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Made in gb
Crazed Spirit of the Defiler




5 man load out will likely be:

Champion - Plasma Gun, Powerfist, Knife (for strat)
Marine - Plasma Gun, Knife
Marine - Blight Launcher, Knife
Marine - Flail, Knife
Marine - Cleaver, Knife

Gives you 3 WS4 S8 AP3 D2 attacks, 3 WS4 S8 AP3 Dd6 attacks and 6 WS3 S6 AP2 D2 attacks. But you also get 2 24" BS3 S7 AP3 D1 and 2 24" BS3 S6 AP2 D2 in shooting.

Some chance of swapping in Melta for the Plasma. I don't think you take the Heavy and Normal plague flamers.

You can't get more shooting but could swap one of the shooters for more melee (Mace, Knife) and add 3 WS4 S6 AP1 D3 attacks. The AP is the reason it isn't great. You will probably pull the shooters first as you take casualties, they are just very well equipped ablative wounds.

The 10 man version is the same Champ, then 2 x each of the 5 man's Marines and most likely the Mace as the 10th.

The Icon is not worth it and the Sigil is for bolters and we don't want those!
   
Made in gb
Fresh-Faced New User




EightFoldPath wrote:
5 man load out will likely be:

Champion - Plasma Gun, Powerfist, Knife (for strat)
Marine - Plasma Gun, Knife
Marine - Blight Launcher, Knife
Marine - Flail, Knife
Marine - Cleaver, Knife

Gives you 3 WS4 S8 AP3 D2 attacks, 3 WS4 S8 AP3 Dd6 attacks and 6 WS3 S6 AP2 D2 attacks. But you also get 2 24" BS3 S7 AP3 D1 and 2 24" BS3 S6 AP2 D2 in shooting.

Some chance of swapping in Melta for the Plasma. I don't think you take the Heavy and Normal plague flamers.

You can't get more shooting but could swap one of the shooters for more melee (Mace, Knife) and add 3 WS4 S6 AP1 D3 attacks. The AP is the reason it isn't great. You will probably pull the shooters first as you take casualties, they are just very well equipped ablative wounds.

The 10 man version is the same Champ, then 2 x each of the 5 man's Marines and most likely the Mace as the 10th.

The Icon is not worth it and the Sigil is for bolters and we don't want those!


I think the load out above seems about right. I am tempted to drop the cleaver for the heavy flamer but not sure that is optimal. For 105 pts this is a really great unit. I think between 4 and 6 5 man units is the basis of an army.
   
Made in ca
Angered Reaver Arena Champion





I personally think going full on melee and reserve Plasma only for the champion while maybe using Blight Launchers is the target. Blight Launchers are assault so you can run while still shooting with them. I get the feeling we want to run those squads to get them into melee sooner rather than later.

Honestly I am just tempted to have 4-6 10 man squads with:

Plague Champion with Fist, Sword and Plasma
2x w/Blight Launcher
2x w/Bubotic Axe
2x w/Flail
2x w/ Cleaver
1x w/Mace and Axe

This message was edited 1 time. Last update was at 2022/06/23 23:08:53


 
   
Made in gb
Crazed Spirit of the Defiler




Oh didn't realise the Spewer (the heavy flamer) could be taken alongside the Blight Launcher and Plasma. Still not a fan.

I'm not sure about Bubotic Axe's vs. Plasma (or Melta), the melee fights where your 2 Flails, 2 Cleavers, 1 Mace and 1 Fist don't get the job done and the 2 Axes actually matters are probably small in number. I think the amount of turns Plasma/Melta might do something useful will be a little higher.


Automatically Appended Next Post:
Plus they don't currently cost 10 points, I'm getting all my free points, not just half of them!

This message was edited 1 time. Last update was at 2022/06/24 13:00:52


 
   
Made in gb
Regular Dakkanaut




Had a mini 1000pt tournament at weekend.
I just brought a fun force instead of eat face but ended up playing chaos knights and imperial knights.

Very difficult to take these on in such small games, but managed to beat the Imperial knights.

Plague skull did some great work for me and against the Imp knights the Landraider (I told you it was just a fun list) did great work too.
Stood up to loads of firepower stalling his knights allowing my deathshroud and LoC to come out and eat them alive.

Truelly with AoC and the points changes I think DG are up at top table now.
   
Made in gb
Jovial Plaguebearer of Nurgle






Forgive my stupidity but what happens to our CP when we include Mortarion? I've read it multiple times now but I'm really not certain. By my reasoning, we lose 3CP? Can someone please explain it as if you were explaining it to a 12 year old.

Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 lare2 wrote:
Forgive my stupidity but what happens to our CP when we include Mortarion? I've read it multiple times now but I'm really not certain. By my reasoning, we lose 3CP? Can someone please explain it as if you were explaining it to a 12 year old.


Not much actually.

You get a patrol or battalion detachment, then add a supreme command detachment with Mortarion in it. This will refund your first detachment.

Then you have the option to pay 1 CP to allow him to have a warlord trait. Whenever he would get a warlord trait, he gets all three in the list instead.

In addition, he gets one contagion warlord trait at the start of the game, at no extra cost.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Jovial Plaguebearer of Nurgle






So if I ran a battalion and super heavy detachment with Morty as Warlord it'd only cost me 1CP and I'd have 5CP left to play with in a Strike Force mission? Cheers.

Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in us
Been Around the Block





United Kingdom

Yes
*supreme command detachment not super heavy detachment for Morty.

you only spend the 1cp on his warlord traits thanks to the free refund:
-Revoltingly Resilient
-Living Plague
-Arch-contaiminator

This message was edited 1 time. Last update was at 2022/07/18 15:34:53


   
Made in gb
Jovial Plaguebearer of Nurgle






 Porkandbeans wrote:
Yes
*supreme command detachment not super heavy detachment for Morty.

you only spend the 1cp on his warlord traits thanks to the free refund:
-Revoltingly Resilient
-Living Plague
-Arch-contaiminator


Nice one. The is definitely where I've been going wrong - Supreme Command rather than super heavy. Very much appreciated all.

This message was edited 1 time. Last update was at 2022/07/18 17:25:55


Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in us
Been Around the Block






It seems all quiet on the nurgle front, I guess that's the silence of content now that our army is performing better.

I think I'm finally ready to field my dudes and play in a tournament or something, but I'm still pretty trash when it comes to understanding the current state of the rules.

Should I just familiarize myself with my current codex, rulebook, and latest chapter approved?
   
Made in no
Liche Priest Hierophant





Bergen

 Darkmatter wrote:
It seems all quiet on the nurgle front, I guess that's the silence of content now that our army is performing better.

I think I'm finally ready to field my dudes and play in a tournament or something, but I'm still pretty trash when it comes to understanding the current state of the rules.

Should I just familiarize myself with my current codex, rulebook, and latest chapter approved?


In my experience one of the best ways to get better at the game is to play the game.

Figure out familiarizing later on. Don't overthink it in the start. This gives you a good basis to build further understanding on. Theoretical knowledge is very brittle if you do not know the context to witch it applies.

   
Made in gb
Jovial Plaguebearer of Nurgle






Looks like soup's back on the menu, boys.

Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

 lare2 wrote:
Looks like soup's back on the menu, boys.

What do you see Nurgle demons doing better than what DG could already do?

Only thing I could see being advantageous for a DG army is Nurglings for pre-game infiltration pressure...

Not really seeing anything else, unless you want to go less terminators (boo) and go more DG deamon engines and a Demon detachment of Soul Grinders (eh).

Live Ork, Be Ork. or D'Ork!


 
   
Made in gb
Jovial Plaguebearer of Nurgle






No idea. Haven't seen the new daemon codex yet.

Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in us
Fresh-Faced Inquisitorial Acolyte



Seattle, WA

I have and the news isn't good. Morty is as tanky as a GUO, has better melee, better mobility, 3 warlord traits, and a similar cost. PB's aren't tough, nurglings lost obsec, and there is almost 0 damage 2 or high S attacks.

You can splash 25% of your points as daemons without losing rules, but I fail to see why you'd want to.

 
   
Made in us
Regular Dakkanaut




Ya looks like nurgle demons where gutted.
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

Vortenger wrote:
I have and the news isn't good. Morty is as tanky as a GUO, has better melee, better mobility, 3 warlord traits, and a similar cost. PB's aren't tough, nurglings lost obsec, and there is almost 0 damage 2 or high S attacks.

You can splash 25% of your points as daemons without losing rules, but I fail to see why you'd want to.

If you can somehow add 2 nurgle Soulgrinders with cheap HQ into a DG list... I think that'd work!

Nurgle Soulgrinders is prolly the best Nurgle unit.

EDIT: yeah, cant make it work with 2 Soulgrinders, and not sure if it's worth it then.

This message was edited 1 time. Last update was at 2022/09/14 15:52:27


Live Ork, Be Ork. or D'Ork!


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






GW also messed up the nurgle keyword for most FW units, so most units are unavailable to DG again

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Pestilent Plague Marine with Blight Grenade





How would I make work an infantry-heavy army work? What I mean is, an army with lots of Plague Marines, max amount of Possessed, a unit or two of Deathshroud, a unit or two of Blightlords, which is supported by a unit of haulers and a unit of drones with fleshmowers. I'm not interested at the moment in using crawlers and tanks, and I probably won't be using zombies until I convert my own. I was thinking of having a Lord of Contagion, a Terminator sorcerer and daemon prince for HQs (prince is optional).
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






IMO you kind of need something to take out stuff at range, none of the infantry units can do that.

The only possible way I would see to go forward with infantry only is terminus est, but you need poxwalkers for that.


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in nl
Jovial Plaguebearer of Nurgle





I´ll echo what Jidmad said, but if you are willing to try such a list without much ranged support or poxwalkers you will need Rhinos. PM´s on foot are too slow and only do meaningful damage in melee, and a list like this will also most likely focus on just outright killing your opponent over playing the objective, so you´ll need the speed.
   
Made in gb
Regular Dakkanaut





Was excited to use the Gellerpox models, but ufff those rules are a big let down. I don't need chaos spawn but worse. I guess they're still useful as proxies or conversion fodder.
   
Made in gb
Jovial Plaguebearer of Nurgle






How many attacks does a daemon Prince with 2 talons make?

This message was edited 1 time. Last update was at 2022/11/09 06:14:49


Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in us
Longtime Dakkanaut




 lare2 wrote:
How many attacks does a daemon Prince with 2 talons make?

The number of attacks on his profile coupled with whatever rules are on the Talons.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 lare2 wrote:
How many attacks does a daemon Prince with 2 talons make?
A Daemon Prince has 6 attacks base. Each Talon gives a single extra attack with itself, so if you have two Talons, you'd have 8 attacks at S7 AP-1 D2.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

 JNAProductions wrote:
 lare2 wrote:
How many attacks does a daemon Prince with 2 talons make?
A Daemon Prince has 6 attacks base. Each Talon gives a single extra attack with itself, so if you have two Talons, you'd have 8 attacks at S7 AP-1 D2.


I'd run the hellsword over talons.... d3 vs d2
   
Made in gb
Jovial Plaguebearer of Nurgle






 JNAProductions wrote:
 lare2 wrote:
How many attacks does a daemon Prince with 2 talons make?
A Daemon Prince has 6 attacks base. Each Talon gives a single extra attack with itself, so if you have two Talons, you'd have 8 attacks at S7 AP-1 D2.


Thank you.

I can see where my confusion comes from. I've just checked the 8th edition codex. The DP used to have 4 attacks and having double talon would add 3. The talons aren't the best in 9th then.


Automatically Appended Next Post:
 Sazzlefrats wrote:
 JNAProductions wrote:
 lare2 wrote:
How many attacks does a daemon Prince with 2 talons make?
A Daemon Prince has 6 attacks base. Each Talon gives a single extra attack with itself, so if you have two Talons, you'd have 8 attacks at S7 AP-1 D2.


I'd run the hellsword over talons.... d3 vs d2


Built him in 8th. I'd definitely be choosing something else if I was building him now.

This message was edited 1 time. Last update was at 2022/11/09 17:55:57


Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

 Sazzlefrats wrote:
 lare2 wrote:
How many attacks does a daemon Prince with 2 talons make?
JNA Productions: A Daemon Prince has 6 attacks base. Each Talon gives a single extra attack with itself, so if you have two Talons, you'd have 8 attacks at S7 AP-1 D2.

Sazzlefrats: I'd run the hellsword over talons.... d3 vs d2

Iare2:Built him in 8th. I'd definitely be choosing something else if I was building him now.



Sazzlefrats: All my daemon princes are the Jaun Diaz versions, which are the best looking but since they are metal are really hard to convert to anything else, so for all of 8th I was stuck with the hellsword (which wasn't really that bad). But in 9th I'm super happy.

This message was edited 3 times. Last update was at 2022/11/10 19:16:50


 
   
Made in us
Snivelling Workbot






Hey all, I’m just getting into 40k and I really enjoy the Death Guard lore and aesthetic wise. However, I also enjoy using more shooty units on the tabletop. I’m thinking of purchasing some Blight Haulers and Bloat Drones to go along with my 2 units of PMs, but are there any other good ranged DG models currently? Thanks in advance.

“When you tire of living, change itself seems evil, does it not? For then any change at all disturbs the deathlike peace of the life-weary.”
― Walter M. Miller Jr., A Canticle for Leibowitz 
   
 
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