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Made in us
Combat Jumping Garuda






Ok I have not played in quiet some time so my friend is dusting off his marines and I'm bringing my tyranids back.  I've come up with this list.  Its not geared for winning but more for fun.  I've loved the nid concept and looks so here it is.  Alot of the choices might not be best, Lictors for example, but like I said, for fun.

I was temped to drop the genestealers down to 8, so I wouldn't have to buy more, and then bump up the other guants and nids, but having the extra bodies sounds nice.

Oh, as for not having the Extended Carapaces on the Tyrant and Carniflex I don't tend to see many missile launches around here, just lascannons so that upgrade would do little for me.

So I guess, tell me what you think please. 

HQ:
1xHive Tyrant                145pts           
    -1x SC, BS, STR, VC

Elites:
3x Warriors                111pts
    -Init, BS, STR, 1x SC, DV, EC

3x Warriors                111pts
    -Init, BS, STR, 1x SC, DV, EC

2x Lictors                160pts


Troops:
12x Termaguants                72pts
    -FB

12x Termaguants                72pts
    -FB

12x Hormaguants                144pts
    -Init, WS

12x Hormaguants                144pts
    -Init, WS

15x Genestealers            240pts

Heavy:
2x Zoanthropes                130pts
    -WB, SYN

1x Carniflex                166pts
    -Init, WS, BS, BE, VC, SC
   
Made in us
[SWAP SHOP MOD]
Barpharanges






Limbo

A couple of immediate comments:

Lictors are extremely expensive for what they can do. At the 1.5k mark, even for fun games, I'd have at most 1 of them. Personally, I think they're much too killable and not killy-enough at 80 points to warrant using at all (which is regrettable, since they've always been one of my favorite Nid units fluff-wise).

The warriors look slow. If your friend is using any heavy bolters, these warriors won't really be doing much. I feel like the Leaping biomorph helps alleviate that issue somewhat, but that would really suggest changing them to a more CC role (aka. Rending Claws as opposed to the Devourers).

Termaguants - have you considered the ubiquitous spinegaunt instead? At 5pts/model, they're a really nice way of getting lots of body on the table. Also...aren't Termagants 7pts/model (your numbers point to 6/model) ? I don't have my book on me, but I could've sworn they were more than 6.

Genestealers - 15 of these suckers in one unit makes a really really big target. Why not split into 2 smaller groups? keeps roughly the same numbers on the table, but with more flexibility and better ability to hide being cover.

Carnifex - I'd highly recommend Yakface's article on Carnifex builds, it provides really good analysis of what's good/not good to take on Carnifexes.

DS:80S+GM--B++I+Pwhfb/re#+D++A++/fWD-R+++T(O)DM+++

Madness and genius are separated by degrees of success.

Remember to follow the Swap Shop Rules and Guidelines! 
   
Made in us
Fresh-Faced New User




You can't take +1 Initiative and +1WS, you can take one, or the other, but not both. I think I'd drop the lictors and add another brood or warriors. That leaves you enough points to either give that brood wings (which they'll need once you're hormagaunts outrun synapse) or with 49 points left over, you could beef up the hive tyrant and/or carnifex.
   
Made in us
Combat Jumping Garuda






Ok, I've had some time to revise my list and push it out to 2000pts. I did double check and the Termagaunts are 6pts each, 4 for the gaunt and 2 for the gun. For the single point more than the Spinegaunt I like the option of potentially shooting at light armored vehicles or weak rear armor if the option arises. I've been noticing a trend in most tyranid armies of seriously pumped up carniflexes, warriors, and hive tyrants. I'm trying a different approach. Little to no upgrades. Why pay for an upgrade of +2 armor over +3 armor when the enemy has mainly AP2 weapons? I'm sure many will disagree with the lack of str, ws, or init upgrades on alot of these, but I think its worth a try.


1x Hive Tyrant 113pts
-1x ST, 1x VC

1x Hive Tyrant 111pts
-2x ST, WB

Elites:
1x Carnifex 113pts
-ES, 2x TL-DV

1x Carnifex 113pts
-ES, 2x TL-DV

3x Warriors 99pts
-EC, 6x ST, Leap

Troops:
12x Termagaunts 72pts
12x Termagaunts 72pts
12x Hormagaunts 120pts
12x Hormagaunts 120pts
12x Genestealers EC 240pts
12x Genestealers EC 240pts

Fast:
3x Warriors 114pts
-FLY, 3x RC, 3x ST

3x Warriors 114pts
-FLY, 3x RC, 3x ST

Heavy:
2x Zoanthropes 110pts
-WB

1x Carnifex 101pts
-2x ST

1x Carnifex 148pts
-ES, 1x VC, 1x BS

   
Made in sg
Executing Exarch





I'm not that familiar with 'nids, but I'm pretty sure there is some kind of relatively cheap upgrade you can get your HS 'fexes to give them an additional wound. Why would you not do this?

What is the HS 'fex with Talons going to accomplish? I don't see how he's going to successfully close to CC with anything at all (maybe a drop pod, or an immobilised vehicle!). You'd be better off with a second VC/BS 'fex.

Why not shooty Tyrants?

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
 
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