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Made in gb
Regular Dakkanaut




I thought Sororitas Rhinos could transport adepta sororitas or adeptus ministorum models?

Getting rid of the Grey!

Chaos: 2-1-4
Sisters of Battle: 3-2-3 
   
Made in us
Fixture of Dakka






jbeil wrote:
I thought Sororitas Rhinos could transport adepta sororitas or adeptus ministorum models?


After double checking (it helps to look at the rules LOL), They can, b.c the rule says either or, but if they are sororitas they need to be the same order.

I never used any of the non sororitas and was going off memory. I went to double check (I normally dont assume my memory is right, i guess thats what i get).

   
Made in jp
Longtime Dakkanaut





You can put them in a Chimera though.
   
Made in ca
Preacher of the Emperor






jbeil wrote:
How does this look?

-10 Crusaders in Sororitas Rhino
-6 Crusaders in Sororitas Rhino
-Imagnifer
-Hospitaller
-Ministorum Priest
-Canoness with Eviscerator & Inferno Pistol


What are the imagifier and hospitaller for? I thought they could only affect sororitas units?


Automatically Appended Next Post:
 Mmmpi wrote:
You can put them in a Chimera though.


A chimera is a little more expensive but does have a larger transport cap. Plus for a small investment you can take track guards and guarantee max movement speed at all times.

This message was edited 1 time. Last update was at 2017/12/06 15:38:30


   
Made in us
Fixture of Dakka






Tested out the new Relic blade on a Canoness, i gotta say, im always taking one now. It did insane amount of work!.

Turn 1 had her in between 3 Immolators for the buff, my opponent charged up a 5 man unit of bikes with a character. in 2 rounds of combat was able to kill them all.

I then went on for 2 more turns just walking around as a threat until turn 4 she died.

For 49pts for sure my MVP of the game. If he didnt charge up the bikes i was going to AoF move her to get within range anyways.

   
Made in gb
Mighty Vampire Count






UK

jbeil wrote:
I thought Sororitas Rhinos could transport adepta sororitas or adeptus ministorum models?


Ah missed that - thanks

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in au
Repentia Mistress





Relic (blessed) weapon is indeed super tasty.

Tried the warlord trait just to say that i have. Its as pants as it is. This really should have been our source of not losing more than one model to morale.

Gotta say, the Martyrdom stratagem is sooo nice. Granted youre losing a valued character but their sacrifice is worth it.
Had a squad of inferno seraphim tear across the board 36" (martyrdom+aof+move) to ruin a landraiders day. Cannoness and celestine in combat and our dakka units getting 3 waves of attacks/shooting...not much stands before that and shrugs.
Not something to build a list around, but definately a very useful tool.
   
Made in us
Hooded Inquisitorial Interrogator




I played in a small, 3 round, 8 man RTT today. I took pure sisters. I took 3rd. The game I lost was only because my opponent made 90% of his saves through out the game. Nothing you can do when your opponents dice are red hot.

Some thoughts -

Exorcists, even at 135 points, are still hot garbage. I don't think it killed 135 points of models in 3 games combined.

Martyrdom, coupled with cheap, 15 point dialogues, are amazing. It makes the dialogues a huge issue for your opponent - do you kill them for an easy KP and give me an act of faith or do you let them charge you and tie you up. I was a bit hesitate at first but it's an a+.

The deny the witch on a 4+ is great too!

Repressors now feel 5-10 points over coasted. I will however never feel about falling back and shooting now.

The blade is really strong. It makes a forward canoness a huge threat.

I didn't bother with the warlord trait as I had a bunch 15 point dialogues running around that offered the same thing. That and 5 woman squads generally get wiped out before moral matters.

I never thought I'd say this but I think pure sisters might actually be top tier or close to it. It will take some tweaking but its shocking to see them being so strong.
   
Made in us
Stealthy Sanctus Slipping in His Blade






Rynner wrote:
Spoiler:
I played in a small, 3 round, 8 man RTT today. I took pure sisters. I took 3rd. The game I lost was only because my opponent made 90% of his saves through out the game. Nothing you can do when your opponents dice are red hot.

Some thoughts -

Exorcists, even at 135 points, are still hot garbage. I don't think it killed 135 points of models in 3 games combined.

Martyrdom, coupled with cheap, 15 point dialogues, are amazing. It makes the dialogues a huge issue for your opponent - do you kill them for an easy KP and give me an act of faith or do you let them charge you and tie you up. I was a bit hesitate at first but it's an a+.

The deny the witch on a 4+ is great too!

Repressors now feel 5-10 points over coasted. I will however never feel about falling back and shooting now.

The blade is really strong. It makes a forward canoness a huge threat.

I didn't bother with the warlord trait as I had a bunch 15 point dialogues running around that offered the same thing. That and 5 woman squads generally get wiped out before moral matters.

I never thought I'd say this but I think pure sisters might actually be top tier or close to it. It will take some tweaking but its shocking to see them being so strong.


Grats on the strong showing!!!

I love the idea of the Exorcist, like you said though, even at 135 points they don't pull their weight. I have tried three of them in an otherwise foot Sisters list parked behind three squads of heavy bolter Rets. The Rets definitely hit harder. Maybe the codex will give them the AoF rule and 2d3 shots, might take them then for more reasons than "I just love ridiculous church tanks!"

I think the Imagifer is the better choice for Martyrdom shenanigans over the Dialogus. The Dialogus is cheaper for sure but is pointless otherwise in a primarily MSU army. I would bring the Hospitaller over the Dialogus. The Imagifer and Hospitaller, as well as the Repentia (I try to run Repentia every chance I get even if just a couple) Mistress at least do something when they aren't being killed by your opponent.

4+ Who cares what Magnus rolled on his psychic test is awesome especially since it seems to make Magnus whine like a little girl about how unfair it is.

I will now never feel bad about using the Repressor, not sure if its overcosted, but it's certainly fair at 110 points.

The BoA certainly looks mean, my Canoness hasn't had the chance to kill anything with it yet. Apparently its scary because none of my three opponents that have faced it have even come near it.

I don't know apart from Soup what top tier is, did Celestine's point change make her less enticing to Soup players? Sisters are certainly strong even after the FAQ's and CA. Surprising to my opponents for sure. Am I being cynical in thinking that its the perfect setup for Sisters getting their very own Codex in the first year of an edition just to have it ruin everything they had going? Nah, they wouldn't do that...

This message was edited 2 times. Last update was at 2017/12/11 12:59:41


A ton of armies and a terrain habit...


 
   
Made in us
Fixture of Dakka






Exorcist needs to just be a flat 3 damage, this D3 damage crap is the problem

This message was edited 1 time. Last update was at 2017/12/11 13:26:15


   
Made in us
Decrepit Dakkanaut






Springfield, VA

Agreed on the Exorcist, though I probably wouldn't take one at flat 3 damage either.

I've got a good brigade set up for my foot "horde", I think.
   
Made in us
Hooded Inquisitorial Interrogator




At a flat 3 I would consider taking the exorcist.

I think tossing in 2-3 15 point Dialogues actually works really well. Especially in an ITC mission game -

Does your opponent take the bait and take head hunter (hello a free phase) or do they let them run amuck?

My 15 point Dialogues more than (I ran 2) did exactly what I wanted them to. They either screened out deep strikers, locked up a tank in or unit in combat or suicided in to get my another act of faith.

Celestines point increase pretty much just means that unless you are really strapped for points your taking her BFFs. Theres almost no reason not to now. However they make her incredibly durable.

This message was edited 1 time. Last update was at 2017/12/11 15:58:44


 
   
Made in dk
Deadly Dire Avenger





Just a quick question. But when does the Dominion vanguard move happen? (before or after knowing who's the first player that is)
   
Made in pl
Sister Oh-So Repentia





After, and if two players have similar movement rule, player with first turn does his vanguards and infiltrations first.

1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.” 
   
Made in us
Hooded Inquisitorial Interrogator




Vanguard is after seize.

If two players have a similar ability you roll off for the first move. After that your alternate unit by unit.
   
Made in us
Regular Dakkanaut




I'm not entirely sold that a flat 3 damage fixes the Exorcist's problems. To be honest, I'm not sure what fixes the Exorcist at all short of us just accepting it's best suited for killing bikes and TEQ and even then it's just not what it was.
   
Made in us
Hooded Inquisitorial Interrogator




Taikishi wrote:
I'm not entirely sold that a flat 3 damage fixes the Exorcist's problems. To be honest, I'm not sure what fixes the Exorcist at all short of us just accepting it's best suited for killing bikes and TEQ and even then it's just not what it was.


The problem is that exorcists cost too much and are too random for what you get. S8 isn't what is used to be. It wounds most thing's it wants to shoot at on 3s and can't double out t4 anymore.

Furthermore it doesn't know what it wants to be. It has the wounds and toughness of a heavy tank but the damage output of a light artillery piece. Point for point a double las razorback, auto canon dread, or a basilisk are far more efficient.

Sure you could have the best hot streak of your life and do 18 wounds to something but that is few and far between. On average you can expect to do 4-5 wounds a turn but 135 points 5 wounds is utter garbage. A single las canon can do that for far less.

Without getting too wish listy in my opinion there a handful of ways to fix it. Reduce it’s points costs so much that it competes with heavy bolter retributers for the slot. Give it the russ rule of shooting twice if it basically doesn’t move at the same target. Change the damage value of the gun to a flat 3 or allow it to use acts of faith. All of these, expect for even further points decrease, would be reasonable changes.
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

Rynner wrote:
Taikishi wrote:
I'm not entirely sold that a flat 3 damage fixes the Exorcist's problems. To be honest, I'm not sure what fixes the Exorcist at all short of us just accepting it's best suited for killing bikes and TEQ and even then it's just not what it was.


The problem is that exorcists cost too much and are too random for what you get. S8 isn't what is used to be. It wounds most thing's it wants to shoot at on 3s and can't double out t4 anymore.

Furthermore it doesn't know what it wants to be. It has the wounds and toughness of a heavy tank but the damage output of a light artillery piece. Point for point a double las razorback, auto canon dread, or a basilisk are far more efficient.

Sure you could have the best hot streak of your life and do 18 wounds to something but that is few and far between. On average you can expect to do 4-5 wounds a turn but 135 points 5 wounds is utter garbage. A single las canon can do that for far less.

Without getting too wish listy in my opinion there a handful of ways to fix it. Reduce it’s points costs so much that it competes with heavy bolter retributers for the slot. Give it the russ rule of shooting twice if it basically doesn’t move at the same target. Change the damage value of the gun to a flat 3 or allow it to use acts of faith. All of these, expect for even further points decrease, would be reasonable changes.
You are forgetting it's T8, though. T8 is few and far between and makes it lot more survivable compared to the other 3 things you referenced. It's close to playable, but not quite. If it lost it's -1 when moving that would make it a bit better. You can then at least dance a bit. But, if i'm wishlisting, I'd want the flat 3 damage, or 2D3 missiles, or 2D6 shots at 24". Just... something a little more, but not over the top. Then again.. I won't cry if it gets to be over the top for a few months.

 
   
Made in us
Regular Dakkanaut




I'm not forgetting anything. The problem is the Exorcist went from a semi-reliable tank killer (25% chance of getting an "explodes" result) and MC killer in previous editions to being unable to do either of those things well.

Against a T6 or T7 MC or vehicle with a 3+ save, the Exorcist is only going to average 3 wounds per turn. In 7E, it averaged 1.17HP per turn against AV12 with an ~26% chance of getting a 7+ on the damage table against said AV12 vehicle. Against T6 MCs in 7th Edition, it dealt 1.94 wounds per turn and had a lot less wounds to chew through.

Between glancing and penetrating hits, you were probably going to at least wreck or severely disable a non-Land Raider in one turn. As for MCs, it could weaken one to a point where your meltaguns/multi-meltas would finish it off or visa versa.

Now? There are far, far better tools for the job and those same tools also deal with heavy infantry better than the Exorcist.

Simply put, the Exorcist lost its niche and didn't really gain one in return. 3 damage doesn't even begin to return it to its niche, unlike the quad-las predator which can at least dish out 5 wounds per turn on average. Though, honestly? The Leman Russ battle cannon has the same problem as well and only has a -2 save to show for it.

Spoiler:

Now: 7/2 average shots * 2/3 hit * 2/3 wound * 2 average damage
Then: 7/2 avg shots * 2/3 hit * 1/2 glance or pen
Explodes: 7/2 avg shots * 2/3 hit * 1/3 pen only * 1/3 "explodes"
Old wounding: 7/2 avg shots * 2/3 hit * 5/6 wound with no save


Edit: Ran numbers for AV12, meant to type AV12, typed 13 instead. Corrected typo.

This message was edited 3 times. Last update was at 2017/12/13 16:41:31


 
   
Made in us
Stealthy Sanctus Slipping in His Blade






For me the biggest problem with the Exorcist is the random number of shots. I don't think I have spent as many CP re-rolls on all other things combined in 8ed as I have the roll for number of shots with my Exorcists. Standard 3 damage would be great, but only tossing up one shot in a turn takes all the thunder out of it when you miss your one to hit roll.

I love the model, love how easy it is to get cover with it and still be able to shoot. I still play them regularly, always with at least two Exo's if I bring them. They have our best range and are fun parked next to a Canoness and some Rets in the center of our backfield. For me they are always in that 35% part of my army that I don't fully optimize to be competitive.

So far, the other 65% (and some cp re-rolls) has been more than enough to make up the difference.

A ton of armies and a terrain habit...


 
   
Made in jp
Longtime Dakkanaut





This is my 2nd most disliked parts of 8th. Completely random shots suck. I wish every d6 shot weapon was 3+d3.

Complaining over.
   
Made in us
Loyal Necron Lychguard






South Dakota

Even 2d3 is better than d6 in my opinion because of the impossibility of getting a 1.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Stealthy Sanctus Slipping in His Blade






I would prefer roll 2d6 and pick the highest.

A ton of armies and a terrain habit...


 
   
Made in gb
Regular Dakkanaut




Assuming I want to stay pure sisters, what would you recommend in place of an Exorcist? I recently found that multi-melta retributors are terrifying at medium range, and within 12' if they hit something, it is dead. Would it be worth spending the points/power on a 10 woman squad of multimelta retributors and using the bolters as ablative wounds, or would an immolator be a better go? I'm open to the idea of suicide Dominions in a melta-immolator to vanguard, then Act of Faith their way onto the board (Celestine's AOF to march up the board, 2+ AOF to fire the immolator, then regular dismount + shoot) in order to pop a big target, but that also seems like a lot of points to spend on a unit that will be stuck on a limb in front of the enemy where they'll quickly vanish.

Is it maybe worth trying Heavy Bolter Retributors in order to take advantage of weight of dice against heavy targets?

Getting rid of the Grey!

Chaos: 2-1-4
Sisters of Battle: 3-2-3 
   
Made in us
Water-Caste Negotiator




Because the exorcist sucks you aren't going to get good long range anti-tank shots in pure sisters. Take melta-dominion squads in repressors for your anti tank. Or melta-seraphim squads.

Melta Doms are really strong in repressors because you vanguard move 12" toward a tank. Move 12" toward the tank, and fire out of the fire points. If the enemy blows up the tank next turn but doesn't kill the Doms, you can AoF a second round of shooting from the Doms.
   
Made in us
Fixture of Dakka






Yep agree with cmspano, i take 3 units of Doms in Repressors and a unit of Seraphim, my Seraphim normally does the most wounds oddly, i'm even thinking about playing 2 units of them now that they are cheaper (but i cant AoF the 2nd unit easily, im thinking of keeping them in Reserves until the other uni dies).

   
Made in us
Stealthy Sanctus Slipping in His Blade






I prefer my Dominions to run with Stormbolters. Two 5 Girl Seraphim squads with four inferno pistols are less than the price of a squad of melta Doms in a repressor, with twice the shots.

A ton of armies and a terrain habit...


 
   
Made in us
Fixture of Dakka






 dracpanzer wrote:
I prefer my Dominions to run with Stormbolters. Two 5 Girl Seraphim squads with four inferno pistols are less than the price of a squad of melta Doms in a repressor, with twice the shots.


But no were near as survivable and no scout+shoot turn 1. It depends on you and your meta i guess.

   
Made in us
Regular Dakkanaut




What has everyone found to be useful versus alpha legion cultist. I know marine scouts are super good but what can we do with sisters. Repressors with dominions only have a 50/50 vs them so not the best
   
Made in gb
Regular Dakkanaut




IVIOOSE wrote:
What has everyone found to be useful versus alpha legion cultist. I know marine scouts are super good but what can we do with sisters. Repressors with dominions only have a 50/50 vs them so not the best


I think your best bet is probably heavy bolter retributors, or if you're open to bending the definitions of 'sisters' a bit, you could pick up some crusaders to use as a frontline buffer against mobs. Failing that, an immolator with the flamer and either flamer or storm bolter dominions is a decent solution, but it's a bit pricy compared to what you're trying to kill. Depending on how your opponent is willing to spend CP, you might only need to kill ten or so in a single turn, and the morale should take care of the rest.

Getting rid of the Grey!

Chaos: 2-1-4
Sisters of Battle: 3-2-3 
   
 
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