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Made in us
Wicked Canoptek Wraith






 Xenomancers wrote:
 AduroT wrote:
I wanna get one, but the flgs has been unable to restock them since that first release weekend.

He is quite rare. You are gonna have to order 3rd party most likely.


I bought one online the day I was able and then my friend got me one as a gift within the same week or so for my birthday, lol. I ended up with two but so far I haven't seen two in a list being as useful as I'd like although I haven't built a list around multiple so who knows.

This message was edited 1 time. Last update was at 2021/06/15 17:37:00


8000
2700 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Has anyone found a good use for a Lokhust Lord?


Mandragola wrote:

The Psychomancer is probably the most interesting Cryptek. He doesn't have the simple power of the Chronomancer but it's true that, in a game that's about scoring objectives, he looks like he has skills that you want. I've built one and, as a random aside, I think it had more pieces than any other infantry model I've ever seen. There's also something kind of cute about a model with fly and a 5" move.


Regarding Crypteks, the thing for me is that the Chronomancer just seems to do far more than the others.

Let's assume that its buff is roughly equal to the Psychomancer's debuff.
- The Chronomancer has better weapons.
- The Chronomancer has better movement.
- The Chronomancer gets a 4+ invulnerable save.

If the Psychomancer at least had the same 8" move and 4++ as the Chronomancer I'd probably rate it better (especially since it needs to get close to the enemy, whilst the Chronomancer only needs to be close to your own units). Otherwise, that 10pt difference seems to buy the Chronomancer a hell of a lot extra.

I also don't like that the Psychomancer's effect happens at the end of your turn - so if it fails then you have no opportunity to react and alter your plans before your opponent's turn.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Omnipotent Necron Overlord






 vipoid wrote:
Has anyone found a good use for a Lokhust Lord?


Mandragola wrote:

The Psychomancer is probably the most interesting Cryptek. He doesn't have the simple power of the Chronomancer but it's true that, in a game that's about scoring objectives, he looks like he has skills that you want. I've built one and, as a random aside, I think it had more pieces than any other infantry model I've ever seen. There's also something kind of cute about a model with fly and a 5" move.


Regarding Crypteks, the thing for me is that the Chronomancer just seems to do far more than the others.

Let's assume that its buff is roughly equal to the Psychomancer's debuff.
- The Chronomancer has better weapons.
- The Chronomancer has better movement.
- The Chronomancer gets a 4+ invulnerable save.

If the Psychomancer at least had the same 8" move and 4++ as the Chronomancer I'd probably rate it better (especially since it needs to get close to the enemy, whilst the Chronomancer only needs to be close to your own units). Otherwise, that 10pt difference seems to buy the Chronomancer a hell of a lot extra.

I also don't like that the Psychomancer's effect happens at the end of your turn - so if it fails then you have no opportunity to react and alter your plans before your opponent's turn.

Aside from the obvious. No.

My best Idea is to take him and 3 hexmarks and put them behind something really durable just dropping shots with impunity. Scarabs with a chrono? This is sure getting expensive....

In a Destroyer list I would certainly include 1 or 2. Destroyers just aren't good enough to build heavy around though. Except for maybe skorpeks.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
Ship's Officer



London

The Lokhust Lord is arguably the best guy to carry the voltaic staff, thanks to all his rerolls. He can take a res orb too. I guess there could be a place for one in the lychguard spam list I’m contemplating, as there’s a good case for bringing Anrakyr as my Lord. Of course, I could take a technomancer instead, or just not take the staff.

It’s true that the chronomancer is less of a weakling than other crypteks, but that’s not saying much. He’s still going to be pretty dead if an enemy unit gets hold of him. His speed is definitely useful though.

The psychomancer needs trying out, which I haven’t done. The Atavindicator is an interesting added bonus too, essentially a targeted smite, and potentially a good combo with C’tan chucking mortal wounds around.

In a way, these units aren’t in competition with each other. I’m not talking about dropping my Chronomancer. It’s about whether to bring a psychomancer as well, or possibly a second chronomancer, or just more bodies.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i like putting it on a technomancer since it actually gives him some bite, so hes doing something other than reviving warriors or camping crypteks

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Omnipotent Necron Overlord






Techno IMO is auto include. Chrono is auto include if you bring brincks of warriors.

I agree that a destro lord is great for putting voltaic on. So is a techno...For 80 points the canoptec cloak techno is a steal. He revives a lychgaurd a turn and since I typically play as szarekahn he can heal the SK as well.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Decrepit Dakkanaut





Mandragola wrote:
The Lokhust Lord is arguably the best guy to carry the voltaic staff, thanks to all his rerolls. He can take a res orb too. I guess there could be a place for one in the lychguard spam list I’m contemplating, as there’s a good case for bringing Anrakyr as my Lord. Of course, I could take a technomancer instead, or just not take the staff.


Has anyone tried converting a Lokhust Destroyer into a Lord?

My only complaints about the destroyer lord is no MWBD.
   
Made in us
Omnipotent Necron Overlord






 Daedalus81 wrote:
Mandragola wrote:
The Lokhust Lord is arguably the best guy to carry the voltaic staff, thanks to all his rerolls. He can take a res orb too. I guess there could be a place for one in the lychguard spam list I’m contemplating, as there’s a good case for bringing Anrakyr as my Lord. Of course, I could take a technomancer instead, or just not take the staff.


Has anyone tried converting a Lokhust Destroyer into a Lord?

My only complaints about the destroyer lord is no MWBD.

I made one out of CCB overlord and a LHD. He looks okay. I have a lot of complaints...not a noble even though hes a lord. No MYBD. Low AF attacks. BS3+.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
Ship's Officer



London

 Xenomancers wrote:
 Daedalus81 wrote:
Mandragola wrote:
The Lokhust Lord is arguably the best guy to carry the voltaic staff, thanks to all his rerolls. He can take a res orb too. I guess there could be a place for one in the lychguard spam list I’m contemplating, as there’s a good case for bringing Anrakyr as my Lord. Of course, I could take a technomancer instead, or just not take the staff.


Has anyone tried converting a Lokhust Destroyer into a Lord?

My only complaints about the destroyer lord is no MWBD.

I made one out of CCB overlord and a LHD. He looks okay. I have a lot of complaints...not a noble even though hes a lord. No MYBD. Low AF attacks. BS3+.

I've half done one combining a LHD and a Skorpekh Lord. I'm not sure what weapons to give him and to be honest he's unlikely to see the table, so I've been working on other things.
   
Made in us
Omnipotent Necron Overlord






Mandragola wrote:
 Xenomancers wrote:
 Daedalus81 wrote:
Mandragola wrote:
The Lokhust Lord is arguably the best guy to carry the voltaic staff, thanks to all his rerolls. He can take a res orb too. I guess there could be a place for one in the lychguard spam list I’m contemplating, as there’s a good case for bringing Anrakyr as my Lord. Of course, I could take a technomancer instead, or just not take the staff.


Has anyone tried converting a Lokhust Destroyer into a Lord?

My only complaints about the destroyer lord is no MWBD.

I made one out of CCB overlord and a LHD. He looks okay. I have a lot of complaints...not a noble even though hes a lord. No MYBD. Low AF attacks. BS3+.

I've half done one combining a LHD and a Skorpekh Lord. I'm not sure what weapons to give him and to be honest he's unlikely to see the table, so I've been working on other things.

Voltaic staff or the relic warscythe are both good options. Res Orb if you want. You can also make him pretty tough with WL trait and relic combos too.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Loyal Necron Lychguard





 Xenomancers wrote:
 Daedalus81 wrote:
Mandragola wrote:
The Lokhust Lord is arguably the best guy to carry the voltaic staff, thanks to all his rerolls. He can take a res orb too. I guess there could be a place for one in the lychguard spam list I’m contemplating, as there’s a good case for bringing Anrakyr as my Lord. Of course, I could take a technomancer instead, or just not take the staff.


Has anyone tried converting a Lokhust Destroyer into a Lord?

My only complaints about the destroyer lord is no MWBD.

I made one out of CCB overlord and a LHD. He looks okay. I have a lot of complaints...not a noble even though hes a lord. No MYBD. Low AF attacks. BS3+.

Destroyer Lords not being Lords seems to be a big issue in general - I tried running a Skorpekh Lord the other day but it just feels bad how all of our killy HQ stuff is incompatible with our killiest HQ because he isn't a Noble.
   
Made in us
Longtime Dakkanaut





It's really really hard to make fighting Necron characters match up to other codex's characters. They just don't fight all that hard. You pay > 100 points for 4 attacks with limited rerolls that cost CP's.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in gb
Ship's Officer



London

Yeah I think fighty characters are basically a waste of time. Necrons aren't a particularly lethal army anyway, but what threat we do have comes from units, not characters. So my dilemma with the Lokhust Lord was whether to make him with the voltaic staff or the relic scythe. I could potentially try and make some sort of magnetised option, but a staff is a difficult shape for that.

I'm not sure when I'd ever take him though. Even if I did take a special character Overlord and I wanted a caddy for a res orb and the voltaic staff, I'd almost certainly be better off taking a normal Overlord or CCB. I do actually have 12 Skorpekhs so I guess I could run him with the scythe and aim for melee, but I'm not convinced that's actually a very good army. It would probably need a Chronomancer for each Skorpekh unit too. You kind of only want one Skorpekh squad so you can use the strat on it, but in that case it's not really justified to bring a Lord to buff them.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Mandragola wrote:
Yeah I think fighty characters are basically a waste of time. Necrons aren't a particularly lethal army anyway, but what threat we do have comes from units, not characters. So my dilemma with the Lokhust Lord was whether to make him with the voltaic staff or the relic scythe. I could potentially try and make some sort of magnetised option, but a staff is a difficult shape for that.

I'm not sure when I'd ever take him though. Even if I did take a special character Overlord and I wanted a caddy for a res orb and the voltaic staff, I'd almost certainly be better off taking a normal Overlord or CCB. I do actually have 12 Skorpekhs so I guess I could run him with the scythe and aim for melee, but I'm not convinced that's actually a very good army. It would probably need a Chronomancer for each Skorpekh unit too. You kind of only want one Skorpekh squad so you can use the strat on it, but in that case it's not really justified to bring a Lord to buff them.

In the 6th and 7th eds, especially in tourneys, I played two Destroyer Lords leading some Wraith units.
Today, I'd use an Overload with barge. If used right, this guy can wreck havoc behind enemy lines.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in dk
Loyal Necron Lychguard






Mandragola wrote:
I do actually have 12 Skorpekhs so I guess I could run him with the scythe and aim for melee, but I'm not convinced that's actually a very good army.

I have tried out a lot of wacky lists, 3x6 Skorpekhs + 2 Lokhust Lords among them, you can find 3 short battle reports with the list in the battle report section of Dakka. Short version is that Skorpekhs are a lot better than Ophydians and can help carry casual games. Lokhust Lords are pretty meh, but they are not terrible either, you are getting a lot of toughness for not that many points and our other HQs provide pretty measly buffs.
   
Made in us
Wicked Canoptek Wraith






 vict0988 wrote:
Mandragola wrote:
I do actually have 12 Skorpekhs so I guess I could run him with the scythe and aim for melee, but I'm not convinced that's actually a very good army.

I have tried out a lot of wacky lists, 3x6 Skorpekhs + 2 Lokhust Lords among them, you can find 3 short battle reports with the list in the battle report section of Dakka. Short version is that Skorpekhs are a lot better than Ophydians and can help carry casual games. Lokhust Lords are pretty meh, but they are not terrible either, you are getting a lot of toughness for not that many points and our other HQs provide pretty measly buffs.


My take on Lokhust Lords so far is that they're only worth it when fielding a heavy amount of Lokhust Destroyers and LHDs since you can far more easily keep him alive, and the range/strength of LHDs alone benefit massively from more consistency. Even then it's a fairly hefty tax for the value you gain but the output can be pretty solid. LDs and LHDs are unfortunately still a bit 'meh' for the cost but fun in a non-competitive game. Again, all from my anecdotal experience rather than statistics or large-scale testing.

8000
2700 
   
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Ultramarine Terminator with Assault Cannon






I just started building a Necron army and am looking to do a classic horde of warriors with some support units.

I'm thinking, maybe around 50-60 warriors. I was thinking about supporting them with 1 or 2 doomstalkers and a Monolith, some Skorpekh Destroyers for fast attack (i.e. carnifex distraction), for HQ choices I like the idea of a Skorpekh Lord leading the destroyers, an Overlord to support the warriors and a Chronomancer.

Thank you for any comments and advice.
   
Made in us
Wicked Canoptek Wraith






 oni wrote:
I just started building a Necron army and am looking to do a classic horde of warriors with some support units.

I'm thinking, maybe around 50-60 warriors. I was thinking about supporting them with 1 or 2 doomstalkers and a Monolith, some Skorpekh Destroyers for fast attack (i.e. carnifex distraction), for HQ choices I like the idea of a Skorpekh Lord leading the destroyers, an Overlord to support the warriors and a Chronomancer.

Thank you for any comments and advice.


There's been quite a few lists created in the 'army list' forum focused on 'warrior spam' which you could reference for some ideas. There's a lot of conversation on the value of certain units that goes on there so I'd suggest taking a look through those at least briefly.

8000
2700 
   
Made in us
Omnipotent Necron Overlord






 oni wrote:
I just started building a Necron army and am looking to do a classic horde of warriors with some support units.

I'm thinking, maybe around 50-60 warriors. I was thinking about supporting them with 1 or 2 doomstalkers and a Monolith, some Skorpekh Destroyers for fast attack (i.e. carnifex distraction), for HQ choices I like the idea of a Skorpekh Lord leading the destroyers, an Overlord to support the warriors and a Chronomancer.

Thank you for any comments and advice.

If you are just starting out with crons. I think you might want to consider Immortals over warriors. Warriors are good but they have a lot of limitations that immortals don't.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
One Canoptek Scarab in a Swarm




South Carolina

If you do go warrior spam, The Silent King is what makes them work currently. 60 warriors, better drop some coin on TSK.

Always Confident. Occasionally Correct. 
   
Made in gb
Dakka Veteran





The 2 Destroyer Lords are the most dissapointing units in the whole codex tbh, especially the Skorpekh Lord
   
Made in dk
Loyal Necron Lychguard






Cynista wrote:
The 2 Destroyer Lords are the most dissapointing units in the whole codex tbh, especially the Skorpekh Lord

DG DP w/ sword and plague spewer is 155 vs Skorpekh Lord for 130. 8W 3+ 5++ DR vs 6W 3+ 4++ LM. 6A S8 AP-3 3D vs 8A S6 AP-1 1D RR 1s to hit and to wound or 4A S8 AP-4 3D RR 1s to hit and to wound. 3,5 hits 12" S5 AP-1 vs 4 hits 18" S6 AP-1 1D.

Skorpekh Lord seems to be roughly 3/4ths of a DG Daemon Prince that would make him worth 115 points, needing a 15 pt or 12% cost reduction to be competitive is enough to say that you don't want to be taking two of them every game or something like that, but I think most disappointing unit in the codex has to be an overstatement unless you believe no units in our codex is trash tier or you were hoping that 9th was going to be Skorpekh Lord meta.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 oni wrote:
I just started building a Necron army and am looking to do a classic horde of warriors with some support units.

I'm thinking, maybe around 50-60 warriors. I was thinking about supporting them with 1 or 2 doomstalkers and a Monolith, some Skorpekh Destroyers for fast attack (i.e. carnifex distraction), for HQ choices I like the idea of a Skorpekh Lord leading the destroyers, an Overlord to support the warriors and a Chronomancer.

Thank you for any comments and advice.

Well, I'd support the Warriors by The Silent King as he some buffs for them and this guy is hard to shift.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Ship's Officer



London

 vict0988 wrote:
Cynista wrote:
The 2 Destroyer Lords are the most dissapointing units in the whole codex tbh, especially the Skorpekh Lord

DG DP w/ sword and plague spewer is 155 vs Skorpekh Lord for 130. 8W 3+ 5++ DR vs 6W 3+ 4++ LM. 6A S8 AP-3 3D vs 8A S6 AP-1 1D RR 1s to hit and to wound or 4A S8 AP-4 3D RR 1s to hit and to wound. 3,5 hits 12" S5 AP-1 vs 4 hits 18" S6 AP-1 1D.

Skorpekh Lord seems to be roughly 3/4ths of a DG Daemon Prince that would make him worth 115 points, needing a 15 pt or 12% cost reduction to be competitive is enough to say that you don't want to be taking two of them every game or something like that, but I think most disappointing unit in the codex has to be an overstatement unless you believe no units in our codex is trash tier or you were hoping that 9th was going to be Skorpekh Lord meta.

The Daemon prince has 6 attacks (plus a claw) compared to the Skorpekh's 4. It has an aura that lets DG core units within 6" reroll 1s to hit and he's a psyker. He probably has wings rather than the gun, and is generally just a really different unit. It's probably just not a great comparison but the DP seems way more badass as an HQ, and brings much more utility, than the Skorpekh does.

The Lokhust Lord brings something else important though: a res orb. I think that's a big advantage and something that makes him much more worthy of consideration than the Skorpekh. He starts out with much worse weapons than the Skorpekh but the fact he's got access to relics probably tips that back in his favour. He can also fly, which is pretty useful and might make him a better action monkey.

Lokhust destroyers don't really need a lord's support unless you're really spamming them. They already have a strat to reroll all wounds, after all. They'd probably benefit more from having a Chronomancer nearby to give them a 5++.

This message was edited 1 time. Last update was at 2021/06/18 09:43:09


 
   
Made in dk
Loyal Necron Lychguard






Mandragola wrote:
The Daemon prince has 6 attacks (plus a claw) compared to the Skorpekh's 4.

Skorpekh Lords kill more Intercessors than plague spewer DPs do on average in melee.

I don't like you bringing up wings and claw, the plague spewer isn't terrible and wings are not mandatory. The sword and spewer DG DP is very similar to a Skorpekh Lord.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 vict0988 wrote:
Mandragola wrote:
The Daemon prince has 6 attacks (plus a claw) compared to the Skorpekh's 4.

Skorpekh Lords kill more Intercessors than plague spewer DPs do on average in melee.


Are you sure? By my math, the Skorpekh Lord kills 3 and the Daemon Prince kills 4.

Using best weapon in both cases (Harvester for the Lord, Sword for the Prince):

Lord: 7/9 x 35/36 x 1 x 4 = ~3 dead intercessors
Hits on 3s, rerolling 1s; then wounds on 2s, rerolling 1s; Marines get no save; it does 2+ damage (so each successful wound kills a marine); and the lord has 4 attacks.

Daemon Prince: 5/6 x 35/36 x 5/6 x 6
Hits on 2s; wounds on 2s; Marines get a 6+ save; it does 2+ damage (so each successful wound kills a Marine); and the Prince has 6 attacks.

Have I erred somewhere?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in dk
Loyal Necron Lychguard






 vipoid wrote:
 vict0988 wrote:
Mandragola wrote:
The Daemon prince has 6 attacks (plus a claw) compared to the Skorpekh's 4.

Skorpekh Lords kill more Intercessors than plague spewer DPs do on average in melee.
Have I erred somewhere?

You are right, I forgot the -1 to hit on the Skorpekh Lord. DG DP does not get re-roll hits though.

My math was 4*7/6*7/6*6/5 for the re-roll 1s to hit and to wound and going through the 6+ but I forgot the *4/5 for the -1 to hit from the weapon. The Sautekh Stratagem could improve it, but that's a reach.

This message was edited 3 times. Last update was at 2021/06/18 15:55:08


 
   
Made in us
Fresh-Faced New User




I just had my first encounter with grey knights and psychic powers deleting my units. It is really painful when your chronomatron unit of warriors just picks up a handful of models without saves or res protocols. Then when I shoot back they have a strat to give invulnerable saves, combined with a few things goes to a 2++ on a unit I need to focus on. Finally there is a heavy weapons squad with a psychic power to ignore LoS and cover. Are there any tips that a new player like me can use to help?
   
Made in us
Wicked Canoptek Wraith






teamtigerstripe wrote:
I just had my first encounter with grey knights and psychic powers deleting my units. It is really painful when your chronomatron unit of warriors just picks up a handful of models without saves or res protocols. Then when I shoot back they have a strat to give invulnerable saves, combined with a few things goes to a 2++ on a unit I need to focus on. Finally there is a heavy weapons squad with a psychic power to ignore LoS and cover. Are there any tips that a new player like me can use to help?


An army list I like taking against GK currently would have both 10 shield Lychguard as well as 6 Skorpekh Destroyers. If you can get your destroyers into CC (being the ones to charge) they can actually delete some terminators very effectively. Lychguard can also do the same and they're very sticky. I take a chronomancer with the skorpekhs for the 5++ and re-roll to charge to give them a much better chance.

Unfortunately, the "Astral Aim" psychic power is SUPER deadly and there's very little you can do to combat it except have some extra fast units get to them first. If you take wraiths to tie up a terminator squad for a turn while you get your other units in range, that can work too. I've also tried a LD list against them which worked fairly well, but I think I won that mostly on misplays from my opponent who didn't clear out my MSU immortal squads that were performing actions and holding objectives which gave me a lot of flexibility. Regardless, GK termies are scary and the best counter is either being really far away from them, MW spam, or getting to charge them first (and having invuln saves).

This message was edited 1 time. Last update was at 2021/06/22 16:02:23


8000
2700 
   
Made in us
Omnipotent Necron Overlord






Play Szarekhan. 5+++ to mortal wounds and psychic power denial.

Just standard Sk and immortals will annihilate anything in power armor/terminator armor - pretty easy actually.

This message was edited 1 time. Last update was at 2021/06/22 16:08:50


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
 
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