Switch Theme:

2000pt Alaitoc Eldar Army  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fresh-Faced New User




hey everyone,
I am trying to make a good Alaitoc list so here it goes and all help is appreciated.

HQ
Farseer 135pts
Runes of Warding, Spirit stones, Doom, Guide


Farseer#2 168pts
Jetbike, Runes of Warding, Spirit stones, Doom, Guide, Singing Spear


Elites
Striking Scorpions 9 + 1 exarch 212pts
Scorpions claw, shadow strike, stalker exarch powers


Harlequins 6 168
shadow seer, death jester, 5 harlequin kiss

Troops
4 units of 6 pathfinders 576pts


Fast Attack
Vyper squadron 3 225pts
brightlances


heavy Support
Vibro Cannon battery 3 guns 150


Warwalker Squadron 3 walkers 180
2 scatter lasers


Falcon 185
Scatter laser, shuriken Cannon, holo fields, spirit stones,
edited and spaced everything more sorry about that
The plan is to have a center of pathfinders with the vibro cannons hopefully in some kind of terrain. The war walkers set up either in the middle or on a flank depending on the enemy. the walking farseer sets up near the war walkers to give them guide and doom a random unit to help the sniper rifles. The vypers go on a flank with Farseer #2 and he guides the vypers and dooms another unit. The harlequins and scorpions are there for counter assault and I gave the harlequins the death jester since they are there to counter assault, the shrieker cannon might let them get some shots off at incoming enemies. The falcon just zooms around being a nuiscance and shooting at whatever presents itself. I think the main weakness in this list is the lack of anti tank against AV 13 or 14 because all I have is the vypers which can go down easily to enemy fire.<!-- google_ad_section_end --><!-- / message --><!-- edit note -->

   
Made in us
Nimble Dark Rider




T.O.

You could replace the vypers with warwalkers, youd be getting more guns and it suits your army better, what with the gunline and all. Or you could add in some fire dragons to go with the falcon. I think its pretty decent anyway, mind. Of course the second farseer could also change out doom for fortune, that would be more useful for a counter assault. In fact if you were to take dire avengers instead of striking scorpions it would make things kind of interesting, just snipe anything that can make a charge from 12" or more. Again im not advocating any of this unless you really want to cause the army seems pretty solid (squishy and swift since theyre eldar) to me.

Please put this on your sig if you know someone, work for someone or are related to someone who suffers from stupidity. Stupidity is real and should be taken seriously. You could be sitting next to a sufferer right now. There is still no known cure for stupidity and sympathy does not help. But we can raise awareness.... 93% won't copy and paste this because they don't know how to copy and paste 
   
Made in us
Dakka Veteran




I like some of your list but alot of seems to be skimping on the main tricks of an Altaioc force.

I understand the desire for a mobile Farseer but the Jet Bike Farseers just cost to much, and are prone for death from Perils. I would say use Eldrad, stick him in the back in range to hit two pathfinder squads with Fortune a turn, prefrerably with him in one of the two, but that can be hard, it also gives them better leadership for the target priority tests.

I personally would use slightly larger units lets say 8 to 10 of Pathfinders, I know it will restrict the number of targets you can shoot at simultaneously but it helps believe me.

So the list breaks down to roughly this.

Eldrad 210
Farseer with Fortune, Doom 130
3x8 squads of Pathfinders 576 (would have more but I guessed you only had 24)
1x5 Harlequins with Shadowseer all with Kiss.
2x6 Striking Scorpions with exarch, infiltrate, power claw 286 (great Countercharge)
3 x Vibro Cannons 150

All but the HQ's, Harlies, and Vibrocannons infiltrate, you will then have the ability to redeploy 1d3+1 units, I would definately think using the Vibro-cannons to push back his forces if you go first on the deploy, and then hide them after he has been pushed back. The other nasty trick is that you can deploy normally with the Pathfinders/Scorpions and then turn around and infiltrate them before the game starts which can just give your opponent fits.

My biggest concern is that you won't have enough cover to hide behind and in, remember the Vibro-cannons draw lines and they will affect your units to.

P.S. remember you don't need LOS to use Doom, so you can deploy a little ahead to catch a unit of his with it, then run away during movement, hell you can even fleet of foot. . .
   
 
Forum Index » 40K Army Lists
Go to: