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Made in us
Terrifying Wraith






Been considering starting a force of Drukhari which was my first army all the way back in 3rd edition.

Not sure of their current rating but I love the warriors.

Had considered starting a knight house to expand my current on my knight errant but decided I have no interest in hand painting another knight.

Also thinking about orks with the anticipation of their upcoming book.

Then a huge part of me feels like I'm cheating on the imperium if I dont build something for the emperor lol.

 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

I’m playing my GK in a 7.5e ladder league. Winning nets you 50 army points for your list and 50 defensive points for fortifications. Losing nets 100 army points. Thankfully, my GK “win” me 100 army points every game!

As to 8th, it’s an IK army for me. Working on a 1750pt Knight Lance (posted on one of the IK threads).

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Terrifying Wraith






Seems the cheap melee knights might be viable with the new book.

I was super tempted to try a knight army but like I said I don't think i could paint 4 more of those things. Even with my air brush.

 
   
Made in us
Journeyman Inquisitor with Visions of the Warp






Dimmamar

I've been thinking really hard about what advantages GK do have, and one thing that's struck me many times is how low our casting values are. So I started looking at all the values I could, and made averages for the trees. Here's what I came up with.
Note that these may be practically lower, for bonuses that are uncounted for here. (For example, GK have +1 in matched play; Lord of Change has +2 at his highest tier; Farseers get a reroll per phase)

AVERAGE CASTING VALUE wrote:
GK Santic 6
Marines Librarius 6.33
BA
SW Index
DA Interromancy 6.5

Astra M 6

Daemons Total 6.44
Tzeentch 7.17
Slaanesh 6.17
Nurgle 6
Death Guard 6
TSons Total 6.83
TSons Change 7
CSM Hereticus 6.33

Craftworlds 6.58
Farseers Fate 6.67
Warlocks Battle 6.5
Harlequins 6.67

Tyranids 5.5
Cult

Orks Index 6.67


So I'm missinga few values.
GK are really low, at an adjusted 5 with the bonus.

But the lowest plain average is Tyranids! That's crazy! And the highest is Tzeentch...? The master of magic has the most difficulty getting off his spells??
Tidbit: Astra Militarum have the single lowest cast power: at 4, a unit passes morale.

This message was edited 1 time. Last update was at 2018/06/12 14:15:43


40k Resources

LVO 2017 - Best GK Player

The Grimdark Future 8500 1000 1500 4500

"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in us
Terrifying Wraith






That's an interesting fact there! I have felt that I never have much problem getting spells off when I play only rarely failing.

 
   
Made in us
Guarded Grey Knight Terminator






So, in order to play and keep grey knights viable, I've began to request of my.opponenets ahead of time to prepare to not use the beta test rules. They are test rules. I have played with them enough to give feedback... I don't need to play with them anymore.

"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

I’m playing my GK army in a 7.5 edition ladder campaign, until a fix comes in that actually fixes them for 8th .... or 9th ... or 10th ...

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Guarded Grey Knight Terminator






I liked how gk played in 7th. Just got to keep it balanced somehow.

"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

 Smotejob wrote:
I liked how gk played in 7th. Just got to keep it balanced somehow.

The Psychic phase in 7th is hot garbage, almost as bad as 8th is. GK shined in 5th and 6th, 7th was the mono-build edition, while 8th is a death nell edition.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Guarded Grey Knight Terminator






I liked my gk at the beginning of 7th Pre-decurion detachment. I liked my gk a LOT in 5th/6th. I miss that codex with the Inquisition all rolled in.

But right now... Meh.

"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in nz
Unshakeable Grey Knight Land Raider Pilot




 Smotejob wrote:
I liked my gk at the beginning of 7th Pre-decurion detachment. I liked my gk a LOT in 5th/6th. I miss that codex with the Inquisition all rolled in.

But right now... Meh.


As cool a concept as the old Daemonhunters codex was, it was horribly balanced (as was a lot of 3rd edition).

To compare: basic Strike Squad was 25 points each, for basically 2 S6 attacks (True Grit) and a 2 shot storm bolter. Psychic powers cost extra. The mandatory Justicar cost FIFTY(50) points, and all he got was a power weapon and +1 attack. If you deepstrike them they count as Fast attack, not troops. And since Terminators were still elites, you were forced to take them.

Try and take on the Chaos Codex of the time and you'd be crushed, as I was often by my friend .
   
Made in us
Decrepit Dakkanaut




Spartacus wrote:
 Smotejob wrote:
I liked my gk at the beginning of 7th Pre-decurion detachment. I liked my gk a LOT in 5th/6th. I miss that codex with the Inquisition all rolled in.

But right now... Meh.


As cool a concept as the old Daemonhunters codex was, it was horribly balanced (as was a lot of 3rd edition).

To compare: basic Strike Squad was 25 points each, for basically 2 S6 attacks (True Grit) and a 2 shot storm bolter. Psychic powers cost extra. The mandatory Justicar cost FIFTY(50) points, and all he got was a power weapon and +1 attack. If you deepstrike them they count as Fast attack, not troops. And since Terminators were still elites, you were forced to take them.

Try and take on the Chaos Codex of the time and you'd be crushed, as I was often by my friend .

Yeah Strike Squads weren't good at that time but the Terminators were okay. I'd use the Storm Troopers as my troops (3 Melta Guns FTW) and Terminators and Dreads as my Elite and Heavy Support. Codex was fun.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

The 3rd ed Daemonhunters codex was awesome! Both the DH and Witch Hunter codexes let you take either Space Marine or Imperial Guard allies, but even more useful was it let Space Marines and IG tank GK and/or Sister allies. I use to run a core SM army as “Deathwatch” with a unit of GKT, a unit of PAGK, a unit of Battle Sisters, a unit of Seraphim, and a Jump Canoness. 16 Sisters in Land Raider Crusader was the best Dakka ever! Teleporting GKT, mini-“Purg” Psycannon Squad, those awesome Gunfighting Seraphim before gunfighting with a thing, supporting 2 min squads of Tac Marines and a SM Librarian. Called it my “Tri-Ordo Army”.

I miss those days. /tear

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in nz
Unshakeable Grey Knight Land Raider Pilot




 jeffersonian000 wrote:
The 3rd ed Daemonhunters codex was awesome! Both the DH and Witch Hunter codexes let you take either Space Marine or Imperial Guard allies, but even more useful was it let Space Marines and IG tank GK and/or Sister allies. I use to run a core SM army as “Deathwatch” with a unit of GKT, a unit of PAGK, a unit of Battle Sisters, a unit of Seraphim, and a Jump Canoness. 16 Sisters in Land Raider Crusader was the best Dakka ever! Teleporting GKT, mini-“Purg” Psycannon Squad, those awesome Gunfighting Seraphim before gunfighting with a thing, supporting 2 min squads of Tac Marines and a SM Librarian. Called it my “Tri-Ordo Army”.

I miss those days. /tear

SJ


Allies before allies were cool

I should clarify, the codex stated somewhere that a purely GK army was a challenge, but possible. I read that after borrowing the book from a school friend and thats the moment that kicked off my desire to play GK's.

Here I am still struggling to make pure GK work in 8th . You'd think I would've learned.

   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

Pre-5th ed codex, GK players played the Way of the Water Warrior, after a well written article on how to win with GK with a 1000pt army. I played Water Warrior at 1500pts from 4th thru 6th, and played a Mordrak Ghost army in 5th until we lost Mordrak in 6th. Luckily, my Mordrak list was very closed to the Shunt-Punch list, which I’ve played from 6th thru to the end of 7th. In 8th? No point playing anything other than Strikes and GMDKs. It’s a sad time.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Journeyman Inquisitor with Visions of the Warp






Dimmamar

 jeffersonian000 wrote:
Pre-5th ed codex, GK players played the Way of the Water Warrior, after a well written article on how to win with GK with a 1000pt army. I played Water Warrior at 1500pts from 4th thru 6th, and played a Mordrak Ghost army in 5th until we lost Mordrak in 6th. Luckily, my Mordrak list was very closed to the Shunt-Punch list, which I’ve played from 6th thru to the end of 7th. In 8th? No point playing anything other than Strikes and GMDKs. It’s a sad time.

SJ


Looked up and perused the Water Warrior article. It's a shame it hasn't been updated for so long, but it's still a good read. And while the wargear choices aren't relevant any longer, the idea is still very attractive.

We really are a swiss-army-knife kind of force, being decent at everything but with no specialized units (with the exception of Purgators).

40k Resources

LVO 2017 - Best GK Player

The Grimdark Future 8500 1000 1500 4500

"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in us
Regular Dakkanaut




I started playing in 6th when Grey Knights were back to being weak and, looking for ways to improve, I too read the Water Warrior article at that time.

It's pointless these days, it simply does not apply to our army.

Oh, it's still a good article - for Eldar players.

The whole point of the water warrior was to leverage your superior mobility because at that time moving with a Rapid Fire weapon meant only shooting at half range and moving with a Heavy weapon meant not shooting at all. Meanwhile we had Assault Stormbolters and Psycannons (which were at that time an excellent all-target weapon) with your choice of Heavy 4 or Assault 2 profile.

So in that era Grey Knights were extremely mobile, able to move and shoot when others could not. Now? Lol... not only can everyone move and shoot but they can do it much better than we can, they move farther, move and even advance and shoot with no penalty and even charge afterwards.

So, sadly that article and its tactics no longer apply for us.
   
Made in us
Guarded Grey Knight Terminator






Just stumbled onto a wonky combo with my gk + Ik + guard.

An imperial Knight takes the warlord trait: fearsome rep hurting leadership's.

Primis psyker casts terrifying visions. More leadership hurt.

Gk casts purge soul. Most units will be ld 3-4 at this point and if something ld 9 casts... That's some mortals.

Not something I would base a strategy on... Just a nice little combo i noticed.

"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

 Smotejob wrote:
Just stumbled onto a wonky combo with my gk + Ik + guard.

An imperial Knight takes the warlord trait: fearsome rep hurting leadership's.

Primis psyker casts terrifying visions. More leadership hurt.

Gk casts purge soul. Most units will be ld 3-4 at this point and if something ld 9 casts... That's some mortals.

Not something I would base a strategy on... Just a nice little combo i noticed.

To bad you can only do it once per turn, given The Rule of 1.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Unshakeable Grey Knight Land Raider Pilot




Among the various varieties of Eldar you can stack a LD difference of upto -10 or more, then have a Farseer pull out mind war to pretty much demolish anything. Never tried it myself but I imagine it would disappoint quite often given how much is riding on a single psychic power going off.

   
Made in us
Guarded Grey Knight Terminator






 jeffersonian000 wrote:
 Smotejob wrote:
Just stumbled onto a wonky combo with my gk + Ik + guard.

An imperial Knight takes the warlord trait: fearsome rep hurting leadership's.

Primis psyker casts terrifying visions. More leadership hurt.

Gk casts purge soul. Most units will be ld 3-4 at this point and if something ld 9 casts... That's some mortals.

Not something I would base a strategy on... Just a nice little combo i noticed.

To bad you can only do it once per turn, given The Rule of 1.

SJ


Nope. Decent way to get some models running away for casualties too though. Or burn an opponents command points to regroup them.


Automatically Appended Next Post:
Spartacus wrote:
Among the various varieties of Eldar you can stack a LD difference of upto -10 or more, then have a Farseer pull out mind war to pretty much demolish anything. Never tried it myself but I imagine it would disappoint quite often given how much is riding on a single psychic power going off.



Wouldn't base a list around it.. but it can be mean.

This message was edited 1 time. Last update was at 2018/07/11 03:24:28


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

How are you using this tactic more than once per turn?

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Guarded Grey Knight Terminator






I'm not

"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA


When I stated it was too bad you can only do it once per turn, you replied “Nope”. So ... ?

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Implaccable Grey Knight Paladin




San Diego, CA

I’m waiting for the GK kill team faction focus to drop so I can see if my models will see a table this edition.

Hope is the first step on the road to disappointment.
 
   
Made in us
Regular Dakkanaut




Any rumors what Chapter Approved 2018 will buff for Grey Knights? Or no rumors?
   
Made in us
Apprehensive Inquisitorial Apprentice



Seattle, WA

Cruddace has stated that GK are in a bad place right now, so that seems optimistic. Nothing concrete as of yet.

This message was edited 1 time. Last update was at 2018/07/15 18:28:46


 
   
Made in us
Regular Dakkanaut




Thanks!
   
Made in ru
!!Goffik Rocker!!






Crowe is decent in a stormraven in midsized games.
   
Made in us
Decrepit Dakkanaut




 koooaei wrote:
Crowe is decent in a stormraven in midsized games.

No, he isn't. He's one of the epitomes of bad unit writing.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
 
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