Switch Theme:

Timing of Reserve Rolls  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Uhlan





I'm looking into some of the logisitic of the I.G. all Drop Trooper army.  I have a question about the timing of the reserve rolls and their subsiquent reroll.  It doesn't have any kind of timing prescribed in the book about in what order units are rolled for.  What I want  to know is this. Are all the rolls  supposed to be "silumtanious"?  If so, can I get the results of the entire turns reserve rolls before choosing which units to apply the Imp. Comms re-rolls to? 

Example:  I have 3 units in reserves waiting to Deep Stirke. Can I roll for all three and then after seeing those results choose which ones to reroll?


I play +  
   
Made in us
Executing Exarch





Los Angeles

The rules are ambiguous on this issue. I play that you make all your rolls and then deploy the various units.

As far as rerolls go, I would say that you would have to reroll the roll as it happens rather than being able to move on to other rolls and then come back and decide to reroll. But again, I do not believe that it is spelled out specifically that way but back tracking in that manor opens up holes for all kinds of badness to happen. "Oh yah, remember 2 turns ago when my Chaos Lord was attacking you and missed? Well he gets a reroll so I'll do that now." Once the roll happens, you reroll or move on, no going back.

**** Phoenix ****

Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. 
   
Made in us
Longtime Dakkanaut




eh... I don't think it is a big deal either way. If you roll them all first.

You could also roll them in order of 'importance', so you can re-roll the important ones first.
   
Made in us
Uhlan





The reason it's important to my tactics is this.  If I get to see the entire armies rolls before assigning rerolls I can play the odds better than if I'm rerolling on each roll.

Example:

I have 5 FOC slots in reserve all Deep Striking, and I have 2 improved comms (allowing 1 reroll each) If I do this the standard way the turn could go like this: The first 2 rolls fail and get rerolled and both pass then of the remaining 3 the next 2 fail also, leaving me with 3/5th of my army.  If I could see 4/5 reserve rolls will fail then I would just reroll the passing roll and hope to get under 4.  so nothing comes in.


I play +  
   
Made in us
[ADMIN]
President of the Mat Ward Fan Club






Los Angeles, CA


Datajax:

The rules are ambiguous. The closest you could get to playing by the RAW would be to roll for each unit simultaneously with a different colored die and then move all your Reserve units on simultaneously with some sort of big apparatus to help you pucsh them all at the same time.

Since that is rather impractical I've seen the vast majority of people roll for all their Reserves first and then move them on the table.

That said, I think you will definitely find some players will get their panties in a bunch if you choose your re-rolls after rolling for all your Reserves. I think your best bet would definitely to check with each opponent before the game to see how they play and adjust your strategy to fit.

You can see from this YMTC thread the different ways that players play the issue of rolling for reserves:

dakkadakka.com/Forums/tabid/56/forumid/15/view/topic/postid/104399/Default.aspx

 


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
 
Forum Index » 40K You Make Da Call
Go to: