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Made in gb
Long-Range Black Templar Land Speeder Pilot







Any chance of an op update of the first post? This is getting a little unwieldy
   
Made in gb
Fresh-Faced New User




Do Abbarents gain any new wargear or rules and do they have to upgrade to get power picks/hammers? Also what units can buy transports

This message was edited 1 time. Last update was at 2016/09/27 17:35:40


 
   
Made in us
Major General





Florence, KY

Crystal-Maze wrote:
 Necros wrote:
Hmm.. could a broodlord count as a patriarch? I just like the mini and wanna use it


Well I'm using my space hulk broodlord as a patriarch, so I'm saying yes. If you plan to use the stock broodlord, maybe put it on a tall base so it equals the new overkill patriarch mini in size.

This is the current Broodlord model sold by Games Workshop and comes on a 75mm x 42mm oval base:


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in au
Longtime Dakkanaut




KevinMack wrote:
Do Abbarents gain any new wargear or rules and do they have to upgrade to get power picks/hammers? Also what units can buy transports


99% sure they're identical to those in Overkill.

Only questions I have....Iconward points cost, and points cost of the Rock Drill/Saw/Grinder for the Acolytes. I think we know pretty much everything else now right?

This message was edited 1 time. Last update was at 2016/09/27 17:38:38


 
   
Made in us
[DCM]
Ambushing Wargor




Baltimore, Maryland

 Sirius42 wrote:
Any chance of an op update of the first post? This is getting a little unwieldy


Was going to say the same.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Regular Dakkanaut






Have we confirmed if any of the units (other than Purestraints) come with Infiltrate by default?

http://TheDiceAbide.com - Same game, better attitude .
 
   
Made in gb
Dakka Veteran





 Ghaz wrote:
Crystal-Maze wrote:
 Necros wrote:
Hmm.. could a broodlord count as a patriarch? I just like the mini and wanna use it


Well I'm using my space hulk broodlord as a patriarch, so I'm saying yes. If you plan to use the stock broodlord, maybe put it on a tall base so it equals the new overkill patriarch mini in size.

This is the current Broodlord model sold by Games Workshop and comes on a 75mm x 42mm oval base:



God, that proves how out of touch I am. I was picturing this critter:
http://vignette4.wikia.nocookie.net/warhammer40k/images/9/92/Tyranid_Broodlord.jpg/revision/latest?cb=20100330115241

Why must I always choose beween certain death and probable death. 
   
Made in us
Regular Dakkanaut




 tetrisphreak wrote:
Overkill gives you 12 acolytes and 16 neophytes and 4 aberrants, enough to run just 1 unit of neophytes or aberrants and 2 of acolytes. If you have the means I would recommend getting at least one other set of the cult somehow, then bolstering your minis with the multi part boxes that are coming out.

for $29 you can get a box of 10 cadians, and using the extra heads from the neophytes multi kit you can make 10 more infantry about $1 cheaper per.

So what version of the Leman Russ is best for this army? I'm magnetizing the one i picked up sunday so i can swap the turrets but I think a tank hunter (Vanquisher, lascannon, sponson multi-meltas) would help crack open transports for my cultists to spill into with lasguns or laspistols and rending claws etc.


Lots of Hive Guard would work for popping tanks with a Malanthrope and 2 flyrants at the most would work well.
   
Made in us
The Last Chancer Who Survived





Norristown, PA

Yeah that's the same old metal broodlord I have too. Though I guess if one comes with Deathwatch Overkill it should be fine and I could always mix the old broodlord in with the regular sealers as an alt pose I guess.

Trying to decide if I want to do the new army as part of my old Alienids or start something all new. Was thinking I'd paint the men with that yellowish brown facehugger colored skin, and black armor.

   
Made in us
Regular Dakkanaut




 Gunzhard wrote:
Anyone know which page of this thread here has the bulk of the Decurion/rules etc?

I have TONS of Tyranids-and-Genestealers ...1 box of Deathwatch:Overkill, and single Chimera, and a single Leman Russ tank.

Can I build a working army with just that stuff?


Page 49 has a pick of the pages. look forward for that like page 51 or 52 for a list of a lot of the rules.


Automatically Appended Next Post:
 seapheonix wrote:
Has anyone seen approximate points cost of the primus yet? Spitballing lists like everyone else and I'm trying to figure out the subterranean uprising.


75 before upgrades


Automatically Appended Next Post:
Any info on the Iconward yet?

Is it 01 like the other for the big formation?

This message was edited 2 times. Last update was at 2016/09/27 18:20:28


 
   
Made in gb
Nurgle Veteran Marine with the Flu





any word on how the Overkill formations interact with the GSC Codex? any mention of them at all outside of the fluff?
   
Made in us
Regular Dakkanaut




 Sirius42 wrote:
Any chance of an op update of the first post? This is getting a little unwieldy


This has a complet run down of the info so far.

Most of the info is from here.

http://thetyranidhive.proboards.com/thread/51635/genestealer-cult-stealer-release-prices
   
Made in gb
Fresh-Faced New User






Caederes wrote:
Do we know the points costs of the Acolyte melee weapons like the Rock Saw and so on? Seems to be the only missing detail now.


not great quality, but a still from the BOLS vid

   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

Interesting that Acolytes are as strong as Space Marines and with WS4 and I4 they should be pretty great in CC

AoV's Hobby Blog 29/04/18 The Tomb World stirs p44
How to take decent photos of your models
There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
Armies Legion: Dark Angels 
   
Made in gb
Dakka Veteran





They aren't fearless anymore.

But every one can have a flamer.

Burny burny time.
   
Made in us
Bonkers Buggy Driver with Rockets






 tetrisphreak wrote:
Obvi I'm gonna compare when the model comes out, but has anybody considered converting ork battlewagons into goliaths and rockcrushers? (Without and with a deffrolla, respectively)

Yes. I mentioned it in another thread, but the rockcrusher could look pretty AV14 and it could look pretty cool. The problem is that it's too small to be transporting 20 orks. If I get one, I'll either add a trailer for transport or turn it into a gunwagon or big trakk. I'd need to see a proof of concept before shelling out full price on one though.

Edit:
@shadowfinder thank you for that link.

This message was edited 1 time. Last update was at 2016/09/27 18:38:17


40k drinking game: take a shot everytime a book references Skitarii using transports.
 
   
Made in us
Longtime Dakkanaut





Denison, Iowa

Am I reading that right? Acolytes are 8 points per model, and have (on the charge) 4 attacks each at Initiative 4, WS 4, and rending? That's a steal. 20 of those could down a Space Marine squad with no problems.
   
Made in us
Regular Dakkanaut




Any info on the inconward's HQ choice?

Also what does a upgrading a icon in a acolytes unit do?

Any info or links would be nice.
   
Made in us
Regular Dakkanaut




KevinMack wrote:
Do Abbarents gain any new wargear or rules and do they have to upgrade to get power picks/hammers? Also what units can buy transports

No new items, just picks or hammer for feel
They does have feel no pain and stubborn together with rending claws
Can't buy transport
But I think it can take rockgrinter
   
Made in us
Unbalanced Fanatic





Fort Wayne, IN, USA

 cuda1179 wrote:
Am I reading that right? Acolytes are 8 points per model, and have (on the charge) 4 attacks each at Initiative 4, WS 4, and rending? That's a steal. 20 of those could down a Space Marine squad with no problems.


Yup. Combine it with the new Primaris Power, and the Marines will be WS3 and I3, so you'll be hitting first and hitting on 3's as well.

Codex: Eldar Exodites (7th Ed - added 03/23/2015)
Codex: Adeptus Arbites (7th Ed - updated 8/19/2014)
Codex: Hive Spyrers (7th Ed - updated 8/19/2014)
Codex: Genestealer Cult (6th Ed - updated 03/04/2013)

Agents of the Imperium Project Log
Genestealer Cult Project Log 
   
Made in us
Regular Dakkanaut




 cuda1179 wrote:
Am I reading that right? Acolytes are 8 points per model, and have (on the charge) 4 attacks each at Initiative 4, WS 4, and rending? That's a steal. 20 of those could down a Space Marine squad with no problems.

2 -track I supposed, unless the pistol and rending does not court toward to its default profile
[Thumb - IMG_1118.JPG]

   
Made in us
Regular Dakkanaut




Tyranid607 wrote:
KevinMack wrote:
Do Abbarents gain any new wargear or rules and do they have to upgrade to get power picks/hammers? Also what units can buy transports

No new items, just picks or hammer for feel
They does have feel no pain and stubborn together with rending claws
Can't buy transport
But I think it can take rockgrinter


Glad to see you are online today.

Can you tell us what the is info on the inconward's HQ choice?

Also what does a upgrading a icon in a acolytes unit do?

And thanks again for the great info.
   
Made in us
Unbalanced Fanatic





Fort Wayne, IN, USA

Tyranid607 wrote:
2 -track I supposed, unless the pistol and rending does not court toward to its default profile


The bonus for an extra weapon is never listed in their base profile, so they get 2 Attacks, +1 for Charging and +1 for 2 Weapons.

This message was edited 1 time. Last update was at 2016/09/27 19:15:49


Codex: Eldar Exodites (7th Ed - added 03/23/2015)
Codex: Adeptus Arbites (7th Ed - updated 8/19/2014)
Codex: Hive Spyrers (7th Ed - updated 8/19/2014)
Codex: Genestealer Cult (6th Ed - updated 03/04/2013)

Agents of the Imperium Project Log
Genestealer Cult Project Log 
   
Made in us
Auspicious Aspiring Champion of Chaos






Charax wrote:
any word on how the Overkill formations interact with the GSC Codex? any mention of them at all outside of the fluff?


Fluff-wise, I believe the Ghosar Quintus brood was eventually wiped out. On the tabletop, they have the same faction as the rest of the codex, so there isn't anything preventing you from fielding them alongside a GSC detachment. They're just unique versions of the units in the codex. Not that you couldn't substitute the GQ dataslates for the units in detachment, though.

2750 Unliving Legion of the Zarith Dynasty
840 Imperial Knights of House Janis
2000 Khorne Bloodbound of the Skullfiend Tribe (Aqshy)
2000 Tzeentch Arcanites of the Cult of Searing Light (Hysh)
3000 Slaves to Darkness of the Legion of Rusted Chains (Allpoints/Azyr)
2500 Sylvaneth of the Seelie Court (Ghyran)
 
   
Made in us
Regular Dakkanaut




shadowfinder wrote:
 Gunzhard wrote:
Anyone know which page of this thread here has the bulk of the Decurion/rules etc?

I have TONS of Tyranids-and-Genestealers ...1 box of Deathwatch:Overkill, and single Chimera, and a single Leman Russ tank.

Can I build a working army with just that stuff?


Page 49 has a pick of the pages. look forward for that like page 51 or 52 for a list of a lot of the rules.


Automatically Appended Next Post:
 seapheonix wrote:
Has anyone seen approximate points cost of the primus yet? Spitballing lists like everyone else and I'm trying to figure out the subterranean uprising.


75 before upgrades


Automatically Appended Next Post:
Any info on the Iconward yet?

Is it 01 like the other for the big formation?

Oh man I have been answering about inconward serveral times already



Automatically Appended Next Post:
 Ambience 327 wrote:
Tyranid607 wrote:
2 -track I supposed, unless the pistol and rending does not court toward to its default profile


The bonus for an extra weapon is never listed in their base profile, so they get 2 Attacks, +1 for Charging and +1 for 2 Weapons.

The default gear bouns is not listed in the profile? I wonder that
[Thumb - IMG_1117.JPG]

This message was edited 1 time. Last update was at 2016/09/27 19:17:59


 
   
Made in es
Longtime Dakkanaut





Tyranids thanks for all the info!!


Can you said what do the cult icon in each unit? and if the acolyte iconward feel no pain is acumulative with other acolytes iconwards?


Ninjed jeje

This message was edited 1 time. Last update was at 2016/09/27 19:19:57


 
   
Made in hk
Regular Dakkanaut




Model in a unit with + 1 WS whisky the bearer is alive


Automatically Appended Next Post:
zamerion wrote:
Tyranids thanks for all the info!!


Can you said what do the cult icon in each unit? and if the acolyte iconward feel no pain is acumulative with other acolytes iconwards?


Actually only aberrant got feel no pain in the whole unit, so it is +1 to aberrant and 6+ to others

This message was edited 1 time. Last update was at 2016/09/27 19:20:45


 
   
Made in hk
Regular Dakkanaut




I wounder if the unquestioning loyalty auto pass look out sir if in cc too or have to roll for look out sir in cc
[Thumb - IMG_1119.JPG]

   
Made in nl
Dakka Veteran





seeing how you can look out sir in a challenge with this rule and nothing stating that you can only use the rule with shooting attacks, I would say it works in cc

 
   
Made in us
Huge Hierodule





Louisiana

Does the sacred cult icon the iconward carries grant anything additional to the +1 WS a standard cult icon grants?

Been out of the game for awhile, trying to find time to get back into it. 
   
 
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