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Made in us
Regular Dakkanaut




Some breaks in that list would make it easy to read.

The Tyranid Hive has Davor doing a list too.
   
Made in us
Regular Dakkanaut




Davor wrote:
I don't know if I missed this if it was posted or maybe it wasn't posted. Are the Genestealer Cult Stealers a troop choice or are they an Elite choice? Also how many per brood?


Elite per the profile summary page.


Automatically Appended Next Post:
shadowfinder wrote:
Some breaks in that list would make it easy to read.

The Tyranid Hive has Davor doing a list too.


Apparently cutting and pasting from FB ate all the line breaks, give me a moment and I'll clean it up.

This message was edited 1 time. Last update was at 2016/09/26 19:34:56


 
   
Made in us
Regular Dakkanaut




 MajorTom11 wrote:
So basically safe to say the icon bearer hq, upgrade sprue and goliath are the remainder of new models for this army then yes?


if you mean the iconward, they are selling it for 15GBP pre-order at 1 Oct Ship 8 Oct
so do Goliath
   
Made in us
Stone Bonkers Fabricator General






Home Base: Waconia, MN (Minneapolis)

Holy crap. I'm happy. And I thought I'd have enough acolyes at 76...Guses not. Subterranean Assault one is amazing.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Regular Dakkanaut




 Hulksmash wrote:
Holy crap. I'm happy. And I thought I'd have enough acolyes at 76...Guses not. Subterranean Assault one is amazing.


I have to rethink my whole plan on what to bywith that one that one.
   
Made in us
Decrepit Dakkanaut






North of Chicago, IL USA

 Hulksmash wrote:
Holy crap. I'm happy. And I thought I'd have enough acolyes at 76...Guses not. Subterranean Assault one is amazing.


Buy all the things!

Forgeworld Download Page <-- Here there be cool stuff! DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in gb
Lethal Lhamean




Birmingham

Caederes wrote:
Tyranid607 wrote:
Caederes wrote:
@Tyranid607, just reposting this for the new page, with regards to the Metamorph weapons, what's the wording of how they get the stat boosts? Is it clear that they have to actually use those weapons to get the stat boosts, meaning they get them even if they attack with the Rending Claws, or do they merely have to be equipped with the Metamorph weapons to get the stat boosts?

Last question for you, what does the Primus do now? Does he still have Zealot? Does he have a 12" rule bubble? Does he still have Rending as a special rule rather than a weapon?

Thank you so much for your patience

Metamorph weapons boost with rending claws, i think yes.
if not whats the point of having rending claws by default
or you have to choose what weapon to attack? i am not sure about that

and Primus do 12" Hatred, no zealot,


So Metamorph weapons probably do stack. Only one word for that; crikey. Take +2 Strength, end up with 4 WS4 I4 S6 AP5 Rending attacks PER MODEL on the charge. Or go for +3 Initiative and get the same but with S4 and I7...and they have assault grenades. Ugh. Just...ugh. 11 points a model for that?

The Primus don't need Zealot with that Hatred bubble, you're not going to be losing many combats with that. Combine with Patriarch for Fearless aura and you have the deadliest and swiftest (due to Cult Ambush) melee horde army in the game.

Tyranid607 wrote:And the HQ of GSC will be very hard to kill
as they got "unquestioning loyality", which auto pass look out sir attemps and can even make look out sir attempts when fighting in a challenge



I really don't think thats going to be the case. The Rending Claws, Bone Swords and Lash Whips all sound like they;ve been copy/pasted straight from the Tyranids codex and since you can't stack them there (with the exception of the Bonesword and Lashwhip upgrade which is a specific entry with the Boneswords profile and the Lashwhips Swiftstrike special rule granting the +3 to Initiative) I see no reason why you can stack them here (no sign of a Metamorph being able to take a Bonesword and Lashwhip, just one or the other).
   
Made in us
Da Head Honcho Boss Grot




Do we have any info on the Deliverance Broodsurge? Looking at these rules, my army is likely to feature a lot of neophytes.
   
Made in de
Longtime Dakkanaut





Thanks a lot, Tyranid607
   
Made in us
Unbalanced Fanatic





Fort Wayne, IN, USA

 Imateria wrote:

I really don't think thats going to be the case. The Rending Claws, Bone Swords and Lash Whips all sound like they;ve been copy/pasted straight from the Tyranids codex and since you can't stack them there (with the exception of the Bonesword and Lashwhip upgrade which is a specific entry with the Boneswords profile and the Lashwhips Swiftstrike special rule granting the +3 to Initiative) I see no reason why you can stack them here (no sign of a Metamorph being able to take a Bonesword and Lashwhip, just one or the other).


My guess is that they will get to choose which to attack with in the same way that the Aberrants can choose between their Power Hammers/Picks and their Rending Claws.

Codex: Eldar Exodites (7th Ed - added 03/23/2015)
Codex: Adeptus Arbites (7th Ed - updated 8/19/2014)
Codex: Hive Spyrers (7th Ed - updated 8/19/2014)
Codex: Genestealer Cult (6th Ed - updated 03/04/2013)

Agents of the Imperium Project Log
Genestealer Cult Project Log 
   
Made in ca
Fixture of Dakka




shadowfinder wrote:Some breaks in that list would make it easy to read.

The Tyranid Hive has Davor doing a list too.


I am just copy/pasting from here, Lady Atai's site, Natfka and BoLS. All the quotes I got from Dakka today.

Just trying to put everything in one place so some of us who don't have time to visit don't have to scour many pages. Nice when everything is on one page. I take no credit and try to give credit to I see who posted it.

This message was edited 2 times. Last update was at 2016/09/26 20:03:22


Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Regular Dakkanaut




 Imateria wrote:
Caederes wrote:
Tyranid607 wrote:
Caederes wrote:
@Tyranid607, just reposting this for the new page, with regards to the Metamorph weapons, what's the wording of how they get the stat boosts? Is it clear that they have to actually use those weapons to get the stat boosts, meaning they get them even if they attack with the Rending Claws, or do they merely have to be equipped with the Metamorph weapons to get the stat boosts?

Last question for you, what does the Primus do now? Does he still have Zealot? Does he have a 12" rule bubble? Does he still have Rending as a special rule rather than a weapon?

Thank you so much for your patience

Metamorph weapons boost with rending claws, i think yes.
if not whats the point of having rending claws by default
or you have to choose what weapon to attack? i am not sure about that

and Primus do 12" Hatred, no zealot,


So Metamorph weapons probably do stack. Only one word for that; crikey. Take +2 Strength, end up with 4 WS4 I4 S6 AP5 Rending attacks PER MODEL on the charge. Or go for +3 Initiative and get the same but with S4 and I7...and they have assault grenades. Ugh. Just...ugh. 11 points a model for that?

The Primus don't need Zealot with that Hatred bubble, you're not going to be losing many combats with that. Combine with Patriarch for Fearless aura and you have the deadliest and swiftest (due to Cult Ambush) melee horde army in the game.

Tyranid607 wrote:And the HQ of GSC will be very hard to kill
as they got "unquestioning loyality", which auto pass look out sir attemps and can even make look out sir attempts when fighting in a challenge



I really don't think thats going to be the case. The Rending Claws, Bone Swords and Lash Whips all sound like they;ve been copy/pasted straight from the Tyranids codex and since you can't stack them there (with the exception of the Bonesword and Lashwhip upgrade which is a specific entry with the Boneswords profile and the Lashwhips Swiftstrike special rule granting the +3 to Initiative) I see no reason why you can stack them here (no sign of a Metamorph being able to take a Bonesword and Lashwhip, just one or the other).

in the codex, unit like Acolyte said that may replace their close combat weapon and rending claws with one of the following...... in such case it is clearly no rending claw anymore
but for Metamorphs, it default come with autopistol/rending claws/metamorph talon/blasting charge, it only say replace metamorph talon with metamorph claw/whip, and which effect only in Sub-flight
so i have no idea if it is stackable, but in such case, whats the point of including rending claws in the default profile? Or it is meant to choose which weapon to attack?
   
Made in ca
Fixture of Dakka




Alendrel wrote:
Davor wrote:
I don't know if I missed this if it was posted or maybe it wasn't posted. Are the Genestealer Cult Stealers a troop choice or are they an Elite choice? Also how many per brood?


Elite per the profile summary page.


Thanks. I missed it from doing all the copy/pasting dump.


Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Blood-Raging Khorne Berserker





Can you give neophytes pistols/ccw or only the rifles/shotguns?
   
Made in us
Regular Dakkanaut




the_scotsman wrote:
Do we have any info on the Deliverance Broodsurge? Looking at these rules, my army is likely to feature a lot of neophytes.

All unit of Neophyte from this formation must begin the game embarked upon their goliath trucks. these unit can disembark even if their vehicle moved at Cruising speed, though each modelthat does so must take a dangerous terrain test

each time a vehicle from this formation suffers a crew stunned or crew shaken result, that result is ignored( still loss a HP)


Automatically Appended Next Post:
 Wolf_in_Human_Shape wrote:
Can you give neophytes pistols/ccw or only the rifles/shotguns?

default come with a autogun, can exchange to shotgun/lasgun for free, only leader can take pistol/ccw

This message was edited 1 time. Last update was at 2016/09/26 20:13:34


 
   
Made in us
Unbalanced Fanatic





Fort Wayne, IN, USA

Tyranid607 wrote:
in the codex, unit like Acolyte said that may replace their close combat weapon and rending claws with one of the following...... in such case it is clearly no rending claw anymore
but for Metamorphs, it default come with autopistol/rending claws/metamorph talon/blasting charge, it only say replace metamorph talon with metamorph claw/whip, and which effect only in Sub-flight
so i have no idea if it is stackable, but in such case, whats the point of including rending claws in the default profile? Or it is meant to choose which weapon to attack?


It all depends on the wording in the rules for the metamorph weapons. Does it say something like "A model equipped with a metamorph talon gains +1 WS", or "A model Attacking with a metamorph talon gains +1 WS"?

If the former, then you can use it in conjunction with the Rending Claw for Rending goodness. If the latter, then you can only use one or the other. (Though still gaining +1 Attack for two weapons, unless the Metamorph weapons have the "Specialist Weapon" rule, in which case they won't but the Rending Claw still will because of the pistols.)

Codex: Eldar Exodites (7th Ed - added 03/23/2015)
Codex: Adeptus Arbites (7th Ed - updated 8/19/2014)
Codex: Hive Spyrers (7th Ed - updated 8/19/2014)
Codex: Genestealer Cult (6th Ed - updated 03/04/2013)

Agents of the Imperium Project Log
Genestealer Cult Project Log 
   
Made in us
Steadfast Grey Hunter




Seminole, Florida

Davor wrote:
shadowfinder wrote:Some breaks in that list would make it easy to read.

The Tyranid Hive has Davor doing a list too.


I am just copy/pasting from here, Lady Atai's site, Natfka and BoLS. All the quotes I got from Dakka today.

Just trying to put everything in one place so some of us who don't have time to visit don't have to scour many pages. Nice when everything is on one page. I take no credit and try to give credit to I see who posted it.


Your efforts are appreciated
   
Made in gb
Rampaging Carnifex






Tyranid607 wrote:

 Wolf_in_Human_Shape wrote:
Can you give neophytes pistols/ccw or only the rifles/shotguns?

default come with a autogun, can exchange to shotgun/lasgun for free, only leader can take pistol/ccw


What are the limits on on heavy / special weapons in neophyte squads? Is it 1 per X models?
   
Made in us
Regular Dakkanaut






 Ambience 327 wrote:
It all depends on the wording in the rules for the metamorph weapons. Does it say something like "A model equipped with a metamorph talon gains +1 WS", or "A model Attacking with a metamorph talon gains +1 WS"?


Metamorph Weapons are the broad name, there are 3 kinds, each one is S User, AP5, Melee, then either has the Crush, Scythe, or Lash rules (for the Claw, Talon, Whip respectively.).

Crush: A model equipped with a Metamorph claw has a +2 bonus to its Strength during the Fight sub-phase.

Scythe: A model equipped with a Metamorph claw has a +1 bonus to its Weapon Skill during the Fight sub-phase. A model equipped with two Metamorph talons has a +2 bonus to its Weapon Skill during the fight sub-phase instead.

Lash: A model equipped with a Metamorph claw has a +3 bonus to its Initiative during the Fight sub-phase.

So yes, they're all stackable with Rending Claws. With the box only having 2 Lashes, 2 Scythes, 1 double scythe and 1 claw, I suspect the claw and lash bits will fetch a premium on ebay.
[Thumb - cult-weapons.jpg]

This message was edited 2 times. Last update was at 2016/09/26 20:42:54


http://TheDiceAbide.com - Same game, better attitude .
 
   
Made in gb
Rampaging Carnifex






 Ambience 327 wrote:
Tyranid607 wrote:
in the codex, unit like Acolyte said that may replace their close combat weapon and rending claws with one of the following...... in such case it is clearly no rending claw anymore
but for Metamorphs, it default come with autopistol/rending claws/metamorph talon/blasting charge, it only say replace metamorph talon with metamorph claw/whip, and which effect only in Sub-flight
so i have no idea if it is stackable, but in such case, whats the point of including rending claws in the default profile? Or it is meant to choose which weapon to attack?


It all depends on the wording in the rules for the metamorph weapons. Does it say something like "A model equipped with a metamorph talon gains +1 WS", or "A model Attacking with a metamorph talon gains +1 WS"?

If the former, then you can use it in conjunction with the Rending Claw for Rending goodness. If the latter, then you can only use one or the other. (Though still gaining +1 Attack for two weapons, unless the Metamorph weapons have the "Specialist Weapon" rule, in which case they won't but the Rending Claw still will because of the pistols.)


It would be pretty awesome if Metamorph talons become the new rules for scything talons... WS5 carnifexes sound good to me.
   
Made in us
Regular Dakkanaut




 Ambience 327 wrote:
Tyranid607 wrote:
in the codex, unit like Acolyte said that may replace their close combat weapon and rending claws with one of the following...... in such case it is clearly no rending claw anymore
but for Metamorphs, it default come with autopistol/rending claws/metamorph talon/blasting charge, it only say replace metamorph talon with metamorph claw/whip, and which effect only in Sub-flight
so i have no idea if it is stackable, but in such case, whats the point of including rending claws in the default profile? Or it is meant to choose which weapon to attack?


It all depends on the wording in the rules for the metamorph weapons. Does it say something like "A model equipped with a metamorph talon gains +1 WS", or "A model Attacking with a metamorph talon gains +1 WS"?

If the former, then you can use it in conjunction with the Rending Claw for Rending goodness. If the latter, then you can only use one or the other. (Though still gaining +1 Attack for two weapons, unless the Metamorph weapons have the "Specialist Weapon" rule, in which case they won't but the Rending Claw still will because of the pistols.)


the exact wording is A model equipped with a Metamorph claw/talon/whip has a +2S/+1 bouns to WS/+3 bouns during the fight sub-phase
   
Made in us
Blood-Raging Khorne Berserker





Do the Astra Militarum units in the Neophyte Cavalcade have access to all the vehicle upgrade equipment from the AM codex?
   
Made in gb
Dakka Veteran





What's the AP on all the Metamorph weapons?

AP5?
   
Made in us
Regular Dakkanaut




Tyranid607 wrote:
the_scotsman wrote:
Do we have any info on the Deliverance Broodsurge? Looking at these rules, my army is likely to feature a lot of neophytes.

All unit of Neophyte from this formation must begin the game embarked upon their goliath trucks. these unit can disembark even if their vehicle moved at Cruising speed, though each modelthat does so must take a dangerous terrain test

each time a vehicle from this formation suffers a crew stunned or crew shaken result, that result is ignored( still loss a HP)


Automatically Appended Next Post:
 Wolf_in_Human_Shape wrote:
Can you give neophytes pistols/ccw or only the rifles/shotguns?

default come with a autogun, can exchange to shotgun/lasgun for free, only leader can take pistol/ccw


Any rules for the

Demolition Claw formation with the trucks?

Shadow Walkers?

Cult Mutants?

And lastly the HQ broodcoven formation?


Thanks for all the info and the last answers
   
Made in us
Regular Dakkanaut




 xttz wrote:
Tyranid607 wrote:

 Wolf_in_Human_Shape wrote:
Can you give neophytes pistols/ccw or only the rifles/shotguns?

default come with a autogun, can exchange to shotgun/lasgun for free, only leader can take pistol/ccw


What are the limits on on heavy / special weapons in neophyte squads? Is it 1 per X models?

The Unit may do one of the follwowing:
/2 Neophyte hybrids may each take an item from heavy Ming Weapon list (Heavy stubber 5pts/Mining Laser 15pts/Seismic cannon 20pts)
/2 Neophyte hybrids may form a Neophyte Weapon team who must take one item from heavy weapon list (Mortar 5pts/Heavy Bolter 10pts/Autocannon 10 pts/Missile launcher(frag+krak) 15pts+flakk missiles 10pts/lascannon 25pts)

And 2 may each take one items from the special Weapon list (Flamer 5pts/ Grende Launcher 5pts/ Webber 10 pts)
   
Made in gb
Fresh-Faced New User




I have a picture of the melee weapons page from the video. All metamorph weapons are AP 5 and each weapon has a rule:
Claw = Crush: A model equiped with a metamorph claw has a +2 bonus to its strength during the fight sub-phase
Talon = Scythe: A model equiped with a metamorph talon has a +1 bonus to its WS during the fight sub-phase. A model equiped with two metamorph talons has a +2bonus to its WS during the fight sub-phase instead.
Whip = Lash: A model equiped with a weapon with this special rule has a +3 bonus to its initiative during the fight sub-phase.

From this it looks like they combine with rending claws

Edit: Oh someone posted this before I finished typing... my bad...

This message was edited 1 time. Last update was at 2016/09/26 20:54:55


 
   
Made in us
Regular Dakkanaut




 dan2026 wrote:
What's the AP on all the Metamorph weapons?

AP5?

Yes ap5
   
Made in gb
Dakka Veteran





cultist1428 wrote:
I have a picture of the melee weapons page from the video. All metamorph weapons are AP 5 and each weapon has a rule:
Claw = Crush: A model equiped with a metamorph claw has a +2 bonus to its strength during the fight sub-phase
Talon = Scythe: A model equiped with a metamorph talon has a +1 bonus to its WS during the fight sub-phase. A model equiped with two metamorph talons has a +2bonus to its WS during the fight sub-phase instead.
Whip = Lash: A model equiped with a weapon with this special rule has a +3 bonus to its initiative during the fight sub-phase.

From this it looks like they combine with rending claws


But they don't have rending claws do they?
They have Rending Claws and Metamorph Talons as stock.

Maybe I'm wrong, I'm getting confused.
I wish I could just see their codex page.

This message was edited 1 time. Last update was at 2016/09/26 20:55:50


 
   
Made in us
Regular Dakkanaut






Tyranid607 wrote:
 xttz wrote:
Tyranid607 wrote:

 Wolf_in_Human_Shape wrote:
Can you give neophytes pistols/ccw or only the rifles/shotguns?

default come with a autogun, can exchange to shotgun/lasgun for free, only leader can take pistol/ccw


What are the limits on on heavy / special weapons in neophyte squads? Is it 1 per X models?

The Unit may do one of the follwowing:
/2 Neophyte hybrids may each take an item from heavy Ming Weapon list (Heavy stubber 5pts/Mining Laser 15pts/Seismic cannon 20pts)
/2 Neophyte hybrids may form a Neophyte Weapon team who must take one item from heavy weapon list (Mortar 5pts/Heavy Bolter 10pts/Autocannon 10 pts/Missile launcher(frag+krak) 15pts+flakk missiles 10pts/lascannon 25pts)

And 2 may each take one items from the special Weapon list (Flamer 5pts/ Grende Launcher 5pts/ Webber 10 pts)


So, just to be clear, a 10-man Hybrid squad could have 2 Mining Lasers, a lascannon team, and 2 grenade launchers?

 dan2026 wrote:

But they don't have rending claws do they?
They have Rending Claws and Metamorph Talons as stock.


From what has been said, yes, they do have Rending Claws in addition to their Metamorph Weapons (though supposedly the two-scythe option will replace the rending claws).

This message was edited 1 time. Last update was at 2016/09/26 20:56:38


http://TheDiceAbide.com - Same game, better attitude .
 
   
Made in us
Regular Dakkanaut




 dan2026 wrote:
cultist1428 wrote:
I have a picture of the melee weapons page from the video. All metamorph weapons are AP 5 and each weapon has a rule:
Claw = Crush: A model equiped with a metamorph claw has a +2 bonus to its strength during the fight sub-phase
Talon = Scythe: A model equiped with a metamorph talon has a +1 bonus to its WS during the fight sub-phase. A model equiped with two metamorph talons has a +2bonus to its WS during the fight sub-phase instead.
Whip = Lash: A model equiped with a weapon with this special rule has a +3 bonus to its initiative during the fight sub-phase.

From this it looks like they combine with rending claws


But they don't have rending claws do they?
They have Rending Claws and Metamorph Talons as stock.

Yes, do they stackable, this is the question.
if they do, it is so overpower for a model that is 9pts
   
 
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