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Flinty wrote: I realise that GW has no idea of how weapons actually work, and that the rules abstractions are more important, but the choice of firing modes on a railgun are hilarious
Subsonic ammunition is 100% a real thing.
Railguns aren't, beyond theoreticals right now.
I'd say they have a firmer grasp on things than you seem to believe.
One of the main reasons that the catapults on the Ford Carriers are electromagnetic instead of steam is that they can dial up or down the power for different sized aircraft.
We also know that Tau rail guns can fire multiple loads, though they took the submunitions away from the hammerhead a codex or two back.
Thing is, you don't need different ammo for that. Certainly not "dart" ammo (whatever that means in comparison with the regular ammo).
It means they fire a literal tranquilizer dart really fast.
There are literally dozens of reasons why that's a stupid idea.
It's not a tranq shot, right? or at least there's no rules for that I guess?. I mean, it wouldn't exactly jive with it being Silent (slower) and AP1 at the same time, but otherwise I could see that, a tranq shot being shot slower.
Flinty wrote: I realise that GW has no idea of how weapons actually work, and that the rules abstractions are more important, but the choice of firing modes on a railgun are hilarious
Subsonic ammunition is 100% a real thing.
Railguns aren't, beyond theoreticals right now.
I'd say they have a firmer grasp on things than you seem to believe.
One of the main reasons that the catapults on the Ford Carriers are electromagnetic instead of steam is that they can dial up or down the power for different sized aircraft.
We also know that Tau rail guns can fire multiple loads, though they took the submunitions away from the hammerhead a codex or two back.
Thing is, you don't need different ammo for that. Certainly not "dart" ammo (whatever that means in comparison with the regular ammo).
It means they fire a literal tranquilizer dart really fast.
There are literally dozens of reasons why that's a stupid idea.
It's not a tranq shot, right? or at least there's no rules for that I guess?. I mean, it wouldn't exactly jive with it being Silent (slower) and AP1 at the same time, but otherwise I could see that, a tranq shot being shot slower.
Well, i mean, i put that badly. What i meant is that it probably fires a Tranquilizer-style dart. but without the actual, uh, stuff in it. A lawn dart, probably.
"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado
tauist wrote: I for one like the new sisters models. A lil headswap will do them wonders.
However, if they will remain as a separate faction in KillTeam, as in, I cant haz 1 regular SoB fireteam + 1 novitiate fireteam, I aint interested in fielding these in KT.
Agreed re the headswaps.
Interesting to see their 40k stats
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
Wha-Mu-077 wrote: Well, i mean, i put that badly. What i meant is that it probably fires a Tranquilizer-style dart. but without the actual, uh, stuff in it. A lawn dart, probably.
That's what a regular railgun shot usually is: a penetrator and a sabot that gets discarded but helps the actual rail to accelerate the projectile (I mean, more or less ^^). But that could never be silent and deliver an effective payload (what with it killing by kinetic energy transfer and all).
This message was edited 2 times. Last update was at 2021/09/20 17:26:19
It's so fast that you don't hear it till after you're dead, which means you don't hear it
Also good to see GW's days, of having game mechanics based on some of your miniatures kinkily tormenting other of your miniatures for fun and profit, are coming to a middle
New chad pathfinder so awesome they're using fist to fight instead of gunbutt like the loser normal pathfinder. Also they're strong enough to even hold a sister in a chokehold (with 1 arm!!!!) is extra hillarious despite being way too short for that feat.
Spoiler:
Miss opportunity for a dual knives wielding Pathfinder.
This message was edited 2 times. Last update was at 2021/09/20 17:52:54
Ian Sturrock wrote: It's so fast that you don't hear it till after you're dead, which means you don't hear it
Also good to see GW's days, of having game mechanics based on some of your miniatures kinkily tormenting other of your miniatures for fun and profit, are coming to a middle
So... like a laser ^^ (also, at KT discances that would be the case for all weapons).
What does Silent do, in game?
This message was edited 1 time. Last update was at 2021/09/20 17:51:03
Indeed. Also, I like'em quite a bit. They will make very useful fodder for RPG minis, and Necromunda stuff.
...much more useful than the latest actual Necromunda stuff >_>
While I could (and probably will) use the Novitiates-kit for Necromunda, the Outcast-kit is far more useful in the game (Scummers, Hangers-on, Juves, NPCs, cultists, brood brothers...), even if it's a bit limited on bodies. But, well, the more (low tech/light armed kits), the better.
Chopstick wrote: New chad pathfinder so awesome they're using fist to fight instead of gunbutt like the loser normal pathfinder. Also they're strong enough to even hold a sister in a chokehold (with 1 arm!!!!) is extra hillarious despite being way too short for that feat.
Spoiler:
Um... two of them are dead and the third will be killed soon by some girls with autoguns, as they don't care about hostages or better equipment.
This message was edited 1 time. Last update was at 2021/09/20 17:57:36
Indeed. Also, I like'em quite a bit. They will make very useful fodder for RPG minis, and Necromunda stuff.
...much more useful than the latest actual Necromunda stuff >_>
While I could (and probably will) use the Novitiates-kit for Necromunda, the Outcast-kit is far more useful in the game (Scummers, Hangers-on, Juves, NPCs, cultists, brood brothers...), even if it's a bit limited on bodies. But, well, the more (low tech/light armed kits), the better.
So far, what I've seen of the outcasts sprue looks severely limited in options and variability.
Killteam kits are being the best proper old school 40k kits that they are pumping with tons of options and still room for full "normal mook" 40k units.
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
Indeed. Also, I like'em quite a bit. They will make very useful fodder for RPG minis, and Necromunda stuff.
...much more useful than the latest actual Necromunda stuff >_>
While I could (and probably will) use the Novitiates-kit for Necromunda, the Outcast-kit is far more useful in the game (Scummers, Hangers-on, Juves, NPCs, cultists, brood brothers...), even if it's a bit limited on bodies. But, well, the more (low tech/light armed kits), the better.
So far, what I've seen of the outcasts sprue looks severely limited in options and variability.
With all those left-over bits from the other gangs this shouldn't be a problem. Sure, more options are always welcome, but a plastic kit for some generic underhivers you can use in multiple ways is something I appreciate. It also closes some design gaps between Cawdor, Neophytes and some of the existing hanger-ons.
12 builds for the sisters so:
1.Superior
2.Exactor
3.Penitent
4.Medic
5.Icon bearer
6.Zealous? With the laud-hailer
7.Two swords
8.Relic Mace
9.Relic Chalice
10.Condemor boltgun
11.Autogun warrior
12.Pistol and sword fighter
Unless the bottom two are just options and we've not seen a build like grenadier.
Tau have 16 operatives, but 7 of those are drones, leaving:
8.Shas'ui
9.Marksman
10.Drone controller
11.Maybe medic
12.Silenced pulse carbine/flechette special weapon
13.Grenadier?
14.Large black things guy
15.Regular Pathfinder
16.Regular Gunner with Railrifle or Ioncannon? If they let you have two railrifles.
This message was edited 3 times. Last update was at 2021/09/20 18:46:55
Wha-Mu-077 wrote: Well, i mean, i put that badly. What i meant is that it probably fires a Tranquilizer-style dart. but without the actual, uh, stuff in it. A lawn dart, probably.
That's what a regular railgun shot usually is: a penetrator and a sabot that gets discarded but helps the actual rail to accelerate the projectile (I mean, more or less ^^). But that could never be silent and deliver an effective payload (what with it killing by kinetic energy transfer and all).
It is mathematically possible to create a shape that generates two (or more if you want to get fancy) sonic boom shockwaves in antiphase, such that they cancel out (like active noise cancellation but louder) - various aerospace engineering types have been trying to make it work on the scale of a supersonic aircraft (because people on the ground don’t like sonic booms, even less when they break windows) but they keep running into problems where the perfect shape is also either impossible to make or impossible to fly. This might be less of an issue if you don’t have to worry about fiddly little things like engines, or passengers.
"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
Crimson wrote: The autogun Novitiates look decent. I still don't like the heads though, the giant forehead ornament /noseguard just looks daft. Also a bit ostentations for newbies. Isn't forehead fleur what Celestians have?
I really hope that they're troops in 40K instead of (bizarrely) elites like marine scouts.
my take on the headdress is its like a lot of "in training" uniforms: part of its purpose is to create a uniform appearance that overrides the recruits existing sense of "self" with a new one, that includes the unit as a whole. it hides old, varied distinctions of rank, caste and status form their old lives, and replaces them with a unified set of distinctions of rank, caste and status of the Sisterhood. its all part of training and melding process.
to quote Jarhead:
"You are no longer black, or brown, or yellow, or red. You are now Green! Do you understand?"
The use of a head-dress that is significantly more onerous than the regular Sisters attire is perfectly in keeping with this, creating both a clear distinction between the Novitiates and full Sisters, as well as an apparent privilege the full sisters enjoy for the Novitiates to aspire to. Sounds stupid, but when you have almost nothing thats "yours", even the littlest thing can be enough, especially if you and your peers associate that thing with a higher status (for example, schoolkids smoking because its a "adult" thing to do)
speaking form personal experience, when i went though (British) army basic training, after 7 weeks in training i was given a long weekend home with my family, and my own mother did not recognise which of the young men in uniform was her own son until i physically walked up to her and said "hi, mum".
This message was edited 1 time. Last update was at 2021/09/20 19:07:13
To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.
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Ian Sturrock wrote: It's so fast that you don't hear it till after you're dead, which means you don't hear it
Also good to see GW's days, of having game mechanics based on some of your miniatures kinkily tormenting other of your miniatures for fun and profit, are coming to a middle
So... like a laser ^^ (also, at KT discances that would be the case for all weapons).
What does Silent do, in game?
It let’s you shoot when hiding. It really should have been called Sniper.
Indeed. Also, I like'em quite a bit. They will make very useful fodder for RPG minis, and Necromunda stuff.
...much more useful than the latest actual Necromunda stuff >_>
I was gonna say the same thing. These are more Necromunda than most Nu-cromunda releases.
Sisters continue to have one of the best model lines.
Galas wrote: Killteam kits are being the best proper old school 40k kits that they are pumping with tons of options and still room for full "normal mook" 40k units.
It's too bad not everyone is getting them, poor Tau.
This message was edited 5 times. Last update was at 2021/09/21 06:55:58
Old World Prediction: The Empire will have stupid Clockwork Paragon Warsuits and Mecha Horses
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
Indeed. Also, I like'em quite a bit. They will make very useful fodder for RPG minis, and Necromunda stuff.
...much more useful than the latest actual Necromunda stuff >_>
While I could (and probably will) use the Novitiates-kit for Necromunda, the Outcast-kit is far more useful in the game (Scummers, Hangers-on, Juves, NPCs, cultists, brood brothers...), even if it's a bit limited on bodies. But, well, the more (low tech/light armed kits), the better.
So far, what I've seen of the outcasts sprue looks severely limited in options and variability.
With all those left-over bits from the other gangs this shouldn't be a problem. Sure, more options are always welcome, but a plastic kit for some generic underhivers you can use in multiple ways is something I appreciate. It also closes some design gaps between Cawdor, Neophytes and some of the existing hanger-ons.
That's always good... but given how Necromunda kits are designed, there's probably not too many bits you'll be able to use with these, particularly two handed bits.
Ian Sturrock wrote: It's so fast that you don't hear it till after you're dead, which means you don't hear it
Also good to see GW's days, of having game mechanics based on some of your miniatures kinkily tormenting other of your miniatures for fun and profit, are coming to a middle
So... like a laser ^^ (also, at KT discances that would be the case for all weapons).
What does Silent do, in game?
It let’s you shoot when hiding. It really should have been called Sniper.
Ok... so, it lets you shoot from hiding and still be hiding, then? well, silent sounds ok-ish then. Not sure it fits with this particular weapon, though.
This message was edited 1 time. Last update was at 2021/09/21 07:06:44
I've seen mentioned from someone on reddit that in response to a question about the Starstriders:
Bamtrix on Reddit This sounded like it would be the case in the talk at Gen Con. When asked if rules would be released for both factions from the rogue trader expansion, they stated it would be reprehensible if they didn't release those rules through an easy to access means. So I would expect white dwarf or WarCom.
I think we all anticipated "full" rules for the various factions previewed in the stopgap compendium book, but as someone who was looking forward to a proper Sisters Kill Team, I am disappointed. I like the aesthetic the Sisters armor has. These new models look rough. I realize that is a subjective opinion, but I have no desire to paint them. I hope Genestealer Cults, another faction I was keen to play in Kill Team, end up with better minis.
Ian Sturrock wrote: It's so fast that you don't hear it till after you're dead, which means you don't hear it
Also good to see GW's days, of having game mechanics based on some of your miniatures kinkily tormenting other of your miniatures for fun and profit, are coming to a middle
So... like a laser ^^ (also, at KT discances that would be the case for all weapons).
What does Silent do, in game?
It let’s you shoot when hiding. It really should have been called Sniper.
Ok... so, it lets you shoot from hiding and still be hiding, then? well, silent sounds ok-ish then. Not sure it fits with this particular weapon, though.
I always interpreted the "Silent" rule being analogous to "No discernible muzzle flash", the sound of the gun itself will not help pinpoint the snipers position while concealed.
This message was edited 4 times. Last update was at 2021/09/22 03:27:25
jmw23 wrote: I think we all anticipated "full" rules for the various factions previewed in the stopgap compendium book.
Not really, it was to be expected that dedicated Kill Teams are coming for other factions with the new boxes, not that there will be Codex like rules (at least for now, Kill Team Codex might come in 1-2 years with a revised core rule book)
Harry, bring this ring to Narnia or the Sith will take the Enterprise
jmw23 wrote: I think we all anticipated "full" rules for the various factions previewed in the stopgap compendium book.
Not really, it was to be expected that dedicated Kill Teams are coming for other factions with the new boxes, not that there will be Codex like rules (at least for now, Kill Team Codex might come in 1-2 years with a revised core rule book)
My assumption would be some sort of 'Kill Team Annual' that helps compile things like White Dwarf and out-of-print box rules, like Octarius. This way, people will still be able to play with all their models and rules without needing tons of extra books and sources.