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2018/11/13 02:34:45
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
No but you can use FF on Lemartes and then UWOF the DC in the first turn or vice-versa. This pretty much guarantee's a first turn charge for both especially if you use DOA on 1 of them. It's not CP cheap but it's pretty nasty no?
2018/11/13 03:08:36
Subject: Blood Angels 8th Tactica - For Sanguinius
Baal Pred is my favourite model in the BA range, I have two of them, and I don’t use them. That’s how trashy they are.
As for UWOF I wasn’t aware that still worked turn one. That said, FF, UWOF and DOA uses half a dozen CP to get 450+ points of DC into the face of chaff. Granted, they’ll eviscerate a ton of chaff but...yikes.
2018/11/13 07:43:06
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
If you want to use "tanks", go with twin AC or twin LC razorbacks.
I don't really. T7 vehicle's with no invulnerable save are pretty much useless in this edition for me. This is my last throw of that particular dice just to see if I can get anything out of them before I move on.
However, I still like turn 2 better. That way, you are less likely to hit useless chaff.
I tried that but kept getting only chaff as we have good player's here who protect well and beyond turn 2.
I'm using this to clear chaff as firepower isn't working for me with my collection. DSing into assault is not actually that usefull when playing good player's and because this guy is good all you get to kill is chaff. This is to try and do as similar as possible without using DS.
2018/11/13 14:11:56
Subject: Blood Angels 8th Tactica - For Sanguinius
Exactly, and when you’re dumping 200-300 points into DC you’re either spending way too many points or way too many CP (or both) relative to the points value of chaff yore chtting through. It’s a losing battle. Another reason why we could sure use Baal Predators that are worth a damn. Or you can run 3x asscan Razorbacks with DC in them and see how many make it to the front lines.
This message was edited 1 time. Last update was at 2018/11/13 17:35:55
2018/11/19 07:54:19
Subject: Blood Angels 8th Tactica - For Sanguinius
Morning everyone,
next year (around April I guess, we still have to figure out) I'm going to Nottingham for the second time. During my first visit I bought a fireraptor but I don't know what else I could buy to bolster my army. Any suggestion? According to warhammer community, we'll be the first army to get the cool looking dreadnoughts...
Cheers
Christian
2018/11/19 08:50:17
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
p5freak wrote: What are you talking about ? Warhammer Community and what dreadnoughts?
Some months ago, warhammer community released an article with some pictures regarding a contemptor with blood angels icons as well as the leviathan, along with a company champion (?) for the HH game.
2018/12/06 22:16:36
Subject: Blood Angels 8th Tactica - For Sanguinius
-Mephy will be leaving a few lists. He’s still okay, but no longer great. Libby dread may replace him.
-Lemmy now makes a pretty efficient second-captain hammer.
-speaking of, cap hammer got a discount on his shield.
-All your sanguinary guard are now wielding “counts as power fists.” Any other weapon option is worse AND more expensive. Yes this pretty much proves that the rules writers are completely unaware of some of the unique BA stuff like blade encarmines.
-Sanguinor is closer to sanely costed. Still a wee bit high but, as before, if he’s buffing enough units, he can carry his points-weight.
-Dante is now playable. Not great, but playable.
-at this rate, drop pods will finally be reduced enough to see a table in CA 2021.
-from what I could tell in the guard section, infantry squads are not changed, and I see no marine scouts or tacticals either. This means if you were holding off on buying a set of loyal 32, go ahead and pull the trigger on it.
-sang ancient was already awesome at 99 after gear. Now with fist and angelus he can squeak in at 76!!! Sweet.
-Don’t see apothecaries or sang priests anywhere. Looks like it’s still just better to take their points worth in other units instead of gambling on the chance to heal.
Overall some of the changes seem really random and not well thought out. They still seem to be showing a lack of understanding of the game. But whatevs, we’ll just keep taking what they undercosted, ignoring what they overcosted, and have hope for next year.
Cataphractii being 3 points more than other variants is ridiculous. They pay for their 4++ by being slow as molasses.
SG with anything but power fists is just plain stupid. Wish I hadn’t built some with swords but it was a pain getting fists for 6 of them, let alone 10.
Predators are still an incompetent ripoff.
2018/12/07 18:28:41
Subject: Blood Angels 8th Tactica - For Sanguinius
Upon closer inspection of Libby dread: 142 after wargear (assuming storm bolter.)
So cheaper than mephy’s old cost by 3, while mephy got nerfed, while gaining +2 T, +3 W, fixed 3 damage melee at ap4, and one/game smoke launch so that after his first charge, the enemy will have to deal with -1 to hit as they fall back and try shooting him down.
Obviously lost some stuff like 1 attack, 1 denial, and a point of armor save, along with mephy’s stock 5+ fnp, but overall I think it’s a great trade, and I think the Libby-naught will be the new right hand man for captain hammer in most competitive BA detachments.
Vets get a nice little reduction. Between their points drop and discount on shields they seem a little more attractive for my casual games. Im thinking 5+ shields and a hammer in two or three larger squads.. Roll em with a libby and discounted sanguinir for maximum attacks.
I have a lot of older blinged out jump pack guys
This message was edited 2 times. Last update was at 2018/12/08 18:21:58
2018/12/08 23:04:34
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
I like the reduction on vets. I had an idea of running three 2 model units of vets in a razorback with twin AC/LC, each equipped with SS, PG, SB, CS/PA. Three units on company vets means they could throw three krak grenades. A JP captain would follow them. This would be a vanguard detachment, and would greatly reduce your deployment count, its four units which count as one. Maybe add a company ancient with the standard of sacrifice for a 5+ FNP, and the ability to shoot/fight on 4+ after dying. It would be possible to run 4 of these in a 2k game, which isnt limited on the number of detachments.
2018/12/08 23:06:57
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
p5freak wrote: I like the reduction on vets. I had an idea of running three 2 model units of vets in a razorback with twin AC/LC, each equipped with SS, PG, SB, CS/PA. Three units on company vets means they could throw three krak grenades. A JP captain would follow them. This would be a vanguard detachment, and would greatly reduce your deployment count, its four units which count as one. Maybe add a company ancient with the standard of sacrifice for a 5+ FNP, and the ability to shoot/fight on 4+ after dying. It would be possible to run 4 of these in a 2k game, which isnt limited on the number of detachments.
How does Rule of Three factor in to that?
Clocks for the clockmaker! Cogs for the cog throne!
2018/12/09 05:08:25
Subject: Blood Angels 8th Tactica - For Sanguinius
I'm gazing as well over my dreadnoughts. I'm having couple games today using the new CA points and mission formats. Especially the new (old) deployment system and scoring on end of every round sounds fresh.
I had already list in mind before the CA dropped, so it's just an alteration of it, although the same list would have costed 1097 points last friday, but now 999p.
Spoiler:
My 1k Blood Angels against Tau, Daemons of Nurgle and World eaters.. we are playing Highlander flavored new missions.
Sanguinary ancient, power fist, angelus boltgun, standard of sacrifice, warlord 6x sanguinary guard, all fists, angelus boltguns
Anyways, one thing I'm looking at again that I cerrtainly will test out in near future is those company vets with jump packs. I have always liked the fluffyness of deep striking assault squads with melta/plasma, but they are just too meh and expensive. Now with the company vet point drop, I'ts actually quite cheap to field a let's say 4man company vets with jump packs, 4x plasma and 1-2 storm shields (116p). With the melta and plasma points drops I want to test out if a 4man squad dropping in just before my capt Smash does the UWoF next to them before the charge. 8x overcharged plasma shots to something scary to either help soften the target capt Smash is aiming or putting some hurt on some counter-attack unit.
Those C-vets plasma/melta wise are just way much point efficient compared to drop podding something else even with the price drops on drop pods.
Our c&c dreads still lack the mobility and stormravens price is just too much in smaller than 2k games atleast in multiples..
Does anyone think that heavy flamers, flamestorm cannons are still way too expensive? And why on sword encarmines are still 12p when power fist is 9......
This message was edited 1 time. Last update was at 2018/12/09 08:17:18
2018/12/09 08:17:11
Subject: Blood Angels 8th Tactica - For Sanguinius
I'm thinking about how to use VV vets in various ways. I like them better than DC right now.
You get a Vet with JP and SS for 19ppm know. Throw in the cheaper Sang Ancient with the Relic banner and you have a quite durable unit with 3++ / 5 +++.
2018/12/09 16:30:01
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
p5freak wrote: I like the reduction on vets. I had an idea of running three 2 model units of vets in a razorback with twin AC/LC, each equipped with SS, PG, SB, CS/PA. Three units on company vets means they could throw three krak grenades. A JP captain would follow them. This would be a vanguard detachment, and would greatly reduce your deployment count, its four units which count as one. Maybe add a company ancient with the standard of sacrifice for a 5+ FNP, and the ability to shoot/fight on 4+ after dying. It would be possible to run 4 of these in a 2k game, which isnt limited on the number of detachments.
How does Rule of Three factor in to that?
The rule of three is only a suggestion for organised play, it is not a matched play rule. My idea obviously wouldnt work at a tournament. It would be for casual play at the FLGS, where we usually dont play with the rule of three.
I agree that company vets with their point reductions for them, and some of their weapons, look better than DC right now.
Does anyone think that heavy flamers, flamestorm cannons are still way too expensive? And why on sword encarmines are still 12p when power fist is 9......
I think land speeders with twin heavy flamers look viable now. Its 78 points for one. Use a unit of three, and they can move 20".
This message was edited 1 time. Last update was at 2018/12/09 16:33:11
2018/12/09 20:11:45
Subject: Blood Angels 8th Tactica - For Sanguinius
Astorath, Lemartes, The Sanguinor, and Dante all got cheaper and much more attractive (though I'm still not shoe-horning Dante into my lists)
I like the CA changes because it makes Blood Angels more playable the way I personally prefer to play them: Cool, powerful melee characters and fast, elite hammer units being supported by...whatever.
2018/12/10 15:00:05
Subject: Blood Angels 8th Tactica - For Sanguinius