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Semi-Finalized Dark Eldar for local RTT - 1850  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Phanobi





Paso Robles, CA, USA

From feedback on this and other forums:

Archon - 174
- Agonizer, Plasma Grenades, Shadowfield, Combat Drugs, Jetbike, Gruesome talisman, tormentor helm.

Dracon w/ Retinue - 248
- Agonizer, Plasma Grenades
5 - Incubi
- Plasma Grenades
1 - Raider

8 - Wyche Squad - 203
- Wyche weapons, Plasma Grenades, Succubus w/ Agonizer
1 - Raider

8 - Wyche Squad - 203
- Wyche weapons, Plasma Grenades, Succubus w/ Agonizer
1 - Raider

8 - Raider Squad - 160
- Splinter Cannon, Blaster, Sybarite w/ Agonizer
1 - Raider

10 - Warrior Squad - 100
- 2 x Dark Lances

10 - Warrior Squad - 100
- 2 x Dark Lances

10 - Warrior Squad - 100
- 2 x Dark Lances

5 - Reaver Jetbikes - 161
- Succubus w/ Power Weapon, Tormentor Helm

5 - Reaver Jetbikes - 161
- Succubus w/ Power Weapon, Tormentor Helm

Ravager - 120 points
- 3 x Disintigrators

Ravager - 120 points
- 3 x Disintigrators

Total: 1850

6 Tanks, 71 Models; 10 Dark Lances, 4 agonizers, 2 powerweapons, 6 Dissies, 1 Blaster, 1 Splinter Cannon.

Let me know what you think!

Ozymandias, King of Kings

My name is Ozymandias, King of Kings.
Look on My works, Ye Mighty, and despair.

Chris Gohlinghorst wrote:Holy Space Marine on a Stick.

This conversation has even begun to boggle my internet-hardened mind.

A More Wretched Hive of Scum and Villainy 
   
Made in no
Fresh-Faced New User




For the most part I like the list but there are a few small fixes I'd do and a few large ones too. Read on...

1)
Archon - 174

- Agonizer, Plasma Grenades, Shadowfield, Combat Drugs, Jetbike, Gruesome talisman, tormentor helm.

I'd switch the agonizer for a basic power weapon, as it's cheaper and gets advantage of the bikes strength increase. Also you can then use combat drugs for Attack, Re-roll AND Strength. So when charging you would have 6 attacks with re-rolls at Str 5 with no armour save... the only option in my view.

2)
Dracon w/ Retinue - 248

- Agonizer, Plasma Grenades

5 - Incubi

- Plasma Grenades

1 - Raider

I assume the Dracon also has a Splinter Pistol? with the 5 points saved from your Archon you could go for a Punisher and Tormentor Helm.

3)
8 - Raider Squad - 160

- Splinter Cannon, Blaster, Sybarite w/ Agonizer

1 - Raider

I still think you should keep this unit out of close combat, so I'd change the agonizer for an Xenospasm. Here you might use the 5 pts for a horrorfex, as it can be useful at times.

4)
5 - Reaver Jetbikes - 161

- Succubus w/ Power Weapon, Tormentor Helm

You have 2 of these and no blasters??? IMHO the blasters are the one reason remaining to still take reaver jetbikes, as mobile anti-tank. For the price of your 2 units you could instead get 3 reaver jetbike squads with 3 bikes and 2 blasters, 95 pts each, and still have 37 pts left ( that’s another incubi and still 10 pts left) and since they now count as eldar jetbikes you move out of cover, shoot and retreat behind cover again. The only other good use for reaver jetbikes is to take 4 and move them around a rhino to block all the exits and then blow the sucker up!

Just my 2 Kroner and 50 øre...  (Norwegian Currency)

Espen A. J.
   
Made in us
Phanobi





Paso Robles, CA, USA

You are now the second person to recommend Xenospasm's, I think I'll give that one a shot. As far as Reaver Jetbikes are concerned, it does not say in their wargear entry that they give an extra strength so even though I know that the unit has Str. 4 I haven't seen any FAQ or other explanation why they would give my Archon str. 4.

Similarly, although the Wargear book lists Reavers as Eldar Jetbikes, their codex does not and I haven't seen a FAQ or anything to clarify that issue (I heard the wargear book had all sorts of inconsistencies and typos so anything in it is suspect IMO).

I'll try to fit some blasters in the two units. I originally planned to run them forward and get into combat as fast as possible to tie up units till the wyches and Incubi arrived. But I can see the utility in more blasters so I'll see what I can fit in.

Ozymandias, King of Kings

My name is Ozymandias, King of Kings.
Look on My works, Ye Mighty, and despair.

Chris Gohlinghorst wrote:Holy Space Marine on a Stick.

This conversation has even begun to boggle my internet-hardened mind.

A More Wretched Hive of Scum and Villainy 
   
Made in no
Fresh-Faced New User




For the benefits of riding a reaver jetbike, you need to download Codex: Dark Eldar FAQ 4.0.1 from Games Workshop, here's where to get it:

http://uk.games-workshop.com/news/errata/3/

It's true that the Wargear book has several flaws, but most are typos (Terminators with 3+ save or wrong stat lines). The listing of the Reaver Jetbike is not a typo, it clearly stats that the reaver jetbike is treated the same as the eldar jetbike. Most likely a change made to compensate for giving every bike Turbo-Boosters. Also the codex wouldn't list DE as having eldar jetbikes, since it's only in 4 ed. that they gained the special assault move, and this can also be seen as an additional point for it being a deliberate change. I've not found anyone crying about this point, but you may want to talk to the ones having the RTT and base it on what they say.

For the tactic you mentioned, I'd suggest just dropping one reaver to get the extra two blasters and then you have +5 pts from each unit... maybe a hell mask for each reaver succubus?

Just remembered another use for the reavers...the goblet of spite...this is based on the assault move, but could perhaps work without it. It works as follows:

Wych/Incubi assault into an enemy unit, but some only get within 2", then you can move the reavers into base contact with one of the models within 2" as it's not an enemy model. This gives the Wych/Incubi unit the advantage of the goblet, but not the enemy.

But that’s just me...

Espen A. J.

   
Made in us
Phanobi





Paso Robles, CA, USA

Thanks for the suggestions and for the heads up on the rules updates. I'll play around with some tweaks based on your suggestions though I did play a game using this force (with a couple mods due to your comments) against a Tyranid force consisting of 5 monstrous creatures, about 40 termagaunts, 24 stealers, a couple Zoanthropes and 2 lictors and I did pretty well. We rolled escalation which hurt both our forces but in the end we counted it as a draw as neither of us had much of anything left.

I especially liked the lord on bike, he carved through 2 carnifex's before the game ended. The dracon and Incubi got bogged down by 20 gaunts and then got pounced by a lictor, but they held my flank for several turns. Overall, I think I've got a strong anti-MEQ and anti-Nidzill force here, will see how I do against hordes or IG (though I'm not too worried, last year at this RTT all 3 of my games were again marines).

Ozymandias, King of Kings

My name is Ozymandias, King of Kings.
Look on My works, Ye Mighty, and despair.

Chris Gohlinghorst wrote:Holy Space Marine on a Stick.

This conversation has even begun to boggle my internet-hardened mind.

A More Wretched Hive of Scum and Villainy 
   
 
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