Switch Theme:

Codex Genestealer Cult 9th edition. Now with 100% more crossfire  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Moustache-twirling Princeps





PDX

I'm stuck at the early list building stages as I start buying into this army. New Codex seemed like a good time to jump in but I'm lost. My goal is to make any army that doesn't play like my current mostly shooty one (AdMech/Knights).

I'm eyeing Rusted Claw for mobility, though Twisted Helix gives actual CC potential.

Anyone have some tips or thoughts for those two Cults?

   
Made in no
Huge Bone Giant





Bergen

In the previous codex I had suksess with handflamer acolytes with mining weapons in transport. I used twisted helix for the S5 and hier movement. Acolytes can run and charge with genetic lineage stratagem. Our codex was so bad and cp starved. That approach gave me more reliable charges. 6 ridge runners gave me ranged support.

I would assume that this approach will be good in the current codex. However it is a very spesific build that spam the one thing that worked. And we have such good things now. You can probably have more fun doing other things.

I don't really know rusted claw that well.

If you do not want to mess around with vehicles pauper prince's seems very good with big blobs of infantry.

Without any hands on experience with the new codex I can only give theoretical musings.

   
Made in us
Moustache-twirling Princeps





PDX

Thanks, Niiai. That sounds pretty much what I am aiming for with Twisted Helix. Here was my first draft - very spammy, but gets a lot of what I want on the table (though no Ridge Runners, which makes me sad):

Spoiler:

Twisted Helix Battalion

Leaders of the Cult 1CP
Gene Sire's Gift 1CP

HQ:
Patriarch w/ Familiar
Bio-Alchemist, Elixir
Mass Hypnosis, Psionic Blast

Primus
Exacting Planner, Alien Majesty

Non-FOC:
Nexos

Clamavus

Elites:
(10) PSGS
They Came From Below

(14) Hybrids
Lash, A Trap Sprung

Troops:
(10) Acolytes
4x Rock Drills, 6x Hand Flamers

(10) Acolytes
4x Rock Drills, 6x Hand Flamers

(10) Acolytes
4x Rock Drills, 6x Hand Flamers

Fast Attack:
(4) Atalan Jackals
Quad w/ Incinerator

(4) Atalan Jackals
Quad w/ Incinerator

Dedicated Transports:
Goliath

[1376]

Twisted Helix Patrol

HQ:
Patriarch w/ Familiar
Psychic Stimulus, Psionic Blast

Non-FOC:
Kellermorph w/ Wyrmtooth Rounds

Elites:
(10) PSGS
Our Time is Nigh

Troops:
(10) Acolytes
4x Rock Drills, 6x Hand Flamers

Dedicated Transports:
Goliath

[623]

[1999]

The idea is get a lot of dudes out there assaulting things. Rock Drills seem pretty gnarly. PSGS and Metas for dedicated assault units. Jackals to harass. Some support HQs and killy HQs.


I'm not really sure if that is good or not, so I hope y'all can lend me some input.

This message was edited 1 time. Last update was at 2022/01/25 20:07:21


   
Made in no
Huge Bone Giant





Bergen

It looks very good as a starting point. You can probably tune it more over time.

Compared to my old list you are running quite a lot of characters. Only only ran two, because they where so bad and always got snipped by airplanes etc. But new characters are good.

I did run more range support (6 ridgerunners) and more transports. I am conserved your units can get shot going over the table. Although spending 90 points on more acolytes can be cheaper and better then spending 90 points on a truck.

   
Made in us
Brainy Zoanthrope





I think ridgerunners are a trap this time round. The only exception might be rusted claw. Advance and shoot with mining lasers with no penalties and re rolling everything might be a prim tactic.

I think I'm never not taking the orb for my castle. It is along the same view as a nexos with cranial implant are necessary additions.

5 man bike squads with 2 demo charges are 70 points, that lets you drive by demolitions and then use a demo charge in the shooting phase. Advancing is also pretty awesome.

Honestly the only model im having trouble justifying is the patriarch. You can't throw his auras, he is a chump in melee against anything he is designed to kill (hivecult relic exception) and you want 140 points because its 2 5man acolyte flamer units you can put underground and guarantee crossfire and exposed.

I am currently in love with taking more kellermorphs. Its worth the 2 cp for a patrol to take another magus, kellernorph and open up more troops slots.
   
Made in us
Moustache-twirling Princeps





PDX

Wait, how is the Patriarch bad? Looks like a decent combat unit to me. You're the first person I've seen say as much.

   
Made in no
Huge Bone Giant





Bergen

In the old codex the patriarch was quite bad. A lott has changed in the transition, getting new eapons and stats and beeing affected by cult rules. The old one was really bad and not worth the points. Mind you I cut down on characters because I needed more bodies.

I have not tryed the new one yet. He certainly is better then he used to be.

   
Made in nl
Longtime Dakkanaut





 em_en_oh_pee wrote:
Wait, how is the Patriarch bad? Looks like a decent combat unit to me. You're the first person I've seen say as much.
No, its kind of a general consensus that outside of perhaps TH the Patriarchs is kinda bad. In complete isolation he might seem ok but compare him to for example a Daemon Prince who costs the same he is lacking stats. He is an expensive beatstick in an army full of cheap beatsticks.
   
Made in no
Huge Bone Giant





Bergen

One thing to note is the 3 warlord stratagem is dependent on him. (And a 3rd HQ.) And he is your second caster outside of a double detachment. So there is that.

   
Made in us
Brainy Zoanthrope





Yeah I am sort of in the boat of taking 3 patriarchs or none. My current rusted claw list is

48 flamers, 5 trucks, 2 kellermorphs, 2 magus, 2 saboteurs, 2 santlctus, a nexos, jackal qlphis and primus 2 bike squads with 2 demo charges each.

I'm agonizing over the 3rd relic

Wrymtooth rounds for a kellermorph or the oppressors bane for a sabatuer.
   
Made in us
Regular Dakkanaut




 Niiai wrote:
One thing to note is the 3 warlord stratagem is dependent on him. (And a 3rd HQ.) And he is your second caster outside of a double detachment. So there is that.


I'm honestly not impressed with our basic WL traits. The best ones are suited for beatstick characters, of which we have 1 in our HQ choices who is forced to have our first WL trait anyways. Alien Majesty sounds nice on paper but the Nexos is obviously a better way of dropping longer range buffs. Prowling Agitant is a great trait that I would love to take on plenty of characters that aren't our HQs. Some of the cult specific ones I can see wanting to use broodcoven with to dip into, but the limitation of HQ only really hurts (and frankly feels bizarre in an edition where certain armies get to drop warlord traits and relics on non-character sergeant models).
   
Made in us
Brainy Zoanthrope





One thing that erks me is that the sabatuer is sooooo close to being a good unit. Right now if she is in melee you need to spend a cp to use her demo charge. But here are the changes I make to the sabatuer to make her worth 80 points

Give her crossfire. Its stupid that she doesn't have it.

Her regular ranged attack bomb needs to be flat 3 damage +1 to vehicles and monsters.

Or rather than reducing it to 1 against infantry it should be mortal wounds.

Alternatively cut her points to 40 to 50 and she is playable.
   
Made in us
Moustache-twirling Princeps





PDX

 Ordana wrote:
 em_en_oh_pee wrote:
Wait, how is the Patriarch bad? Looks like a decent combat unit to me. You're the first person I've seen say as much.
No, its kind of a general consensus that outside of perhaps TH the Patriarchs is kinda bad. In complete isolation he might seem ok but compare him to for example a Daemon Prince who costs the same he is lacking stats. He is an expensive beatstick in an army full of cheap beatsticks.


I tend to contextualize a unit in their own Codex vs comparing to outside the 'dex. I think for what we have, he is a decent melee option. Not the end-all, but certainly a solid option in a Codex that seems to have no units that aren't viable - at least based on a lot of what I have read from GSC players and blogs.

   
Made in us
Brainy Zoanthrope





 em_en_oh_pee wrote:
 Ordana wrote:
 em_en_oh_pee wrote:
Wait, how is the Patriarch bad? Looks like a decent combat unit to me. You're the first person I've seen say as much.
No, its kind of a general consensus that outside of perhaps TH the Patriarchs is kinda bad. In complete isolation he might seem ok but compare him to for example a Daemon Prince who costs the same he is lacking stats. He is an expensive beatstick in an army full of cheap beatsticks.


I tend to contextualize a unit in their own Codex vs comparing to outside the 'dex. I think for what we have, he is a decent melee option. Not the end-all, but certainly a solid option in a Codex that seems to have no units that aren't viable - at least based on a lot of what I have read from GSC players and blogs.


I think the biggest thing is that you can get 10 purstrains for the cost of 1 patriarch. It just isn't even close.
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

Ok gents, I'm starting a GSC army.

I've got the models from the Shadowthrone set, and the hybrids from the admech killteam box purchased from a buddy. What are my next must gets?

 
   
Made in us
Brainy Zoanthrope





 deviantduck wrote:
Ok gents, I'm starting a GSC army.

I've got the models from the Shadowthrone set, and the hybrids from the admech killteam box purchased from a buddy. What are my next must gets?


If budget is no object, get one of every character. Just to have them, then you need 3 to 5 rock trucks which can be fitted with the grinder to be heavy support As well.

2 boxes of bikers should be enough. Min squading them at 4 to 5 bikers lets them zip around and be sneaky.

Then you have to fill out troops. Because they are cheap and you need all of them. 5 man boxes of acolytes and 10 man boxes of neophytes. There should be plenty of cheap neophytes on ebay.

9th ed ridge runners are meh. But ill run some with missiles to see how they perform.

   
Made in us
Regular Dakkanaut




dreadlybrew wrote:
 deviantduck wrote:
Ok gents, I'm starting a GSC army.

I've got the models from the Shadowthrone set, and the hybrids from the admech killteam box purchased from a buddy. What are my next must gets?


If budget is no object, get one of every character. Just to have them, then you need 3 to 5 rock trucks which can be fitted with the grinder to be heavy support As well.

2 boxes of bikers should be enough. Min squading them at 4 to 5 bikers lets them zip around and be sneaky.

Then you have to fill out troops. Because they are cheap and you need all of them. 5 man boxes of acolytes and 10 man boxes of neophytes. There should be plenty of cheap neophytes on ebay.

9th ed ridge runners are meh. But ill run some with missiles to see how they perform.



Neophytes are easy to find right now, but acolytes are out of stock and hard to find on ebay!

Luckily I got all my acolytes last year! (I want more, but looks like I'll have to wait a while).

Anyways, I have yet to get a game in with the new codex (very sad about this), but how big would you run your atalan jackal squads? I have the max amount you can field...but that's a ton of points, haha! I was thinking of starting with two units of 10 (with wolfquads), and going from there. I think I plan on upgrading them to have several demo charges and to have the atalan power weapons to make them more threatening.

Anyone had success with big squads of atalans?

 
   
Made in us
Brainy Zoanthrope





I'm putting together a 30+ jackal list. Or all atlan. Its not going tonbe great. But jackals are really good right now. 4+ armor, -1 to hit always fall back an charge and you can buy them all of their weapons. Rather than replacing some.
   
Made in no
Huge Bone Giant





Bergen

 deviantduck wrote:
Ok gents, I'm starting a GSC army.

I've got the models from the Shadowthrone set, and the hybrids from the admech killteam box purchased from a buddy. What are my next must gets?


Welcome to the army, it is a great day to join the rebbelion.

You should try to figure out what sort of army you wnat to do. In the previus codex ridgerunners where mandatory, as wheer acolytes. But these days everything seems to be on the table.

My biggest two suggestions is to

a) get the combat oatrol box when it comes. It is the best bang for you buck. And GSC is an exspensive army to collect.

b) Kitbash. While all our models are exelent they are also a bit exspensive. Consider kitbashing characters. also, after collecting for a while you will end up with a surpluss of acolyte and hybrid arms, and an abundant of neophyte bodies. Sand of the arms of the neophyte bodies and glue on said arms. Now you have a tall leaning model that mixes well with the others. Be shure to attach an acolyte / hybrid head.

Lastly, have some idea what sort of army you want to make.

   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

dreadlybrew wrote:
If budget is no object, get one of every character. Just to have them, then you need 3 to 5 rock trucks which can be fitted with the grinder to be heavy support As well.

2 boxes of bikers should be enough. Min squading them at 4 to 5 bikers lets them zip around and be sneaky.

Then you have to fill out troops. Because they are cheap and you need all of them. 5 man boxes of acolytes and 10 man boxes of neophytes. There should be plenty of cheap neophytes on ebay.

9th ed ridge runners are meh. But ill run some with missiles to see how they perform.

Can the grinder be magnetized easily?

 Niiai wrote:
Welcome to the army, it is a great day to join the rebbelion.

You should try to figure out what sort of army you wnat to do. In the previus codex ridgerunners where mandatory, as wheer acolytes. But these days everything seems to be on the table.

My biggest two suggestions is to

a) get the combat oatrol box when it comes. It is the best bang for you buck. And GSC is an exspensive army to collect.

b) Kitbash. While all our models are exelent they are also a bit exspensive. Consider kitbashing characters. also, after collecting for a while you will end up with a surpluss of acolyte and hybrid arms, and an abundant of neophyte bodies. Sand of the arms of the neophyte bodies and glue on said arms. Now you have a tall leaning model that mixes well with the others. Be shure to attach an acolyte / hybrid head.

Lastly, have some idea what sort of army you want to make.
Well my metal sisters I've been playing since 2013 scoff at the GSC pricetags, but I really have no idea what kind of army to run. I played 6th alot, but locally, then played in a ton of tourneys in 7th and the first half of 8th. When covid hit I had already been on break from 40k for a year. I'm just now getting back into it. With the mono faction limitations I'm not excited about dusting off my SoB again. I missed their top tier golden age I think. However, oddly enough, I've probably played in close to 100 tournies, including 3 LVOs and I've never played against GSC. I don't know how it happened, but it did. No one I know runs them and I've not been against them on a table. This is a big part of why I decided to give it a go. They are absolutely the army I know the least about and I find it refreshing.

Shopping list so far:
Lots o' Genestealers (I think i still 20ish from 2nd edition plastics) but I'll get new ones
3x trucks
2x Bikers
All the characters. All.
How many acolytes are in a typical list?
How many neophytes?
What about metamorphs and abberants?

As far as a paint theme, I'm thinking maybe 80s punk with bright mohawks, but I'm still on the fence.

Spoiler:

 
   
Made in us
Brainy Zoanthrope





Acolytes and metamorphs are basically identical models.

If you want punky neophytes I suggest necromunida gangs. Fantastic sculpts. Basically thr same costs. The issue youll run into is the heavy weapons from normal.neopyhtes will be missing from the boxes.
   
Made in us
Regular Dakkanaut




Trickiest part of Goliath magnetizing is the drill ram, I'd recommend dry fitting, marking where the ram supports fit on the "hood" of the vehicle, and then either gluing strong magnets to the inside of the model at that spot, or drilling through and having the magnets recessed in there before covering with GS or something. I did mine with the latter method, though after already gluing the chassis together and losing the magnet in the hole I'd made was a concern so I recommend doing it before gluing it together.

Weapons are all easy to magnetize, you can probably just leave off the flatbed cover that they expect you to use for the rock grinder, it doesn't dramatically impact the visual profile of the model - the drill ram is what most people recognize one or the other by.
   
Made in ca
Charing Cold One Knight





dreadlybrew wrote:
I think ridgerunners are a trap this time round. The only exception might be rusted claw. Advance and shoot with mining lasers with no penalties and re rolling everything might be a prim tactic.


I have been running Ridgerunners as Bladed Cog a few times in the past two weeks and they underperform 99% of the time. Makes me kind of sad as I like the dune buggy.


Automatically Appended Next Post:
dreadlybrew wrote:
Acolytes and metamorphs are basically identical models.

If you want punky neophytes I suggest necromunida gangs. Fantastic sculpts. Basically thr same costs. The issue youll run into is the heavy weapons from normal.neopyhtes will be missing from the boxes.


The differences between the Acolytes and Metamorphs is very superfluous. Slightly more alien on the Metamorph, but I doubt most people will notice unless they are very strict about it.

This message was edited 1 time. Last update was at 2022/01/28 20:26:53


 
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

dreadlybrew wrote:
Acolytes and metamorphs are basically identical models.

If you want punky neophytes I suggest necromunida gangs. Fantastic sculpts. Basically thr same costs. The issue youll run into is the heavy weapons from normal neopyhtes will be missing from the boxes.
I hadn't noticed. They're the same sprues. Neat. I might get some goliath/escher heads and mix in. I'm really not decided on anything yet. I also thought about doing a Khorne flavored GSC army. I have 3k of Khorne still on the sprue. I could make some neat conversions. Acolytes with bloodletter heads perhaps?

 
   
Made in us
Longtime Dakkanaut



Portland,OR

 deviantduck wrote:
Ok gents, I'm starting a GSC army.

I've got the models from the Shadowthrone set, and the hybrids from the admech killteam box purchased from a buddy. What are my next must gets?


This is the GSC thread... You probibly need to decide on your Cult. Some are shooty, some are vehicle loving, and some are close combat loving.

This message was edited 1 time. Last update was at 2022/01/28 20:49:06


 
   
Made in us
Brainy Zoanthrope





 Eldarsif wrote:
dreadlybrew wrote:
I think ridgerunners are a trap this time round. The only exception might be rusted claw. Advance and shoot with mining lasers with no penalties and re rolling everything might be a prim tactic.


I have been running Ridgerunners as Bladed Cog a few times in the past two weeks and they underperform 99% of the time. Makes me kind of sad as I like the dune buggy.


Automatically Appended Next Post:
dreadlybrew wrote:
Acolytes and metamorphs are basically identical models.

If you want punky neophytes I suggest necromunida gangs. Fantastic sculpts. Basically thr same costs. The issue youll run into is the heavy weapons from normal.neopyhtes will be missing from the boxes.


The differences between the Acolytes and Metamorphs is very superfluous. Slightly more alien on the Metamorph, but I doubt most people will notice unless they are very strict about it.


Because RR aren't core ( which makes me rage) they will always underperform. You have to invest primus +15 and 2 units of 3. If you dont its just impossible without crossfire.

The question now is missiles or lasers?

Bladed cog is cool for them because you can deny cover because you don't need the flare launcher.

But if we are being honest.... hivecult RR is the only real playable one just because they can fall back and shoot.
   
Made in no
Huge Bone Giant





Bergen

The heavy mining laser VS rocket launcher reminds me of the dark eldar launch. People swamped from their 7th edition darklances to the 8th edition dark matter cannon. (I do jot quite remember the name.) Less treanght of shots, but better over all damage output. I stil like the overload option on the mining lasers.

With +1 to wound from exposed you wound on 2's. Rockets wound on 4s VS big stuff.

Anyway, rockets are probably better. Mine are just glued up with lasers.

Regarding GSC historically they where a blip on the radar in 2nd edition, before they where rolled into nids and disappeared. Then they came back in 7th with a bang. They did OK in the index 8th. Codex 8th was so string with 3 detachments and some gazillion CP. Vigulus gave them very good charges. Come 9th edition all of that went away. That is why you have not seen them lately. They became bottom trash or monobuild quite fast. Where they are with the new codex nobody knows.

   
Made in us
Brainy Zoanthrope





Played a game last night against 5 dread blood angels.

My list was rusted claw, 46 acolytes with hand flamers( 2 10 man's, 4 5 man's, 1 6 man, 5 rock trucks with demo charges ( I litteraly never remember to use these charges) 2 sanctus, 2 kellermorphs, 2 magus, 2 reductus sabatuers, primus, nexos, jackal alphus. And 2 5 man biker squads with 2 demo charges each.

I won 83 21, the mission was priority target. I took the super bad gsc secondary sabotage critical points. I only scored 8 on it because I tabled him turn 4. The good thing about it is that it gives your opponents 2 more objectives to worry about. So it might be takeable against like... knights.

That many hand flamers with crossfire and exposed was just an insane amount of damage. Adding in the rusted claw ap -1 spell to hit a harder target and space marines just collapsed under the weight of dice.

Never once did I wish i had a patriarch on the table.
[Thumb - 20220129_003305.jpg]

[Thumb - 20220128_194831.jpg]

[Thumb - 20220128_194836.jpg]

[Thumb - 20220128_183951.jpg]

This message was edited 1 time. Last update was at 2022/01/29 14:17:03


 
   
Made in us
Moustache-twirling Princeps





PDX

How did you kit the Primus? How did the Saboteurs do? I hear they are kinda underperforming in testing for some folks.

   
Made in us
Brainy Zoanthrope





 em_en_oh_pee wrote:
How did you kit the Primus? How did the Saboteurs do? I hear they are kinda underperforming in testing for some folks.


I give the primus focus of adoration. The nexos throws his auras to the bikes so they can heroically intervene.

The saboteurs just need crossfire. But 1 does basically nothing. But 2 focus firing a target get the kill. Especially when coupled with an additional AP from the rusted claw power.
   
 
Forum Index » 40K Tactics
Go to: