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Made in us
Fresh-Faced New User




Me and a friend are fielding a list in a local doubles tournament.  It is a rather competitive grou of people and we were looking for advice on our planned armies. 

The General theme is an ultra Chior. 

The Necron List would Look Something Like This:

Deciever

2 units 10 warriors

1 unit approx 5 flayed ones

1 unit approx 5 pariahs

Tentatively 1 heavy destroyer

The Tyranid list would look something like this:

2 Hive tyrants probably one shooty one cc

3 zoanthropes all with psychic scream

plenty of gaunts and either a carnifex or a brood of warriors.

What do you think of how our army will fare in such a tournament.  We are not bad players and the deciever's redeployment trick can be used to our advantage. 

If we can focus fire and force panic checks on those within 18 inches of our psychic screamers they will be testing on ld5 at best.  If we can force panic checks to those within range of pariahs as well the test becomes ld2. 

The flayed ones are quite durable in cc with enemies of ld 2.  And the deciever can make a single non-fearless enemy squad pass a ld check on ld 2 or hit on 6's in cc

Is this army cheesy?  Will it work if played properly? 

What armies would give us the biggest problem? 

 

What do you think of our theme?

   
Made in us
Fresh-Faced New User





 I'm guessing the point cap is fairly high considering the two tyrants.

   Ive never faced the deceiver before but redeployment? sounds nasty so I hope hes worth the points, as for the flayed ones I would go with scarabs, great tar pit unit and flayed ones are just not good enough.

I like the Tyranid  list, divide the army so half can shoot and half can move forward to do what nids do best, will he be putting some stealers in the list? Alot of gaunts or a monster list? I'm more in favor of numbers considering you may need the fodder.  

Anyway my two cents, maybe post your more advanced lists and more will be said.

 


If I advance, follow me. If I retreat, shoot me. If I die, avenge me.
 
   
Made in gb
Longtime Dakkanaut




United Kingdom

I take it is isn't using GW doubles tourney rules, nids cannot normally double up with anyone but themselves at those tourneys - something to do with bad breath.
   
Made in us
Fresh-Faced New User




How many points are each list?

I'm not that sold on the necrons. I like the redeployment trick, but the flayed ones and pariahs give me pause. Sure the pariahs lower leadership and have all those neat abilities, but they are pretty expensive and pretty slow. With a unit of only 5 of them it cant be that difficult for your opponent to blow them away before they cant get close enough to use their abilities. The tyranids are simply much more survivable than 5 pariahs.

Flayed ones are pretty bad in combat. They dont ignore saves and as such cant get enough wounds to win combat against much. They can take decent amounts of damage just because they're necrons, but dont expect them to kill much.

I'd pull the flayed ones for scarabs with disruption fields. They will help out against tanks, they're fast, they're cheap, and as stated they can tarpit units very effectively.

Keep the pariahs if you really want the choir theme, but it's not the best that necrons have to offer. Pariahs are a pretty pricey unit and they arent that survivable in lower numbers. If it works, then more power to you. The deceiver will probably draw tons of fire so that could help keep them alive I suppose.

Not sure why you'd want a single heavy destroyer. Just another weak target in your list. You've got lots of really small squads that the opponent can target and eliminate without too much trouble at all. Maybe use the points for more warriors or scarabs.
   
Made in us
Fresh-Faced New User




Well, to answer the most common question it's 1k per side and it's using doubles tournament rules as per the GT doubles. The PDF document on the website mentions nothing about Tyranids inability to team up with others.

Now, I understand that at this level we may be trying to squeeze too much into the army.

The flayed ones were there because hopefully the ld 2 would make them quite surviveable in cc. If I could make one or both of my warrior squads flayed ones I probably would. Admittedly this don't help much vs things like autocannons. I really see the logic in dropping them and the heavy d for scarabs with d fields (the heavy d was only ever really in there case the tyranid was worried about enemy tanks). Those scarabs can rock tanks AND be usefull in many different situations.

I'm def keeping the pariahs. It's the primary theme of the army. There should be PLENTY of things in the army (such as the deciever, 2 tyrants and MAYBE a fex if we can squeeze it.) that will absorb shots that the generally scoffed at pariahs won't be much of a threat.

Where this army shines is against a cc army. With low ld (once ANYONE is in cc range of the main army they will be ld 2) and the ability to make really strong squads hit on a 6 and with some of the beefy stuff like the C'tan and tyrants.

For the Tyranid to get the full choir effect he heeds to have 2 tyrants and 3 Zoanthropes. Right now we opted to give the Zoanthropes warp blast in addition to the scream for general killy goodness. The tyrants would be only marginally equipped because at 1k we don't have the points to go nuts with upgrades.

Regarding the Deciever, he has a ranged ability where if opponent fails ld they hit on 6's in cc (don't work on fearless). His redeployment is nice. After everything is deployed, he can completely redeploy one unit and has a continuing 50% chance of being able to redeploy. This means he gets one redeploy for sure and COULD with lucky rolls reposition the ENTIRE Necron army.

The only problem with this is that i don't know if I have a second Necron unit valuable enough to screw with their deployment like i like to. In a normal sized army where I can take him and a monolith I will place the 'lith first. I'll do something silly like place it up as far as I can or in a place where I Know he will set up his anti tank stuff to take it down. Then when the deployment is done he finds the lith on the opposite side of the board from all his nasty heavy weapons But with this list I just don't know what I have that could draw that much attention. Except maybe the deceiver himself and he doesn't even go down until all the heavies are down already

This is just a silly question, but if something specifies your army it cannot be used to affect the ally army, right? If I could redeploy the carnifex I would be most pleased.
   
Made in us
[ADMIN]
President of the Mat Ward Fan Club






Los Angeles, CA

 

First off, the GW doubles tournament specifies over and over again that it is supposedly just for 'fun' so taking an army combo specifically to create an uber-pairing might ruffle some feathers. Of course, GW hasn't actually put any rules into place to stop such craziness so I don't understand why they would expect anything but the craziest, hardest pairings.

Second, I don't really understand what the Necrons add to this pairing that a standard Godzilla Tyranid army doesn't already do. The Pariah gimmick could work but honestly if you get the full '5' choir members into range the -5 Ld penalty is already more than enough regardless of wether the enemy has already been reduced down to Ld7 or not.

And BTW, the choir really isn't all that hot once your Tyranid units get into CC. Most of the time once that happens you really want Tyranids to STAY locked in combat, not have the enemy run away and leave your units to be shot up.

For that reason, the choir always works better when taken in a Godzilla army (which actually shoots the opponent to death). Getting the enemy to fail Shooting Morale checks and pinning checks IS actually very helpful.

To me, a much nastier army combo would be a Destroyer heavy Necron force along with a Tyranid (choir) Godzilla army. That way your army is focused on shooting ability, with the Destroyers providing some much needed mobility to the Tyranid army. In addition, the weapons that normally target Destroyers (Lascannons and other high Strength weapons) would have an overload of high Toughness targets to deal with between the Carnifexes, Hive Tyrants and Destroyers.

I would just take the minimum number of Warriors needed to not phase out and keep them hidden behind a forest while the Destroyers and Tyranids go out and shoot people to death.

 


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Made in us
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Longtime Dakkanaut







Not to mention the reason why you NEVER see a necron army as a member of anything but a 4-necron team at the AdeptiCon Team Tourney - Phase Out. With only 1000 points of crons, they're simply phase out bait when faced with 2000 points of enemy forces (and any intelligent player should recognize this). Even if the "auto-lose when phased" rule doesn't apply to pairings (as it doesn't in the AdeptiCon 40K Team Tourney, my only experience with paired play), it still leaves your remaining nids at a significant disadvantage.


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Made in gb
Longtime Dakkanaut




United Kingdom

If your tourney allows it then no problem, for interest the rules I was looking at were the GW conflict rules (a doubles format nowadays).

http://uk.games-workshop.com/conflicts/pdfs/conflict-rules-pack-2007.pdf

Nids in that setting can't ally wth any other force, necrons are also on their own as well, I suppose being known for feedig off anything not of your own is a downer in diplomacy.
   
Made in gb
Regular Dakkanaut




yeah... im makin a list with a m8 for tht... is harder thn you first think!!!lmao!!!
   
Made in us
Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

It occurs to me that a Tyranid choir paired with a DE army with lots of terrorfexes and horrorfexes could be a pain to face. Not sure if they're the ideal pairing otherwise, but it would be fun...

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Made in us
Fresh-Faced New User




Uncertain

grrrruarrrghhhh ughghrhadfasdfhasdf

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ROFL! tatz gr8! itz 4 a m8?!?! OMGWTFBBQ?? d00drz you shuld totally go spase mahruniez!!!! hurr. they are the best!!!!!! not th1s zenos skumm. hurr! lawls!!!11!!one!
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asdlajdkjg!!!!

   
Made in gb
Regular Dakkanaut




well, mine n a mates list only has the problem of being low on the body count, mainly due to my obsession with a harli squad and falcon...

Tho as doom is used by EVERY WOUND TAKEN, it makes it an ace ally power...
   
Made in us
Regular Dakkanaut




If you're trying to make a hard-as-nails doubles list based on the choir, why not take two 'nid lists? Two flyrants, two walkrants, and a bunch of carnis seem much more deadly (and survivable) with nearly as much choi-ness. You could even throw in 6(!) zoes if you really wanted, for a -10 modifier.

If you do decide to go with choir 'nids and a CC ally, go for something with a higher init than the 'crons. Dark Eldar, for instance.
   
 
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