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Made in se
Dakka Veteran





FezzikDaBullgryn wrote:
And then you still have a dead tank on turn 3.


That's fair I suppose? Gives you at least 2 rounds of shooting.

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Made in us
Morally-Flexible Malleus Hearing Whispers




 MinscS2 wrote:
FezzikDaBullgryn wrote:
And then you still have a dead tank on turn 3.


That's fair I suppose? Gives you at least 2 rounds of shooting.


If you can call all it brings at BS4+ "shooting". That's if it doesn't get bracketed to 6+ shooting on turn 1. No thanks, I'd rather spend a quarter of my points on something that will actually make a difference.
   
Made in nz
Guard Heavy Weapon Crewman



New Zealand

And what are your recommendations for that, Fezzik?
   
Made in us
Morally-Flexible Malleus Hearing Whispers




Do you want competitive? Because more squads of Infantry with Plasma and HW seems pretty on fleek right now. As does a few Basalisks/Earthshakers. If you don't want to be ultra competitive, It all depends on what sub faction you are choosing. Cadians with Whiteshields, Catachan with SWS, Tallarn with Tanks and Tank Aces/TC, or Scions with Command Squads/Melta/Plasma.

Maybe the new tank that as of yet has no info? Also there were hints a while back (Big grain of salt) of a new sub faction?
   
Made in nl
Dakka Veteran





Netherlands

Did anybody already give the Marauder (destroyer or bomber) a shot? 2+ save, armour of contempt and -1 to hit might give it some real staying power.

   
Made in us
Morally-Flexible Malleus Hearing Whispers




Still a 4+ on most of it, and it never really punches it's weight class. Better to take a squad of armored Sentinels with ACs/LCs.
   
Made in nl
Dakka Veteran





Netherlands

Why the autocannon? And are the weapons for sentinels free now? That would be cool.

   
Made in nl
Regular Dakkanaut






Weapons for sentinels are indeed free now. I have a marauder destroyer myself, but it hasn't been fielded so far. I agree that the 2+save and AoC look good, but it's still a very expensive T7 BS 4+ platform with underwhelming weapons.

Don't get me wrong, I want to use one, but I've not found a good way to do so yet.

If you arm it with hellstrikes you're looking at 370 points. I'd rather take two moreLeman Russ demolisher tanks with multi melta sponsons for those points.

This message was edited 1 time. Last update was at 2022/07/24 19:12:28


 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




I chose AC because I thought TAC. LC is kinda 1 and maybe 2-3 damage, if that. The Flamer kinda sucks. It's either the AC that can actually kill Primaris, or the LC that can maybe chip a Rhino. I don't see the value in fishing for 6s with the Multi las.
   
Made in fi
Locked in the Tower of Amareo





Ac kills 0.22 primaris on open. Lascannon does 0.2777 times 1d6 damage so kills on 2+. Goes better for lc when marine is in cover for sweet 2+ save,

Bit better for ac due to autowounds but not much

2024 painted/bought: 109/109 
   
Made in nl
Regular Dakkanaut






So I played my armoured company against the new Chaos dex this week. It was a complete failure of a game on my part. Some bad luck aside (my psyker exploded himself and took the other psyker next to him with him) it was a totally unbalanced matchup.

The sheer amount of buffs this player was able to stack made even my demolishers look like peashooters. When his forces reached my lines it was game over.

I have a tournament upcoming in october and I'd really like to bring a guard army.

On a table next to me a guy was doing pretty good with stormtroopers, tauroxes and vultures. Maximizing Hammer of the Emperor combined with the relative high AP of the hellguns.

So today I've ordered a bunch of scions, bringing my total to something like 70. I've also started printing Taurox alternatives (these orginials are so damn ugly).
I don't have any vultures, but I'm a big fan of the Valkyries, so I'm bringing two of those with rocket pods and heavy bolters.

I've got some questions for the more experienced stormtrooper commanders:

1) regarding the taurox-primes. Should I go for all gattling+volleyguns+stormbolters or mix a couple of battlecannon variants in?

2) I'm thinking two patrols so that I can bring 4 tempestor primes with command rods to maximize on orders. Should I look into relics and warlord traits or keep them simple?

3) Lambdan Lions for AP-3 hellguns right? The other regiments look kinda situational.
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

It's maybe worth noting that the rule of 3 means you couldn't take 4 tempestor primes.

The AP is good but at least one of the other options is also good, I forget.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
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Made in se
Regular Dakkanaut





What is the best loadout for chimeras? Is the extra 10 pts worth it to run double Heavy bolters or Heavy flamers?
   
Made in gb
Longtime Dakkanaut



London

 ThePie wrote:
What is the best loadout for chimeras? Is the extra 10 pts worth it to run double Heavy bolters or Heavy flamers?


Do you expect them to fire? If so, yes. If you expect them to die turn 1, no. Kinda depends on who you are playing. How tough a lot of things have got means even stuff like 2 heavy flamers isn't much of a boost when you are charged. If you are going flamers may as well be catachan and work that bonus into your other stuff as well.


Automatically Appended Next Post:
 DoctorDanny wrote:


I've got some questions for the more experienced stormtrooper commanders:

1) regarding the taurox-primes. Should I go for all gattling+volleyguns+stormbolters or mix a couple of battlecannon variants in?

2) I'm thinking two patrols so that I can bring 4 tempestor primes with command rods to maximize on orders. Should I look into relics and warlord traits or keep them simple?

3) Lambdan Lions for AP-3 hellguns right? The other regiments look kinda situational.


My unhelpful answer is... not played since the changes. I used to have a firebase of Dakka Taurox clustering around the 5++ save which meant 133rd Lambdan Lions, it also made the Dakka wagons (gatling/hotshot) a bit more effective. But now the troops have to start inside which has kinda killed that army.

3 primes, if you want more orders need a Commissar with the Master of Command warlord trait. But remember your guys get free vox now and an officer can order a clump of units near each other.

This message was edited 1 time. Last update was at 2022/08/11 10:52:58


 
   
Made in nl
Regular Dakkanaut






Yes, didn't think about the rule of three. A lord commissar with a warlord trait could be an option for extra orders, but if the the have command rods they should be good for six orders per turn.

I should definitely model some vox casters yeah!

I have around 100 points left (some more with one less prime) and was wondering what to do with them. Depending on how many scions I make to finish I might add in some command squads, but I could also add an inquisitor for some psychic threat. Eisenhorn looks tasty with his two casts and two denies. The model is also damn tasty, plus I've got a great demonhost model ready... Alternatively I could mix in some bullgryns, can't go wrong with those.

Thanks for the input guys.

This message was edited 1 time. Last update was at 2022/08/11 20:07:20


 
   
Made in us
Dakka Veteran





Sentinels any good now? What about at 1k? When running Cadian, would you take 3 over a basic Russ or Multi-meltas on a Russ Tank Commander?
   
Made in us
Morally-Flexible Malleus Hearing Whispers




They are great scout units, easily able to capture an objective turn 1, and while extremely easy to kill/shift, they are also stupidly cheap. With a maxed out squad and flamers, you're still doing a silly ammount of auto-hitting shots while fishing for 6s. If you give them LCs or Auto-cannons, you are still giving an opponent something to worry about on turn 1. I don't think they are MUST TAKE OMG, but they have a use. The new rumored version may have a strong new profile. I'd take them just to have a team of 3 doing free scout move, then moving another 9, You are usually within flamer range, if not HK missile range. The Armored variant is the same cost with better weapons and toughness, I'd say go with that, load up on Plasma Cannons or MLs and go nuts. No one expects them to perform well, so they often get overlooked. 120points aint bad for what they bring to the table.
   
Made in fr
Perfect Shot Ultramarine Predator Pilot




FezzikDaBullgryn wrote:
With a maxed out squad and flamers, you're still doing a silly ammount of auto-hitting shots while fishing for 6s.


FYI: this does not work. Weapons that automatically hit do not roll at all and can not get the auto-wound on 6s to hit.

As for Sentinels in general, they're very bad. Yeah, you get a scout move, but a lot of the time that just gives your opponent something to charge on turn 1 for extra movement distance. Even with the cost reduction on the good weapons they still have laughably bad firepower for their point cost. And just to add insult to injury they lack the LRBT's rule reducing the automatic death for plasma overload so any roll of a 1 kills an entire Sentinel. So yeah, your opponent will overlook them, but only because they're busy killing your more effective stuff instead. You're way better off spending those points on more copies of your good stuff and giving yourself redundancy and target saturation.

(Also, missile launchers suck so badly they have an entire thread on how to buff them to be a real weapon. Always take lascannons instead, especially now that they're the same price.)
   
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Update: I won the tournament 3-0 undefeated and didn't lose a single tank or Sentinel.
   
Made in nl
Regular Dakkanaut






Nice one, what did you face and what was your list (roughly),
   
Made in us
Morally-Flexible Malleus Hearing Whispers




Sentinels are the ace in the hand that no one ever sees coming....
   
Made in us
Dakka Veteran





 DoctorDanny wrote:
Nice one, what did you face and what was your list (roughly),



++ Battalion Detachment 0CP (Imperium - Astra Militarum) [58 PL, 3CP, 1,000pts] ++

+ Configuration +

Battle Size [3CP]: 2. Incursion (51-100 Total PL / 501-1000 Points)

Detachment Command Cost

Gametype: 4. Chapter Approved: War Zone Nephilim

Regimental Doctrine: Regiment: Cadian

+ Stratagems +

Tank Ace [-1CP]

+ HQ +

Lord Castellan Creed [3 PL, 2CP, 60pts]: Warlord

Tank Commander [12 PL, 195pts]: Heavy Bolter, Turret-mounted Demolisher Siege Cannon

Tank Commander [12 PL, 200pts]: Lascannon, Master Mechanic, Turret-mounted Demolisher Siege Cannon

+ Troops +

Infantry Squad [3 PL, 60pts]
. 5x Guardsman: 5x Lasgun
. Guardsman W/ Special Weapon: Plasma gun
. Guardsman w/ Vox-caster
. Heavy Weapon Team: Lascannon
. Sergeant: Plasma pistol, Power sword

Infantry Squad [3 PL, 60pts]
. 5x Guardsman: 5x Lasgun
. Guardsman W/ Special Weapon: Plasma gun
. Guardsman w/ Vox-caster
. Heavy Weapon Team: Lascannon
. Sergeant: Plasma pistol, Power sword

Infantry Squad [3 PL, 60pts]
. 5x Guardsman: 5x Lasgun
. Guardsman W/ Special Weapon: Plasma gun
. Guardsman w/ Vox-caster
. Heavy Weapon Team: Lascannon
. Sergeant: Bolt pistol, Power sword

Infantry Squad [3 PL, 60pts]
. 5x Guardsman: 5x Lasgun
. Guardsman W/ Special Weapon: Plasma gun
. Guardsman w/ Vox-caster
. Heavy Weapon Team: Lascannon
. Sergeant: Bolt pistol, Power sword

Infantry Squad [3 PL, 60pts]
. 5x Guardsman: 5x Lasgun
. Guardsman W/ Special Weapon: Plasma gun
. Guardsman w/ Vox-caster
. Heavy Weapon Team: Lascannon
. Sergeant: Boltgun, Power sword

Infantry Squad [3 PL, 60pts]
. 5x Guardsman: 5x Lasgun
. Guardsman W/ Special Weapon: Plasma gun
. Guardsman w/ Vox-caster
. Heavy Weapon Team: Lascannon
. Sergeant: Laspistol, Power sword

+ Elites +

Command Squad [2 PL, 25pts]
. Veteran: Lasgun
. Veteran w/ Medi-pack: Lasgun
. Veteran w/ Regimental Standard: Lasgun
. Veteran w/ Vox-caster: Lasgun

Platoon Commander [2 PL, -1CP, 25pts]: Plasma pistol, Power sword, Relic (Cadia): Relic of Lost Cadia, Stratagem: Relic

+ Fast Attack +

Armoured Sentinels [9 PL, 135pts]
. Armoured Sentinel: Hunter-killer missile, Lascannon
. Armoured Sentinel: Hunter-killer missile, Lascannon
. Armoured Sentinel: Hunter-killer missile, Lascannon

++ Total: [58 PL, 3CP, 1,000pts] ++

Created with BattleScribe

Went up against:

Orks (Warboss, Painboy, some character that generated an invuln save, 2x20 Boyz, Trukk w/Trukk Boyz, Deff Dread), where I took out the Trukk and Deff Dread turn 1, used some Infantry Squads to ensure not all my vehicles would be locked in melee, but positioned so I could alternate what was in melee versus what could shoot when stuff fell back.

Tyranids (Hive Tyrant, 30 Gaunts, 10 Ripper Swarms, 2 Parasites of Mortex, 4 Raveners, and a Mawloc), where I killed the Hive Tyrant turn 1, and took full advantage of my opponent deep striking some stuff without charging and advancing stuff instead of charging, and keeping his Raveners and Gaunts back to do actions and I took out all but 3 gaunts at the cost of 1.5 Infantry Squads.

Last opponent was Thousand Sons (Ahriman, Infernal Master, 2x5 Scarab Occults, 1x5 Rubrics, Maulerfiend, and a Chaos Spawn as extra points). He kept his Scarab Occults off the board to deep strike in turn 1, and we each positioned our armies to perfectly wipe out the other depending on who got first turn, and I got first turn. At the end of his turn 1, he just had the Infernal Master, Chaos Spawn, and 9 Rubrics and only took out 1.5 Infantry Squads.
   
Made in fr
Perfect Shot Ultramarine Predator Pilot




FezzikDaBullgryn wrote:
Sentinels are the ace in the hand that no one ever sees coming....


Because nobody expects you to use such a bad unit. Sure, they'll be surprised, but they'll mostly be thankful you didn't realize your "ace" was really a three and you didn't bring a stronger unit.
   
Made in nl
Regular Dakkanaut






Sentinels have a place as a cheap yet 'durable' backfield object holder in some of my lists. In a more offensive role they just can't stand up to the current meta anymore regardless of AoC.

I hope the new sentinels get the option to at least add more weapons. They should be able to carry a heavy weapon on both sides and add things like stormbolters or (twin) heavy stubbers.

They also look like they should be a lot more dangerous in CC.
   
Made in us
Trustworthy Shas'vre





Cobleskill

Anyone notice that battlescribe no longer allows you to give a superheavy a tank ace?

It's likely a bug, as toggling the stratagem doesn't do anything, and the warhammer+ battleforge doesn't have an issue with it? It gives me an error when I add a HWT to my infantry squads, but it doesn't have an issue with my giving my Shadowsword Steadfast Leviathan.

Anyone know who to contact for battlescribe issues. If we aren't allowed to post it publicly, can someone please pm me?

This message was edited 1 time. Last update was at 2022/09/10 03:03:02


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Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in de
Nihilistic Necron Lord






Germany

https://github.com/BSData/wh40k/issues
   
Made in gb
[DCM]
Lone Wolf Sentinel Pilot





Leicester, UK

Woah there fellas, I gotta stick up for sentinels here. They are cheap now, with lascannons, and tough with lotsa wounds. You can use them for all sorts of stuff. I'm taking 3x2 armoured and 3x1 scouts.

My painting and modeling blog:

PaddyMick's Paintshop: Alternative 40K Armies

 
   
Made in us
Hardened Veteran Guardsman






Indeed, somehow it always takes my opponents more firepower than they expect to clear my sentinels off the table, and they tend to try to deal with them first for some reason at the expense at shooting at my squishy objective sitters. So, I consider that a win in general. Their job is to die so my more important stuff can live turn 1. Plus every third game or so a sentinel with an HK/LC one-shots something worth double or triple its points with that strike first strike hard or whatever strat.

Honestly, I always have them in my list, just a question of how many I take because it's always easy to pull one or two out if I need the points.

2,500 points

1,850

Currently Coven-curious

38-30 since returning to the game in 2013

 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




Anyone else expecting the current version of sentinels to get the legends treatment? The "new" sentinels look to be uparmored only. Anyone seen a "scout" model in any of the promo releases?
   
Made in fr
Perfect Shot Ultramarine Predator Pilot




FezzikDaBullgryn wrote:
Anyone else expecting the current version of sentinels to get the legends treatment? The "new" sentinels look to be uparmored only. Anyone seen a "scout" model in any of the promo releases?


From the GW preview:

The new miniature can be assembled as an Armoured Sentinel or – if you prefer to feel the wind in your hair as you slay the enemies of the God-Emperor – a lightweight Scout Sentinel.

And in the background on the right in the leaked image you can see what looks like the scout version.


Automatically Appended Next Post:
 TheNightWillEnd wrote:
and they tend to try to deal with them first for some reason at the expense at shooting at my squishy objective sitters.


Taking a unit that relies on your opponent making major mistakes is not a good strategy.

This message was edited 2 times. Last update was at 2022/09/25 08:27:55


 
   
 
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