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Made in us
Fresh-Faced New User




I've been looking at orks lateley, and realized that they dont have that many weapons that can shoot 48''....which means that they have to hoof it across the table in order to engage their enemy, while the other armies just sit back and blast away...am i missing something? Like, can ork gun batteries do the job to keep your enemy's head down? So far i have a warboss in mega armor and 24 slugga boyz...and i want to do a massive slugga boy army...but im not sure if thats a good idea, especially if my opponent decides to pop in a few heavy weapons into their army...
   
Made in ca
Deathwing Terminator with Assault Cannon






I don't think your missing much. So many Ork weapons are Assault because they're expected to keep surging forward.

There's no rules for supressing fire, and Gun Batteries don't really pump out enough firepower to force the enemy to hide.

Beyond that, it's hard to give you advice on list construction. Anything I say now would be invalidated in 6 months or so when the new Codex arrives. I'd just paint up some basic squads of Boyz for now and then figure out how to build the army once you know what the Codex does.
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Orks are meant to be aggressive and bring the fight to the enemy. Their weapons have shorter range (for the most part), but can be fired to full effect while moving (for the most part). If your plan was to sit back and shoot three or four Rokkits with a mob of 24 Sluggas, and not try to assault with them, you are not thinking clearly.

Mobs of Sluggas can do good things, but they tend to get torn up by enemy shooting on the way in since they are slow. Things which can help: a) Screening Grots. Walk these cheap dosponsibles in front of your Slugga mobs and get cover saves even in the open. Yay! b) Rokkits. Rokkits in your Slugga squads allow them to kill or damage enemy vehicles on your way in, or kill a few space marines. Ideally you want to damage/kill/reduce incoming fire from enemy units- vehicles are some of the best targets, as a single Glancing hit will usually prevent them from firing for a turn.

As far as firing from range and making the enemy keep their heads down, your best bet is usually a looted vehicle. Either a Leman Russ or a Basilisk. These things have enormous range and fire big, nasty templates which can bust tanks or make whole groups of infantry go squish. I recommend one.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
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Maelstrom's Edge! 
   
Made in us
Longtime Dakkanaut





Denison, Iowa

I once saw a mildly effective, but incredibly fun ork list using the Ork clans rules from white dwarf. Basically, it had maxed out on indirect fire. It had minimum sized squads of lootas as troops with mortars and a flamer.

Then they had a basilisk and lobbas.

They would disrupt the enemy lines with inderect fire with theentire ork army hidden. Then when the time was right three truck boys squads and a warboss with a unit of nobs in a truk would pounce on victims of opportunity, usually killing them in one turn.

   
Made in us
Fresh-Faced New User




so which is better? a looted leman russ or basilisk? im thinking basilisk because it can hide, and you just roll scatter die without rolling to hit (yay BS 2!) but the leman russ has more guns...and can orks take battlewagons as heavy support? how do those handle on the battlefield?

which is better at screenig? kans or grotz? kans are...well...better overall, but more expensive, but can grots even survive one volley of bolter fire? i wonder if the new codex will increase the number of passaengers on the trukks (20 would be awsome) and make them "undedicated" so they can transport anything...

thx for the help XD
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Posted By bob=) on 04/08/2007 8:47 AM
so which is better? a looted leman russ or basilisk? im thinking basilisk because it can hide, and you just roll scatter die without rolling to hit (yay BS 2!) but the leman russ has more guns...and can orks take battlewagons as heavy support? how do those handle on the battlefield?



The Leman Russ is superior if you have other vehicles in your list, because as a rule, you want to force your opponent into making hard choices between multiple targets, and hopefully making mistakes.

The Basilisk is superior if you're not using other vehicles and can hide the darn thing, so your opponent's antitank firepower is mostly wasted shooting your cheap infantry.

Battlewagons are ok, but open-topped can really help them die easily.  They would work better in a list with a Russ, again to split your opponent's fire.

Grots are usually superior to Kans, as they are much, much cheaper, and don't get killed from 48" away by one round of fire from a Dev squad.  Grots CAN be wiped out by a concentrated round of bolter fire, but if you are that close to the marines and they're still shooting at Grotz, you are very happy.  It means you are close to assaulting them and they are shooting something less killy than your Boyz. 


Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Regular Dakkanaut




you could always use deathskull rules and take loads of lootas with mortars, a basilisk, a russ, and a demolisher, and some boys with big shootas. it's surprisingly effective for shooty orks

Went digging through my old posts, and guess what? I've been hating on mat ward since before it was cool

http://www.dakkadakka.com/dakkaforum/posts/list/244212.page 
   
Made in us
Fresh-Faced New User




i prefer lots of slugga boyz, i once got 66 attacks on a charge XD. i was hoping to get 3 squads of 20 slugga boyz and a mob or two of stormboyz...followed by killa kans and warboss with mega armor and transport...oh yea dont forget a battlewagon as well, i've always wanted to make my own battlewagon. i prefer assaulty orks over shooty orks, are there any special assaulty klans?
   
Made in ie
Battlefield Tourist






Nuremberg

Goffs are a bit more assaulty.

   
Made in us
Banelord Titan Princeps of Khorne






Goff's don't get looted vehicles.

Snakebites get huntas, boarboyz and a boss on a boar.
Evil Sunz get a bikeboss.

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in us
Regular Dakkanaut




I'm actually convinced that a mean one-two punch army can be made by either using Snakebite or Dethskullz rules. Orks will never be an all-shooty force, but those two list variations can add a good bit of support.

Snakebites using a couple mobs of Huntas behind or flanking several "normal" mobz of slugga boyz can soften up the enemy nicely, or provide that lask 'oomph' in an assault for larger numbers.

Dethskullz...well, somehow, the idea of tons of looted vehicles and suchlike just beckons me. I've always thought three looted Rhinos, A Russ, a Russ Demolisher, Wartraks + Buggies, and Lootas to back up a traditional Orky assault core sounds meeean to me.

-Adso
   
 
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