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Made in gb
Pete Haines




Nottingham

Ok. Coming up in a few months is a local 1500 point 40k tournament. The standard of play is a medium level of competitiveness, and has been fun the last two times I've been. Now, last time I went I won best army for my troubles, and achieved 5th place overall with a Lysander Wing Terminator army that, though it looked nice, won me no friends, exactly the way I like it. Anyway, this year, I've decided to try and go for best army again, but I'd also like to remain competitive with a less overtly-cheesy army. I've settled on Guard, and having never played them before, I need your esteemed aid...

Ok, my current list is as follows. I'm aiming for a preferably exclusively infantry based force. Unless otherwise stated, models have lasguns.


Doctrines:
    Drop Troops
    Iron Discipline
    Close Order Drill
    Veterans
    Special Weapon Squads


HQ:

    Command Platoon:
        Junior Officer w/ Honorifica, Iron Discipline, Laspistol, CCW
        Veteran w/ Standard

    Special Weapons Team:
        1 Guardsman w/ Demo Charge

        2 Guardsmen w/ Flamers
        Drop Troops

    Special Weapons Team:
        1 Guardsman w/ Demo Charge
        2 Guardsmen w/ Flamers
        Drop Troops


Elites

    5 Hardened Veterans:
        3 Guardsmen w/ Plasma Guns
        Drop Troops

    5 Hardened Veterans:
        3 Guardsmen w/ Plasma Guns
        Drop Troops

    5 Hardened Veterans:
        3 Guardsmen w/ Plasma Guns
        Drop Troops


Troops

    Infantry Platoon 1:

        Command Squad:
            2 Guardsmen w/ Meltaguns
            Junior Officer w/ Laspistol, CCW
            Drop Troops

        Infantry Squad
            1 Guardsmen w/ Missile Launcher
            1 Guardsmen w/ Plasma Gun

        Infantry Squad
            1 Guardsmen w/ Missile Launcher
            1 Guardsmen w/ Plasma Gun

        Infantry Squad
            1 Guardsmen w/ Missile Launcher
            1 Guardsmen w/ Plasma Gun

        5 Remnants:
            1 Remnant w/ Meltagun
            Drop Troops

    Infantry Platoon 2:

        Command Squad:
            2 Guardsmen w/ Meltaguns
            Junior Officer w/ Laspistol, CCW
            Drop Troops

        Infantry Squad
            1 Guardsmen w/ Lascannon
            1 Guardsmen w/ Plasma Gun

        Infantry Squad
            1 Guardsmen w/ Missile Launcher
            1 Guardsmen w/ Plasma Gun

        Infantry Squad
            1 Guardsmen w/ Missile Launcher
            1 Guardsmen w/ Plasma Gun

        5 Remnants:
            1 Remnant w/ Meltagun
            Drop Troops


    Infantry Platoon 3:

        Command Squad:
            2 Guardsmen w/ Meltaguns
            Junior Officer w/ Laspistol, CCW
            Drop Troops

        Infantry Squad
            1 Guardsmen w/ Lascannon
            1 Guardsmen w/ Plasma Gun

    Infantry Squad
            1 Guardsmen w/ Lascannon
            1 Guardsmen w/ Plasma Gun

    Infantry Squad
            1 Guardsmen w/ Lascannon
            1 Guardsmen w/ Plasma Gun


Total 1497 Points

147 Models


 


 

So, a few questions:


Do I have enough / too much drop elements? I can drop partial infantry platoons, correct?
Is the single command platoon enough of a leadership bubble to keep the line squads in check? Or should another command squad be kept behind instead?
Is it worthwhile to find the points to replace all the missile launchers with Lascannons? Should I take some heavy bolters as well?
Is it worthwhile to drop a squad or two to take a single basilisk, perhaps with improved comms?
Do remnants make decent quarter capturers?


I'm sure you can find plenty of holes with the list. Any replies apprieciated!


P.S. Sneak Preview of the guardsmen that will be making up this mighty army
   
Made in gb
Regular Dakkanaut




I would take another ID HQ personally, instead of having it drop with 2 meltas. Just that 9 platoons, even though you PROBABLY can get them in the 1 bubble, leaves your deployment a lil sparse...
   
Made in us
Dakka Veteran




NJ

Do I have enough / too much drop elements?


I would consider a slight modification by keeping 1 PHQ from dropping and using it as a secondary LD buble in situations where you are facing an army with the ability to target your hidden CHQ. Otherwise, you've got plenty of paras.

I can drop partial infantry platoons, correct?


Yes, regardless of what some GW boobs may rule. The rules allow it.

Or should another command squad be kept behind instead?


In some circumstances yes, but you may be able to get away with just the CHQ LD.

Is it worthwhile to find the points to replace all the missile launchers with Lascannons? Should I take some heavy bolters as well?


I'd invest in a few auto canons to help vs. skimmers. Higher S makes them better than HBs and their rate of fire makes them better than MLs or LCs for anti-skimmer work. With that in mind, I'd add a LC or 2 to the line squads. Also, a couple HB/ flamer squads set out 7-8" in front of your lines tosoak up CC might work for ya. Since they're cheap, you won't mind losing them and the weapons combo should allow you to take a few out before they hit the line. The deployment will generally keep the enemy from consolidating into another combat.

Is it worthwhile to drop a squad or two to take a single basilisk, perhaps with improved comms?


I like Bassys, but in this list, the single bassy will be AT priority #1. Even with Indirect and behind terrain, you can gaurantee the enemy will find a way to get rid of it. I think points might be better spent on weapons squads from the CHQ. OTOH, the improved comms would definitely help with your 8 dropping units. Maybe a cheap Sent with IC or a Griffon with IC and Infernus shells? Don't get me wrong, the bassy isn't a bad choice at all.

I'm sure you can find plenty of holes with the list.
P.S. Sneak Preview of the guardsmen that will be making up this mighty army


Actually, it's a pretty solid list except for the mass MISSile launchers. You've definitely avoided the major issues that people get into with the IG Dex. I like you minis too.
   
Made in us
Regular Dakkanaut





Doctrines:
    Drop Troops
    Iron Discipline
    Close Order Drill
    Veterans
    Special Weapon Squads

  Your doctrines are perfect for a drop troop list.

 
HQ:

    Command Platoon:
        Junior Officer w/ Honorifica, Iron Discipline, Laspistol, CCW
        Veteran w/ Standard

To get a few extra points, you could drop the HI from you junior officer.  Flag + HI is nice, but HI will only change the results of the roll (exactly) 1/72 times you take a leadership test (assuming you command squad is using close order drill).  Either way this is a solid HQ, doing its job (as a leadership bubble), and not trying to a job its not meant for (shooting/close combat).

  Special Weapons Team:
        1 Guardsman w/ Demo Charge

        2 Guardsmen w/ Flamers
        Drop Troops

    Special Weapons Team:
        1 Guardsman w/ Demo Charge
        2 Guardsmen w/ Flamers
        Drop Troops

Elites

    5 Hardened Veterans:
        3 Guardsmen w/ Plasma Guns
        Drop Troops

    5 Hardened Veterans:
        3 Guardsmen w/ Plasma Guns
        Drop Troops

    5 Hardened Veterans:
        3 Guardsmen w/ Plasma Guns
        Drop Troops

  This is good, using the special weapons teams for anti infantry drops, and the vet squads for anti tank/heavy infantry is a good idea; especially since giving template weapons to bs 3 drop troops, and normal shooty weapons to bs 4 drop troops just makes sense.

  Troops

    Infantry Platoon 1:

        Command Squad:
            2 Guardsmen w/ Meltaguns
            Junior Officer w/ Laspistol, CCW
            Drop Troops

        Infantry Squad
            1 Guardsmen w/ Missile Launcher
            1 Guardsmen w/ Plasma Gun

        Infantry Squad
            1 Guardsmen w/ Missile Launcher
            1 Guardsmen w/ Plasma Gun

        Infantry Squad
            1 Guardsmen w/ Missile Launcher
            1 Guardsmen w/ Plasma Gun

        5 Remnants:
            1 Remnant w/ Meltagun
            Drop Troops

    Infantry Platoon 2:

        Command Squad:
            2 Guardsmen w/ Meltaguns
            Junior Officer w/ Laspistol, CCW
            Drop Troops

        Infantry Squad
            1 Guardsmen w/ Lascannon
            1 Guardsmen w/ Plasma Gun

        Infantry Squad
            1 Guardsmen w/ Missile Launcher
            1 Guardsmen w/ Plasma Gun

        Infantry Squad
            1 Guardsmen w/ Missile Launcher
            1 Guardsmen w/ Plasma Gun

        5 Remnants:
            1 Remnant w/ Meltagun
            Drop Troops

 

    Infantry Platoon 3:

        Command Squad:
            2 Guardsmen w/ Meltaguns
            Junior Officer w/ Laspistol, CCW
            Drop Troops

        Infantry Squad
            1 Guardsmen w/ Lascannon
            1 Guardsmen w/ Plasma Gun

    Infantry Squad
            1 Guardsmen w/ Lascannon
            1 Guardsmen w/ Plasma Gun

    Infantry Squad
            1 Guardsmen w/ Lascannon
            1 Guardsmen w/ Plasma Gun

 

This is where I think your list falls apart.  First off addressing command HQs, although it is possible to fit 9 squads into a 24” diameter bubble, you are severely limiting you armies deployment capabilities by doing so.  With 9 squads of infantry, you should reserve two of your 3 infantry command squads for moral (3 command squads for moral in total; 2 platoon command squads and 1 regimental command squad), and then give the 3rd platoon command squad 4x flamers. (this will give you 3 anti tank/heavy drop squads, and 3 anti light infantry drop squads [a good balance]). 

  Next replace your missile launchers with auto cannons.  The auto cannon has the same range and price as the missile launcher, it also has the same damage ratio against armor 13 as a missile launcher, and performs better then the missile launcher against armor 12-10 (which is the anti tank your going to use auto cannons/missile launchers for anyways).  On top of that (say you are fighting a space marine army) auto cannons and missile launchers/lascannons all do the same amount of damage against space marines in 5+ cover, and auto cannons do more damage then missile launchers/lascannons against space marines in 4+ cover.  (the key is to use your auto cannons to take out space marines in cover, and to use your lascannons to take out the ones in the open.) Or say you are fighting another IG list, your autocannons do better against basic IG infantry/chimeras then the missile launcher, while your lascannons take out the heavy tanks (some thing missile launchers would be completely useless for.)

Another easily fixed problem are your remnants squads.  5 guardsmen dropping with one melta gun isn’t going to do anything (at least nothing remotely close the 40 pts. you are paying for them.  And on top of that you already have 6 deepstriking squads which is more then enough.  (especially if you are playing a mission that does not allow deepstrike). Instead of taking the two remnants squads, take them out, and using the points you saved from changing two of you command squads from 60 pts to 45 pts (JO w/ ID 4 x lasgun) buy another Lascannon + Plasma Gun infantry squad.

Your list would look like this,

    Doctrines:
    Drop Troops

    Iron Discipline

    Close Order Drill
    Veterans

    Special Weapon Squads

  HQ:

Command Platoon: 81 pts
JO w/HI + ID Vet w/ flag (close order drill/drop troops implied for all infantry squads)

Special Weapon Squads: 63 pts
2x flamer
1x demo charge

Special Weapon Squads: 63 pts
2x flamer
1x demo charge

Elites:

Vet Squad: 76 pts
3x plasma gun + sergeant w/ bolter

Vet Squad: 76 pts
3x plasma gun + sergeant w/ bolter

Vet Squad: 85 pts
3x plasma gun + sergeant w/ plasma pistol

Troops:

Infantry Platoon 1

Command squad: 45 pts
JO w/ ID

2x lascannon + plasma gun squads: 95 pts ea
2x autocannon + plasma gun squads: 85 pts ea

Infantry Platoon 2

Command squad: 45 pts
JO w/ ID

2x lascannon + plasma gun squads: 95 pts ea
2x autocannon + plasma gun squads: 85 pts ea

Infantry Platoon 3

Command Squad: 65 pts
4x flamers + JO w/ bolter

1x lascannon + plasma gun squad: 95 pts
1x autocannon + plasma gun squad: 85 pts

 Total: 1499 pts

(I gave the plasma pistol and the bolters to the vets, and the bolter to the deepstriking JO, because there were extra points)

 

 

 


"The one difference between me, and a crazy person is I'm not crazy." 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Hey! Someone's stealin' my bit!



BYE


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Pete Haines




Nottingham

They seem to have done a good job of it too

Thanks for the advice all. It all makes sense, and sounds good. Just need to get this damned army painted now...
   
 
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