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Made in au
Grizzled Space Wolves Great Wolf





TheGoodGerman wrote:
AllSeeingSkink wrote:
TheGoodGerman wrote:
But first I will have to paint some Eldar and lose against Marines.
I hope not, but I fear so

Did I see that right? All Space Marines flyers have quad lascannons? That means firepower 0-4-2, dmg 2+, extra damage 6+, correct?


Yep, unless they change the rules for lascannons that's likely what we'll see.

I don't know how they're going to balance them, it sounds like they'll have heaps of firepower, heaps of durability, and also heaps of agility. The only way they could be balanced is if they're so expensive that the squadron as a whole isn't outputting huge amounts of damage. But my hopes aren't high because the rules writers consistently undervalue firepower and durability.

This message was edited 2 times. Last update was at 2021/09/29 15:23:31


 
   
Made in vn
Longtime Dakkanaut




that didn't look very scary, Eldar have 4 different gun options making them more flexible than marine, assuming the non-brightlance option aren't overpriced like T'au.
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

chaos0xomega wrote:
Agreed with skink - the idea that the hive mind just figured out bio-solutions to produce 1:1 biological versions of tech is lame. The idea of a tyranid bio-form that has a weird bio-turbojet engine built into it is just dumb, etc. etc. etc.

Innovating to create novel bio-based solutions to challenges posed by technology on the other hand is cool.


Tyranids can already create bioplasma, so using it for power-assisted flight isn't so far-fetched.

This is already a race that has biomechanical space flight - which requires a helluva lot power even to achieve escape velocity. Not being able to produce some form of powered flight makes little sense. Sure, make them distinctive, but an outright "no" is just bad form.

Personally, I'd go with some sort of armored bioplasma vehicle, like the UFO fighters from Independence Day.

It never ends well 
   
Made in au
Grizzled Space Wolves Great Wolf





 Stormonu wrote:
Personally, I'd go with some sort of armored bioplasma vehicle, like the UFO fighters from Independence Day.


I think that would be exactly an example of what I don't want to see for Tyranids.




Automatically Appended Next Post:
Chopstick wrote:
that didn't look very scary, Eldar have 4 different gun options making them more flexible than marine, assuming the non-brightlance option aren't overpriced like T'au.


I'm thinking back to the first AI and I seem to recall the Eldar firepower was pretty weedy?

The Marines needing to keep enemies beyond short range is a bit of a weakness, but I don't think it's much of a weakness because if you spread your squadron out most planes will be able to shoot most turns.

Flexibility isn't worth a whole lot IMO.

This message was edited 1 time. Last update was at 2021/09/30 06:11:46


 
   
Made in vn
Longtime Dakkanaut




Not a problem in empty field dogfight, but in chase or low level terrain hell close and mid range rule. That's why having close and mid range T'au craft so expensive kinda suck.

This message was edited 1 time. Last update was at 2021/09/30 07:26:54


 
   
Made in au
Grizzled Space Wolves Great Wolf





I just noticed the starter set doesn't come with many decals for Space Marines, that sucks a bit.
   
Made in gb
Rampaging Reaver Titan Princeps





Warwickscire

Eldar rules article:

https://www.warhammer-community.com/2021/09/30/heres-how-the-asuryani-aircraft-in-wrath-of-angels-put-the-younger-races-in-their-place/
   
Made in vn
Longtime Dakkanaut




Jink - as expected

Bright Lance : the best lascannon type weapon in the game, can shoot at all range.

Nightwing Missile launcher : a main guns with 2 ammo and ground attack? oof, and they said Eldar master the technology for compact missile allowing them to carry more than other race.

For some reason the phoenix bright lance is aerial only while the night wing bright lance isn't, most weapon also have that rule, making ground attack mission on attacker side a straight up least favorite for Eldar, Ground asset will also be strong vs Eldar.

This message was edited 6 times. Last update was at 2021/09/30 11:31:55


 
   
Made in au
Longtime Dakkanaut




Chopstick wrote:
Jink - as expected

Bright Lance : the best lascannon type weapon in the game, can shoot at all range.

Nightwing Missile launcher : a main guns with 2 ammo and ground attack? oof, and they said Eldar master the technology for compact missile allowing them to carry more than other race.

For some reason the phoenix bright lance is aerial only while the night wing bright lance isn't, most weapon also have that rule, making ground attack mission a straight up nope for Eldar, Ground asset will also be strong vs Eldar.


Strange considering I think the background for the Phoenix from Forge World was that it used its laser weapons for tank hunting.

I do note the plasma missile array seems straight out better than the SM hunter killer missiles aside for ammo, which is as noted strange considering the Eldar supposedly were the ones that had missile pods whereas the Imperium was still firing missiles directly off hardpoints.
   
Made in de
Prospector with Steamdrill




Hamburg

The bright lance being aerial might be a typo in the WarCom list?

With the extra weapons probably put on those little cards again, they would otherwise have to specify ‚Nightwing bright lance‘ and ‚Phoenix bright lance‘ on those cards. Or they go the route of the Tau and put options on the flyer cards.
   
Made in au
Grizzled Space Wolves Great Wolf





Chopstick wrote:
Bright Lance : the best lascannon type weapon in the game, can shoot at all range.


Individually, yeah, but the Marine aircraft all have quad-linked lascannons and I'd rather have 0-4-2 on the lascannons than 1-2-2 twin lances. Having 4 shots instead of 2 takes the average damage output from 0.67 to 1.3, that's pretty significant in a game like this.

The games I've played have been pretty biased to doing as much damage as early as possible, so while it's nice to have some short ranged shots for when you get stuck at those ranges I reckon it's almost always better to have the extra 2 shots at medium range.
   
Made in vn
Longtime Dakkanaut




Shuriken cannon is 8-4-0, close range Eldar is not bad at all, Jink also make it easier to get out of medium range (5 or 7)
   
Made in au
Grizzled Space Wolves Great Wolf





Chopstick wrote:
Shuriken cannon is 8-4-0
I must have missed that? Where did those rules get released? (EDIT: Sorry, I see it now, I only skimmed the article on a break at work and must have missed that bit).

In the old edition they were 6-3-0 5+, which isn't all that spectacular. All the Ork stuff is 8-4-0 5+ and the Orks mostly suck on the table because of poor damage output relative to points and structure.

I guess it'll largely come down to points. The Eldar stuff is still only 2HP, so if they're remotely expensive they'll get dominated by both cheaper aircraft (from getting outnumbered) and by high HP aircraft (Thunderbolts, Tiger Sharks, I assume all of the Space Marines) as they'll struggle to compete on raw damage output vs durability.

In the old rules Vampires had 4HP and were still reasonably manoeuvrable, I'm going to guess that in the new edition of AI the Vampires are going to be the best overall option for Eldar (unless they don't get released or get overpriced).

This message was edited 3 times. Last update was at 2021/09/30 14:53:10


 
   
Made in us
Legendary Master of the Chapter





SoCal

I’m all for Tyranids being able to magic their way past biological limitations. I mean, going back to space hulk and the Genestealers claws cutting through super advanced armor…that’s just as ridiculous as Tyranids flying supersonic. The only explanation has always been the hive mind channeling warp energy into them, which is how almost anything Tyranid actually works up to and including their massive hive ships. If the hive mind is juicing harridan wings like it juices Genestealers claws, then it doesn’t matter that no biological creature can fly that fast.

That said, I’d prefer to see Tyranid “fighters” as specially evolved zoanthropes who use the warp for flight, propulsion and various offensive effects.

   
Made in au
Regular Dakkanaut




Anyone else find it a bit odd that the October White Dwarf preview shows it has nothing Aeronautica related in it?
   
Made in gb
Rampaging Reaver Titan Princeps





Warwickscire

lost_lilliputian wrote:
Anyone else find it a bit odd that the October White Dwarf preview shows it has nothing Aeronautica related in it?


Not really surprising. They don't tend to do much Specialist Games in White Dwarf
   
Made in au
Regular Dakkanaut




Hmm ok. Just thought as it was the release month for the new box set there might of been something related about it.

I know in the past there have been Aero ace cards like the Ghost Avenger and also Blood Bowl specialist extras like referee rules etc. Oh well.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

lost_lilliputian wrote:
Hmm ok. Just thought as it was the release month for the new box set there might of been something related about it.

I know in the past there have been Aero ace cards like the Ghost Avenger and also Blood Bowl specialist extras like referee rules etc. Oh well.

Not necessarily in the same month as the releases.

Plus, as much as people want to keep pretending it ain't a thing...Covid still has made a mess of supply chains. AI might have been moved up because something else got moved back.
   
Made in gb
Rampaging Reaver Titan Princeps





Warwickscire

Final filler article:
https://www.warhammer-community.com/2021/10/01/never-played-aeronautica-imperialis-heres-how-to-get-started-with-wrath-of-angels/

Thunderhawks "coming soon" as are ground assets. It'll be interesting to see the unit choices on the cards

This message was edited 1 time. Last update was at 2021/10/01 15:07:31


 
   
Made in us
Veteran Knight Baron in a Crusader





Albuquerque,, NM

Received an email from Forgeworld this morning saying that Astra Militarum ground assets were back in stock. Clicked the link to order but it still says "out of stock".

Did they sell out again already?

This message was edited 2 times. Last update was at 2021/10/01 16:35:04


 
   
Made in de
Prospector with Steamdrill




Hamburg

 gruebot wrote:
Received an email from Forgeworld this morning saying that Astra Militarum ground assets were back in stock. Clicked the link to order but it still says "out of stock".

Did they sell out again already?

It shows in stock to me.
   
Made in au
Regular Dakkanaut




Anyone interested the pre-orders are up on the New Zealand GW site.

The Astartes card pack pic shows a Thunderhawk base cost of 44pts with 8 structure points and transport of 4.

Also an Ace card 'Unkillable Phantom' for a Xiphon Interceptor. Nice. 'Dark Fire' also.


Edit: Also confirmed card for Fire Raptor

This message was edited 1 time. Last update was at 2021/10/01 21:52:42


 
   
Made in vn
Longtime Dakkanaut






No campaign book this release.
   
Made in au
Regular Dakkanaut




Definitely doesn't look like it now with the forth coming planes getting cards.

Also on the bottom of the separate plane kits: 'The rules for using these miniatures in games of Aeronautica Imperialis can be found in the Wrath of Angels boxed game.'

Feel like the Asuryani cards seem to imply no future flyers for them.

So what are the odds ground assets for both these factions will be FW...
   
Made in vn
Longtime Dakkanaut




Time to hoard your stuffs.

I guess Phoenix also can transport, otherwise if's pretty much avoid all mission that involve atacking ground targets.
   
Made in pl
Longtime Dakkanaut




Germany

I must say, I wish existing factions got expanded in the future instead of new ones getting added.

"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
Made in au
Longtime Dakkanaut




Chopstick wrote:
Time to hoard your stuffs.

I guess Phoenix also can transport, otherwise if's pretty much avoid all mission that involve atacking ground targets.


Which again is illogical considering the Phoenix's introduction was in Epic 40K as an Eldar bomber/ground attack craft.
   
Made in au
Regular Dakkanaut





Hmm maybe they'll give the Phoenix a transport of 2 like the Tau Tigershark. Which is kind of a token transport option for missions but better than 1! Actually the Tau still don't have a dedicated transport.

Least we know the Eldar are getting air to ground attack weapon options.


If this box does sell well I foresee a lot of Astartes vs Imperial Navy


Hmm Thunderhawk Air Force of One missions anyone? I kind of like the idea of a single TH Heresy era vs a few light aircraft

This message was edited 2 times. Last update was at 2021/10/01 23:50:16


 
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

I've played a lot of X-Wing and Wings of War/Glory (WoW/G got me started) and really like those type of systems - how does this game stack up against them? I'm curious because I'd like to grab the Tau and maybe Eldar forces to play.

It never ends well 
   
Made in au
Regular Dakkanaut




Hi here's a comparison review that is pretty good

https://www.google.com/amp/s/www.frontlinegaming.org/2019/11/07/aeronautica-imperialis-vs-x-wing-an-in-depth-comparison/%3famp=1

For Tau info the Taros book review on the website Goonhammer is pretty good too.

https://www.goonhammer.com/the-taros-air-war-campaign-book-review-it-is-cool-and-good/

In fact over the weekend they might put up an Eldar review/preview as well.

This message was edited 2 times. Last update was at 2021/10/02 00:11:59


 
   
 
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