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Made in de
Enginseer with a Wrench






Has anyone had some luck with our Flyers for clearing out screens for our cqc units?
The Stormraven seems to expensive in my opinion, but the the Stormhawk Interceptor gives you a nice package for under 200 points. Sure you will be hitting on 4'a but you got lots of shots to circumvent this.
   
Made in us
Thrall Wizard of Tzeentch




The Stormraven may seem pricey, but there are extra benefits to using it. Deploying out of it first turn can get you an extra 3" + to your movement. Also it can provide a bit of protection for first turn and if it is destroyed you can still deploy out of it 3+ inches. If it isn't it can still put out massive firepower and clear out chaff units with little problem.

I ran mine with 2 5 man tacticals (extra wounds incase it got destroyed) A librarian Dread and Mephiston. First turn I deployed the Libby Dread and Mephiston and flew it over to clear out two units of chaff. It made its points up just from doing that. 3 inches, plus the dreadnaught base, plus its normal movement and then casting wings on it got it into charge range turn 1 after the Stormraven cleared a path for it.

With the Storm Raven, The Libby Dread, Mephiston, a Smash Captain, and a unit of 10 DC all so close ot his front line there was so many threats to deal with. Mephiston was in range for his Physic powers and had the bubble from the Smash Captain for support.

I will be running one for the next couple games without hesitating.
   
Made in us
Locked in the Tower of Amareo




The Stormraven, defensively, is a rhino with -1 to hit and 4 extra wounds. It should top out at 250 pts tops. But it doesn't, so I don't use it. Too expensive.
   
Made in gb
Annoyed Blood Angel Devastator




Martel732 wrote:
The Stormraven, defensively, is a rhino with -1 to hit and 4 extra wounds. It should top out at 250 pts tops. But it doesn't, so I don't use it. Too expensive.


I wish my Rhinos came with 2 multimelta, 2 assault cannons and 4 missiles!

However generally I find them too expensive to fit them and everything else I want into a list. Especially as my friend group now plays 1750 points.
   
Made in us
Locked in the Tower of Amareo




I specifically said "defensively". Multimeltas are crap anyway. You should never have them in your list. Marines pay too much for their gear on top of every other problem. You want your guns spread out for this reason. You can't have them all in one basket. This makes it hard to aura them, but the marine aura thing is terrible for many reasons in addition to this.

This message was edited 1 time. Last update was at 2018/09/22 05:37:18


 
   
Made in ca
Dakka Veteran




Storm ravens used to be good, but guilliman ruined that for everyone.
   
Made in ch
Regular Dakkanaut




I honestly don't know what to play right now. I got tabled turn 4 against death guard this friday and neither of us was playin with allies. It seems that GW's original plan was to force you to play <IMPERIUM> since the very beginning...
   
Made in us
Locked in the Tower of Amareo




DG are brutal, and all our BA specific unit are pretty bad. It's not your fault.
   
Made in us
Been Around the Block




Hi all!
I planning to run following 1,5K list for a local tournament (only one LoW is allowed there) and any feedback would be great:

++ Battalion Detachment +5CP (Imperium - Blood Angels) [54 PL, 828pts] ++ ++
+ No Force Org Slot +
Armoury of Baal: 1 additional Relic of Baal, -1 CP

+ HQ [20 PL, 403pts] +

Captain [6 PL, 129pts]: Jump Pack , Storm shield, The Angel's Wing (replaces jump pack), Thunder hammer [

Captain [6 PL, 129pts]: Jump Pack , Storm shield [15pts], Thunder hammer

Chief Librarian Mephiston [8 PL, 145pts]: 1. Quickening, 2. Unleash Rage, 6. Wings of Sanguinus

+ Troops [14 PL, 245pts] +

Intercessor Squad [5 PL, 95pts]: Auxiliary grenade launcher , Bolt rifle, 4x Intercessor. Intercessor Sergeant : Power sword

Intercessor Squad [5 PL, 95pts]: Auxiliary grenade launcher , Bolt rifle, 4x Intercessor. Intercessor Sergeant : Power sword

Scout Squad [4 PL, 55pts]

+ Fast Attack [20 PL, 180pts] +

Inceptor Squad [20 PL, 180pts]: 2x Assault bolter

++ Battalion Detachment +5CP (Imperium - Astra Militarum) [13 PL, 180pts] ++
+ No Force Org Slot +
Regimental Doctrine: Astra Millitarum

+ HQ [4 PL, 60pts] +

Company Commander [2 PL, 30pts]: Chainsword, Grand Strategist, Laspistol, Warlord

Company Commander [2 PL, 30pts]: Chainsword, Kurov's Aquila, Laspistol

+ Troops [9 PL, 120pts] +

Infantry Squad [3 PL, 40pts]: 9x Guardsman [36pts] . Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman [36pts] . Sergeant: Laspistol
Infantry Squad [3 PL, 40pts]: 9x Guardsman [36pts] . Sergeant: Laspistol


++ Supreme Command Detachment +1CP (Imperium - Adeptus Custodes) [27 PL, 492pts] ++

+ No Force Org Slot +

Open the Vaults (2 Relics)

+ HQ [27 PL, 492pts] +

Shield-Captain on Dawneagle Jetbike [9 PL, 164pts]: Eagle's Eye, Hurricane Bolter , Misericordia

Shield-Captain on Dawneagle Jetbike [9 PL, 164pts]: Auric Aquilis, Hurricane Bolter, Misericordia

Shield-Captain on Dawneagle Jetbike [9 PL, 164pts]: Hurricane Bolter, Misericordia

++ Total: [94 PL, 1500pts] ++

Created with BattleScribe (https://battlescribe.net)

Not sure about the Inceptor.
Thanks.

This message was edited 1 time. Last update was at 2018/09/24 10:04:58


 
   
Made in de
Enginseer with a Wrench






Spado wrote:
I honestly don't know what to play right now. I got tabled turn 4 against death guard this friday and neither of us was playin with allies. It seems that GW's original plan was to force you to play <IMPERIUM> since the very beginning...


What was your list?
   
Made in ca
Dakka Veteran




Martel732 wrote:
DG are brutal, and all our BA specific unit are pretty bad. It's not your fault.

My regular DG opponent has been on a tear lately. He fears DC but they disappear instantly. He has far more viable builds to his army than I do, and piles of invulnerable saves and 5+++ give me fits. Not to mention I still have no god damn clue how plagueburst crawlers went down in points last time FAQs came out (you know, the one that did nothing for us).

My enjoyment of the game is seriously waning because our army is a one trick pony with a gimmick that every opponent sees coming, and soup players abuse, like the list a couple posts up. My excitement to get back into the game at the start of 8th is gone because GWs system is more broken than ever thanks to soup being an absolute joke.

It’s telling that this tactics thread is dead, since we have no real tactics. The only bumps it gets are new people realizing their list sucks and looking for answers that we don’t have, and Martel and I commiserating over the state of our marines lol. Pretty bad feeling when you spend hundreds (to thousands) on a hobby and get too discouraged to do much beyond read about it or paint because you know playing a game is likely a waste of a few hours of your life
   
Made in us
Locked in the Tower of Amareo




Basal marines are horribly costed, and trickles down to most units.
   
Made in fi
Fresh-Faced New User




At least we arent grey knights or space wolves, eh?

Whenever I talk about meta or how good something is, I'm speaking about the competitive tournament environment. So if I say your favourite unit is trash, I mean it's trash in a list that aims to be at the top tables. 
   
Made in de
Nihilistic Necron Lord






Germany

I wouldn't mind when our psykers would be capable of 20 melee attacks in one turn. That's what a rune priest can do.
   
Made in at
Been Around the Block




 p5freak wrote:
I wouldn't mind when our psykers would be capable of 20 melee attacks in one turn. That's what a rune priest can do.
How they can do this?
   
Made in de
Nihilistic Necron Lord






Germany

Rune priest has 3 attacks plus 1 for relic or warlord trait. They manifest a psychic power, freki and greki, which let them do 6 additional attacks until the next psychic phase. Then use the 3CP stratagem to fight again.
   
Made in gb
Longtime Dakkanaut





UK

Libby + Quickening + Red Thirst + Honour of the Chapter can potentially hit 20 attacks. Although the average of 16 is slightly lower, if the Libby is Mephiston, he hits a lot harder than a Rune Priest.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in de
Nihilistic Necron Lord






Germany

 Karhedron wrote:
Libby + Quickening + Red Thirst + Honour of the Chapter can potentially hit 20 attacks. Although the average of 16 is slightly lower, if the Libby is Mephiston, he hits a lot harder than a Rune Priest.


Meph is 145 pts. A rune priest is only 100 pts. And you have to roll a d3 for each quickening and red rampage again, the second time you fight. The rune priest can even get up to 22 attacks, if he kills 5 models in the fight phase he can use his saga of the wolfkin warlord trait, which grants him another +1 attack. And with might of heroes from a space marine librarian its 24 attacks.

This message was edited 1 time. Last update was at 2018/09/26 20:48:40


 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 p5freak wrote:
 Karhedron wrote:
Libby + Quickening + Red Thirst + Honour of the Chapter can potentially hit 20 attacks. Although the average of 16 is slightly lower, if the Libby is Mephiston, he hits a lot harder than a Rune Priest.


Meph is 145 pts. A rune priest is only 100 pts. And you have to roll a d3 for each quickening and red rampage again, the second time you fight. The rune priest can even get up to 22 attacks, if he kills 5 models in the fight phase he can use his saga of the wolfkin warlord trait, which grants him another +1 attack. And with might of heroes from a space marine librarian its 24 attacks.


That's how much investment, for attacks that are still worse than Mephiston's?

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in de
Nihilistic Necron Lord






Germany

A libarian is 96 pts. But he can do more than just might of heroes.

This message was edited 1 time. Last update was at 2018/09/26 21:08:29


 
   
Made in us
Regular Dakkanaut





Hey guys, ive been playtesting a unit of 10 tactical terminators all with storm bolters ( no special weapons to keep the cost down ). Talk about anti horde, 4 shots each when they deepstrike is great, throw in a Terminator Ancient and they all get that 5+ ignore wound with the Standard of Sacrifice Relic and that sweet 2+5++ as well. Against guard it works great because they mow down a squad when they drop in, then charge a nice juicy tank, re roll hits from Ancient, S8 powerfists that get +1 to wound will threaten any big target. Vastly under rated unit atm imo. Give it a try it might surprise you. Give them +1 attack from psychic powers for lulz.

This message was edited 2 times. Last update was at 2018/09/26 22:17:08


 
   
Made in de
Nihilistic Necron Lord






Germany

A terminator ancient alone does not give terminators a 5+ FNP. Terminators are overpriced and underpowered.
   
Made in us
Regular Dakkanaut





 p5freak wrote:
A terminator ancient alone does not give terminators a 5+ FNP. Terminators are overpriced and underpowered.


That was my thoughts as well, but after playtesting they seem to be holding there own. 40 shots out of one unit that drops in is great vs infantry, and if they get the charge, pretty much any vehicle is toast. Heck with +1 attack from unleash rage, they become scary.

This message was edited 2 times. Last update was at 2018/09/26 22:36:07


 
   
Made in ca
Dakka Veteran




Quickening is trash thanks to WC7. Can’t count on it at all, which means you can’t count on your Librarian for combat. Sanguinary discipline is overcosted or underpowered across the board.

As for 10 tactical termies and an ancient... that’s 25%+ of your list sitting in a blob of stormbolters and slow moving power fists. No thanks.
   
Made in de
Nihilistic Necron Lord






Germany

GW thinks we are still to powerful. Time for more nerfs. Upon wings of fire is now 2CP, and FLY only ignores models and terrain in the movement phase. No more free vertical charges. Baal predators still cant use killshot.
   
Made in gb
Trigger-Happy Baal Predator Pilot




Scotland

If that's all we get I'll be happy with that. I was expecting much worse.
   
Made in ca
Dakka Veteran




Veritas Vitae also took the same hit that all CP regeneration did, so overall we got nerfed more. I love 8th.

A year later and we still don’t have clarification on things we argued about upon release. Killshot for Baal Preds, what use Lucifer Pattern Engines are, etc.

Pretty disgusting that they had to clarify that cherubs can’t be revived. Shows what kind of POS culture tourney play promotes.

This message was edited 1 time. Last update was at 2018/09/28 14:59:47


 
   
Made in us
Locked in the Tower of Amareo




 p5freak wrote:
GW thinks we are still to powerful. Time for more nerfs. Upon wings of fire is now 2CP, and FLY only ignores models and terrain in the movement phase. No more free vertical charges. Baal predators still cant use killshot.


I quit using BA jump assault elements other than capt a while ago.

But yeah, 8th ed has turned out to be no better for us than 6/7th.

This message was edited 1 time. Last update was at 2018/09/28 15:02:56


 
   
Made in de
Nihilistic Necron Lord






Germany

EDIT : I was wrong.

This message was edited 2 times. Last update was at 2018/09/28 18:03:58


 
   
Made in ca
Dakka Veteran




It’s incredible that soup is a massive tumour on this game but the surgeons at GW keep out taking otherwise healthy things every six months in surgery and are then surprised the cancer is still there.

At this point I’m down to either a mediocre gunline with a unit of jump packs for thematic purposes or just saying screw this and playing Kill Team. Or just moving on after wrongly assuming GW would improve the game over the course of the decade I stopped playing.
   
 
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