersome.

Or we're just reading into the words too much and we'll be restricted. If we are then it sucks for Cult of Time since the WC went up as well - marines can pull in two W3 models a turn without the chance of failing to cast for a modest point cost.
   
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Crazed Spirit of the Defiler




I've been thinking about this a bit, but the previewed spells not being very exciting isn't as bad news as it might seem.

With Sisters of Battle having a 5+ auto deny sacred rite and a few 4+ auto deny strats out there, then unless TSons/GKnights have a way to pierce/bypass those abilities then you actually want both codexes to focus more on buffing the non psychic aspects of them.

This is why the TSon chaplain is promising. He can't be denied.

And this is why we (both TSons/GKnights) should be hoping to see more "baked in" power for units and more "icing on the cake" power added via strategems/relics/warlord traits with a varied psychic toolkit being the "sprinkle of icing sugar on top".

The absolute worst design for the two codexes will be most of their damage output coming from mortal wounds from spells cast in the psychic phase. Either you'll faceroll someone with no defence against them or you'll come up against the four or five hard counters to them and have a horrible time.
   
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Terrifying Wraith




Not to mention, mortal wound spam disproportionately wrecks the gak of elite armies like Custodes
   
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Longtime Dakkanaut




Sterling191 wrote:


Multiple GK powers are explicitly precluded from affecting a unit more than once per round. That stipulation is unnecessary (and absent from all other Psyker abilities to date) since a power can only be attempted once per round. The fact that it is there indicates some manner of avoiding said restriction on once per round casting.


Isn't a matched-play-only restrictions? Similar to only being allowed to use a strat once per phase, not being able to deepstrike turn 1, etc..?


Automatically Appended Next Post:
 Dysartes wrote:

There were parts for Ynnari-ncubi in their box? I remember them getting called out for the Banshees, but not the Drew Carey unit.



Yes, they have alternative heads that are advertised as a Ynnari alternative build on the box. Though unlike the Banshee version, there's no teaser of allegedly different rules coming up.

Spoiler:

This message was edited 1 time. Last update was at 2021/08/03 10:26:18


 
   
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Regular Dakkanaut




https://www.warhammer-community.com/2021/08/03/cabbalistic-rituals-are-about-to-make-your-thousand-sons-psykers-scarier-than-ever/

More details on TS.
   
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Longtime Dakkanaut




EightFoldPath wrote:
I've been thinking about this a bit, but the previewed spells not being very exciting isn't as bad news as it might seem.

With Sisters of Battle having a 5+ auto deny sacred rite and a few 4+ auto deny strats out there, then unless TSons/GKnights have a way to pierce/bypass those abilities then you actually want both codexes to focus more on buffing the non psychic aspects of them.

This is why the TSon chaplain is promising. He can't be denied.

And this is why we (both TSons/GKnights) should be hoping to see more "baked in" power for units and more "icing on the cake" power added via strategems/relics/warlord traits with a varied psychic toolkit being the "sprinkle of icing sugar on top".

The absolute worst design for the two codexes will be most of their damage output coming from mortal wounds from spells cast in the psychic phase. Either you'll faceroll someone with no defence against them or you'll come up against the four or five hard counters to them and have a horrible time.


Well now more info on the TS and there is the Cabbalistic Focus that makes a power undeniable. However that would only work for 1 power and it would drop off if Sorcerors get killed off.

This message was edited 1 time. Last update was at 2021/08/03 12:40:03


 
   
 
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