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Made in us
Fresh-Faced New User





 Me and a group of my friends have been collecting armies and playing for some time now, though being nowhere near others we have had our own interpretation of the rules, It should be interesting to see whats said about my army.

The reason its1300 is we have been buying single addons to our armies over the months so it rises slowly and is just now at around 1300, anyway I'm interesting in hearing all your talk on the legality of my army, considering I find it fine i wonder if I may have misinterpreted certain rules along the way.

Army list

Alpha Legion

HQ

Chaos lord Varonodix -156

power fist-23

combi bolter-3

daemonic rune-35

infiltrate-5

furious charge-15

teleport homer-5

spiky bits-10

Sorcerer Hivdehm-138

Mass mutation-25

Familiar-5

Warp talisman-5

Winds of chaos-20

Infiltrate-5

Kai gun-25

Elites

Obliterators (3)-210

Troop

Squad Semaj(8)-193

Aspiring champion-13 Infiltrate-1x8

Power weapon-10 Furious Charge-2x8

spiky bits-10 Counter attack-3x8

Squad Ydoc(8)-193

Aspiring champion-13 Infiltrate-1x8

Power weapon-10 Furious Charge-2x8

spiky bits-10 Counter attack-3x8

Bloodletters(5)-130

Heavy

Havoc squad Kord(7)-239

Aspiring Champion-13 Lascannon-35 Heavy Bolter-15

power weapon-10 Lascannon-35 Heavy Bolter-15

spiky bits-10 Infiltrate-1x7

Total models-33

Total points:1261

(the sorcerer is iffy, never much of a psycher user but have been experimenting) Any tips would be great.


If I advance, follow me. If I retreat, shoot me. If I die, avenge me.
 
   
Made in us
Longtime Dakkanaut




I can't comment on the list, but you really shouldn't put down the points in such detail. Otherwise you are giving away too much info in a public place.
   
Made in au
Been Around the Block




yeah change it so that its like this I.E Chaos lord Varonodix, power fist, combi bolter, daemonic rune, infiltrate, furious charge, teleport homer, spiky bits-total 156pts

apart from that id say your list needs an over haul change it so that your havoc squad has a specific role so make them all have las-cannons or heavy bolters or better yet give them all missile launchers so that they can be more effective as your army is really really low on models at the moment id drop the lord down to a luitenant and drop half the equipmant on him then i wouyld really suggest take a single luitenant with dark blade, bolt pistol, mark of undivided and mayby mutations this makes him a 76/86 pt model with 5/6 attacks on the charge striking at S6 and initative 4(might be 5 havnt checked codex in a while) which is enough to make a squad of marines run then you will probly have him backed by a squad of marines meaning hes going to do alot of damage
   
Made in us
Storm Trooper with Maglight





Denver

As an Alpha Legion player, I would add one quick reminder-the only squad that can summon Daemons in the Legion is Cultists, which your list seems to be lacking. As such, the Bloodletters would be useless.

As far as your Havoc squad, Missile Launcher/Heavy Bolter plus tank hunters is a more efficient use of points against tanks. The Lascannon is worth it if you expect to face many 2+ armor, but even then I would recommend Tank Hunters to allow your HB to glance AV 12. This will at least allow them to shake an Elder Grav tank in case the Lacannons are having a bad day. Also, if you need the points, the Asp. Champ. and Power Weapon are easily lost.

As a general strategy, an Indepent Character such as your Lord with a Powerfist is a dead man. Remember that the PFist strikes at I1, so your Furious Charge is pretty much a wasted 15 points on him. If you team him up with one of your assault squads, the Daemonic Rune may not be that effective, particularly given his cheap points cost.

I don't have the Codex next to me, but I think you have the points reversed on Furious Charge and Counter-Attack. Personally, I would use the points from Counter-Attack to buy some Meltaguns to give your squads added versatility.

Also, one of the key strengths of the Legion is Infiltrate-I would not leave the assaulty squads bereft of this benefit. Keep in mind for all of your squads that another Alpha Legion benefit is that you can take Infilatrate, the ever-useful Mark of Chaos Undivided, and another skill-a combination that would benefit all of your squads.

Hope that helps!

Interested in gaming related original artwork?* You can view my collection of 40k, BattleTech, L5R and other miscellaneous pieces at https://www.comicartfans.com/GalleryDetail.asp?GCat=158415

*This means published works by professional artists, not me of course. 
   
Made in us
Fresh-Faced New User




Lots of people have commented on the fact that you shouldn't list point values that explicitly, so i'll focus on the list.

It's a pretty weak list. I think really the only good thing you've got going for it is that you picked 8 man squads for your troop choices and have lots of infiltration. Beyond that it's pretty bad.

First off, your HQ's need a retooling. Alpha legion HQ's are best when they are cheap and fighty. With daemonic speed and infiltrate you can pull first turn charges. I'd suggest a darkblade, ccw, furious charge, daemonic strength, frags in addition to speed and infiltrate. That way you get S8 attacks that can instakill marine characters. He's also pretty cheap. Just avoid power fists on HQ. They have better initiative and you dont want them swinging last so everyone gets a chance to kill them.

Not sold on the sorceror. I'd go for another cheap fighty HQ with infiltrate over the sorc. Probably speed, strength, ccw, power weapon, infiltrate, frags. Cheaper than the other HQ I suggested but still pulls off a first turn charge with a decent number of attacks, albeit at a lower strength.

For your oblits, why take a squad of three? You might as well fill up the force org charge and take three squads of one oblit each. That way they are harder to take down, can split their fire better, you can use one to suicide and deep strike to take out a bassy or indirect gun, etc, etc. I'd make seperate squads.

On your troops: Counter attack is a pretty useless skill. For the points its not really that effective, infiltrate is much better. Just take the one vet skill on the troops, only infiltrate. On your asp champs you want power fists not power weapons. Power weapons are only good on HQs. In troop choices you wan the S8 attacks to kill monstrous creatures, or w/e. Because your champ is in a squad you shoudl be able to pull other casualties so he gets to swing with the fist.

You also want special weapons in your troops. I'd suggest two plasma guns in one and two melta guns in another. There's no reason to not take spec weapons - they are far better than normal bolters. Heck you might even kill something with them. At such small point values you might get away with dual plasma guns in both troop squads, but if they are lots of tanks or armor I'd go with one squad of plasma and one squad of meltas. Make sure you dont mix special weapons in a squad, dillutes their purpose.

Speaking of diluted purpose, we have your havoks. They really shouldnt have mixed weapons, as others have pointed out. If you shoot at tanks your bolters are wasted. Against light infantry your lascannon shots are being squandered. Further, you dont need a power weapon in your havoks, it's a waste. If they're in combat they're not shooting anyways so their purpose is already blunted and the power weapon wont really help them get back to shooting much faster.

For alpha legion havoks tank hunting reaper autocannons are your best bet. At 1300 points you shouldnt need tons of lascannons anyways. Tank hunking autocannons, a squad of 8 with 4 autocannons, will put severe hurt on pretty much anything. Give them infiltrate too. They can pull side shots on tanks or they can just deploy last for better firing lanes. They really are an amazing squad and probably the best thing you can take against mech eldar or tau, they really own skimmers.

I think the points for all these changes work out. You're saving points on the HQ and only eating up a couple more on the troop squads for spec weapons and a fist over a power weapon. You also get some points back off the counter charge skill which we're dropping. The Havocs should be about the same price.

Finally, you want to give your whole army mark of chaos undivided. For only 1 point its amazing. Rerollable leadership makes your troops much tougher. Very important when you're going to be taking casualties. Plus at such low points you'll have many fewer squads than most opponents and having even one squad run away loses you a huge amount of points. If you have to drop an oblit to make room for MoCU it is worth it.
   
Made in us
Storm Trooper with Maglight





Denver

Until the new Chaos Codex comes out, Obliterators are an 0-1 choice for the non-Iron Warriors Legions.

I assume from your list that your troops choice squads will have Bolt Pistols and Chainswords and generally be "assaulty." If so, giving them Rapid Fire weapons like a Plasmagun will dilute their purpose, and in this case I would recommend using meltaguns. If you plan to run them with bolters, I would lean towards plasmaguns. With the powerfist, they should be fine against armor, negating as high of a need for meltaguns.

If you do choose to run them with plasmaguns, I would look at moving one squad into Heavy Support and giving it four plasmaguns-it cost more points, but then you can have twice as much special weapon goodness.

Interested in gaming related original artwork?* You can view my collection of 40k, BattleTech, L5R and other miscellaneous pieces at https://www.comicartfans.com/GalleryDetail.asp?GCat=158415

*This means published works by professional artists, not me of course. 
   
Made in us
Fresh-Faced New User





Thank you all for the advice, i'll get to changing right away! Though for all you who have suggested the anti tank stuff, I havnt put them in because none of the people I play with have tanks as of yet ( space marines, necrons, tyranids)

If I advance, follow me. If I retreat, shoot me. If I die, avenge me.
 
   
Made in us
Fresh-Faced New User




Yeah, sorry bout confusing the oblits thing. I've been reading too many chaos rumors so forgot about that. Thanks for the correction. After the new codex alpha legion gets nailed anyways. No first turn charging infiltrating lords, no full infiltrating armies, yikes. It'll be a really different army, probably worse and weaker. Yuck.

You're also right on the bolt pistol vs bolter. Meltas go in squads with bolt pistol/ chainsword. Plasma guns go with bolters. With the plasma guns you want to double tap so you wont be charging, hence the bolters. Power fists can go in both squads regardless of the weapons as you'll be pretty up close and personal either way. It's also a good deterent so people wont charge your double tapping plasma without thinking a bit.
   
 
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