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2019/09/06 21:24:14
Subject: Warhammer AoS Warcry News & Rumours- Monsters and Mercenaries Expansion full list page 50
EnTyme wrote: I would imagine the lack of Ogor rules is because of their impending battletome. They'll probably release Warcry rules for them shortly after the tome drops. Of course, if that's true, it might mean that the Slaves to Darkness tome is further off than I had hoped.
I've heard some have thought Slaves were aimed at just before Christmas, which would make sense because then GW would hit the big Christmas period with all armies with a Battletome (only KO and Seraphon and Tzeentch with older ones). However the mess with the delay on Sylvaneth pushed things out of sync and has pushed Slaves into next year. Which isn't ideal, esp since Slaves are supposed to be THE big antagonists for the main game and yet they've never had a Battletome. That said it still means that we would enter 2020 with only 1 army without a Tome and only 3 armies to update with an updated book.
So its still a really strong position considering where we were this time last year in 2.0 support.
Slaves will be very interesting too, I can see GW using the new Warcry Warbands as Marauder replacements and removing the old marauder models on foot from the game. Esp since the Warbands share mostly similar stats. I also think the new cultist keyword will work like the chaos mark ability; simplifying and getting it off the warscrolls and into a single entry in the book rather than repeating the 5 variations on every mark capable unit.
I don't think it looks that bad. But then again, it might be if it gets ahold of someone when it's at full wounds.
50 wounds is a lot, especially if you get poor rolls and no crits all the time.
This message was edited 1 time. Last update was at 2019/09/06 22:45:53
PourSpelur wrote: It's fully within the rules for me to look up your Facebook page, find out your dear Mother Gladys is single, take her on a lovely date, and tell you all the details of our hot, sweaty, animal sex during your psychic phase.
I mean, fifty bucks is on the line.
There's no rule that says I can't.
NinthMusketeer wrote: Monsters may have some sort of control mechanic where on activation they have a chance of not doing what you want them to.
I think that for monsters on the open battlefield that works well, but once they are in your warparty they are like any other model. I think what will balance it out is that the monsters will cost a huge amount of points and thus, whilst they'll be powerful; they will cut down your potential activations and how much of the board you can cover. They'll also likely be suited to bigger matches and campaign matches and the like.
BlaxicanX wrote: A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
2019/09/07 00:33:24
Subject: Warhammer AoS Warcry News & Rumours- Monsters and Mercenaries Expansion full list page 50
Is it? The highest pointed unit in the game is the FEC Crypt Infernal - it's almost as good, but it doesn't degrade based on how much damage it takes. By the time the Chimera has taken 21 points of damage, it is actually worse than the Crypt Infernal. A full 60 points higher is a rather significant increase - a whole minion's worth. Also, to add a Chimera to your team, you've got to defeat it first and there might be other prerequisites (like amount of territory owned) before you can do even that.
I am curious about the runemark on the abilities card. It seems to have a unique beast-related runemark for the abilities that isn't on its card. Looks like it is wearing a collar. Actually, now that I think about it, since the Chimera has the chaos beast runemark, does that mean it can be selected for missions when the twist cards call for chaos beasts to be added?
2019/09/07 00:54:07
Subject: Warhammer AoS Warcry News & Rumours- Monsters and Mercenaries Expansion full list page 50
It is yes. 2" reach is amazing. It allows you to force most models to burn an action to swing at you. It has more attacks wounding everything short of buffed SC on 3s at brutal damage numbers 5/10 is one shotting or badly crippling pretty much everything.
At 21 it only slips below the Infernal in movement speed slightly. It actually takes 31 to make it worse than the Infernal and even then you have 7 swings at Str 6 per action that are equivalent except for the loss of 1 point on the crits.
Outside of the nastier Shootcast teams I'm not sure how most teams can handle this and 640 of other threats + chaff.
As has been said there could mitigating circumstances around how you acquire/control it but just for sheer value for points it looks insane.
BlaxicanX wrote: A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
2019/09/07 01:59:28
Subject: Re:Warhammer AoS Warcry News & Rumours- Monsters and Mercenaries Expansion full list page 50
The community article about monsters and mercenaries mentions an a command ability that lets you auto pass 'beastial intelect' rolls.
So there clearly is a mechanic that limits their effectiveness.
2019/09/07 04:59:16
Subject: Warhammer AoS Warcry News & Rumours- Monsters and Mercenaries Expansion full list page 50
That first picture looks like the unrevealed rumor engine piece.
BlaxicanX wrote: A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
2019/09/07 06:31:59
Subject: Warhammer AoS Warcry News & Rumours- Monsters and Mercenaries Expansion full list page 50
Small correction to the list I posted well not the list it has to do with the 4 unseen Allies they are confirmed as
DoK Hag Queen
DoK Slaughter Queen
FEC Abhorrant Ghoul King
GSG Loonboss - this is the one that's not listed on the website despite having it's own separate mini.
The rulebook has 3 new faction symbols beyond the 9 on release
Beasts of Chaos
Stormcast Warrior Chamber
Everchosen
The Everchosen warband rules are in the book
they get
Varanguard (leader) 385 points!
ASpring Champion
Exalted Champion
Chosen
Chaos Warrior with Chaos Runeshield
Chaos Warrior with 2 handed weapons
Monster Runemarks
Chaos
Chaos Gargant
Ghorgon
Cygor
Destruction
Aracknorak
Order
War Hydra
Kharibdyss
Death
TerrorGheist
Zombie Dragon
Chaos can be taken by Iron Golems, Untamed Beasts, Splintered Fang, Unmade, Corvus Cabal, Cypher Lords, Scions of Light, Spire Tyrants
Order by DoK, Idoneth, Stormcast Warrior Chamber
Destruction, GSG, Bonesplitterz, Ironjawz
Death, LoN, Nighthaunt, FEC
All monsters in the low to mid 300 point range with 360 being the most expensive.
Allies
Ally Faction Runemarks,
Khorne, Nurgle, Skaven, Tzeentch, Beast of Chaos, Slaves to Darkness
Stormcast Warrior Chamber, IDK, DoK LoN, Nighthaunt, FEC GSG, Bonesplitterz, Ironjawz
Stormcast Vanguard Chamber can't have allies only the Warrior Chamber can.
Iron Golems, Untamed Beasts, Splintered Fang, Unmade, Corvus Cabal, Cypher Lords, Scions of Light, Spire Tyrants can ally with Khorne, Nurgle, Skaven, Tzeentch, Beast of Chaos, Slaves to Darkness
The rest are by Grand Alliance.
The Lone Necromancer is 20 points cheaper.
Megaboss is 255 points 35 wounds
Full review and details by GMC here
This message was edited 9 times. Last update was at 2019/09/07 14:25:43
2019/09/07 14:43:54
Subject: Re:Warhammer AoS Warcry News & Rumours- Monsters and Mercenaries Expansion full list page 50
I watched the video and the Chimera stats are in the book. There is a generic monster ability card, and then most monsters get a few unique abilities. But they may still do a splash release of all of the big monsters currently offered as direct only, and they may put cards in the boxes for those.
2019/09/09 15:40:07
Subject: Warhammer AoS Warcry News & Rumours- Monsters and Mercenaries Expansion full list page 50
Sotahullu wrote: Kinda hoped for Beasts of Chaos to show up eventually but bit disheartened that there is no mention of Skaven warband.
I'm honestly surprised GW released this expansion before a second wave of card pack additions to expand the number of factions in the game. Skaven and such are prime considerations to add. Then again perhaps Bonereapers are also going to feature in that expansion and that's why its coming after. GW wanted something in this slot for Warcry, whilst the delays with Sylvaneth might have pushed Bonereapers into a latter production slot and thus why there's a bit of a mishmash on the timing. Which if its true could mean a second wave happening right after Bonereapers launch.
The more I see of this game, the more I want it!!! Realms of Chaos on tabletop...
Getting my first gangs today... Snake guys and the undead, along with the graveyard battle set!
At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money.
2019/09/11 22:35:04
Subject: Warhammer AoS Warcry News & Rumours- Monsters and Mercenaries Expansion full list page 50
Sotahullu wrote: Kinda hoped for Beasts of Chaos to show up eventually but bit disheartened that there is no mention of Skaven warband.
I'm honestly surprised GW released this expansion before a second wave of card pack additions to expand the number of factions in the game. Skaven and such are prime considerations to add. Then again perhaps Bonereapers are also going to feature in that expansion and that's why its coming after. GW wanted something in this slot for Warcry, whilst the delays with Sylvaneth might have pushed Bonereapers into a latter production slot and thus why there's a bit of a mishmash on the timing. Which if its true could mean a second wave happening right after Bonereapers launch.
I do have to agree that a lot of this compressed schedule is likely due to the Sylvaneth delay. I can imagine that GW would have wanted to spread out some of these releases a bit more.
Confirms that the box terrain is to be treated as if it's 3" inches high you round up to the nearest 1/2" inch
Stormcast (or any other warband) can no longer use onslaught on their ranged weapons over 3 inches in range so Longstrikes can no longer get 2 attacks per action (4 attacks on 2 actions) with a potential 40 wounds on 4 crits. These guys could easily be doing 16 wounds per double action even without the crits so now they are more limited.
Change to cover rules
Page 46 – Terrain, Terrain Features, Obstacles
Change the second paragraph to:
‘The target fighter of an attack action receives the benefit of cover if an imaginary line drawn between the closest points on each fighter’s base passes through an obstacle. However, if the fighters are more than 1" away from each other, do not count parts of obstacles within ½" of the fighter making the attack action (this represents fighters that have weapons with a longer range being able to aim around corners, through gaps in nearby terrain, and so on).’
Warcry Rules Updates: Due in the winter and again in the summer, we will release rules updates as needed to address the balance of the game and tweak campaigns.
This message was edited 4 times. Last update was at 2019/09/13 17:33:28