Switch Theme:

Mortarion's sons Death Guard tactica 9th ed  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in fi
Locked in the Tower of Amareo





If you shoot 2 shots rest of game you have bigger problems like your expensive unit not doing any melee

2024 painted/bought: 109/109 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 FoxHybrid wrote:
Yeah, honestly I’m pretty fine with most of the changes that have been made, as it seems like they don’t want to make anti-tank weapons necessary against our terminators. However, after a look back at the weapons on the Blightlords, I’m kind of disappointed. Where we used to always get 4 shots with our combi-bolters now most of the time we will probably get 4 shots with mortal wounds on 6s on the turn they teleport in, but then 2 shots for the rest of the game with that unit. We really do just have to wait and see though. I’d be disappointed if we were turned into an army that became extremely reliant on demon engines though.


Maybe I got something wrong, but plague bolter is A2, rapid fire 2, the combi weapon is A1, rapid fire 1. So at 12" you get six shots total, at 24" three shots.

This message was edited 1 time. Last update was at 2023/05/24 21:55:12


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Pestilent Plague Marine with Blight Grenade





The Frozen North

 Jidmah wrote:
I'm looking at it this way - DG were durable as rocks when we had Armor of Contempt. With AP getting culled across the board it's essentially like getting AoC back and there also is no more "safe" overcharging, TH getting nerfed and "ignore invul saves" going away. There is a chance that durability might just be high enough.

There also is a huge question mark on how durable PBC, drones, MBH and daemon princes will be.

There is no way to tell without playing the game though.
In general, I'm a lot less worried about losing -1 damage than I was about losing 5++ FNP. And even that worked out ok in the end.
Sure, but a general reduction in damage doesn't make us, specifically, tanky. It just means the baseline damage of units is lower than it used to be.

Death Guard should be substantially more durable than regular Space Marines.

This message was edited 1 time. Last update was at 2023/05/24 22:42:14


Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.

Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it.
 
   
Made in us
Snivelling Workbot






tneva82 wrote:
If you shoot 2 shots rest of game you have bigger problems like your expensive unit not doing any melee


Yeah, I’ll admit that I was kind of looking at it from the most pessimistic mindset I could, where your opponent stays just over 16” away, preventing us from charging or getting rapid fire. Also, I bet that the Blightlords will probably be able to get into melee at least once, especially if their shooting doesn’t completely wipe the unit they deepstruck next to. I do hope that Blightlord Terminators are decent on the tabletop as I am really looking forward to getting my first box of them soon and I would love if they were decent in addition to having excellent models. Thanks for the reality check, I think all of the people panicking over the faction focus has put me a little on edge.


 Jidmah wrote:


Maybe I got something wrong, but plague bolter is A2, rapid fire 2, the combi weapon is A1, rapid fire 1. So at 12" you get six shots total, at 24" three shots.


Was there something that said we can shoot bith the combi-bolter profile and the combi-weapon profile? If so, I will gladly change my opinion on the Blightlords’ weapons.


Also, I think I like the changes to the Blightlord melee weapons. If we compare an average of the stats of the Balesword and Bubotic Axe from 9th to the Bubotic Blade statline from 10th, we gain an attack, half a point a strength and we lose half a point of AP, so I think we made pretty well out of that. And that’s before even thinking about comparing Lethal Hits to Plague Weapon. Overall, I think consolidating the Balesword and Bubotic Axe is good because now it means I can distribute them however I want and just think about how the model will look. Also, I like how the flail now has some tradeoffs to it and isn’t just an auto take.

Finally, with what has been revealed about 10th so far, what do we think will be the best special weapon on Blightlords? My bet is on the Reaper Autocannon, that thing looks like a beast.

“When you tire of living, change itself seems evil, does it not? For then any change at all disturbs the deathlike peace of the life-weary.”
― Walter M. Miller Jr., A Canticle for Leibowitz 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 FoxHybrid wrote:
Was there something that said we can shoot bith the combi-bolter profile and the combi-weapon profile? If so, I will gladly change my opinion on the Blightlords’ weapons.

"Chose one" weapons have a triangle in front of them, with an explanation on the bottom. You can see this being used for the Plague Wind on the Malignant Plaguecaster.

From the rulebook leaks we know that infantry can now shoot all ranged weapons they are equipped with.

Finally, with what has been revealed about 10th so far, what do we think will be the best special weapon on Blightlords? My bet is on the Reaper Autocannon, that thing looks like a beast.

Points will matter a lot, but if feel like both the plague spewer (because of overwatch) and the autocannon will be relevant. The blight launcher feels meh.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fi
Locked in the Tower of Amareo





 Jidmah wrote:


From the rulebook leaks we know that infantry can now shoot all ranged weapons they are equipped with.
.


In 9e you could shoot all weapons as well. Except with grenades and pistols at whilh point you shoot pistols/grenade or others.

Same rule in 10(grenades strat now though). If you shoot pistol you shoot just pistol. If not all.

No changes there beside grenades.

2024 painted/bought: 109/109 
   
Made in gb
Crazed Spirit of the Defiler




I was expecting the Combi-weapon to be a straight replacement for a (Plague) Combi-bolter, so you only get one or the other. But we'll need to wait and see (boo) the back of the sheet.

Agree that for me the Blight Launcher looks the worst option in 10th.
   
Made in fi
Locked in the Tower of Amareo





EightFoldPath wrote:
I was expecting the Combi-weapon to be a straight replacement for a (Plague) Combi-bolter, so you only get one or the other. But we'll need to wait and see (boo) the back of the sheet.

Agree that for me the Blight Launcher looks the worst option in 10th.


Yea if it is replacement no both. If model has both then both can shoot.

I'm expecting something like 3/5 can swap combi bolter to combi weapon. Matching 9e 1/5 for 3 different combi weapon and presumably kit gives you 3(1 of each) combi weapons.


2024 painted/bought: 109/109 
   
Made in us
Regular Dakkanaut




Wrong sub.

This message was edited 1 time. Last update was at 2023/05/25 13:49:02


 
   
Made in us
Snivelling Workbot






Seeing the Rubric Marines’ dataslate makes me hopeful that our Plague Marines might have an invul save, however, looking at the Plaguecaster’s dataslate makes me significantly less hopeful. For now, I’ll keep myself occupied by painting the plague marines I have and hoping for the best.

“When you tire of living, change itself seems evil, does it not? For then any change at all disturbs the deathlike peace of the life-weary.”
― Walter M. Miller Jr., A Canticle for Leibowitz 
   
Made in us
Pestilent Plague Marine with Blight Grenade





I still think that the Mark of Nurgle will give something akin to DR, both to the Death Guard and regular CSM. Who knows?
   
Made in us
Regular Dakkanaut




 ArcaneHorror wrote:
I still think that the Mark of Nurgle will give something akin to DR, both to the Death Guard and regular CSM. Who knows?


If not I would expect this army to do poorly out of the gate. But on the bright side games workshop has been way faster with balance passes lately so we should be playable before long reguardles of how bad we start out.
   
Made in us
Oozing Plague Marine Terminator





Death Guard Heroes being released gives us a chance at getting the superior Plaguecaster.

But in the new edition is multiple casters even necessary?

(I'm just trying to convince myself I don't need to buy the set...)
   
Made in gb
Crazed Spirit of the Defiler




Did this for TSons, but I'm guessing the attachment tree for DG will be:

Plague Marines will take:
Lord in Power Armour
Malignant Plaguecaster
Biologus Putriifier
Foul Blightspawn
Noxious Blightbringer
Plague Surgeon
Tallyman
(I think there might be a special rule that lets you take 2 bringing the max squad size to 12)

Deathshroud/Blightlords will take:
Typhus
Lord of Virulence
Lord of Contagion
Sorcerer in Terminator Armour
Lord in Terminator Armour (unless banished to legends)

Lone operative but with a condition (probably have to be within 3" of INFANTRY):
Daemon Prince

As such, I could see 2 or 3 Plaguecasters in a Plague Marine heavy build.

I could be completely wrong and you can mix power armour characters with terminator armour units, but it feels very unlike GW.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I'd buy the set just to get additional sculpts for flails, champions and icons.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Been Around the Block






I'd like the heroes models but I already have my Malignent Plaguecaster and 20 painted plague marines plus another box of 7 more Plague Marines unopened.

I also got 20 pox walkers I haven't built, and a box of Blightlords unopened. But I have 15 blightlords tabletop rdy, no pox walkers though.

Maybe I'll conquer my pile of shame and paint my 20 poxwalkers, 7 Plague Marines, and 5 Blightlords That could take me from 2500ish to 3000ish in DG models.

Depends on how good poxwalkers are this edition I suppose
   
Made in us
Snivelling Workbot






It’s sad that I won’t get to use the Contemptor Dreadnought that I just bought in competitive matches. It’s close enough to work as a Helbrute, right?



Automatically Appended Next Post:
Also, did anyone watch the Demons vs Death Guard stream? I haven’t watched it and would love to hear more about our rules without having to scour a vod for them.

This message was edited 2 times. Last update was at 2023/06/02 05:28:47


“When you tire of living, change itself seems evil, does it not? For then any change at all disturbs the deathlike peace of the life-weary.”
― Walter M. Miller Jr., A Canticle for Leibowitz 
   
Made in us
Been Around the Block






After seeing what GW did to Plague Marines today, I definitely wouldn't buy that heroes pack.
   
Made in us
Regular Dakkanaut




I watched it what would you like to know?

Just to preface this death guard look to be in a rough spot to me.

No points where shown but the 2,000 point army looked very close in amount of stuff as we have right now.

Foul blight spawn looks pretty good. Gives fights first to plague marines as that is the only unit he can be attached to.

LoV looks great can be attached to blightlords or deathshround while leading he alows ranged attacks to rerolls the wound roll and if he can see an enemy unit than your amrys blast wepons get +1 to hit and ignore cover.

Plague marines don't look great M5 T5 W2
Lost plague flail and icons, get +1 to battleshock rolls when near objectives as his thir ability.

Plague burst crawlers are weirdly only toughness 10. We already saw the morter in our preview but entropy cannons are range 24 S10 so bit of a disappointment their. They still look decent.

Morty is M10 T12 S2+ W16 L5+ OC6 no loan operative or leader ability so he can be targeted. He did loose titanic so he can be hidden behind obscuring cover though he is huge so that might be tough. 5 attacks on his heavt profile with silence 15 for sweeps. Heavy attacks are 2+ S14 ap-3 4damage.
They lost the match to demons and I think morty was shot off the board turn 2 by a small unit of flamers and a lord of change, be'lakor may have helped and a keeper though not sure how much they added to the ranged attacks.
Morty killed 2 flamers in Melle I believe.

I would say if you can find the time watch it and see what you think.

This message was edited 3 times. Last update was at 2023/06/02 19:55:01


 
   
Made in fi
Locked in the Tower of Amareo





Morty was shot t1, then faced 2 greater daemons and be'lakor. And still nearly survivea but last chance 4 dice, 2 6's to wound doing 6mw from kos finished.

So 1st turn tanking fire and then approx close to 1000pts plus good dice rolling to kill him off

This message was edited 1 time. Last update was at 2023/06/02 20:10:05


2024 painted/bought: 109/109 
   
Made in gb
Crazed Spirit of the Defiler




This page of one of the dakka discussions has most of the revealed DG datasheets as pictures.

https://www.dakkadakka.com/dakkaforum/posts/list/7440/808533.page

You can make a full melee 5 man Plague Marine squad, either 3 x Heavy/2 x Bubotic or the other way around, but can only get 9 melee Plague Marines in a squad of 10. Although 2 x Heavy Flamer look a good option in a 10 man, just drop one melee weapon.

The Plagueburst Crawler and the Land Raider, a tale from 9th to 10th.

In 9th, a PBC did 4.6 wounds from Entropys/Mortar to a loyalist Land Raider. In 10th, a PBC does 3.4. So, less lethal edition, that makes some sense.

Note, Lethal hits turns the odds of hitting + wounding at BS3 and 5s to wound into the same as hitting and wounding at BS3 and 4s to wound. This was taken into account and didn't help .

So, in 9th a Land Raider did 3.6 wounds from Lascannons/Heavy Bolters to a PBC. In 10th, a Land Raider does 5.8 wounds to a PBC. Hmmm.

The PBC entropy cannon has lost range from 36 down to 24. Gained 1 move and a 2+ save. The extra save was taken into account and didn't help.

I didn't give either target cover.

So PBC was 145, Land Raider was 245 in 9th. Either a PBC is cheaper or a Land Raider is more expensive?
   
Made in us
Regular Dakkanaut




Anybody watch Eldar last name night? I dident stay up but I thought they would be strongest with some flavor of space marines a close second.

What do our odds look like? Can we beat Eldar?

We have seen most of our rules and data sheets as well as knowing the rules of the game. While we still don't know points cost judging from the 2000 point game they ran the other day they look about the same.

So what is everyone planing on running?

This message was edited 1 time. Last update was at 2023/06/03 15:40:29


 
   
Made in us
Been Around the Block






It feels like we're being forced into some kind of turtle strategy for our meta, at least that's how I'm starting to feel is going to be the optimal way to play Death Guard for the next couple of years.

I think a rhino with a squad of plague marines is going to be a must for securing objectives early on while having the max ammount of PBCs to shoot mortars and battle shock our enemies off their objectives. We havn't seen all the data sheets for things like Deathshroud Termies and the Bloat Drones, but perhaps those units can act as a proper spearhead and or flanking against infantry.

After what I've seen from GW so far I doubt Poxwalkers will get back Obsec, but it might become necessary to have 20 or so as a meat shield so we don't get tabled. Maybe they'll get immunity to battle shock or something useful idk.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






There are a lot more datasheets out in the open, don't rely on dakka for news.

The two daemon princes, MBH, Typhus, deathshroud and the plague surgeon all look decent.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut




LoV is mandatory if you're using more than 1 Crawler
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






EviscerationPlague wrote:
LoV is mandatory if you're using more than 1 Crawler


If you say so, pal. If the points are in a similar relation to each other as they are now - which I doubt, considering the PBC dropped from being a main battletank to a fragile artillery tank profile - it is unlikely that a single character that requires a terminator bodyguard unit and LoS to tanks you want to be hiding will be worth bringing just to buff two PBC and nothing else.

Unless you bring some defilers or plasma cannon hellbrutes on top of your PBC, I don't see him anywhere near "mandatory".

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Been Around the Block






 Jidmah wrote:
There are a lot more datasheets out in the open, don't rely on dakka for news.

The two daemon princes, MBH, Typhus, deathshroud and the plague surgeon all look decent.


Do you have a link to these by chance?
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






You can find all of them spread around here:
https://www.reddit.com/r/WarhammerCompetitive/

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Been Around the Block






Gracias Senor

Edit: Blight Haulers having "Tank Hunters" makes them very good IMO and their stats are pretty solid, wonder what their points cost will be.

This message was edited 1 time. Last update was at 2023/06/04 00:10:08


 
   
Made in us
Oozing Plague Marine Terminator





Are combi weapons good for BLTs, or stick with regular bolters for now?

   
 
Forum Index » 40K General Discussion
Go to: