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[Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Longtime Dakkanaut





I haven't followed the game since launch where we bought in, loved it, but initial release schedule woes made it hard to stay excited. That said, how is the game doing right now? Specifically we really love the solo/coop aspect of the game, and though only half-baked at the time, the community-building campaign element.

Has the long term campaign system developed any further? Are there further ways to play this new "RPG" mode, GM-less?

Thanks!

Edit: Doing some homework left me just as confused... Is "Settlement" mode still getting and future support, or is Wasteland Warfare RPG its replacement?

This message was edited 1 time. Last update was at 2019/07/26 13:37:05


11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in gb
Martial Arts SAS




United Kingdom

Eh.. Settlement mode and the RPG are different things; it's kind of like an optional extra, some book keeping yielding a small mechanical benefit with the trade-off of more restricted force building. But without the benefit of earning XP (which is more the RPG's remit) a player who is 5 games into his 'settlement' is not going to be any better off than his rival who just built a force (same cap limit) for a pick up game.. which is kind of the point IMHO.

Perhaps Modiphius is working on a middle ground, but if not, I am working on a hex map thing although somebody will probably beat me to it

   
Made in us
Longtime Dakkanaut





 Siygess wrote:
Eh.. Settlement mode and the RPG are different things; it's kind of like an optional extra, some book keeping yielding a small mechanical benefit with the trade-off of more restricted force building. But without the benefit of earning XP (which is more the RPG's remit) a player who is 5 games into his 'settlement' is not going to be any better off than his rival who just built a force (same cap limit) for a pick up game.. which is kind of the point IMHO.

Perhaps Modiphius is working on a middle ground, but if not, I am working on a hex map thing although somebody will probably beat me to it


I think my confusion stems from the upcoming FOWW-RPG book also saying it has rules for settlement building. The messaging isn't super clear, but i'd LOVE... like over the moon with joy, if the RPG and Settlement mode could work concurrently. That's my number one hope and will determine if I get back to "buy-it-all" mode or not.

Also, apparently the RPG book is already up on DrivethruRPG and reviews were not flattering in terms of the book explaining how to build decent, balanced opposition for players.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in de
Huge Bone Giant






NewTruthNeomaxim wrote:
 Siygess wrote:
Eh.. Settlement mode and the RPG are different things; it's kind of like an optional extra, some book keeping yielding a small mechanical benefit with the trade-off of more restricted force building. But without the benefit of earning XP (which is more the RPG's remit) a player who is 5 games into his 'settlement' is not going to be any better off than his rival who just built a force (same cap limit) for a pick up game.. which is kind of the point IMHO.

Perhaps Modiphius is working on a middle ground, but if not, I am working on a hex map thing although somebody will probably beat me to it


I think my confusion stems from the upcoming FOWW-RPG book also saying it has rules for settlement building. The messaging isn't super clear, but i'd LOVE... like over the moon with joy, if the RPG and Settlement mode could work concurrently. That's my number one hope and will determine if I get back to "buy-it-all" mode or not.

Also, apparently the RPG book is already up on DrivethruRPG and reviews were not flattering in terms of the book explaining how to build decent, balanced opposition for players.


I got my book in the mail yesterday. I'll keep an eye out for this when I read it.

It's an interesting point to make to me, since I can't think of an RPG I've played that actually had balanced encounter rules that didn't require the GM to make a judgment call. I figured that's just part and parcel for RPGs because the game designer simply cannot predict the nuances and composition of a player group in as wide open a rule system as an RPG.

Also, Raiders are lovely models in the flesh. Can't wait to assemble mine and give them a paint job that's a little more to my liking than the official one.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in us
Longtime Dakkanaut





I actually love their house Raiders. I'm 90% sure I will order their big Raider bundle actually, but just wanted to square away this question about the RPG and settlement modes first.

Any official insight from our resident Modiphius member would be much appreciated. Settlement mode with bolted on RPG progression from the new book would make me a very happy boy!

@Geifer, I understand completely, but the review I read said there was like zero guidance on even remotely tailoring encounters, which the reviewer found problematic.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in de
Huge Bone Giant






Yeah, zero guidance does not sound like a whole lot.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in us
[MOD]
Solahma






RVA

Liberty Prime previewed at Quake Con!

   
Made in gb
RogueSangre



West Sussex, UK

Up for order already -

https://www.modiphius.net/products/fallout-wasteland-warfare-brotherhood-of-steel-liberty-prime?utm_source=social&utm_medium=facebook&utm_campaign=modiphius&fbclid=IwAR3lBa4pNEL3ZD12XqS4httJ_BvBcsAfCrx_p8tFvqsmsdc7usxUCGYyYGU
   
Made in us
[MOD]
Solahma






RVA

I am shocked by how inexpensive he is!

   
Made in us
Longtime Dakkanaut





Tempting but I need to keep funds free for the Gencon exclusive models.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in de
Huge Bone Giant






I may have just bought Liberty Prime...

Very cool. And September already.

 Manchu wrote:
I am shocked by how inexpensive he is!


Yeah. Can't complain about that price.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in ca
Experienced Saurus Scar-Veteran





California the Southern

I was all set to complain about the price.

Then I saw the scale comparison.

I don't know if I have enough space for it. Would certainly be a cool club purchase if you have a gaming club to store stuff like that.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in gb
Bane Knight






NewTruthNeomaxim wrote:
I actually love their house Raiders. I'm 90% sure I will order their big Raider bundle actually, but just wanted to square away this question about the RPG and settlement modes first.

Any official insight from our resident Modiphius member would be much appreciated. Settlement mode with bolted on RPG progression from the new book would make me a very happy boy!

@Geifer, I understand completely, but the review I read said there was like zero guidance on even remotely tailoring encounters, which the reviewer found problematic.


I’m not the resident RPG guy on any level, I thought James had done some guidance notes, but nothing too strenuous as it was felt an RPG would be tailored by the DM and the player skill.

This is also a slightly unusual game as it builds off the wargame, using the same cards, dice and components so it’s not a typical stand alone product per se. We are aware of the RPG net review. I’m not keen to dive in and tell someone their opinion is wrong, though I wonder if they were aware there is really a need to use the wargame to provide the bulk of the stats and equipment.

As far as I am aware, Settlement mode isn’t linked to the RPG at all, but beyond helping the playtest admin I honestly had little involvement with the project as I was working on the raiders wave and waves 3 and 4 (plus liberty prime )

Sorry for the slow response, I’ve had some heavy projects at work plus this whole QuakeCon thing so glad I didn’t knock LP off the plinth on the reveal.

With regards to LPs price, we were able to keep it low by only selling it through the webstore and direct to retail. It’s something we will continue to use for larger and lower run kits to keep prices sensible. Having it go through distro would have added a fair old chunk to that price so we felt it better to go this way.

This message was edited 1 time. Last update was at 2019/07/27 20:56:17


...and you will know me by the trail of my lead... 
   
Made in us
Longtime Dakkanaut





Thanks Jon. Luckily, in the spirit of RPGs, i'm betting I can Frankenstein together a way to make Settlement mode and RPG mode, marry. I do sort of do this for a living sooooo... ;-)

I actually find that many skirmish tabletop games don't go far enough in marrying their RPG elements. I adore This is Not a Test, Frostgrave, and Rangers of Shadow's Deep IMMENSELY, but I always devour them voraciously and then wish their was more while I await supplements... As such I really respect the oddity and bravery of what it sounds like this book is. Bold choice, and apparently clearly stated that it is RPG hooks for a tabletop game first and foremost.

In hindsight, the critical reviews and impressions are almost universally from admitted non-miniatures game players. I can see where there would be an expectation disconnect.

I'm guessing to that end the battle-modes points are probably a great way to napkin-math your player's vague power-level as a starting point for appropriate encounters.

Well, i've half convinced myself, but having a better sense of what the RPG mode aspired to be, it feels damn close to my wildest hope for what it could be. I'm in.

Now to just endure until Monday when I get paid next. ;-)

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in de
Storm Trooper with Maglight





United Kingdom

That is an absolutely incredible price for such a monster of a model.
   
Made in us
Longtime Dakkanaut





Since there isn't a specific thread for Fallout talk on Dakka I just thought i'd add this here.

Bit the bullet and ordered the RPG pdf, and proceeding to spend the whole evening pouring over it. At first blush, I am very, very, pleased.

The system seems like nearly exactly what I wished for. For those familiar it is legitimately equal parts the excellent table-top skirmish game, Fantasy Flight's "Genesys" dice system for providing the GM fun, narrative guidance beyond "your skill test passed/failed" and a few bits and bobs from Mutant: Year Zero in terms of light settlement building.

I really like what I am seeing and have already started brainstorming the beginnings of a campaign for my players. I genuinely feel like between this book and all of the cards available from the miniatures game, I have essentially everything I would want to run a spot on Fallout RPG that feels especially like the original (IE best) PC games... right down to the table-top-esque combat engine.

I know this is sort of a niche product, as it really does seem tailor made for those who love tabletop games and rpgs equally, but for those folks, there is something really cool here.

I was impressed enough to order some of the Wave 1 stuff I had been missing, and still expect to order more Wave 2 preorders tomorrow.

Incidentally, anyone know of any terrain makers who have buildings with proper interior rooms? Prepainted, would be a huge plus.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
[MOD]
Solahma






RVA

Thanks for the mini review! I am looking forward to getting a copy, too. I had been collecting all the releases basically with the RPG as my end game goal.

   
Made in ca
Experienced Saurus Scar-Veteran





California the Southern

I'd say Battlesystems is still a good place to source scenery. They have a Shanty town set that's very ramshackle and dilapidated, perfect for Fallout.

While they don't have interior walls necessarily (as most walls are double sided for the outside), they do have tons of scatter terrain included in the set, in addition to all sorts of extras you can pick up.

I might have to give the RPG a look as well.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
Longtime Dakkanaut





 highlord tamburlaine wrote:
I'd say Battlesystems is still a good place to source scenery. They have a Shanty town set that's very ramshackle and dilapidated, perfect for Fallout.

While they don't have interior walls necessarily (as most walls are double sided for the outside), they do have tons of scatter terrain included in the set, in addition to all sorts of extras you can pick up.

I might have to give the RPG a look as well.


It seems like a hell of a toolbox, but again, with the caveat that you must want to let the miniatures game and RPG book create a pretty baby in the image of the old isometric PC games!

Thanks for the head's up on Battle Systems. I'll give 'em a look!

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in gb
Bane Knight






Evening all.

There have been a number of updated files added to the downloads page, including a new FAQ/Errata for both the core game and the RPG plus updated card files with all the errata'd cards.

Check out the details on the dev blog:
https://www.modiphius.com/development-blog.html

Find all the new files here on the downloads page:
https://www.modiphius.com/fallout-downloads.html

...and you will know me by the trail of my lead... 
   
Made in us
Longtime Dakkanaut





Incidentally, i've been doing some early stage campaign planning, and for anyone who happens to have had the same question I started posting with, it would be very easy to bolt on the Settlement Mode rules, virtually unmodified. It seems a token amount of GM'ing and you have a light, but mechanically sound money-sink for players who enjoy progression in more than just their characters.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Krazed Killa Kan





SoCal

What about bringing the character progression into the wargame's settlement modes?

   
Made in us
Longtime Dakkanaut





 Vertrucio wrote:
What about bringing the character progression into the wargame's settlement modes?


That one I'd file under "doable, but harder". The sole issue is that the RPG is realllllly loose in terms of how/when to reward XP. The new FAQ yesterday has guidance on it, but there still isn't an xp chart, per-se for what to reward for specific enemy kills, etc. In an RPG its GM digression which works fine, but if you want to add that kind of progression to raw settlement mode, you'd need to make your own xp chart.

Further small issues doing it that way...

1. You'd really want to add a gm-free injury/casualty chart for post-game otherwise characters would perpetually improve.
2. You would need to home-brew enemy types before long, because without a way to gauge specific cap-value of a given character you would be guesstimating balanced games. The adding of dice to skills as a level-up mechanic just doesn't have an analog in battle-mode, etc... to base value off of.

If Modiphius is interested i'd happily write up a proper supplement for bridging these two games a bit more formally, but if you're going to wing it as a player it is muuuuuch easier to build campaign/battlemode stuff into the RPG versus doing it in reverse.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Longtime Dakkanaut





Got my shipping notice on my Wave 2 preorder, so it looks like the Raiders are out!

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in de
Huge Bone Giant






NewTruthNeomaxim wrote:
Got my shipping notice on my Wave 2 preorder, so it looks like the Raiders are out!


Yeah, the advance release of Raiders is out. I've been able to admire my unopened boxes for a week now.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in de
Huge Bone Giant






A nice post by Jon Webb on Facebook about upcoming release plans:

Wave 3 will be split into four chunks, The Institute, Super Mutants, Survivors and finally the Brotherhood.

Releases start November all being well (photography and box production is underway which is the next big hurdle).

We are possibly taking a short break in December to give everyone a rest, then regular monthly releases continue thereafter.

So, all of wave 3 should be out by March 2020, followed by the start of the Enclave.

Wave 3 contains:

Institue Core
Institute Characters
Institute Synths

Super Mutants Fist and Overlord
Super Mutant Skirmishers (close combat Mutants)

Survivor Unusually Allies (Companions)
Survivors Vault Tec Personell

BoS Maxson
BoS Order of the Shield

T51 Power Armour
The Mechanist

So, plenty of options for new factions and the wave 1 factions.

Exciting times right?


plus a card pack and all being well a stand alone robot deck too.


Accompanied by a shot of power armored Maxson:



Fun stuff on that list. I'll finally get T-51 with Enclave right after.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in us
[MOD]
Solahma






RVA

Example of atrocious soft details from a recent order below. Very hard to place orders when this might be what comes in the box. Jon Webb please tell us this was a one off problem or at least you will be using the moulds for a shorter period going forward.
[Thumb - FE0C58FD-CF22-4196-A409-189DF2C06748.jpeg]


   
Made in gb
Decrepit Dakkanaut




UK

are you sure both are resin?

(ie could the one on the left be a PVC version that's slipped into a supposedly resin set? as even a very worn resin mould wouldn't give changes like you see in the handles with a totally even increase in thickness)

 
   
Made in us
[MOD]
Solahma






RVA

Are they making scenery in PVC?

   
Made in gb
Bane Knight






It’s a resin cast from our new run of scenery.

I’m looking in to this tomorrow to find out what’s occurring as yes there is a drop in cast fidelity there I’m surprised by given most of the models coming out of our factory.

As a guide, currently all the non scenery models other than liberty prime are still being made by our original factory in the original resin.

All the scenery, plus prime (and the Elder Scrolls minis) are being made by our new in house team in the new resin.

The stealth courser/glowing ones were made by our in house team too.

If anyone has any kits they are concerned by, do let me know and I’ll update once I know more.

This message was edited 1 time. Last update was at 2019/09/10 20:11:37


...and you will know me by the trail of my lead... 
   
 
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