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Made in mt
Regular Dakkanaut



Sweden

I know. I bought, assembled and painted three large ones, including a Preceptor, and then two of each Armiger. And every game I feel I am just missing a lot of board control because of that. That and an complete lack ability to hide from enemy shooting. Armigers are so much better for their points than the big guys.
   
Made in gb
Raging-on-the-Inside Blood Angel Sergeant





Luton, England

 ZergSmasher wrote:
That's one thing I'm hoping for with Knights; more emphasis and reason to play multiple big Knights rather than a swarm of little ones. I play Knights because I want to run the big guys, but right now the meta is to only bring one, maaaybe two big ones and a bunch of Armigers. Boooring.


Exactly this, I don't mind a couple of armigers but I want to use big stompy robots.

The scuttlebut for 10th is that they will be leaning far heavier into using the base game mechanics for durability and lethality instead of piles of special rules - this should mean more toughness, less AP and more wounds to create a much broader curve of durability/lethality.

40,000pts
8,000pts
3,000pts
3,000pts
6,000pts
2,000pts
1,000pts
:deathwatch: 3,000pts
:Imperial Knights: 2,000pts
:Custodes: 4,000pts 
   
Made in fi
Locked in the Tower of Amareo





Agusto wrote:
I know. I bought, assembled and painted three large ones, including a Preceptor, and then two of each Armiger. And every game I feel I am just missing a lot of board control because of that. That and an complete lack ability to hide from enemy shooting. Armigers are so much better for their points than the big guys.


Sounds like your area needs to work on some new terrain.

2024 painted/bought: 109/109 
   
Made in us
Moustache-twirling Princeps





PDX

 ZergSmasher wrote:
That's one thing I'm hoping for with Knights; more emphasis and reason to play multiple big Knights rather than a swarm of little ones. I play Knights because I want to run the big guys, but right now the meta is to only bring one, maaaybe two big ones and a bunch of Armigers. Boooring.


Same. So much same. 3 would be the sweet spot with maybe four Armigers. That's the variety we need, because one big Knight is boring!

   
Made in it
Been Around the Block




Agusto wrote:
I know. I bought, assembled and painted three large ones, including a Preceptor, and then two of each Armiger. And every game I feel I am just missing a lot of board control because of that. That and an complete lack ability to hide from enemy shooting. Armigers are so much better for their points than the big guys.


If you play online: Use WTC terrain or any other layout with at least one big 9" tall L.

In real life: Agree with your local playgroup/casual opponents that at least one building in each deployment should count as "Tall to the sky" therefore hiding at least one Questoris knight so that either you're safe from turn 1 gunlines OR they need to expose themselves to see it from a weird angle, therefore getting in melta/charge range from the armigers as a tradeoff.

Personally I just embraded despair and currently run 10 Armigers plus a Mysterious Guardian Crusader as a freeblade lance and gak's been cash.3 tournaments in a row now where I match up with Tau who start the game all confident of an easy match up but then discover the hard truth.

This message was edited 1 time. Last update was at 2023/03/29 10:11:14


 
   
Made in mt
Regular Dakkanaut



Sweden

So, Space Marines will get full rerolls of hit and wound against one unit per turn. I am really curious what Knights will get in the way of defensive buffs to be able to survive against that. Just a pip or two of T isn't going to cut the mustard, I am afraid.

And Tyranids can chose to have all 6:s to hit = auto wound. Good news.

This message was edited 1 time. Last update was at 2023/04/07 18:58:42


 
   
Made in de
Mighty Chosen Warrior of Chaos






Yeah i really wanna know what the knights datasheet looks like. I started knights a few weeks ago. That marine ability is really good.

This message was edited 1 time. Last update was at 2023/04/08 07:22:07


 
   
Made in de
Boom! Leman Russ Commander






It's not really a tactis question, but I guess I might find help really fast here without the need to open a new topic:
can anybody tell me the rough measurements of an Imperial Knight Model? I have a potential proxy model in mind and would like to check if it fits any of the common Knights.
The one I have has 20cm (~8'') height, 15cm (~6'') width, 10cm (~4'') depth.

~6550 build and painted
819 build and painted
830 
   
Made in de
Mighty Chosen Warrior of Chaos






The imperial knights faction focus is here
https://www.warhammer-community.com/2023/05/18/warhammer-40000-faction-focus-imperial-knights-2/

So all imperial knights have 6+ Fnp which goes up to 5+ if you complete the deed thats nice
I am kinda new to knights but this all pretty good.

   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 Pyroalchi wrote:
It's not really a tactis question, but I guess I might find help really fast here without the need to open a new topic:
can anybody tell me the rough measurements of an Imperial Knight Model? I have a potential proxy model in mind and would like to check if it fits any of the common Knights.
The one I have has 20cm (~8'') height, 15cm (~6'') width, 10cm (~4'') depth.


The basic knight is closer to 16cm tall, and is a little narrower then the oval base, at 15x11cm aprox.

The knights I have to measure have more of a walking/bracing pose. You might be able to make the stand more upright; I’ve not personally built one.

Sounds like yours is going to be a bit taller, by like an inch and a half, but the footprint should be OK.

   
Made in us
Moustache-twirling Princeps





PDX



So while this is the Chaos version, I think we can glean quite a bit from it.

The Battle Cannon appears to be the same - which means maybe the other weapons are analogs.

What do y'all think of that?

   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

They way they are designed, they are a complete nightmare to repose. You'd have to be pretty skilled not only at cutting and reassembling parts, but also at sculpting new parts, as all the hoses and pistons and stuff are made for the knight to be posed in the striding forward position. The Forge World knights, at least the Cerastus class ones, are fully poseable.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in de
Mighty Chosen Warrior of Chaos






With all the leaks and what we know so far, i think the Castellan is gonna make a great comeback in many list not just knights. Vehicles are so much tougher now. And apart from the Las-impulsor most ranged knights weapons wound t11+ on 5+ what do you think?
   
Made in us
Moustache-twirling Princeps





PDX

 nordsturmking wrote:
With all the leaks and what we know so far, i think the Castellan is gonna make a great comeback in many list not just knights. Vehicles are so much tougher now. And apart from the Las-impulsor most ranged knights weapons wound t11+ on 5+ what do you think?


Everything depends on point costs now. I would love if we went to a typical list that was one Big Boy, 2-3 regular boys and 2-4 Armigers, vs the current scheme we see with a slew of Armigers supported by one or two Knights.

   
Made in de
Mighty Chosen Warrior of Chaos






 em_en_oh_pee wrote:
 nordsturmking wrote:
With all the leaks and what we know so far, i think the Castellan is gonna make a great comeback in many list not just knights. Vehicles are so much tougher now. And apart from the Las-impulsor most ranged knights weapons wound t11+ on 5+ what do you think?


Everything depends on point costs now. I would love if we went to a typical list that was one Big Boy, 2-3 regular boys and 2-4 Armigers, vs the current scheme we see with a slew of Armigers supported by one or two Knights.


Yeah i agree i don't play knights to spam armigers. If 3 armigers 3 questoris and 1 dominus fit in a 2k points list i woudlbe very happy.
   
Made in gb
Cackling Chaos Conscript





 em_en_oh_pee wrote:


So while this is the Chaos version, I think we can glean quite a bit from it.

The Battle Cannon appears to be the same - which means maybe the other weapons are analogs.

What do y'all think of that?


Assuming that we get the same options, it seems like Fist and gatling might be our best take-all comers combo. Battlecannon's d3 is nice but with AP -1 I'm not sure what we'd be shooting at.
Custodes? wound on 3's and they save on 3's so your average output would be 1 custode (rounding up). Our results would be similar against tanks and monsters.
Terminators? A little better, 1.2 dead terms. Still meh.
Gravis (and MEQ) 1.8, we could do better.
and we could expect to pick up 3-4 hoard type models or guardsmen.

Meanwhile with the gatling:
Custodes: 1-2 dead
TEQ: 4 dead
MEQ: 5-6 dead
GEQ: 10(!)

Obviously the melta is ideal against the heaviest of targets and it's probably worth taking one or two in your army, though you could leave that to the armigers.

Edit: I missed that the battle cannon is rapid fire d6+3. Much better, still overshadowed I should think.

This message was edited 1 time. Last update was at 2023/06/07 12:52:24


 
   
Made in us
Moustache-twirling Princeps





PDX

EDIT: small tweaks

Competitive List:

Knight Valiant
2x SBM, 1x SBC
Mysterious Guardian
[525]

Knight Warden
Stormspear, Meltagun
Mythic Hero
[445]

Knight Errant
Stormspear, Meltagun
[375]

Warglaive
Meltagun
[140]

Warglaive
Meltagun
[140]

Warglaive
Meltagun
[140]

Warglaive
Meltagun
[140]

Vindicare Assassin
[80]

[1985]

The best part of this army is how easy it is to magnetize, making it so, so easy to change on the fly. Which will be good because I expect GW to kneejerk out points up before too long.

This message was edited 5 times. Last update was at 2023/06/20 20:48:44


   
Made in jp
Battleship Captain






The Land of the Rising Sun

Well that's the point of having the indexes all digital, make the players do all the testing GW didn't do. I'm intrigued about why the Gallant went form the cheapest Knight to 3rd more expensive. Is the CC ability that strong?

M.

Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.

About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though." 
   
Made in us
Moustache-twirling Princeps





PDX

Oooh. Lancer looks spicy!

Reclaim the Realm

Cerastus Knight Lancer
[430]

Knight Valiant
2x SBM, 1x SBC
Mysterious Guardian
[525]

Knight Warden
Stormspear, Meltagun
Unyielding Paragon
[420]

Armiger Warglaive
Meltagun
[140]

Armiger Warglaive
Meltagun
[140]

Armiger Warglaive
Meltagun
[140]

Armiger Warglaive
Meltagun
[140]

[1975]

So, not going the Vindicare-kills-Warlord premise with this. Focusing on rushing the whole army at the opponent. Lancer can double up Lancer's Duty, so a pair of Warglaives can advance and charge if needed. Valiant does the same trick - Deep Strike into a vulnerable spot and unleash some hurt. Warden gets the durability buffs.

Thoughts on this? Vs the other Lay Low list?

Also, generally, wasn't too impressed with the FW offerings. Lancer is the clear winner to me. Magaera and Moirox were major disappointments.

This message was edited 1 time. Last update was at 2023/06/25 17:46:09


   
Made in jp
Battleship Captain






The Land of the Rising Sun

Just for the laughs.

Dominus Knight Castellan.

Questoris Knight Errant x4.

Deploy on the table, watch the despairing face of your adversary that didn't bring enough AT weapons.

M.

Edit: I know it can countered many ways to Sunday, but it would look so cool on the table.

This message was edited 1 time. Last update was at 2023/06/25 14:02:23


Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.

About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though." 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Rule of 3 is the first thing that counters it

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in jp
Battleship Captain






The Land of the Rising Sun

 ZergSmasher wrote:
Rule of 3 is the first thing that counters it

Forgot that, but easy fix. Change an Errant to a Percentor.

M.

Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.

About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though." 
   
Made in hk
Regular Dakkanaut





Knights are going to be one of the feel bad/gatekeeper armies in early 10e.

Its one of the few armies people should list tailor for casual games.

Its good that GW actually made armor tough but I think they took it a little too far. Sure stuff like plasma shouldnt be hurting armor but melta too?
   
Made in de
Mighty Chosen Warrior of Chaos






With the Cerastus Knight Lancer coming in plastic i thought i should have a look at it. And it seems that the Cerastus Knight Lancer is just a much better Gallant. And the Castigator ist just a better warden.

Gallant vs Lancer

Lancer(430p):
4+ inv. save
+3 wounds
+2 movement
Bondsman: advance and charge
free tank shocks
lance ability with strike profile so wounding everything on 2+

Gallant(400p):
30points cheaper
-1 to hit in melee
Bondsman: reroll charges and hits
+1 attack on strike
+2 attacks on sweep
option for taking a chainsword


both have a little bit of shooting which is mostly irrelevant i think.

I think the Lancer is so much better mainly because of its 4++ For me it is not even a question which one i take.
What do you think?



This message was edited 1 time. Last update was at 2023/06/27 09:54:21


 
   
Made in us
Moustache-twirling Princeps





PDX

 nordsturmking wrote:
With the Cerastus Knight Lancer coming in plastic i thought i should have a look at it. And it seems that the Cerastus Knight Lancer is just a much better Gallant. And the Castigator ist just a better warden.

Gallant vs Lancer

Lancer(430p):
4+ inv. save
+3 wounds
+2 movement
Bondsman: advance and charge
free tank shocks
lance ability with strike profile so wounding everything on 2+

Gallant(400p):
30points cheaper
-1 to hit in melee
Bondsman: reroll charges and hits
+1 attack on strike
+2 attacks on sweep
option for taking a chainsword


both have a little bit of shooting which is mostly irrelevant i think.

I think the Lancer is so much better mainly because of its 4++ For me it is not even a question which one i take.
What do you think?





Lancer has better shooting for sure. Also, the Tank Shock is great and being able to Advance and Charge with that boosted movement gives it an absolutely incredible reach. I think it wins hands down.

   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Anybody want to start a new thread for Knights in 10th?

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in de
Mighty Chosen Warrior of Chaos






 ZergSmasher wrote:
Anybody want to start a new thread for Knights in 10th?

Good idea i just did it.

https://www.dakkadakka.com/dakkaforum/posts/list/810561.page


   
 
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