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Made in us
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Barpharanges






Limbo

Hey all, so far, this is a Nid list I'm trying to toy around with:

HQ
Tyrant - +BS, +S, Shadow in the Warp, VC, TL-Dev., 2x Tyrant Guard - 249pts

Flying Tyrant - +S, Toxic Miasma, Flesh-hooks, 2x ScyTals - 153

ELITES
Warriors x4- Leaping, +I, +Sv, Rending claws, ScyTals - 152

TROOPS
Spinogaunts x10 - 50
Spinogaunts x10 - 50
Spinogaunts x10 - 50
Gaunts x12 - +S, +I - 156
Gaunts x12 - +S, +I - 156
Gaunts x12 - +S, +I - 156

FAST ATTACK
Ravener- RC, ScyTals - 40
Ravener- RC, ScyTals - 40
Ravener x2- RC, ScyTals - 80

HEAVY SUPPORT
Gunfex - +BS, +W, VC, BS - 163

Total- 1455


Viable?  I would hope that the gaunts are killy enough.  Or at least until the raveners/warriors join in.  Should the gaunts be upgraded more (add +WS)? less?

Secondly, my question is about the two tyrants.  My main opponent (namely, the one friend I have in the area who plays) is gonna be playing mech-ish tau.  Would it be better for me to keep the two tyrants for the extra synapse, or switch out one for another gunfex?  I suspect that I'll need that extra synapse, but another stable firing option seems tempting.  Also, if I were in fact to switch one of the tyrants for another carnifex instead, should I keep the walking one or the flying one?  The Walking one is slower, but can lay down more firepower (which this list is definitely short on), but the Flyrant can keep up better with the small critters, thus providing better synapse. 

Thanks to all in advance.

DS:80S+GM--B++I+Pwhfb/re#+D++A++/fWD-R+++T(O)DM+++

Madness and genius are separated by degrees of success.

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