Switch Theme:

Chaos Rumors out of Germany  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Tunneling Trygon





The House that Peterbilt

The following is apparently what we'll see in the Chaos codex according to a source in Germany (tried to find source but warseer is down).  This was posted up on warseer before it went down (and is now down again).  Note that there's already some people saying stuff listed is not right, so take with grain of salt.  Also, I edited out actual stats and point costs and replaced with refrences to current dex.  Finally, this is translated so there's the usual oddities. 

Enjoy.

HQ:

- Chaos Lord (no limit in number, you can have 0, 1 or 2)
Stats like current one.  Cost unknown
Wargear:
- CCW + BP
- daemonic Aura (5+ invulnarable)
Options:
- can exchange the CCW+BP with a Daemonic Weapon (+D6 attacks, twohanded power-weapon)
........- when you roll a 1 for the additional attacks, you lose one wound and the lord cant attack (also counts for shooting)
........- unmarked Bonus: +1S
........- Khorne-Bonus: +2D6 instead of +1D6
........- Slaanesh-Bonus: Autokill
........- Tzeentch-Bonus: can also shoot with the following profile:S4, AP 3, Assault W6
........- Nurgle-Bonus: wounds on 4+ or better
- can replace the CCW with one of the following weapons:
........- Power-Fist
........- Chain-Fist (with Terminator armour only)
........- Power-Weapon
........- Lightning Claw
- can replace the BP with one of the following weapons:
........- Kombibolter
........- Bolter-Melter
- can replace the CCW & BP with one of the following weapons:
........- pair of Lightning Claws
- Terminator armour (--> no bike, wings or steed)
- Bike
- steed
........- palanquin of nurgle (+1A, +1W) - counts as 2 in LR
........- Juggernaut of Khorne (+1S, +1A) - counts as 2 in LR
........- disc of Tzeentch (Wings)
........- steed of Slaanesh (cavalry)
- an icon of the gods
- Wings
- personal Icon
Special Rules:
- independent Character
- fearless

- Daemon Prince (no limit in number, you can have 0, 1 or 2)
Stats: Like current statured prince with +1WS, d. strength, d. essence, d mutation, d rune and d. aura.

Cost: 55 points less then what the above gifts would cost you
Wargear :
- one CCW
- daemonic Aura (5+ invulnarable)
Options:
- Wings (5 more then now)
- one chaos icon (same price as now)
- several PSI-powers
- personal icon
Special Rules:
- monstr. Creature
- immune to instant death
- fearless

- Chaos Sorcerer (no limit in number, you can have 0, 1 or 2)
Stats: like current Lt.
Wargear :
- Forceweapon
- daemonic Aura (5+ Invulnerable)
- PSI-Kräfte:
........- Blitz des Tzeentch (S8, DS1)
........- Slaanesh: Lash of Submission
........- Fäulnis des Nurgle (12", trifft jedes Modell des Trupps auf 4+, S3, SVs erlaubt)
........- Strahl des Verderbens (S4, DS3)
........- Warp Time (lässt alle Treffer- und VeSvundungswürfe im NK wiederholen)
Options:
- Terminator armour (--> no bike, wings or steed)
- Bike
- Wings
- steed (see chaos lord)
- one chaos icon
- personal icon
Special Rules:
- UCM
- fearless

- Greater Daemon (takes no HQ-Slot, RIDICULOUS CHEAP!)
Stats: Like Bloodthrister but BS, and attacks unknown, +1 I and only inv save.
Wargear :
- (Flying?)unknown
Options:
- no options
Special Rules:
- Summoning (see completely below)
- monstr. creature
- fearless

ELITE:

- Chaos Rhino, cost as Dark Angels (transport)
Wargear :
- Smoke launcher
- Search light
Options:
- extra armour (cost as Dark angels)
- daemonic possession
- Combibolter
........- can be upgraded to a Bolter-Melter or Bolter-Flamer
Special Rules:
- repair

- Possessed (cheaper than current base cost)
Wargear :
- claws (2 CCW)
- daem. strength (= S5)
- daem. Aura (5+ invulnerable)
Options:
- one chaos icon
- Champion
- Chaos Rhino
Special Rules:
- throw D6 for special abilities (after deployment):
1: Scouts
2: Furious Charge
3: Fleet of foot
4: rending
5: feel no pain
6: Power weapons

- Chosen
Wargear:
- BP + CCW, or Bolter + CCW
- frag and crack grenades
Options:
- an immense amount of options (different CC and ballistic weapons - max. 1 heavy weapon)
- one chaos icon
- Champion
- Chaos Rhino
- Chaos Land Raider
Special Rules:
- infiltrate

- Terminators (squad of 3 to 10 - under 35 Pts)
Wargear:
- Combibolter and power weapon
Options:
- one chaos icon
- each Terminator can be upgraded to a Champion for 10 Pts (--> +1A, nothing else)
- one single terminator can replace his combibolter with a RAC or a heavy flamer
- if the squad consists of 10 members, another terminator can replace his combibolter with a RAC or a heavy flamer
- each terminator can replace his combibolter with one of the following weapons:
........- Bolter-Melter
........- Bolter-Flammer
- each terminator can replace his power weapon with one of the following weapons:
........- powerfist
........- chainfist
- Chaos Land Raider
Special Rules:
- can always deep strike, also when the mission doesn’t explicitly allow it

- Dreadnaught (unchanged to the actual one)
Wargear:
- Cybot-CCW with Combibolter
Options:
- second Cybot-CCW
- heavy weapon (MM, PC, synch. LK, synch. AC, synch. HB)
Special Rules:
- Fire frenzy (slightly changed)


TROOPS:

- Chaos Space Marines
Wargear:
- BP + CCW + Bolter (yes, all 3 weapons --> +1A in CC and all other benefits)
- frag and krak grenades
Options:
- one single CSM can replace his weapons with one of the following weapons:
........- melter
........- plasma gun
........- flamer
- if the squad consists of 10 or more members, another CSM can replace his weapons with the following weapon:
........- melter
........- plasma gun
........- flamer
........- heavy bolter
........- autocannon
........- rocket launcher
........- lascannon
- one chaos icon
- Champion
- the champion can replace his CCW with one of the following weapons:
........- power weapon
........- power fist
- Chaos Rhino
Special Rules:
- unknown

- Khorne Berzerkers (under 24 Pts)
Wargear:
- BP + CCW
- frag and krak grenades
Options:
- 2 Berzerkers can replace their BP with a plasma pistol
- Champion
- Chaos Rhino
Special Rules:
- fearless
- WS5
- furious charge
- +1A

- Plague Marines (cost: 5 points more then current)
Wargear:
- BP + CCW or Bolter + CCW
- blight grenades (when being attacked the attacker doesn’t gain +1A)
Options:
- two Plague Marines can replace their weapons with the following weapon:
........- melter
........- plasma gun
........- flamer
- Champion
- Chaos Rhino
Special Rules:
- fearless
- +1W
- feel no pain

- Noise Marines (under 24 Pts, the cheapest of all the cults)
Wargear:
- BP + CCW oder Bolter + CCW
- frag and krak grenades
Options:
- each Noise Marine can replace his BP or Bolter with a Sonicblaster
..........Sonicblaster: unchanged (probably about 5 pts)
- if the squad consists of 6 members, one single Noise Marine can replace his weapons with a Blastmaster (48", S8, AP3, Explosive (2,5" blast template))
- Champion
..........the champion may get a Doom Siren (S4, flammer, AP3)
- Chaos Rhino
Special Rules:
- fearless
- I5

- Thousand Sons, (same as now)
Wargear:
- Bolter with inferno Bolts (S4, AP3)
- one Sorcerer with force weapon (probably 70 Pts)
...- MUST take at least one PSI-Power (see HQ-entry)
Options:
- Chaos Rhino
Special Rules:
- fearless
- slow and purposeful with only one dice(if accompanied by a sorcerer take a second dice)
- 4+ invulnerable

- lesser daemons (2 points less then furies, don’t take a troops-slot)
Same as current CSM, except +1A, ld10 and save is -/5+
Wargear:
- Claws
Options:
- no options
Special Rules:
- summoning (see completely below)
- 5+ invulnerable


FAST ATTACK:

- RaptorS (under 22 Pts)
Wargear:
- BP + CCW or Bolter + CCW
- frag and krak grenades
Options:
- several special weapons
- one chaos icon
- Champion
Special Rules:
- wings
- deep strike

- Bikes:
Wargear:
- bike
- BP + CCW or Bolter + CCW
- frag and krak grenades
Options:
- several special weapons
- one chaos icon
- Champion
...(icon of nurgle is the most expensive one and allows T4(6) bikers)
- Champion
Special Rules:
- turbo booster

- Chaos Spawn (squad of 1 to 3, about 40 Pts)
Stats: as now but no save (????)
Wargear:
- Claws
Options:
- no options
Special Rules:
- cavalry
- slow and purposeful


HEAVY SUPPORT:

- Chaos Havocs
Wargear:
- BP + CCW oder Bolter + CCW
- frag and krak grenades
Options:
- several special and heavy weapons
- one chaos icon
- Champion
- Chaos Rhino
Special Rules:
- no special rule

- Obliterator Cult (same as now)
Same as now but no d. resilence and -1S, +1 ld.
Wargear:
- Obliterator weapons (only energy based weapons, no projectile weapons; new: Multimelter & plasma cannon)
Options:
- no options
Special Rules:
- fearless
- slow and purposeful
- 5+ invulnerable

- Predator
Wargear:
- Autocannon
Options:
- replace AC with LK in the turret
- HB or LC in side sponsons
- extra armour
- daemonic possession (more expensive than now, see below)
Special Rules:
- no special rules

- Vindicator
Wargear:
- demolisher cannon (S10, AP2, 24"
Options:
- dozer blade
- extra armour
- daemonic possession (more expensive than now, see below)
Special Rules:
- no special rules

- Chaos Defiler, WS3, S8(10), A3
Wargear:
- Battle cannon
- RAC (secondary)
- heavy flamer
- daemonic possession (see below)
Options:
- can replace both secondary weapons with 2 CCWs (--> +2A)
Special Rules:
- Cybot Close Combat Weapons
- fleet of foot
- (with the additional 2 CCWa the defiler has 6 attacks while assaulting)

Chaos Land Raider (cheaper than now)
Wargear:
- synch. LS in the side sponsons, HBer
Options:
- extra armour
- daemonic possession (more expensive than now, see below)
Special Rules:
- Assault ramp


Special characters:

- Abaddon
Wargear:
- Daemonic Sword Drachnynen
- Lightning claw
Special Rules:
- Drachnyen is a daemon weapon, but doubles also the strength
- Abaddon may reroll all missed rolls to hit and to wound
- T4(5)
- I5
- +1A
- 4+ Invulnerable
- immune to instant death

- Ahriman
Wargear:
- Force weapon
- several PSI-Powers
Special Rules:
- may use all 3 PSI-Powers each turn (including his force weapon)

- Huron Blackheart
Wargear:
- Powerfist with integrated heavy flamer
- Hamadyra (provides PSI-power "Warp Time"
Special Rules:
- Warp Time: allows to reroll all missed rolls to hit and to wound in CC

- Typhus
Wargear:
- Manreaper
- PSI-Power “Nurgles Rot” (works like the actual pandemic staff)
Special Rules:
- manreaper: daemonic weapon, but works additionally as a force weapon

- Kharn
As now but +1 S and unknown attacks/BS.  Looks like save is now 3/5+
Wargear:
- gorechild (always hits on 2+ in CC, 2D6 for armour penetration)
Special Rules:
- immune to all PSI-Attacks
- furious charge

- Lucius
Wargear:
- unknown
Special Rules:
- unknown

- Fabius Bile
Wargear:
- Xyclos Needler (CCW, wounds always on 2+)
Special Rules:
- can mutate CSM

Icons:
If a squad or a character get an icon, the following bonus is gained:

Chaos glory: reroll all missed Ld-tests
Khorne: +1A
Nurgle: +1T (T4 becomes T4(5) etc.)
Slaanesh: +1I
Tzeentch: 5+ invulnerable (or if invulnerable already exists, add +1 to it - so a 5+ invulnerable becomes a 4+ invulnerable)


MISCELLANEOUS:

- Summoning lesser deamons (troops)
For deamons each icon works like a teleport homer. Daemons may attack after summoning but may not move.

- Summoning greater deamons (HQ-choice)
When the deamon is available, replace an aspiring champion with it. If there is no aspiring champion, the deamon is lost. Daemons may attack after summoning but may not move.

- Daemonic Possession
A Tank equipped with this ignores all “crew shaken” and “stunned” results. If it does so, the BS goes down by one (so BS4 becomes BS3). A tank with deamonic possession may still transport troops.


snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Dakka Veteran





Plano, Texas

So mutated hull is gone, huh?

Between that and the nerfing of d. possession, my predators just became much less useful.

Thousand Sons going to 1 wound, in addition to the predator changes basically makes my preferred thousand son list useless. Thanks GW.
   
Made in us
Fixture of Dakka






San Jose, CA

- Summoning lesser deamons (troops)
For deamons each icon works like a teleport homer. Daemons may attack after summoning but may not move.


Looks like another "daemons suck" codex. *sigh* Even if we read the above as "can't move, can assault," it's pretty pointless (as noted elsewhere: if you're close enough for them to charge on the turn they are summoned, your opponent was silly enough to come w/in 12" of your icon-bearing squad). The threat bubble of these generic, 5+ invulnerable save only demons is just too small to be worth including.

Kinda bland, but still some useful stuff in there. It's a marine codex, alright.

Quis Custodiet Ipsos Custodes? 
   
Made in us
Tunneling Trygon





The House that Peterbilt

Yeah I'm hoping this rumored daemon and/or LatD codex fixes the bland daemons. That's my biggest complaint, next to the loss of cult and legion rules. The changes to summoning is one thing I could handle, but the stats are basically chaos hounds without the beast movement, for 3 more points. May as well have not included em and just waited till the daemon codex.

Plus, for all those that think Chaos finally got nuetered, there' still some nasty stuff you can do with the codex (godzilla chaos anyone? 2 flying princes, 1 greater daemon, 3 ccw dreads and 3 fleeting defilers with 6 attacks on the charge).

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Codex: Bland Space Marines.

How utterly dissapointing. Sucking the fun right out of Chaos. And, as Doobie said, cult troops are the Aspect Warriors of Chaos.

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Rampaging Carnifex





Mandeville, Louisiana

Well, we may as well fix the current codex ourselves and pretend this new one never existed. I know I will, my group may too.  This is all utter crap, un-chaos. 

Dakka. You need more of it. No exceptions.
You ask me for an evil hamburger. I hand you a raccoon.-Captain Gordino
What are you talking about? They're Space Marines, which are heroic. They need to be able to do all the heroic stuff. They fight aliens and don't afraid of anything. -Orkeosarus

 
   
Made in us
Fixture of Dakka






San Jose, CA

Plus, for all those that think Chaos finally got nuetered, there' still some nasty stuff you can do with the codex (godzilla chaos anyone? 2 flying princes, 1 greater daemon, 3 ccw dreads and 3 fleeting defilers with 6 attacks on the charge).


6 vehicles can be put down with 6 lascannon shots. The same would only kill 1.5 carnifexes. (I'm still unhappy with how tanks are handled in 40k.)

Quis Custodiet Ipsos Custodes? 
   
Made in us
Tunneling Trygon





The House that Peterbilt

Still think that could be a nasty list, even though ar12 vehilces are not near as good as carnis. That's 9 targets that have to be dealt with using heavier weapons, 3 of which fly (well GD probably flies I guess). Take the plague marines as troops and thats even more target saturation. not saying its the nastiest thing ever by any means, but its still seems a far cry from the balance everyone expects this new codex to bring.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Phanobi





Paso Robles, CA, USA


6 vehicles can be put down with 6 lascannon shots. The same would only kill 1.5 carnifexes. (I'm still unhappy with how tanks are handled in 40k.)

I think the rules are more broken on the MC side rather than the vehicle side. Bring back high str. weapons causing multiple wounds!

Ozymandias, King of Kings

My name is Ozymandias, King of Kings.
Look on My works, Ye Mighty, and despair.

Chris Gohlinghorst wrote:Holy Space Marine on a Stick.

This conversation has even begun to boggle my internet-hardened mind.

A More Wretched Hive of Scum and Villainy 
   
Made in us
RogueSangre





The Cockatrice Malediction

Rumor has it the spawn statline remains the same except they lose their 3+ save.  They move as Beasts and have Slow and Purposeful.  They also went up to 40 pts each.  I guess GW really doesn't want people to buy their new spawn models.  Now that's just smart business!

Depending on the pts cost, I think we may see a lot of T4(6) Nurgle bikers.  So we may go from having no bikers dedicated to Nurgle to having all bikers dedicated to Nurgle.  The designers will realize this and in the next Chaos codex revision the option will be removed (to make it more fluffy).  In fact I'd be wary of adding marks to any of the newly markable units.  Who knows if your Tzeentch havocs or Khorne raptors will still be around come 5th edition?  Given their track record I wouldn't bet on it.  Of course if you don't mind having models invalidated then by all means.

Another option with potential is Tzeentch bikers.  This depends on whether a turbo-boosting Tzeentch biker gets a 3+ or 2+ inv save.  I guess we'll have to wait and see the actual rule.  I'm sure the author of the codex realized that this could potentially lead to confusion and thus worded the rule in such a way so as to eliminate any ambiguity.

   
Made in us
Fixture of Dakka






San Jose, CA

Rumor has it the spawn statline remains the same except they lose their 3+ save. They move as Beasts and have Slow and Purposeful. They also went up to 40 pts each. I guess GW really doesn't want people to buy their new spawn models. Now that's just smart business!


REAL hobbyists will buy them 'cause they're cool-looking and stuff. (I'll buy some for Fantasy, where their rules just plain ROCK. Note, GW, that WHFB Slaanesh spawn are anything but slow.)

Yeah, stupid rules decisions.

Another option with potential is Tzeentch bikers. This depends on whether a turbo-boosting Tzeentch biker gets a 3+ or 2+ inv save. I guess we'll have to wait and see the actual rule. I'm sure the author of the codex realized that this could potentially lead to confusion and thus worded the rule in such a way so as to eliminate any ambiguity.


I bow to your deviousness; I didn't see this one at first glance. Any other situations where an invulnerable save is subject to change during a single game? Storm shields (but pointy space marines don't have those).

Quis Custodiet Ipsos Custodes? 
   
Made in us
Longtime Dakkanaut




Los Angeles

So vanilla.

And two questions:

Do plague marines seem really expensive to anyone else? 5 more pts? Talk about a low model count. I do like the idea of rapid-firing people and waiting for the charge. Gain FNP, blight grenades. Bolters and plasma have more trouble bringing them down. Cuts down charging assault squad attacks by 25-30%. But at 5 more pts each and no true grit? I don't know.

1k Sons now appear to be, dare I say, playable? You still don't have anti-tank in the squad, but you can now go MEQ hunting like there's no tomorrow. In return, you have to buy a 70+ pt sorcerer. That hurts, but also, don't forget that these guys are S4, AP3, and can move-and-fire 24".

"The last known instance of common sense happened at a GT. A player tried to use the 'common sense' argument vs. Mauleed to justify his turbo-boosted bikes getting a saving throw vs. Psycannons. The player's resulting psychic death scream erased common sense from the minds of 40k players everywhere. " - Ozymandias 
   
Made in us
Banelord Titan Princeps of Khorne






Very Vanilla. Very "renegade" space marine-ish.

And you can pretty much throw demons away. The only demon in my army will end up being the demon prince. Anybody else find the idea of two flying demon princes....almost enough to want to play...?

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in us
[DCM]
Sentient OverBear






Clearwater, FL

I'm gonna have to put a bunch of demons from my now completely messed up Lost and the Damned army for sale.

Time to get back to Imperial Guard, I guess.

DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++

Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k.                                                                                                       Rule #1
- BBAP

 
   
Made in us
Awesome Autarch






Las Vegas, NV

That is a bummer about the deamons. The greater deamon looks to be good if he is cheap and has stats like Bloodthirster. Really good actually.

The summoning rules are going to hurt, especially with the weak deamons they have now. Its hard enough for termies to survive a turn of deepstriking, not a bunch of tough 4, 5+ save models will just be free vp's. if they move like infantry they will just suck horribly. Who knows, maybe you can take a squad of 20 or something. you would need to do be worth anything, but even then, Deamonettes they are not.

The list still looks to be pretty nasty, but no more tank hunting AC's, indirect defilers, and a bunch of other mainstays of the old dex.

Cult troops look pretty hard though.


   
Made in us
Longtime Dakkanaut





All the stuff you had now sucks...But the new stuff is cool...Buy new stuff!
   
Made in us
Awesome Autarch






Las Vegas, NV

Seriously, i am pretty scared about what is going to happen to my SM's.


   
Made in us
[DCM]
Sentient OverBear






Clearwater, FL

Hell, I'm scared to start any army right now.   I'm thinking that Black Templars would be a safe bet, since the codex came out recently.  That may end up being the last bastion of "Lotsa assault cannons" marines eventually.

I'm putting my eggs in a fairly standard, no-tricks Imperial Guard army (that is as of today).  I'm mothballing all my mutants until I get the Daemonworld codex next year.  Too much effort for not know what's going to happen.

DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++

Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k.                                                                                                       Rule #1
- BBAP

 
   
Made in us
Unbalanced Fanatic





Minneapolis, MN

Jeez, I'm glad that I play a pretty standard Undivided Black legion list that can soak up some of these nerfings and still be useful.  I'm sure that there are a ton of Word Bearer/Slaanesh players getting super pissed reading this.

They totally axed all the fluff in a bald faced ploy to make players buy crap for their armies.
Nurgle Bikers... Berzerkers in Rhinos...  Thousand Sons with AP 3 Bolters :| .  If every single Thousand Son has an AP 3 Bolter they will shred all standard marine armies.  I agree with Iorek.  Buying new models for anything but the newest army seems like a great way to find yourself with a massive pile of worthless miniatures.  GW is really shooting themselves in the foot.

The 21st century will have a number of great cities. You’ll choose between cities of great population density and those that are like series of islands in the forest. - Bernard Tschumi 
   
Made in us
Foul Dwimmerlaik






Minneapolis, MN

I could go all doom and gloom about this new trend. but I care not for whats being released.

The rules we have now work just fine. In some ways they need work, but overall, I am muc happier playing with late third ed codecies for use in 4th ed rules thn using most of the 4th ed codicies made for 4th ed rules.

I can still play with deathwing as god intended, without ever having to buy the new codex.
I dont worry about marines getting redone, because I wont be using the new codex if/when it does come out.

You can be stubborn and eat your cake at the same time.

All GW did was give me cool models to use with the older codicies of the game.

I will hold this attitude until everything has been "balanced" with the new dark angels codex. Until then, the newer structure for codicies are just plain silly.

   
Made in us
Longtime Dakkanaut




Do plague marines seem really expensive to anyone else? 5 more pts? Talk about a low model count. I do like the idea of rapid-firing people and waiting for the charge. Gain FNP, blight grenades. Bolters and plasma have more trouble bringing them down. Cuts down charging assault squad attacks by 25-30%. But at 5 more pts each and no true grit? I don't know.


Lot of people have them....so they wont sell more if they make cool rules. But if they make'em mroe expensive and make Tzeentch cool....you get the idea.

Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers...  
   
Made in us
Omnipotent Lord of Change





Albany, NY

Posted By Hellfury on 06/21/2007 9:58 PM
I could go all doom and gloom about this new trend. but I care not for whats being released.

The rules we have now work just fine. In some ways they need work, but overall, I am muc happier playing with late third ed codecies for use in 4th ed rules thn using most of the 4th ed codicies made for 4th ed rules.

I can still play with deathwing as god intended, without ever having to buy the new codex.
I dont worry about marines getting redone, because I wont be using the new codex if/when it does come out.

You can be stubborn and eat your cake at the same time.

All GW did was give me cool models to use with the older codicies of the game.

I will hold this attitude until everything has been "balanced" with the new dark angels codex. Until then, the newer structure for codicies are just plain silly.

*HIGH FIVE*

That's the spirit 'Fury, I'm with you there.  Barring tournaments and closed-minded gamers (sad that so many are), where's the law you have to use new bad rules when the last set were still valid with 4th ed?  For me, I wouldn't be trying to be cheap or anything - I have a speed lord that dies without killing much, and some tank hunting havoks that miss all the time, but none of the other 'broken' aspects of C:CSM (the one and only) - but would be trying to enjoy the army I built and took 8 months to paint.  All of my AC are invalid now, but why should that make me want to drop $22 for the new book and throw them away?  They have character with their kai guns, combi-flamers, great weapons, etc, and isn't that the point?

 

In 40k, the answer is no.  So I play Fantasy, and that is keeping me from excessive CSM whining .  I look forward to the WHFB seminar at Games Day tomorrow, to hear about how broken the high elves will be

- Salvage


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Dakka Veteran





Well, maybe it isn't all bad for the demons. Reading the rumors, they state that an icon works like a teleport homer for demons. Perhaps that means that Demons can deep strike anywhere on the board, but they're more accurate if they do it near an icon.

Madness is however an affliction which in war carries with it the advantage of surprise - Winston Churchill 
   
Made in us
5th God of Chaos! (Yea'rly!)




The Great State of Texas

Posted By Iorek on 06/21/2007 4:39 PM
I'm gonna have to put a bunch of demons from my now completely messed up Lost and the Damned army for sale.
Time to get back to Imperial Guard, I guess.

Belay that Iorek. I too have a passel of demons in use with LATD.

You can use them still to represent beasts and muties (if you haven't maxed those out). In contrast if you have a massivedemon/mutie list already you can commit heresy and use the Nid rules.

Bloodletters-genestealers

demonettes-gaunts of some sort

greater demons/defilers: carnifaxes

muties/traitors gun gaunts or shreddy gaunts (sorry I forget the name).

 




-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
-"Don't mind Frazzled. He's just Dakka's crazy old dude locked in the attic. He's harmless. Mostly."
-TBone the Magnificent 1999-2014, Long Live the King!
 
   
Made in ca
Dakka Veteran




Blackship Exhumation

Well I am so angry. When I first started playing I picked up two armies. CHAOS and NIDS. Nids they took away all my mutants, and I had to redo the army, Chaos I play word bearers so I am a little bitter to say the least. I have a huge variety of Daemons and will be putting my models aside until the rumored Daemon codex comes out. Truth be told it is really good timing as I just picked up a cryx army and started playing. I really enjoy it, and recommend more people give it a shot. It is catching on here as a great alternative.
   
Made in us
Longtime Dakkanaut



Brotherhood of Blood

It's becoming the main game at my FLAGS and not just an alternative. It's actually becoming rare to see anyone above the age of 12 playing GW games. I hope GW stabilizes soon because I only have two armies left after selling all my others. I see small glimmers of hope with the new C.Dex but overall the old one was fine and it seems it was redone just to stimulate some sells as GW in general seems to be taking a beating lately.
   
Made in us
[DCM]
Sentient OverBear






Clearwater, FL

I'm actually just going to completely mothball all of my Lost and the Damned right now and get started on something else.  Once the Daemonworld codex comes out, I'll rework the army as necessary.

DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++

Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k.                                                                                                       Rule #1
- BBAP

 
   
Made in us
Longtime Dakkanaut





whidbey

a small glimmer of hope is the teleport homer icon. we can only hope that they can

a not scatter on summoning if near icon
b scatter on summoning but can deepstrike anywhere on board
c. both

if b or c is true i could see taking 10 squads of ten demons.
but sadly it probally means they scatter from the icon like in current codex
   
Made in us
Omnipotent Lord of Change





Albany, NY

It seems pretty obvious to me, given what I've read, that demons will now be able to strike anywhere (but scatter as normal) or strike within 6" of an icon and not scatter. Exactly like a homer. The only thing about striking anywhere is that you can only charge 6", so need some luck there!

And on 10 units of 10, that's only 1030 points, if fairly marginal kill power ...

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
5th God of Chaos! (Yea'rly!)




The Great State of Texas

There is nothing to that in the current rumors. I am not sure how 2nd worked but thats completely different from both versions of V3.

-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
-"Don't mind Frazzled. He's just Dakka's crazy old dude locked in the attic. He's harmless. Mostly."
-TBone the Magnificent 1999-2014, Long Live the King!
 
   
 
Forum Index » News & Rumors
Go to: