Today the local GW store held a 1500pt tournament to reseed their fantasy leaderboard and try and jump start some more participation. There were 8 players in all and each player played 4 games. I took the Chaos list that I had posted previously and here's how the day went
Game 1 - vs Bretonnians
Mission - Flank Attack - You split your force into two parts, your opponent then chooses which part starts on the field, the rest moves on in the remaining moves part of your first turn. Standard VP
Army List - He fielded - 8 x Grail Knights w Full command
2 units of 8 x Knights of the Realm w Full command
8 x Knights Errant
3 x Pegasus Knights w Banner
Paladin (General) with Grail Knights
BSB with knights of the Realm
Damsel Lvl 1 with Knights of the Realm -Master of stone
Damsal Lvl 1 on foot - Beast Cowers
Report - It was an open table with lots of ruins scattered about making charge lanes tight. I started with a chariot, one unit of hounds, one units of marauder horse and the chaos warriors. I pushed the hounds up the left flank and brought the second unit of marauder horse in there to assist. the warriors advanced up the centre supported by the chariot, the right saw another unit of marauder horse supported by the second unit of hounds and the general's chariot. The Marauders marched on in the center and really didn't do much all game but spin from one way to another looking to get in to combat but never really being able to. I unleashed a torrent of magic in the first two turns - from fireballs to green fire to fiery blast to red fire, all of which accounted for exactly 1 grail knight. I ran down his damsel on foot with my screamers in the second turn and hit his Kinghts of the Realm on the left with hounds from the side, Marauder horse from the rear and a chariot from the front. They broke and I over ran into another unit of knights along with the general and the warriors. His right flank was blocked by terrain and a unit of marauder horse which prevented him from maneuvering. It was basically a game of dance around the edges of his knights with my fast units to distract him and then hit him with the chariots and a flank charge. At the end of the game all he had left was one unit of Knights of the Realm who had spent the game chasing a unit of marauder horse around the table.
Result - massacre, good scores for comp, sportsmanship and presentation
Game 2 - vs Empire
Mission - Pride of the Enemy - you gained double vps for any enemy standards that you captured.
Army List - This game was against a fairly balanced Empire army, he fielded
8 x Inner Circle Knights w full command
5 x Knights w Full Command
5 x Knights w Full Command
25 x Swordsmen w Full Command, 8 x Free company detachment
10 x Handgunners w 5 x handgunner detachment
2 x Cannon
Captain on Peagasus
Mounted Warrior Priest
Mounted Sorcerer w Rod of Power
Report - Deployment was Marauder horse and hounds on far left, warriors, the two chariots and Marauder foot in the middle and Marauder horse, hounds and screamers on the right. This game went extremely quickly, the hounds on the right faced the handgunners and were wiped out first turn, marauder horse charged the detachment and lost two to a stand and shoot reaction. Screamers ran down cannon crew. On the left the hounds were charged and beaten by the pegasus Captain who persued off the board, marauder horse charged a unit of Knghts beat them and ran them down slamming into another unit of knights in the flank. In the center the chariots pushed forward, both his cannons misfired and were unable to shoot for two turns, the warriors took a large hill in the centre and the two chariots charged and ran down the unit of swordsmen. His big block of knights charged and massacred the warriors sending them fleeing and then running them down. The marauder horse on the right lost to the detachement!, fled and the detachment persued of the board. The screamers hit the handgunners and were eventually beaten and failed their instability test. The second cannon balsted the General with a str 10 grapeshot which was deflected by the Golden Eye of Tzeentch (thankfully!) By the end of the game all that was left on the table was my two chariots and the marauder foot, He had the inner circle knights, a detachment and the pegasus captain. Other than the stand and shoot reaction, shooting played no role and neither did magic. It was quick combats and lots of overruns.
Result - Marginal Victory due to two extra banners and a table quarter. This was one of the most enjoyable games I have had in a long time, my opponent was a great sport and the batle went back and forth with both sides having very few models left at the end.
Game 3 - vs Empire
Mission - Order of March - your armies meet on the way to the battle, you had to create an order of march and each unit was deployed starting on one edge and moving towards the other
Game 4 - vs Empire
Mission - Treasure hunt - Objective is to kill or force to flee the table the most expensive magic item that your opponent possessed, doing so earned an additonal 250 vp
Army List -