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![[Post New]](/s/i/i.gif) 2017/09/14 06:59:24
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Metallica has Come
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Dakka Veteran
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So I don't think that the extra battalion or the Arquibi are getting you anything in that Brigade list. 12CP is enough, 15 is excessive and not worth the taxes or dakka sacrifices. You will want that 4stack of bots for the mortal wound strategem. Here is what I am thinking. EDIT: another thing, ONLY GO MARS. Remember that Cawl can -1/+1 any rolls on canticle chart ... so rolling twice with him will never ever result in an overlapping roll. You can always just +1/-1 at least one of the rolls. MARS 1995 Cawl 250 Enginseer 54 Enginseer 54 Vangurd 54 Vangurd 54 Vangurd 45 Rangers + 2arc 48 Rangers + 2arc 48 Rangers + 2arc 48 CDS 52 Staf priests 80 Staf priests 80 Neutron 143 Icarus 130 Icarus 130 Bots 440 Ballistari 95 Ballistari 95 Ballistari 95
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This message was edited 1 time. Last update was at 2017/09/14 07:05:24
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![[Post New]](/s/i/i.gif) 2017/09/14 08:05:29
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Metallica has Come
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Mysterious Techpriest
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I'm not making lists anymore after hearing the 1CP deepstrike rumor. If that's true, our lists go to the trash and here come deepstriking priests with their 80 hits + melee damage
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This message was edited 2 times. Last update was at 2017/09/14 08:06:04
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![[Post New]](/s/i/i.gif) 2017/09/14 08:09:52
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Metallica has Come
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Quick-fingered Warlord Moderatus
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What? 1CP to deepstrike Electro-Priests? Holy crap...
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![[Post New]](/s/i/i.gif) 2017/09/14 08:15:47
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Metallica has Come
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Mysterious Techpriest
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But Lucio only so the trait might be a drawback. Again, it's all rumor mill
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This message was edited 1 time. Last update was at 2017/09/14 08:16:08
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![[Post New]](/s/i/i.gif) 2017/09/14 08:28:12
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Metallica has Come
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Dakka Veteran
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rvd1ofakind wrote:
But Lucio only so the trait might be a drawback. Again, it's all rumor mill
I think its safe to say that we have to go the mixed Forge World route anyway. So yes please!
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![[Post New]](/s/i/i.gif) 2017/09/14 08:32:00
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Metallica has Come
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Mysterious Techpriest
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Also, I'm doing mathammer and wtf the Shooty priests are like one of the best anti-horde units in the game pure damage wise
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This message was edited 3 times. Last update was at 2017/09/14 08:32:50
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![[Post New]](/s/i/i.gif) 2017/09/14 08:34:00
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Metallica has Come
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Quick-fingered Warlord Moderatus
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Yes. The problem has always been getting in range to do the disco-shooting.
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![[Post New]](/s/i/i.gif) 2017/09/14 08:41:22
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Metallica has Come
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Mysterious Techpriest
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If they get 1cp deepstrike, they actually might outvalue brimstones/conscripts... which is just insane
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![[Post New]](/s/i/i.gif) 2017/09/14 08:43:19
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Metallica has Come
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Dakka Veteran
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indeed. or keeping them alive so they could do anything. Dropping them in would solve all their problems and well...I would order a couple of boxes
Would be great if dropping them wasnt bound to specific Forge Worlds though.
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![[Post New]](/s/i/i.gif) 2017/09/14 08:50:16
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Metallica has Come
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Quick-fingered Warlord Moderatus
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I'm surprised it would be Electro-Priests though. Why not Kataphrons? Holy Requisitioner used to be the fun Deepstrike option.
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![[Post New]](/s/i/i.gif) 2017/09/14 09:00:09
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Metallica has Come
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Dakka Veteran
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Suzuteo wrote:I'm surprised it would be Electro-Priests though. Why not Kataphrons? Holy Requisitioner used to be the fun Deepstrike option.
Sort of. I mean Breacher were not good in 7th as well. Was fun though and I would love to play my Kataphrons again. Got 12 of them and it looks like they will be gathering dust for the forseeable future.
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![[Post New]](/s/i/i.gif) 2017/09/14 09:04:00
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Metallica has Come
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Mysterious Techpriest
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Well it is 1CP for deepstrike. That's all I know (and it is still a rumor). You can deepstrike anything
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![[Post New]](/s/i/i.gif) 2017/09/14 09:04:43
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Metallica has Come
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Longtime Dakkanaut
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why not ds fist kastelans? with flamers
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This message was edited 1 time. Last update was at 2017/09/14 09:05:30
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![[Post New]](/s/i/i.gif) 2017/09/14 09:06:01
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Metallica has Come
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Mysterious Techpriest
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Because Deepstrike will usually hit the 120 3pts troop screen?
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This message was edited 1 time. Last update was at 2017/09/14 09:06:09
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![[Post New]](/s/i/i.gif) 2017/09/14 09:06:32
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Metallica has Come
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Dakka Veteran
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My guess would be that you cannot deepstrike vehicles. IF we get the stratagem we are hoping for.
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![[Post New]](/s/i/i.gif) 2017/09/14 09:08:54
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Metallica has Come
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Mysterious Techpriest
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I'm kinda doubting the Deepstrike for Lucius as GW maybe would've said "teleportation" instead of "armoursmiths". We'll see today, I guess
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![[Post New]](/s/i/i.gif) 2017/09/14 09:13:24
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Metallica has Come
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Fresh-Faced New User
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Rumour I saw said the deep strike strat was a direct copy of the raven guard one, which would end up being <forge world> Infantry can be deployed via deepstrike before the first movement phase.
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This message was edited 1 time. Last update was at 2017/09/14 09:13:36
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![[Post New]](/s/i/i.gif) 2017/09/14 09:22:21
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Metallica has Come
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Mysterious Techpriest
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interviglium wrote:Rumour I saw said the deep strike strat was a direct copy of the raven guard one, which would end up being <forge world> Infantry can be deployed via deepstrike before the first movement phase.
Reddit?
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![[Post New]](/s/i/i.gif) 2017/09/14 09:25:24
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Metallica has Come
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Fresh-Faced New User
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rvd1ofakind wrote:interviglium wrote:Rumour I saw said the deep strike strat was a direct copy of the raven guard one, which would end up being <forge world> Infantry can be deployed via deepstrike before the first movement phase.
Reddit?
Yep, from the guy with the longest day at work ever.
'They are the most secretive apparently, given they have the Raven guard chapter tactic and strategem verbatim.' - regarding lucius
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![[Post New]](/s/i/i.gif) 2017/09/14 09:40:07
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Metallica has Come
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Mysterious Techpriest
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interviglium wrote: rvd1ofakind wrote:interviglium wrote:Rumour I saw said the deep strike strat was a direct copy of the raven guard one, which would end up being <forge world> Infantry can be deployed via deepstrike before the first movement phase.
Reddit?
Yep, from the guy with the longest day at work ever.
'They are the most secretive apparently, given they have the Raven guard chapter tactic and strategem verbatim.' - regarding lucius
Yeah... looking really sketchy now
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![[Post New]](/s/i/i.gif) 2017/09/14 10:25:19
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Metallica has Come
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Longtime Dakkanaut
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thought he said that was stygies VIII?
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![[Post New]](/s/i/i.gif) 2017/09/14 10:41:06
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Metallica has Come
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Fresh-Faced New User
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Yep, you're correct, brainfart on my behalf. Stygies.
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![[Post New]](/s/i/i.gif) 2017/09/14 10:51:55
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Metallica has Come
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Longtime Dakkanaut
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haven't looked at the staff priests in a while, jesus that's a lot of mortal wounds and easily abuseable too
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![[Post New]](/s/i/i.gif) 2017/09/14 11:19:13
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Metallica has Come
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Mysterious Techpriest
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I mean, people say that but they're not really good mathamer wise. Bloodletters are about twice as good damage wise.
Fulgurites are great vs multiple wound dudes with lowish armour. That usually means stuff with 2-4 hp. And most of that stuff is bad and out of the meta.
Corpuscarii are much better. The only knock they have is no 3++ after a kill
Fulgurites only have 10 attacks for 5 dudes. And they miss a third of them. Their str isn't amazing so they can't really take on vehicles and monster too well. And the Mortal wounds only happen once for every 5 dudes per fight phase. Which isn't great...
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This message was edited 1 time. Last update was at 2017/09/14 11:27:47
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![[Post New]](/s/i/i.gif) 2017/09/14 11:33:30
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Metallica has Come
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Dakka Veteran
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Yeah its corpuscarii when it comes to priests.
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![[Post New]](/s/i/i.gif) 2017/09/14 11:40:46
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Metallica has Come
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Longtime Dakkanaut
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rvd1ofakind wrote:I mean, people say that but they're not really good mathamer wise. Bloodletters are about twice as good damage wise.
Fulgurites are great vs multiple wound dudes with lowish armour. That usually means stuff with 2-4 hp. And most of that stuff is bad and out of the meta.
Corpuscarii are much better. The only knock they have is no 3++ after a kill
Fulgurites only have 10 attacks for 5 dudes. And they miss a third of them. Their str isn't amazing so they can't really take on vehicles and monster too well. And the Mortal wounds only happen once for every 5 dudes per fight phase. Which isn't great...
I think for once we are in. Complete agreement here. That 3++ is nice but you have to wipe out a unit which means you have to assault and with 1w and tshirt saves..... really wish they'd never been made either of them and gw would have given us a secutor squad instead but that ship has sailed
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This message was edited 1 time. Last update was at 2017/09/14 11:43:07
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![[Post New]](/s/i/i.gif) 2017/09/14 11:56:29
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Metallica has Come
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Moustache-twirling Princeps
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rvd1ofakind wrote:I mean, people say that but they're not really good mathamer wise. Bloodletters are about twice as good damage wise.
Fulgurites are great vs multiple wound dudes with lowish armour. That usually means stuff with 2-4 hp. And most of that stuff is bad and out of the meta.
Corpuscarii are much better. The only knock they have is no 3++ after a kill
Fulgurites only have 10 attacks for 5 dudes. And they miss a third of them. Their str isn't amazing so they can't really take on vehicles and monster too well. And the Mortal wounds only happen once for every 5 dudes per fight phase. Which isn't great...
Corpuscarii don't want to charge - they want to shoot. So they really don't get as much out of their Voltagheist Field.
Also, their S5 AP 0 1D weapons kinda suck. Sure, 10 men is 30 shots with the exploding 6's, but that is only good vs lightly armored infantry. And to get the most from their shooting, they need to be near Cawl or a TDP, while the Fulgurites can venture away from the gunline, if needed.
Don't forget that while only 10 attacks, they bump to d3 mortal wounds each on a 6+ and mortal wounds spill over. The amount of mortal wounds the unit can crank out is what makes it an all-star.
I can't imagine taking Corpuscarii, honestly. They just don't seem good on paper (thought their models are pretty amazing). Unless, of course, they get a major price cut. Then sure! Toss them in as a screen unit for deep strikers maybe. But even then, not sure it is worth it. Automatically Appended Next Post: gendoikari87 wrote: rvd1ofakind wrote:I mean, people say that but they're not really good mathamer wise. Bloodletters are about twice as good damage wise.
Fulgurites are great vs multiple wound dudes with lowish armour. That usually means stuff with 2-4 hp. And most of that stuff is bad and out of the meta.
Corpuscarii are much better. The only knock they have is no 3++ after a kill
Fulgurites only have 10 attacks for 5 dudes. And they miss a third of them. Their str isn't amazing so they can't really take on vehicles and monster too well. And the Mortal wounds only happen once for every 5 dudes per fight phase. Which isn't great...
I think for once we are in. Complete agreement here. That 3++ is nice but you have to wipe out a unit which means you have to assault and with 1w and tshirt saves..... really wish they'd never been made either of them and gw would have given us a secutor squad instead but that ship has sailed
Fulgurites have done really well for me. T-Shirt save doesn't matter when they get to their 3++ after wiping a unit. On the charge, they are pretty deadly. Not against things like big hordes, but against mid-sized units for sure. Their AP and mortal wounds make them rough against things like MEQ and TEQ, but not great for GEQ hordes.
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This message was edited 1 time. Last update was at 2017/09/14 12:00:59
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![[Post New]](/s/i/i.gif) 2017/09/14 12:10:26
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Metallica has Come
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Mysterious Techpriest
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Fulgurites do D3 damage and have AP2. The D3 mortal wounds are barelly better against the targets you want them to fight. It basically becomes AP6 and spills over, which isn't that great when you already want them to fight multi-wound units and AP2 leaves most on 5+ or 6+ or no save. And yeah, it pierces invul when it is relevant. If it was D3 MW in addition to their damage, or they proced not only once every 5 models, then it would be good. Right now they don't have a place in the army. I'm doing mathammer right now and they're only good against the multiwound non-vehicle/monster models.
Despite Fulgurites having AP 2, against a save of 4+, Corpuscarii actually do the same amount of damage for 10 less pts. And if you include a re-roll through Dominus/Cawl and a potential charge - they are a lot better.
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This message was edited 2 times. Last update was at 2017/09/14 12:13:53
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![[Post New]](/s/i/i.gif) 2017/09/14 12:28:28
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Metallica has Come
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Fresh-Faced New User
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Mathhammer-wise, Fulgurites stay twice longer on the field of battle if they get their 3++ (against non-mortal wounds indeed).
That's not something you can rule out that easily
Can't wait to try them out in a 20-man squad with a Greyfax for the Ld and absence of Moral checks !
(and anti-smite ofc)
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This message was edited 2 times. Last update was at 2017/09/14 12:31:08
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![[Post New]](/s/i/i.gif) 2017/09/14 12:41:45
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Metallica has Come
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Mysterious Techpriest
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I just wanted to dismiss the fact that they do load of damage. They don't. They're rather meh for their pts damage wise.
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